StuartCulli
College Dropout
- 25 July 2006
- Newcastle United
Re: Fifa 11
Are they?!
Are they?!
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Yes offline only and they are off by default since they haven't included any AI for trying to avoid handballing and so on. You can choose to have fully on (including penalties) or only for freekicks.
I guess there's only 3 of us that actually read these previews then![]()
Three of you without lives, you mean?![]()
So is the pc version the same NG engine as the consoles?
Why no fucking handballs online!?!? EA are such cunts ffs. Handball is handball. It's a free kick or penalty. Whether you mean it or not.Yes it's confirmed they are in with the option to turn them off...
I'm also sure they are not in online only offline...
Handball is handball. It's a free kick or penalty. Whether you mean it or not.
Why no fucking handballs online!?!? EA are such cunts ffs. Handball is handball. It's a free kick or penalty. Whether you mean it or not.
In FIFA 11 on PC will be used for technology used in the version of the game for the PlayStation ® 3 and Xbox 360 ®. Producers of the last two years working on this for PC gamers can enjoy the highest quality 1911 FIFA fun.
- This is an opportune moment to introduce innovations in the FIFA series on the PC platform - said Kaz Makita, executive producer of the 11th FIFA - With the launch of FIFA 11 on PC will offer high-quality gameplay, innovative modes of play and stunning graphics. Everything that made the FIFA series is best assessed by a sports brand is available to holders of the PlayStation 3 and Xbox 360
Become a fan of EA Sports FIFA on Facebook!
Graphics technology and physics have been optimized for the PC allowing players to true freedom in controlling the players on the pitch. Faithfully was given the behavior of the ball and the interaction between players. In FIFA 11 on PC will be 360-degree system of dribbling, which allows precise control of the ball. This happens a new generation of animation and also launched a special mechanic that allows for quick bypass defenders.
Geneva - July 8, 2010 - Electronic Arts Inc. announces that the software kernel, which became the foundation has won universal recognition game series EA SPORTSTM FIFA for entertainment PlayStation ® 3 and Xbox 360 ®, is used in the PC-version of FIFA 11. Optimization of kernel to run on computers that took two years, and now the game system, modes, and visual effects, designed for next-generation gaming consoles will be used in FIFA 11 for PC.
"We have always sought to modernize and develop a series of EA SPORTS FIFA for the PC, and now comes the crucial moment, - said Executive Producer Kaz Makita, - FIFA 11 for PC gaming system gets a high quality, innovative modes and stunning graphics that have made a series of rankings leader in sports games for the PlayStation3 and Xbox 360 and winner of more than 50 awards "Sports Game of the Year".
Program core EA SPORTS, using a special database and the physical model has been optimized to run on a PC in order to give players the freedom to manage the game, the ability to move freely across the field and carry out complex attacks. Also with it implemented physical interaction between players. In the game FIFA 11 for PC will use an innovative system of the ball in any direction, allowing players to better control the ball as well as a new generation of animation technology, which allows master dribbling - technically skilled players will now be on meeting face to face with a lawyer to apply the virtuosic cross dribble and get past an opponent. In addition, the physical model of the new improved system of data reduction game collision that allows players to lead a more varied, interesting and less predictable struggle for the ball.
Characteristics and modes of PC-version of the game FIFA 11 will be announced shortly.
But it's part of football. It should be in. And they should add movements so the players do try and move their hands away from the ball.I don't want handball at all. I can't control it, and the players on the pitch don't move their hands away. It's just another thing for people to be enraged by when someone scores a goal.
I know for a fact they are cunts. They'll fuck loads of stuff up, they do every year.Might be worth finding out for yourself, as opposed to calling the devs cunts?
FIFA PC blows ass. Is there even a debate about that? Until they import the next-gen game (never gonna happen), I wouldn't consider getting it for a second.
Electronic Arts announced today that the football engine that drives the award-winning EA SPORTSTM FIFA gameplay on the PlayStation®3 computer entertainment system and Xbox 360® videogame and entertainment system has arrived for FIFA 11 PC. Two years in development, the console game engine has been optimised for PC, delivering next generation console-quality gameplay, game modes and visuals to FIFA 11 PC.
“The EA SPORTS FIFA franchise is committed to investing and innovating for PC and this is a watershed moment,” said Executive Producer Kaz Makita. “We are delivering to FIFA 11 PC the high quality gameplay, innovative game modes and stunning graphics that have made FIFA the highest rated sports game on the PlayStation3 and Xbox 360 and winner of over 50 sports game of the year awards.”
The physics-based, data-driven technology behind the EA SPORTS football engine has been optimised for PC to deliver true freedom on the pitch with individuality of player control and movement, sophisticated ball touches, and physical interaction between players. FIFA 11 PC will feature the market-leading true 360° dribbling system that gives players precise control of the ball and next generation animation technology that delivers Skilled Dribbling, enabling skilled dribblers to face defenders and use highly responsive lateral dribbling to skip past them. Plus, Physical Play has been improved using collision sharing, creating a varied, less predictable, and extended fight for possession between players.
FIFA 11 PC features and game modes will be revealed in the coming weeks and months. Visit FIFA 11 : Soccer Game : EA SPORTS for more information.
This is a really interesting read about ball physics by Craig Johnston (former LFC Aussie Winger and creator of the Predator boot).
http://www.docshare.com/doc/223643/CJ-Mr-Blatter-Letter-re-Jabulani-Ball-July-20
An open letter to Sepp Blatter on the shite WC ball but the technical section at the foot of the letter should be read by any football game developers.
It's not about moving their hands away from the ball so much as moving their hands towards the ball. You have no control over that, nor can you realistically control that.But it's part of football. It should be in. And they should add movements so the players do try and move their hands away from the ball.
I know for a fact they are cunts. They'll fuck loads of stuff up, they do every year.
It's not like this is something new to the Jabulani ball. Erratic movement has always been there for these types of shots (Juninho makes a living off it for his long freekicks to find their way past the goalkeeper despite the goalkeeper having plenty of time available to see the ball). Since the outer shell of the ball has almost no seams this might contribute to different behavior, though the 2006 World Cup Teamgeist ball was also completely glued together and had alot less seams that your standard 32-panel ball, and I don't really recall anyone making any complaints back then). Weight is also on the heavier side of FIFA standards, so it's not a plastic beachball in that sense.
This is a really interesting read about ball physics by Craig Johnston (former LFC Aussie Winger and creator of the Predator boot).
http://www.docshare.com/doc/223643/CJ-Mr-Blatter-Letter-re-Jabulani-Ball-July-20
An open letter to Sepp Blatter on the shite WC ball but the technical section at the foot of the letter should be read by any football game developers.