Coopz
Retired Footballer
- 27 April 2002
OK thanks ill give it a go
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Anyone messed with the shield (R2/RT) button much? Seems to have been restored to be more like how it was in the FIFA11 Demo than in the final game, i.e. a bit more flexible and powerful. If you think you're about to be tackled in midfield, let go of your left stick and hold RT, your player will turn his back and protect the ball pretty well. Hopefully they won't break it for the final version again like they sort of did last year.
I'm finding that I'm using LB and RT (separately) quite often to stop, put my foot on the ball and take my time assessing my options, rather than being in continuous motion like it's sometimes tempting to be.
I'm finding the opposite on Legendary, I've lost count of the number of times the CPU has struck the post.
I'm afraid I might be joining ya. I want to love the fact we don't have pressure anymore, but it's just as unrealistic in the other direction now. Contain is actually back off all the way to the goal line without engaging the attacker.
Three buttons for defending, I wish I was in that meeting.
I think the saying is 'a camel is a horse designed by committee'.
Theres one too many ideas gone into TD.
Wonder if Steve Jobs is well enough to sort out usability of this defending system.
Bloody he'll jaz, all the moaning you have done about pressuring, it should be finally sorted.
We should dominate most teams on clubs, we can close down as a team
Besides this, I like the defending, I personally think I am good at it, but will find out if I am naive when we go online
I like it
me too. Game is totally different with new config on button. remember the demo will change a lot of from the final build and I hope they don't mess things up, which I suspect they might.
Jazz, don't bother with contain. Stick it on RB and never use it. You can jockey and move your player, don't sprint and force them to play the pass and they will fk up.
Barca are the only team I find it hard to defend against.
Waiting for the other team to give the ball away is not how football is especially having to have to wait for them to get to the edge of the box. That's basketball not football.
Mate, don't forget there's going to be independent Sliders for both human and CPU so if you think the passing percentage is too high for the AI, you can adjust it
Agree with the edge of the box aspect, but football at the highest level IS about waiting for the opposition to give you the ball back. Tackles are few compared to turnovers. FIFA just doesn't have enough turnovers for me though.
That's what I'm doing and that's why I'm now not losing but the game isn't any better.
Waiting for the other team to give the ball away is not how football is especially having to have to wait for them to get to the edge of the box. That's basketball not football.
With this AI it's online or nothing for me again, but I'm not convinced that'll be any different. If it's like gamerbase 1v1 it is worse than against the AI.
It's the control scheme plus the AI. The second you get close enough to make tackle on the AI it passes. You then have to switch to another player. So then you try contain instead. This ensures you NEVER get close enough for a tackle. None of these solutions happen in real football.
If clubs is the only mode I can play how long until the morons ruin it? In 11 I have managed to play manual 1v1 for almost the full year 11 it has been out. I've not made it past 3 days of the demo against the AI without losing interest. Between my forwards making no runs and it being impossible to get the ball off the opposition before the 18 yard box because it knows exactly what you have pressed so it circles away from you.
There are now three buttons for speed/movement. Run, skilled and precision.
FIVE for defending- jockey, standing tackle, slide tackle, contain and the utterly useless team contain.
Add to this the AI not tracking runs and you have a mess of a control scheme and game.
It couldn't be more of a mess.
Tonight I played for 3 hours to try and 'get it' but even though I only lost one game, defending was a chore and scoring was either from distance or crosses. The AI played the same every game(like a noob assisted player last year in 11) on the counter attack.
I'm praying retail is better and somehow 1v1 works.
You were the last person I would of thought who would moan about having to think more about playing this game, adding the extra buttons in for defending and dribbling gives you more options, which can only be a good thing IMO
Different defending options for different situations, even has the block shot option to stop us giving away penalties when people shoot
This is much better than 11 I think, more simulation
Was messing around in the arena. What does RB + X do (Playing on 360)? Is it a Manual shot or cross etc.?
I'v also seen that when the cpu passes the ball across the net, the pas is really powerfull, is it a low cross (x 3 times) there doing?
What do you want them to do, wait for you to tackle them? Of course teams are going to shift the ball around. You have to create the opportunity and wait for the right moment.The second you get close enough to make tackle on the AI it passes. You then have to switch to another player. So then you try contain instead. This ensures you NEVER get close enough for a tackle. None of these solutions happen in real football.
That's one single button more then the four last year... and you can alleviate that by using the manual jockey (L2) and ignoring Contain, which is what I tend to do.FIVE for defending- jockey, standing tackle, slide tackle, contain and the utterly useless team contain.
You know defending starts from the front. The more you can prevent those forward passes, the further you keep them from your goal, the fewer chances they will create over the course of a match.Sitting waiting for the opposition to slowly get to the 18 yrd box is something I've never seen in a real match. Which is why I think there is less thinking to do. When I give the ball away I can sit and wait at the 18 yrd line knowing I wasn't going to get the ball back before then anyway.
There's a HUGE difference in thinking about how to play the game and a broken control scheme.
You know defending starts from the front. The more you can prevent those forward passes, the further you keep them from your goal, the fewer chances they will create over the course of a match.
You have to be patient, think one chess-move ahead, retain shape as much as possible, and bide your time while you channel the opposition into a situation where you can make a tackle or interception. IMO this is more realistic and preferable to the relentless tackle-fest of previous years.
Full manual 1v1 is an absolute joy..1st game today
Thanks to who ever said change your control scheme, as I'm now enjoying the demo more! I now use B (teammate pressure) to get close, then switch and time my tackle with A. It's working wonders.