FIFA 12 Demo impressions

Around 7 games on PC with my mate and mostly in comparison with FIFA 11 PC

# In general, as i expected, FIFA 12 is such a polished after i fix the stutter in 60 fps :RANT:

# General Gameplay
- Shooting feels much better, ball physic feels weighter, zippier, looser
- The same with passing, though sometimes it needs to travel faster in certain occassion
- Crossing is not really enjoyable to me as it feels does not give a 50/50 feeling into the box, yes it includes its ball trajectory.
- Heading is improved feels rewarding sometimes that could not completely find this in 11, but still flat heading in box is still there.
- Team mate AI is good enough, they are looking for spaces, help me, etc but not the same level as PES 2012 i have to admit.
- I have not really play with cpu so. :COAT:
- Trying to pressure abuse my mate using "legacy defending" it feels more balanced now so i do not bother with tactical defending mechanic. Jockeying, stand tackle, and slide tackling as well as using body is enough.
- Individuality both player and team does exist but feel not that pronounced.

# General animation
- Feels and looks great, many contextual animation.
- But not really see what so "wow" about impact engine physic animation. It looks so so to me.
- No ice skating feel again to me. ;) good job.

# Graphic & Presentation
- It just works. Skip those both team player clips before match do not feel the urge to see that.
- Tele (broadcast) is my favorite :APPLAUD:, graphics from this view is nice. Grass and turf looks great.
- 8-way camera player faces is great but mostly still pokerface :TTTH:
- Supporter and stadium is so so. Prefer PES'
- Nets, ermmm PES' new net style suits me better nut i like its white colour.
- Goal celebration does not add excitement to goal scoring situation at all :CONFUSE:
- After match presentation is nice. Informative. Tv-like i guess.

# What else
- I guess that is all :P. Wait, Overall it is such an improvement in most aspects compared to FIFA 11 pc. :)) and a good football game.

Now i am downloading my 2nd PES 2012 demo with it's clunky running animation :BOP: but 1st demo matches excites me. I guess it has more passion as a football game. Shooootooooo
 
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Oh ok. I used LT on the normal controller setup and it seemed to give me a closer dribble? I couldn't get flair passing to work because I used the wrong button lol
 
If you mean glorious as in clunky. Scripted, on rails, crap atmosphere and with shite keepers then yea I agree. I'm not sure what game you've been playing . Whilst FIFA isn't perfect it beats PES hands down ..again

Are you trolling?

For someone that gets so upset when people blindly bash FIFA, you sure are doing a good job of doing it to PES. Well done.
 
I was alternating between the two demos last night. A game or two of FIFA, then a game or two of PES, then back again. There's stuff to like about both games, most of which has been covered.

I want to like PES more than I do, for the things it does well, but... one thing I'm uncomfortable with is the contrast in dealing with shape and spacing. Positioning, basically. In FIFA12, teams preserve their formation rigidly - maybe too rigidly at times - but I find this preferable to the hornets' nest (exaggeration) that PES can sometimes dissolve into.

Playing PES as Spurs I would often find Lennon in the centre, or Sandro between my centrebacks, at times when it didn't make sense. Midfield units and defensive units will collapse their shape under the lightest pressure. In FIFA they can sometimes not collapse enough, like when your central midfielders should be dealing more urgently with a runner behind them. But in general I find the cleaner lines more satisfying. It's difficult to describe, and it's a constant presence.

The most obvious contrast when going the other way is the difference in weight of the players, as we all know. I'm not going to use the 'i' word, because if I read that word again I might :PUKE: . There's a balance to be struck between responsiveness of controls (which presumably requires quick/short animations and a reaction to each stick movement) and how weighty/floaty the players feel. When jumping between the two demos, FIFA feels very 'hyper' in how players deal with movements, as if they're in a rush to get the animation done with the shortest possible duration. Conversely, PES can feel a bit more like inputs are relatively suggestive until you get more used to it.

In terms of audio and presentation it's not much of a contest. But I still find it baffling why neither game has ever really gone to town on the excitement and atmosphere of scoring a goal. Isn't this the ultimate event in football? There's so much you could do in terms of player reactions, crowd reactions, crowd audio, the camera, and so on to make the impact of a goal more dynamic and exciting, an explosion of emotion... yet nobody seems to want to spend effort on that. I don't get it.
 
