FIFA 12 Demo impressions

exactly.

clubs was mostly headless chickens looking for cheap goals.

they will have to adapt to be able to achieve it this year (i hope)

less pressure, more thinking = slower game = more fun

i am optimistic :WORSHIP:

Me too.:))

But i still want to see some few adjustments to TD.
 
After getting to grips with the new defending, I see the CPU making loads of errors, loads of misplaced passes, loads of interceptions from my players who I've manoeuvred into positions.

Seriously don't know how some of you can say the CPU doesn't make any errors.

Also, like said before assisted is definitely harder this time, I'm a manual player, bu gave assisted a go thinking it would make it really easy....it didn't.
 
After getting to grips with the new defending, I see the CPU making loads of errors, loads of misplaced passes, loads of interceptions from my players who I've manoeuvred into positions.

Seriously don't know how some of you can say the CPU doesn't make any errors.

Also, like said before assisted is definitely harder this time, I'm a manual player, bu gave assisted a go thinking it would make it really easy....it didn't.

I'll try asisted this time and gamespeed in slow.

I find semi quite unbalanced compared to cpu passes. My mistakes seemed "random", and as i said before i really made more mistakes passin with Xavi than anyone else.:CONFUSE:
 
Gonna go change these controls up then; see what I make of it considering I've been enjoying it as it is!
 
Yep, like I said before, changing your button configuration like you've used in previous FIFA's opens the demo up and gives a more satisfying realistic game. The contain button just fucks the gameplay up imo.

Very strange that EA doesn't realise this and changes it so it's default.
 
I see. As always thanks for the quick replay dude.

Yeah I don't have xbox live and I also don't have my xbox connected to internet so holding out for now... but to be honest I've never been much of a DEMO person anyway. 3 minute halves just don't do it for me and might make the next 12 days pass by even slower... :P

It's on a few webhosts now but I can throw it on my FTP for you to download off me if you like? Then you just put it on a USB flashdrive that's configured for the Xbox and play the demo that way, worth trying IMO :)
 
After getting to grips with the new defending, I see the CPU making loads of errors, loads of misplaced passes, loads of interceptions from my players who I've manoeuvred into positions.

Seriously don't know how some of you can say the CPU doesn't make any errors.

Also, like said before assisted is definitely harder this time, I'm a manual player, bu gave assisted a go thinking it would make it really easy....it didn't.

Same.

Like Placebo said, feels like a different demo.

I think Jazz said it too, trying to play a game and get your head round the new controls, your head can't concentrate on football, it's concentrating on button presses.

Dags I think you'll be pleasantly surprised when you change it to the new found setup. It's like PES that way and improves the game a lot.

I am almost positive now that the AI makes different decisions based on the buttons you press, even if it's for less than a second and not even noticeable to the human eye (for example pressing the contain button for even a second changes what the cpu was going to do)
 
I'm playing the PS3 demo on slow intermediate difficulty. Manual lobs and crosses everything else on semi assisted. Alternate controls. I feel as if I am defending fairly well using the new TD but damn if I don't give up goals on headers that I thought were covered.

The game is very good looking playing Dynamic camera highest setting and lowest zoom. The semi assisted passing feels nearly like manual.

I hope they can tweak this for offline play. Overall I find PES more intuitive and slightly easier to play. My one problem with PES is the fact that I know I will not find a suitable camera to use. Normal long is too far away the players look too small. Normal Close will not give a long enough view of the pitch and the players so I am screwed.
 
It's on a few webhosts now but I can throw it on my FTP for you to download off me if you like? Then you just put it on a USB flashdrive that's configured for the Xbox and play the demo that way, worth trying IMO :)

Hi Placebo, sorry for the OT but would you happen to know where I can download the PES 2012 demo for Xbox?

Thanks,
 
Lads this Gibbs goal I just scored is something you couldn't do on any old FIFA's and what I'll be doing at LB from time to time :)

http://www.ea.com/uk/football/videos/ugc/93255263

Never felt good scoring a goal on FIFA, that felt awesome.

Managing to contain some teams with the defending now too, got a prime example here but no slots left to upload it :LOL:.

PS Chip through ball is broken but the long ball button makes up for it. Loving the little scoops you can do with it.

If they released the game like this now, clubs would be awesome online.
 
It's on a few webhosts now but I can throw it on my FTP for you to download off me if you like? Then you just put it on a USB flashdrive that's configured for the Xbox and play the demo that way, worth trying IMO :)

That would be great buddy or alternatively you could point me towards those web hosts and I could get it off them I guess to save you the trouble.

