CarlitosCZE
Conference
- 1 November 2007
Re: Fifa 11
Ah, my bad, sorry. Great news then
Carlitos,
see above.
Ah, my bad, sorry. Great news then

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Carlitos,
see above.
I just lost a very long long post and I'm lazy to write it against, so I will sum it up loosing all the subtelties:
- Difficulty: I would love to have no difficulty levels. Difficulty should come itself by the difference of the two teams. If I play Albania against Brazil, it should be near impossible. The other way around should be very easy. They won't do it for marketing purposes, but it would make things more logical.
- Stats boosting: though I respect everything said and I know how things work, there has always been something I'm still waiting to be justified: speed catching up. How come, if it's not by stats boosting of any kind, CPU players can catch up my fastes striker? It definitely HAPPENS in the game, so some "cheating" must be done. The same happens in the "inertia" factor. CPU players are bound to change direction quickier than my players. That CAN'T be done by a human player with the joystick, we have no control about that and it's clearly not "reaction time" based, so again, it's blatant CHEATING. I've seen many times a CPU defender make a rush of 4 meters doing 4 quick steps to catch the ball while my striker enters "slow motion" and can even complete 1 step of 1/2 meter to reach it. Which is the explanation to that, then?
I'm just curious because as a programmer I can understand what they're doing, how they do it and the need for it because of the lack of real AI. But it's quite obvious there IS stat boosting in some way in specific situations (making CPU stats up OR my player's stats down as PES used to do), or at least the CPU is bending the rules of the game to his benefit (their players being less prone to inertia, for example).
There is a feature in NHL 10, that if a player is injured in real life, he is scratched from the online rosters, so you cant use him in ranked games. I really like it, it adds more authenticity. I would like to see the same in FIFA 11I know theres Live Season, but this is a little different.
But that only works if you are playing a real time season, otherwise it's pointless as your season or Manager mode bears no resemblance to the real life league, other then having that player in it?...
But that only works if you are playing a real time season, otherwise it's pointless as your season or Manager mode bears no resemblance to the real life league, other then having that player in it?...
I can except why they will go out of their way to vehemently deny it happens it does not mean I have to believe them,
Drekk and Nick,
The real problem you are facing is nothing to do with stat boosting. Your descriptions are both textbook cases of not pressing L2+R2 to disengage from the dodgy auto ball-trapping logic. The trapping logic often slows your player down to meet, in particular, a bouncing ball at what is meant to be a comfortable time to trap it, but fairly frequently you find that it ignores whether a CPU player is also chasing the ball. The CPU doesn't suffer this problem as it can read 3D space directly rather than having to guess where the ball is using a 2D screen so it can afford to press L2+R2 to meet the ball at the right point or will know how to get a touch on the ball before you do. Whereas you only know if you need to press L2+R2 when you can see your player is slowing down or not running at full speed.
Pretty much any problem you are having with the CPU is not down to a mythicalstat boosting issue but a very real error of another sort, like this. The CPU does not have an invisible wall around it - it is programmer to be ubereffectiv with the tiny sliver of shielding ability that is in the game. The CPU doesn't have a longer slide tackle reach than you - it knows how to use it much better than 99% of humans ever will. The CPU isn't faster than you - it just knows exactly what is happening 1000 times quicker than you.
So I'm not going to pass on any player stat boosting complaints because it doesn't happen, but if you save and upload videos of this stuff actually happening so EA can deduce what the real problem is then that'd be great.
So I'm not going to pass on any player stat boosting complaints because it doesn't happen
I take it you don't play much manager mode? Be a Prem team and draw some crappy League 2 team in a cup, it tends to be a far harder game than when competing against a comparable Prem team, the underdog AI logic is horrible when on a high skill level against much lower opposition, this has been brought up time and again over the past 3 Fifa's, when you a 5* team play against a much lower team with players as low as 50-60 they magically become John Terry in the tackle, Messi in the dribble, Fabregas in the pass, Cronaldo in the shot, clearly making a mockery of their much lower stats, obviously there's the whole "magic of the cup" where lesser players raise their game and cup shocks should happen in real life, but they don't happen because some player who's shite for Accrington all season in their league magically becomes Cronaldo for 1 match. Not to mention the fact that they some how manage to uber press you for the whole 90 minutes without getting tired.
Never played Manager Mode but the same thing happened in Euro2008, when you would play something like Luxembourg in the qualifiers and they'd be just about the toughest match. They wouldn't actually score, but would pass the ball around for minutes at a time like Brazil on steroids. It was fucking terrible. Then you'd play something like France and have an easy win.
Hmmm in that case what's the easiest/best way to pull video off your PS3 I've never even uploaded my replays off the the thing?...![]()
I somehow miss most of these alleged CPU 'cheats', too.
I also find it too much of a coincidence that the exact same complaints get made about this sort of thing in Pro Evo as they do in FIFA. Seeing as it's different code written by different programmers to meet different specifications written by different designers... that just leads me to believe that it's most often gamer paranoia.
Then whenever these things get moaned about, it's always with huge exaggeration and such vague, sensationalised descriptions. It's no wonder if the devs filter it out. If they were given clear evidence like Romagnoli suggests, they can analyse it and use what they know is 'under the hood' to figure out what specifically is happening and why it looks the way it does.
In all the years of people moaning about 45-Speed defenders out-pacing 90-speed strikers in both PES and FIFA, nobody has ever once produced a simple and easy video of it happening.