One of FIFA's attacking AI issues is shown up horribly in the forty-fiftieth second. City get the ball, and they start to forge an attack down the left hand side. They gain the ball at the 28th second with what I guess is a DM. At this point the player has 5 players in front of him as he receives the ball. Three of those players then don't join the attack at all, hovering in the midfield completely out of the play. In the 33rd second, he passes to the left wing, and the player who made the pass makes a pretty innocuous run parallel to him, as they always do in that situation, and then pauses at the corner of the box. The three midfielders who didn't run, one sits on the edge of the center circle and the other far back of the box. At this point, the attacking AI has taken all but one player out of the attack - the central forward who did actually make a run into a useful position.
The midfield in FIFA has this horrible rigidity where it doesn't really go back to defend or come forward to attack. You can sort of deal with it through manipulating the hell out of the tactics, but it makes playing a tradtional 442 almost impossible, and that's really not good enough.
This happens in FIFA 11 all the time, and it's still happening here. Obviously we have no idea how new this build is. It has debug text all over it, similar to the oldest build I had, but on the video description the guy says it from yesterday.