Only thing is, I'm a BIG newbie when it comes to anything technical lol... so what is a Xbox-configured USB exactly? Can I not use a regular USB that I use to save my files and carry them around? And I didn't know the xbox takes USB's... do all of them? Sorry for the super newbie questions. :P
 
Third game vs Dortmund:

- 94% pass completion by the CPU

- Why have EA suddenly decided that strikers are always standing on the defender for goalkicks all of a sudden?

- Of all the times on the wing, the CPU NEVER hits the cross unless the cross has 0% chance of being blocked by the defender. If a defender is within 10ft, it'll ALWAYS cut back.

- Lost count of how many times the CPU got the ball on the left or right edge of the box by dribbling to it, had a man open outside the box ... and decided to turn around and walk towards the touchline.

- Still haven't seen a single shot from the CPU from outside of the box.

- Where's the AI? Been in loads of situations where the likes of Messi would need to be bolted to the ground to stop him making a run into space in real life. In this? Nothing. Just stands there. And no, I shouldn't have to trigger a run. Players should be intelligent enough to move into space and run themselves. Far too much standing around waiting for a pass.
 
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That is one thing that annoys me, the forward runs on the last man.

Maybe that is ea's way of stopping chip through balls etc

Btw which trigger is it t get themto run? I am using alternative controls

Played some more tonight and loved them, dominated man city with arsenal on world class and full manual, took the ball off them at every attack

Love this game, clubs is going to be amazing
 
Clubs for sure.

1v1 ranked i predict a horror show.

People play defensive and on the counter in 11, now they've made it harder to defend there are going to be some horrendous formations and tactics.

This quote will come back to haunt you Phil...

AI ain't shit compared to exploiters on 1v1 - which is all i play at the mo. Hopefully it pushes me back to clubs though.

Cant wait to try it out. Day off booked.

What if custom formations were not allowed in ranked....
 
Just had by far my best experiences with the FIFA demo this evening. To grasp some of the new mechanics, I chose to play on the default assisted control settings, and because I hadn't tried it yet, I played on Legendary difficulty.

It was a great run of matches. I now have little concerns over the new defending system - even on Legendary I rarely ceded more than a goal, only a couple times two goals, and once three goals. And attacking was actually a blast - trying to break down the defense in the final third has never been so fun in a FIFA game.

Playing as Barca was the best. For the first time ever in FIFA I was both able to play like Barca and feel like a god when Messi was on the ball.

Some things still have me concerned though, first and foremost is Precision Dribbling. I've found, especially when playing as Barca and especially Messi, Precision Dribbling can be a joy when it works. The problem I'm having is that Precision Dribbling rarely works for me when I activate it myself using LB, but when I just let it be activated contextually, that's when it's most useful. But with Precision Dribbling being both on LB and contextually based, you never really know when to use LB, when to let it do its own thing, or when to do something like Close Control LT. It's both inconsistent and quite confusing, and the worst thing about it all to me is that when it doesn't work, it's hard to tell why, so Precision Dribbling feels way too random at the moment.

Then another concern is that while Messi and Iniesta can do some amazing things when Precision Dribble works, there seems to be a pretty severe drop off - players like Gotze and Kagawa, two extremely skilled players, seem to use Precision Dribnling far less frequently and effectively. What worries me, is that if there's that big of a drop off from Iniesta and Messi to Gotze and Kagawa in their ability to utilize Precision Dribnling, what does that mean for my CM's with lower quality teams? Does that mean Precision Dribbling will be essentially a non factor outside an elite few players in the entire game?

When it works, Precision Dribbling is dope, but its implementation is questionable and right now it's more frustrating than it should be.
 
I'm still a bit uncertain on the demo - gameplay wise. The rest is pretty good. Went to full manual and the passing seems a lot better than assisted! Changed my button setup for defending and it was fine.

Have noticed some nice overlapping runs from wingers/wing-backs. However, what I'm finding is that the AI seems to be lethal with their chances! I'm only on Professional level but they seem to convert a lot of their chance - headers and tap ins from crosses. Conceded a nice volley from Tevez!!

These goals look pretty darn good I have to say, but going forward, I don't find the space or amount of players in their penalty box to score or create the same chances.