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I'm not trolling and ive been on these forums for years. Originally as an ISS/PES fan. FIFA used to be a load of rubbish but now it doesn't get the credit it deserves for moving forward and moving with the times in my personal oppinion. I never said it was perfect but it provides a totally free game where you can do whatever you wish (on manual controls).

The majority, not all, over at the PES forum basically ignore any negative feedback so yes it does grate. I've seen words like "perfect" , "glorious" , "real football" . Now I'm not going to get into the detail but for me it's none of these.

- Passing set on zero bar assistance still goes off on its own. On numerous occasions ive seen a man in space in front of goal, pressed passed whilst facing him and its passed out wide instead for whatever reason

- The keepers are shockingly bad on occasion (people say it can happen in real life but do you honestly think its been programmed to be purposely stupid)

- Collision detection is off (ive seen a few videos where the ball is flicked on and there is a massive gap , the ball clearly doesnt touch the body)

- Animations are lacking still

- Way to easy to get it on target and score from distance without effort ( Shnieder had three shots from 30+ yards in one game all on target all in the net. Keeper to blame on 2 of them as it was right next to him)

- Camera angles are poor although there maybe more in the final version but they probably wont be customisable , dont know



A lot of it is down to personal preference around assistance in control method I suppose ( I do wonder what would be people opinion if Battlefield 3 came with auto aim and people used the argument "well a professional soldier wouldn't miss")but a lot of it is just Konamis ability to get the detail.

FIFA has loads of improvements to be made too but it is making them and people just dismiss it year after year.

(Forgive any typos I'm working and trying to make sense on here at the same time :O) )
 
I'm curious how much the acceleration slider setting might help combat the complete lack of inertia in Fifa12, if we ramp it all the way down, thus reducing acceleration across the board by even 1/3 surely that will help? Especially in defending the problem isn't that our defenders are too slow/unresponsive to deal with the attacker's movements but rather they are too quick/instant for our hand eye coordination, or is it that 2 weeks before my 39th birthday I'm getting too old for gaming? ;)
 
In terms of audio and presentation it's not much of a contest. But I still find it baffling why neither game has ever really gone to town on the excitement and atmosphere of scoring a goal. Isn't this the ultimate event in football? There's so much you could do in terms of player reactions, crowd reactions, crowd audio, the camera, and so on to make the impact of a goal more dynamic and exciting, an explosion of emotion... yet nobody seems to want to spend effort on that. I don't get it.

I dunno, I don't think FIFA has got much more to give on that side of things? The presentation is superb already, the sound and presentation is brilliant as well as the build-up to the game. They tried to improve it with the user-controlled celebrations but that never really took off. Not sure what else they could do?
 
I dunno, I don't think FIFA has got much more to give on that side of things? The presentation is superb already, the sound and presentation is brilliant as well as the build-up to the game. They tried to improve it with the user-controlled celebrations but that never really took off. Not sure what else they could do?

I'm with nerf. I started playing NBA 2K11 earlier in the year and the audio and presentation in that game is incredible. For example, the crowd during the 4th quarter of the game sounds totally different to the crowd during quarters 1 - 3. They're louder, cheer more and it REALLY makes the game feel more pressured and intense. When I go back to playing FIFA it feels so dull and flat.

The crowd needs to amp up when you get a 1on1 or when you manage to counter attack. All throughout the game the crowd basically feels the same and its one of my biggest gripes with FIFA at the moment.
 
I'm with nerf. I started playing NBA 2K11 earlier in the year and the audio and presentation in that game is incredible. For example, the crowd during the 4th quarter of the game sounds totally different to the crowd during quarters 1 - 3. They're louder, cheer more and it REALLY makes the game feel more pressured and intense. When I go back to playing FIFA it feels so dull and flat.

The crowd needs to amp up when you get a 1on1 or when you manage to counter attack. All throughout the game the crowd basically feels the same and its one of my biggest gripes with FIFA at the moment.

I see what you mean, that's a good point and one I've thought of in the past but never mentioned it really. If the crowd reacted to specific incidents as they would in real life then it'd be pretty amazing.
 
2 weeks before my 39th birthday I'm getting too old for gaming? ;)

Depends Placebo, i can do a test though.

1 Have you ever had a girlfriend?
2 Do you currently have a girlfriend/wife?

If the answer to either is yes, you are ok to continue gaming ;-)
 
I see what you mean, that's a good point and one I've thought of in the past but never mentioned it really. If the crowd reacted to specific incidents as they would in real life then it'd be pretty amazing.

Also the crowds sound completely different in Spanish and Italian football.

