Re: Fifa 11
I think sometimes we speak slightly different languages.
Let me see if I can define this further.
For me, the only thing I want to be in absolute control over is the "theoretical" aspect of the play, the players brains if you will (this doesn't actually include the nervous system, only the actual thought processes and decision making). In any situation, I want to be the brain telling the body what I want it to do.
In keeping with this, manual aim control means alot to me, because it enables me, like a brain could, to for example ask my body to pass the ball into a specific part of the pitch (and I feel that I have enough control over manual passing where this isn't based on any "luck", and only induces a fairly low amount of error, I am not a machine after all so I will never be perfect, but...).
Now, completely separately, I want the entire physical aspect of the game to be down to attributes. How well can the body kick the ball according to the brains wishes.
So, when we take the example of the World Cup penalty system, I don't like having control over the composure meter, because the composure, meaning how well the body can respond to the brains wishes, only affects the physical part of the player. For example, if the player is inexperienced, he might be very nervous taking the final penalty in the WC final. The nervousness affects the body's nervous system, making the muscles not function as well and precisely as they usually do, and his composure becomes very low.
If I am suddenly in control of the composure meter, if I have trained enough striking penalties, I can suddenly calm the players nerves and make him suddenly disregard that he is 18 years old and kicking a penalty in the WC finals, making him suddenly as effective as a much more experienced player. This seems to go against the concept of simulation. Otherwise what is this simulating? Is hitting the composure meter dead center the equivalent of the player suddenly remembering his beloved old grandmother smiling at him and making him forget all about the pressure?
I suppose you could sort of reason like that, but the bottom line is still that for maximum simulation, anything can can be boiled down to an attribute which is derived from observing the real player, should be handled as an attribute, not as something the strategic part of the brain ("aim for the top corner", "run to that space", "try to tackle that guy") can influence.
I hope anyone understands what the point I am trying to get across is. Does anyone agree or disagree with my thinking, and why so?
EDIT: Additionally, I have created a video of me taking penalties with the Swedish goalkeeper Isaksson. The first minute is with the cursor visible, and after the 1 minute mark I remove it and go simply by "feel". Am I the only one who thinks it looks more like a striker shooting penalties? I mean it is the training ground and no pressure (more pressure makes the needle move faster), but for a goalkeeper with sub-20 in attributes I think it seems way too good.
YouTube - FIFA WC2010 - Penalties