So hopefully the passing speed slider and player run slider will help alleviate these problems offline as I'd like to do a proper CM this year on FIFA. Last year I traded in FIFA 11 as the AI offline just frustrated me. I since went back and played the demo and found the Broadcast camera really opened up the play for me. If I had know this at the time I might have had some really good fun with FIFA 11 LOL
 
Okay I'm certain now I'm not imagining this, but if you play like the AI and needlessly keep chopping back on yourself, then dribble in circles, stop, repeat just like the AI does on the wing, it confuses the shit out of the AI defenders and leaves you with a load of suddenly opened space. Pretty sure football's not meant to be played like that, I'd recommend trying it just to test it out. Try it when you're near an opponent, circling and turning even when he stands off your attacker. Space just opens up. And by turning, I mean try turning like the AI does, not using any skill modifiers and just bare direction stick movement to turn as sharply as you can.

By doing this, constantly moving in different directions even when unchallenged on the ball, it throws the AI.

Is this an AI flaw? I'm not sure because the AI does it.
 
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- Still haven't seen a single shot from the CPU from outside of the box.

Man thats absolutly crazy to hear... im seeing lots of it.. specially Ibra is beast shooting from outside the box, had him scoring a blast agasint me today, ball hit the post and in.

Sometimes i feel i really do have a diferent version of the demo.. there are toons of the issues pointed out here that i just dont see, evan if im looking for it, and the AI shooting from outside is a huge one(since it was a big issue i had with FIFA11)...

BTW im playing on World Class, dunno about u... try some games on WC agasint Milan, Ibra is the one that tries the most from outside that i could see so far.

If he doenst shoot, the only thing i can say is that it must be because u defend too well on central areas or we really do have diferent demos hehee
 
I like it. For whatever little faults there are, it's beginning to feel more fluid as a series.

I think the big problem is that we know in real life, mistakes are made, stupid runs that don't support the offensive movement of the ball, poor defensive positioninig, etc. Many goals in pro football are not scored by brilliance but by error or a breakdown that is taken advantage of such as poor marking. When it comes to computer games we suddenly expect everything to be perfect and if the computer makes an error we're like "WTF?". That random element where you teammate acts like a spaz mixed with those unstoppable moments of brilliance far more resemble the real game than this constant bland "this should hapopen here..." type situation.

End of the day, look where we've come.
 
Having said that, I think we'd like to see more mistakes made by the opposition AI so the game doesn't get boring quickly or feel repetitive and stale.

No one wants robotic AI that plays out the same every game. I'll reserve full judgement until I've had a fair few games with proper match length settings.

If I can re-create against human players some of the goals I'm conceding against the CPU, we might end up with some high scoring cracker games. It's kind of reminding me of FIFA 09 for some reason lol
 
That would be great buddy or alternatively you could point me towards those web hosts and I could get it off them I guess to save you the trouble.

Only thing is, I'm a BIG newbie when it comes to anything technical lol... so what is a Xbox-configured USB exactly? Can I not use a regular USB that I use to save my files and carry them around? And I didn't know the xbox takes USB's... do all of them? Sorry for the super newbie questions. :P

Yep all 360s take usb drives these days, just need to put one in the 360 that's about 3gb or more, then go to the memory option and choose configure for 360 (or something like that) then once it's done put the flashdrive onto your PC and copy over the content folder into the existing content folder (or you can just burn the content folder onto the root of a DVD), there's a guide how to inject the demo onto the flashdrive here: http://zx-psp.blogspot.com/2010/07/how-to-inject-xbox-360-demosarcade.html

Here's the links:

Code:
http://fileserve.com/file/rgWaVVn
http://fileserve.com/file/9q9x3uk

http://www.filesonic.se/file/1973268121/FI73FA12XDemo-elamigos.part1.rar
http://www.filesonic.se/file/1973280261/FI73FA12XDemo-elamigos.part2.rar

http://www.wupload.com/file/168712720/FI73FA12XDemo-elamigos.part1.rar
http://www.wupload.com/file/168837783/FI73FA12XDemo-elamigos.part1.rar

http://www.wupload.com/file/168714426/FI73FA12XDemo-elamigos.part2.rar
http://www.wupload.com/file/168837784/FI73FA12XDemo-elamigos.part2.rar

http://uploaded.to/file/dbu0sfxm/
http://uploaded.to/file/yrwdwh5d/

Just two parts, should be interchangeable :)


Hi Placebo, sorry for the OT but would you happen to know where I can download the PES 2012 demo for Xbox?

