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Issues remain, to be sure, but nerf has it right, and I would never wish to go back to the old way of defending. In fact, just like defending was over-powered in 11, the more I play the demo the more I'm concerned defending will still be too easy against the CPU in FIFA 12.
While I'll sometimes have a game in which I'll concede three goals - most often to Ibra headers! - mostly I'm finding defending, even on Legendary, a bit too easy. I think it has everything to do with poor attacking AI - the CPU is simply neither creative nor lethal enough.
Yes, the CPU is better at retaining ball possession, but this seems to have more to do with changes to the defensive system rather than improved AI, and the goals I concede are almost always the result of opportunistic individual play rather than actual nice attacking team play.
And this problem works both ways for me - just like last year, it's a little too easy for me to defend and also too difficult in attack by comparison. It's very easy to retain possession but, for me, once in the final third the lack of intelligent attacking AI, combined with unrealistic movement physics (lack of inertia) that allow CPU defenders to still be too aggressive and effective tacklers, again makes for a frustrating and unbalanced affair. (Though maybe less frustrating and unbalanced than last year.)
Based on the demo, I'm finding FIFA's gameplay to be massively improved in the middle of the pitch but still a let-down in both the defensive third and attacking third of the field - CPU attack too easy to defend; CPU defenders too effective.
I still think the demo offers a substantial improvement over 11's gameplay but I keep finding myself disappointed with two things in particular that I think undermines what could be amazing gameplay:
1. The quality and variety in AI attacking play - it makes defending still a little too easy, attacking still too frustrating, and makes matches still a little too repetitive of an experience;
2. Unrealistic movement physics - despite upgrades to dribbling, taking on CPU defenders with just the left stick remains a too inconsistent and ineffective method of attacking; of the big three "Holy Trinity" new gameplay features, I find Precision Dribbling so far to be the least impactful and most disappointing.
I put it on ledgenday against city and was 4-0 down at half time. A variety of goals one was Tevez dribbled through my defence with ease
Then you just need more practice. Or don't play on Legendary.
Messi is the only player that has been able to get past multiple defenders in a single dribble since I've come to grips with defending, and that's pretty rare. Like I said, issues remain, but whenever the CPU dribbles through my defense, it's almost always my fault.
And I've lost 5-0. It's just that more often than not I am now giving up a goal or less, even on Legendary.
Tevez dribbling through your entire defense isn't an example of difficult AI, it's evidence of you not yet being comfortable with the new defending system. Give it time.
Still needs toning down. I think the speed of the shots is annoying. Keepers can't really react, or maybe it's the CPU shooting. Joe hart, well I haven't even seen him make a decent stop yet, the CPU fires everything in past him, including headers at the speed of light.
I also think the ball physics are worse than last year, the ball is a bit of a marble. Needs to bounce more. In FIFA 11 you could hit hard shots but you could also do deft shots and nice flicks and cushion the ball, this ball just seems to roll a great deal and not bounce. I'm happier with the demo but it still needs work.
And because it's so fast this makes the pitch seem smaller. Sliders will be crucial I feel.
Also, How did Alves get this one from me?!!
YouTube - FIFA 12 demo lack of weight/inertia
Damn that's crazy. Alves was running at full speed and gets sent the wrong way, stops and then recovers in an instant to get the ball of the attacker.
Been having alot of fun with Messi on this. Finally you can go past players with just simple changes of directions, feels very satisfying.
Okay... Tactical Defending. Here's an occasion when I win the ball back near the halfway line, and how always anticipating the next move is crucial.
YouTube - FIFA12 Demo - Tactical Defending
First, I get close enough to attempt a tackle on Seedorf. Unfortunately, as you'd expect, he has quick feet (high Reactions and Dribbling), and Sanchez is not the best tackler (low Stand Tackle), so it's unsuccessful:
The ball is moved wide to Abate. Immediately I'm concerned about the potential forward ball to Pato, so I do what I can to get Villa and/or Iniesta into that passing lane:
Also note how Iniesta glances at Pato. You can often see defenders turning their heads to look around them to see who needs to be marked, I really like that.
We've successfully blocked that attack down the flank, forcing Abate to turn away:
When the ball goes infield to Ambrosini, similarly I get Iniesta and Xavi ready to deny another potential pass to Pato. Ambrosini recognises this so his first touch is back towards his own goal as well:
Soon the ball is returned wide to Abate, who cuts inside. As soon as he does this, the obvious pass to Van Bommel is clear to see. I'm already selecting Xavi and hoping to pounce:
Abate has only 2 stars for Weak Foot, and his left-footed pass is intercepted:
Slightly spoiled by me then hitting the clearance button by mistake . One hard-earned counter-attack wasted, whoops.
This is an example of how I'm approaching defending. None of the above was button intensive at all, and I find it engaging rather than a chore.
Dags I think it would be better for your health to stop playing this game now
Sorry i have to rant about this as much as my grips about blurry graphic of PES PC version.
Even if there is counterattacking play one-one situation, dribbling pas defender, successful tactical defending (with its silly need of button combination), long range shooting 2 professional level & 1 world class.. againts Barca & Milan.. the game feels dull/no passion..
Rant over..