StuartCulli
College Dropout
- 25 July 2006
- Newcastle United
It's easy to get bored without a gameplay video.
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I assumed this was more related to training routines for player growth and such? Similar to how 09 allowed manual assigning of growth points or what not and then 10 didn't allow it (thankfully).
God, I hope it stays as 10 then...
Is that confirmed as a new feature of MM?
And what's the deal with you being able to play as a player or the full team in the "Player" version of career mode, but ONLY being able to play as your player in the "Player-Manager" version unless your player is on the bench (if what he's saying is true)?
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And why would we be getting emails saying "so-and-so has improved"? It would feel much more organic and authentic if, like before, we were just able to check the players out on the roster page and see that they've improved no? Similar to how it was done in 09 or 10 in regards to the way that the information is passed on. I know that it's kind of nitpicky but seems like a pointless addition.
To be honest I don't see a whole lot to get excited about with MM but it appears that 10's was so bad that simply fixing starting over will be looked at as a huge improvement. I'll be waiting to see just how improved transfers and injuries are.
Rom's been talking this game up quite a bit and I believe him, but while I can't wait to see what some of these improvements look like, the longer they take, the longer the pessimist in me starts to feel like we'll be getting more of the same. They should probably chill out with these f*cking doctored CG images of players and show a video.
OMG The EA blocks my FIFA montage videos from youtube
Hmm , i don't know... the both videos was very PopularWeird, mine's still there:
YouTube - Fifa11 Cropped Interview FauxHD
They do have a habit of getting videos taken down if they're popular and show the game in a less than perfect light, and considering how they're so fascistly controlling news/videos this time around for some reason it's not surprising to hear they're getting blurry OTS videos taken down, sadly
I'd love it if it was implemented properly but as you say it wasn't..Why the hate against the old player growth system? My only gripe was that players grew too fast, but that's just a simple tweak to solve. And you always had the auto growth option, so basically the only thing they did in 10 was to remove an option that was important to a lot of us.
Player growth was one of my favorite aspects of MM, and I know I'm not alone. In fact, one of the reasons I couldn't get into MM last year was due to removing our involvement in player development.
Why are you guys against an optional feature?
I keep saying I want a deeper MM experience while EA are removing features, and you're okay with this?
Yeah. I do wonder exactly where the logic is in a self-proclaimed multi-year project in which year two you announce you've "gutted" and "re-wrote" everything from year one. That's just playing Etch-a-Sketch.a big "MM was broken in 10 so we had to start from scratch in 11, 12 will be so much better, we are back to year one of our three year programme due to the rewrite", speech from Rutter...
Yes it was in 08/09/10 and will of course be in 11.
If you choose a team in the first season that is already in the champs league, can you play in it?
(I remember you couldn't before, but I can't remember which version, I haven't played MM for yonks)
Soon? In 1 month?Originally Posted by EAUK_FIFA on Twitter
@The1Jagger Gameplay footage should be on the way soon and for the forums; FIFA Series - Electronic Arts UK Community
I'd love it if it was implemented properly but as you say it wasn't..
Player growth... was horrible for the following reasons.
a) Because attributes meant nothing in the first place, why do I care if my reserve fullback goes from 63 crossing to 64?
b) In 09 the auto-growth was ludicrously exaggerated, so I ended up having to invent my own complicated system of fair manual growth.
c) In 10 the horrendous Form system stamped all over any sense of whether your player's base ability was changing.
d) Nobody could get far enough in 10's messy MM to experience player growth across several seasons.
e) You always have to purchase young players from elsewhere. It would mean more if you had to develop academy players that your club has produced.
f) Zero feedback on how coach upgrades affected player growth. That whole staff/stadium upgrades screen was the gameplay equivalent of an advent calendar (and not even a chocolate one). Good riddance.
g) Zero feedback on the correlation between how match time/performances relate to XP & growth. Some mystical XP gets added the player's total, which you can't see unless you visit the growth screen, and are given no sense of how you've influenced it.
It's just the usual 'let's have feature X' design spec, which ticks a box without any application of thought towards getting some decent gameplay value out of it, further hampered by a crappy UI. Story of the whole MM.
EA could do far more than they have in this area and I'm beginning to think MM in 11 will be very similar to MM in 10 with possibly some parts removed and a big "MM was broken in 10 so we had to start from scratch in 11, 12 will be so much better, we are back to year one of our three year programme due to the rewrite", speech from Rutter...