Thanks,

I added links for it to the existing thread here: http://forums.evo-web.co.uk/showthread.php?p=2328528#post2328528
 
Anyone messed with the shield (R2/RT) button much? Seems to have been restored to be more like how it was in the FIFA11 Demo than in the final game, i.e. a bit more flexible and powerful. If you think you're about to be tackled in midfield, let go of your left stick and hold RT, your player will turn his back and protect the ball pretty well. Hopefully they won't break it for the final version again like they sort of did last year.

I'm finding that I'm using LB and RT (separately) quite often to stop, put my foot on the ball and take my time assessing my options, rather than being in continuous motion like it's sometimes tempting to be.

However, what I'm finding is that the AI seems to be lethal with their chances!
I'm finding the opposite on Legendary, I've lost count of the number of times the CPU has struck the post.

So hopefully the passing speed slider and player run slider will help alleviate these problems offline

That is one thing that annoys me, the forward runs on the last man.

Maybe that is ea's way of stopping chip through balls etc

Btw which trigger is it t get themto run? I am using alternative controls
Presumably still L1/LB? I haven't tried it yet.

Yeah, I hope the player run slider will help boost movement off the ball, particularly penetrating runs. I did find in FIFA11 that it was advisable to ramp up your Chance Creation Passing in Custom Tactics to a very high number to encourage better penetration in the final third.
 
Build up speed is how quickly your players look to get forward when you win the ball. So if you're a quick counter attacking team, build up speed would be high. If you're very patient and only crab walk forward (Barca, Arsenal, build up speed would be lower).

Chance creation related to the level of risky passes associated with your forward's runs I think. So a high number would mean player's look to break the lines but the pass you make to get him through on goal is riskier and could turn the ball over.
 
Anyone messed with the shield (R2/RT) button much? Seems to have been restored to be more like how it was in the FIFA11 Demo than in the final game, i.e. a bit more flexible and powerful. If you think you're about to be tackled in midfield, let go of your left stick and hold RT, your player will turn his back and protect the ball pretty well. Hopefully they won't break it for the final version again like they sort of did last year.

I'm finding that I'm using LB and RT (separately) quite often to stop, put my foot on the ball and take my time assessing my options, rather than being in continuous motion like it's sometimes tempting to be.


I'm finding the opposite on Legendary, I've lost count of the number of times the CPU has struck the post.




Presumably still L1/LB? I haven't tried it yet.

Yeah, I hope the player run slider will help boost movement off the ball, particularly penetrating runs. I did find in FIFA11 that it was advisable to ramp up your Chance Creation Passing in Custom Tactics to a very high number to encourage better penetration in the final third.

Using LB to stop and change direction or just look up is a very handy trick to use without needing to do turns or skill moves. Underrated button that one.

I always forget to trigger runs with LB going forward. I remember it for 1-2's but I should try using it up front if they're too static :COOL:

Apparently now with the RT shielding you should be able to make small movements while you're shielding.
 
Third game vs Dortmund:

- 94% pass completion by the CPU

- Why have EA suddenly decided that strikers are always standing on the defender for goalkicks all of a sudden?

- Of all the times on the wing, the CPU NEVER hits the cross unless the cross has 0% chance of being blocked by the defender. If a defender is within 10ft, it'll ALWAYS cut back.

- Lost count of how many times the CPU got the ball on the left or right edge of the box by dribbling to it, had a man open outside the box ... and decided to turn around and walk towards the touchline.

- Still haven't seen a single shot from the CPU from outside of the box.

- Where's the AI? Been in loads of situations where the likes of Messi would need to be bolted to the ground to stop him making a run into space in real life. In this? Nothing. Just stands there. And no, I shouldn't have to trigger a run. Players should be intelligent enough to move into space and run themselves. Far too much standing around waiting for a pass.

This is strange as I've had loads of shots from the CPU from outside the area including the odd volley and I've also charged down and blocked crosses. Weird
 
I thought it was the build up speed setting? You make that higher and it increases the amount of runs your team-mates make :)
As CalcioCalabrese said, Build Up Speed is how much they favour seeking forward space compared to supporting laterally/behind (i.e. how eagerly they push forward) in the first two thirds of the pitch.

Chance Creation Passing comes into play in the final third of the pitch, and affects how often teammates gamble on runs behind the defence, as well as how likely the CPU player is to risk attempting an ambitious through ball rather than a safer option. So when Bitter Rivals talks about 'runs on the last man', it's this setting.

But this is all a moot point for the demo I suppose.
 
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