nerf
Forming triangles
Absolutely agree, although I think it needs more than just minor tweaks. I wasn't knocking the worth of growth as a feature, just listing the reasons why it hasn't worked (in brief: shoddy implementation).I see no reason why the option to manage player growth should be removed all together when all it needs is some minor tweaking. I would add, that with personality+ coming this year, managing player development could be tons of fun as real decisions would need to be made (rather than dump all XP into speed attributes!).
I disagree, I think it needs to be far more transparent in order to become something meaningful. I need to be given an idea of how a player's match performance translates to XP. I need to be able to judge how a sub appearance for an 18 yr old prospect compares to starting him, in terms of XP gain. I need to get a good feel for how the decisions I'm making influence how each player develops. I'm not asking to know the algorithms, I just need some clear feedback on the choices I make.we never knew the specifics of how the system worked, but it wasn't too hard to get used to it and be able to estimate certain outcomes - I only had minor quibbles with how XP was allocated among players.
Until I have this information, I can't make meaningful decisions, and I resort to never bothering to look at player growth because I feel I have no control over it.
I don't know how PES does it nowadays, but around PES5/6 after each fixture you would literally be shown the XP ticking up next to the players who had just played, showing their progress towards the next rating. Konami do this sort of thing with such better clarity. EA need to write the word 'FEEDBACK' in neon letters at the top of their design document and make that the watchword for everything they implement in MM. It's not necessarily about having a deeper experience, it's about making what's there mean something.