That first Lovenkrands goal shows perfectly what is wrong with the momentum. Caldwell stopped on a sixpence. He might have been slightly slower pushing off but he actually made the wrong choice in going directly back up the pitch rather than angling his run inside. That dribble came from him getting his angles wrong rather than him not being able to cope with a hard stop (as he quite clearly could).
I do enjoy the right stick dribbling, it's a very tactile way of representing kick and rush football. But FIFA absolutely sucks at basic dribbling precisely because of things like these dead stops. If you aren't trick sticking, or fake shooting, or using extremes of sprinting and turning, then you just can't organically wrong-foot an opponent who is coming towards you with the regularity you should. Modric-style advances? Forgetaboutit.
There's room for improvement their sure but I have to disagree again with your main point. The problem their seems more the animation than the actually momentum, I say this for two reasons.
1, because as you pointed out the player is slightly slow to react after he "planted his feet" though the animation doesn't show the planting of feet,
2, you could argue that is what led to the desperate decision to make an ill-timed tackle. It's not even close to realisitic as far as the animations goes (no feet planting, arms waving, knees bending etc,), but not a bad representation in my opinion when you look at the overall outcome (i.e delayed reaction, bad decision to tackle)
The main point is this, desperate and ill-timed tackles occur when players try to force themeselves in the opposite direction of their momentum. This is obviously b/c a player has lost hope at being able to match his opponents acceleration. It might be a bit of a stretch, especially given that the player took a few steps before attempting the tackle, but that's my interpretation of that video. Hope there will be drastic improvements in the next game as the framework is there. The aburpt stop will turn into something of a proper attempt to stop momentum with a slight loss of balance, and the few steps before the challange will turn into a desperate lunge - outcome stays the same, the attacking player gets away from his man.
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