Always wanted the 'go oonnn' that happens in the prem when a player is through 1v1... there is always a small pause in it while they wait for the player to shoot then a massive cheer when it goes in....
 
Depends Placebo, i can do a test though.

1 Have you ever had a girlfriend?
2 Do you currently have a girlfriend/wife?

If the answer to either is yes, you are ok to continue gaming ;-)

Well I never had that many girlfriends before 2004 but then I met my now wife and we've been together 7 years November 9th, and she's a lecturer in game design at Gotland University ;) http://www.hgo.se/utbildning/ext/employees/user/nataskas
 
Well I never had that many girlfriends before 2004 but then I met my now wife and we've been together 7 years November 9th, and she's a lecturer in game design at Gotland University ;) http://www.hgo.se/utbildning/ext/employees/user/nataskas

Then she has already put up with you gaming... WIN!!!!

You have many years left and are an inspiration to us all :-)

Seriously, though i'm only a few years behind you and had ISS on the SNES :-) The bug never leaves ya.
 
Also the crowds sound completely different in Spanish and Italian football.

Always wanted the 'go oonnn' that happens in the prem when a player is through 1v1... there is always a small pause in it while they wait for the player to shoot then a massive cheer when it goes in....

Two very simple things the sound has needed for a long time, when you're home and switch the play from one wing to the other with a perfect long pass there should be a round of applause and when you're home and the away team hits a shot wide or over hits a pass out of play there should be jeers.
 
Then she has already put up with you gaming... WIN!!!!

You have many years left and are an inspiration to us all :-)

Seriously, though i'm only a few years behind you and had ISS on the SNES :-) The bug never leaves ya.

I was just sensible enough to wait until I met someone who was as much into gaming as me and it works perfectly ;) Helps she also loves fishing as well :)
 
I see what you mean, that's a good point and one I've thought of in the past but never mentioned it really. If the crowd reacted to specific incidents as they would in real life then it'd be pretty amazing.

This would be brilliant, the last 10 minutes of a big game should be rocking.

Im quite happy with the improvements with FIFA 12 and now think if 3-4 things get fixed it would be brilliant, which I thought wouldn't be the case last year.

either the "I" word or get the dribbling to match up with the defensive system, currently I feel their both separate but should be tied together.

Passing should be much crisper, it feels poor with Xavi let alone the poorer players, no zip at all.

the offensive A.I needs to be MUCH better, the lack of movement and options Barcelona offer is just silly, they should be buzzing all over the place.

Sounds like a lot now :DD
 
The sad thing of having precision dribbling on L1, is that you have to let go of it, if you want to avoid 1-2 pass, lobbed shot or lobbed throughball. But maybe that's just something I need to get used to. For me it would be better to have it on L2+R2 (where that other dribbling, that you never use, is on now), so I'll press L2 for close control, and then R2 for even closer control.
Add R3 and L3 to the mix and you have an even closer control. :P Well, why not just make close control with small tilt on the analog stick? I like slow dribbling using the analog stick.
 
I'm curious how much the acceleration slider setting might help combat the complete lack of inertia in Fifa12, if we ramp it all the way down, thus reducing acceleration across the board by even 1/3 surely that will help? Especially in defending the problem isn't that our defenders are too slow/unresponsive to deal with the attacker's movements but rather they are too quick/instant for our hand eye coordination, or is it that 2 weeks before my 39th birthday I'm getting too old for gaming? ;)
I think I have the same problem. I need to feel more weight when using a defender. They are so light in this game.
 
so pleased about that

Clubs for sure.

1v1 ranked i predict a horror show.

People play defensive and on the counter in 11, now they've made it harder to defend there are going to be some horrendous formations and tactics.

This quote will come back to haunt you Phil...

AI ain't shit compared to exploiters on 1v1 - which is all i play at the mo. Hopefully it pushes me back to clubs though.

Cant wait to try it out. Day off booked.
 
I was alternating between the two demos last night. A game or two of FIFA, then a game or two of PES, then back again. There's stuff to like about both games, most of which has been covered.

I want to like PES more than I do, for the things it does well, but... one thing I'm uncomfortable with is the contrast in dealing with shape and spacing. Positioning, basically. In FIFA12, teams preserve their formation rigidly - maybe too rigidly at times - but I find this preferable to the hornets' nest (exaggeration) that PES can sometimes dissolve into.

Playing PES as Spurs I would often find Lennon in the centre, or Sandro between my centrebacks, at times when it didn't make sense. Midfield units and defensive units will collapse their shape under the lightest pressure. In FIFA they can sometimes not collapse enough, like when your central midfielders should be dealing more urgently with a runner behind them. But in general I find the cleaner lines more satisfying. It's difficult to describe, and it's a constant presence.

The most obvious contrast when going the other way is the difference in weight of the players, as we all know. I'm not going to use the 'i' word, because if I read that word again I might :PUKE: . There's a balance to be struck between responsiveness of controls (which presumably requires quick/short animations and a reaction to each stick movement) and how weighty/floaty the players feel. When jumping between the two demos, FIFA feels very 'hyper' in how players deal with movements, as if they're in a rush to get the animation done with the shortest possible duration. Conversely, PES can feel a bit more like inputs are relatively suggestive until you get more used to it.

In terms of audio and presentation it's not much of a contest. But I still find it baffling why neither game has ever really gone to town on the excitement and atmosphere of scoring a goal. Isn't this the ultimate event in football? There's so much you could do in terms of player reactions, crowd reactions, crowd audio, the camera, and so on to make the impact of a goal more dynamic and exciting, an explosion of emotion... yet nobody seems to want to spend effort on that. I don't get it.

I pretty much agree although I'm maybe a bit more optimistic regarding PES. I think its AI is getting a little over-hyped though because while it's attacking AI is a joy to play with, like you said there are issues with it's defensive team AI. I also still find issues with the individual AI in situations where players don't react as they should, like going for a lose ball.

And there still can be major lapses in realism - in my last match I scored too beautiful screamers playing as Inter... both coming from Zanetti. I'm not sure that Zanetti has ever scored two goals in a match, let alone two screamers from outside the box. It can really take away from the experience. Plus, I find the ball physics to really let the game down.

But I have to say, when switching between the two demos, PES to me just feels better. This, though, was the case last year but I simply couldn't overlook its many faults elsewhere, and once you get back into FIFA you can kinda get accustomed to the movement physics. This year, though, PES is a pretty big improvement with less issues to overlook. And the second demo is so much better than the first, I'm astounded that they released the first at all.

Ironically though, because it's been so poor in FIFA in the past, if CM is a good as it looks, that in itself will guarantee much time spent in FIFA.
 
I'm not trolling and ive been on these forums for years. Originally as an ISS/PES fan. FIFA used to be a load of rubbish but now it doesn't get the credit it deserves for moving forward and moving with the times in my personal oppinion. I never said it was perfect but it provides a totally free game where you can do whatever you wish (on manual controls).

The majority, not all, over at the PES forum basically ignore any negative feedback so yes it does grate. I've seen words like "perfect" , "glorious" , "real football" . Now I'm not going to get into the detail but for me it's none of these.

- Passing set on zero bar assistance still goes off on its own. On numerous occasions ive seen a man in space in front of goal, pressed passed whilst facing him and its passed out wide instead for whatever reason

- The keepers are shockingly bad on occasion (people say it can happen in real life but do you honestly think its been programmed to be purposely stupid)

- Collision detection is off (ive seen a few videos where the ball is flicked on and there is a massive gap , the ball clearly doesnt touch the body)

- Animations are lacking still

- Way to easy to get it on target and score from distance without effort ( Shnieder had three shots from 30+ yards in one game all on target all in the net. Keeper to blame on 2 of them as it was right next to him)

- Camera angles are poor although there maybe more in the final version but they probably wont be customisable , dont know



A lot of it is down to personal preference around assistance in control method I suppose ( I do wonder what would be people opinion if Battlefield 3 came with auto aim and people used the argument "well a professional soldier wouldn't miss")but a lot of it is just Konamis ability to get the detail.

FIFA has loads of improvements to be made too but it is making them and people just dismiss it year after year.

(Forgive any typos I'm working and trying to make sense on here at the same time :O) )

Well, you know, when you take something I said and completely use it out of context, then go on for really no reason to bash the game, you come off as a troll. I never said the PES demo itself was glorious. I said the player weighting is glorious. But then you decided to take that and spout off the same old tired arguments.

Just because I comment on one positive thing about PES does not mean you need to go into attack mode. Yeah, PES still has a lot of issues (guess what, so does FIFA), but give credit where credit is due: the 2nd PES demo shows a huge improvement and indicates that PES could be a great alternative to FIFA this year.

And last time I checked, FIFA is the highest rated and highest selling football game. So no, people are not dismissing it "year after year."
 
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