Fantastic post max. I'm probably going to stick it up in the Feedback area on the official forums if that's ok? I've already stuck it in the GC area in case devs are knocking about there, and I'll PM it to devs from work.
Do whatever you want with the clips. It's why I posted them.
I don't think there's any doubt that the movement in the game is often unreal. The examples of a player pivoting around another are due to the 360 jostling system, where it locks two players together when they get within a certain proximity. They just need to fix it so that such sharp changes of direction break that lock.
The close up of feet sliding while dribbling is not really an issue. It happens in PES to an even greater extent and will happen in any football game. Each avatar is just a lollipop stick floating around with animated feet manipulated to try and give the illusion of touching the ball/ground. Moonwalking has been around forever and I don't imagine it is going away soon.
The two-footed/spread-eagle tackles I'm not that bothered about, they're just tackle animations. The main issue there is that the game shouldn't auto-tackle for you.
From a design point of view there's some logic to the fact that jockeying facilitates quick changes of direction, because that's exactly its basic purpose as a game mechanic. *It's overdone, obviously, but I guess there's an initial intent there to make jockey worthwhile and important without killing responsiveness across the board. There's a fine balance yet to be found. *In FIFA10 the inability of defenders to change direction was a killer, especially considering they were so often heading in the wrong direction to begin with.
I understand that we all have different ideas for what we think are FIFA's strengths and weaknesses, but saying that foot sliding - or broken physics and unrealistic movement in general - is not an issue doesn't make sense to me. And just because these "issues" exist in PES or any other previous game does not mean they shouldn't be eliminated in future releases. Especially when they unbalance the game in the way i believe they do with this year's game.
My belief is that many of the issues I've mentioned have a greater negative influence on overall gameplay in FIFA 11 than in previous FIFAs or other sports games. IMO, EA went overboard with their jostling, physicality, and 360 movement engines.
A common complaint among FIFA fans this year has been that defending is too easy and is over-powered, unbalancing gameplay. I simply seek to answer the question of why that is. In my opinion a major part of the answer is the unrealistic degree of freedom in movement for defenders.
And even though you aren't bothered by the two-footed hop tackles, I do believe they are an important part of the equation - if you allow defenders physics-defying, unrealistic tackles, then of course gameplay will be unbalanced.
It's bad enough that auto-tackling in FIFA 11 has so dumbed-down defending, but then when you throw in some of the overly-effective tackle animations, defending - and gameplay - becomes ridiculous. Here are some examples of what I mean:
This first clip contains a few of my biggest pet peeves with fifa 11: First, straight from kickoff the stupid offensive AI allows itself to be so easily dispossessed; second, notice how my striker tackles - through a ridiculously wide spread eagle hop-slide tackle; third, I don't get the ball on first attempt, but another easy auto tackle does get me the ball. This kind of play does not happen in real football - at least not frequently - but are regular occurrences in FIFA. Defending is just so ridiculously easy. As always, these are all auto-tackles - the jockey button is all you need to defend effectively in FIFA 11:
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YouTube - UT Striker Kickoff Two Footed Tackles
Here's another two-footed hop-slide tackle. I'm not saying the defender should not have been able to defend successfully in this situation. This is just another example of the over the top defending animations in FIFA 11:
YouTube - Hamburg Hard Tackle Slo Mo
I might have posted this one previously. It's just silly - I think I pulled a groin muscle just looking at it:
YouTube - Spread Eagle Auto Tackle
Here's another kickoff clip. The first tackle my striker makes is just terrible but I'm not sure what's worse: the stupid offensive AI that dribbles straight into my striker or how insanely easy and effective these two-footed auto tackles are:
YouTube - UT Kickoff Tackles
What do you get when you combine stupid offensive AI with overly-effective auto-tackling? This beauty of a clip (and I play either on Legendary or World Class difficulty!):
YouTube - Auto Tackle Off Goalkick
Sometimes these auto-tackles are a real pain in the ass. It's bad enough that defenders will attempt tackles when all you're doing is holding the jockey button, but there's also auto-fouling in FIFA 11. Note the animation and how wide my defender reaches with his tackling leg - you don't tackle like that in real life:
YouTube - Auto Tackle Foul
Speaking of auto-fouling, what the hell happens here? I barely touch the guy and it's a foul. And notice again my auto-tackle's animation and the spread eagle span of my legs - this is a common problem in the game in which defenders practically trap dribblers with these spread-legged "tackles":
YouTube - Auto Tackle Foul B
FIFA 11's tackling animations are overly-effective and unrealistic, like this one here. This just doesn't happen in real life:
YouTube - Auto Tackle C
This one would be comical if it didn't hurt so much looking at it:
YouTube - Auto Tackle D
Complaints of FIFA 11 being a "tackle fest" are common and here's a nice example showing a series of fouls and unrealistic tackling. The first tackle is clearly a foul; in the second the tackler makes an impossible reach-around tackle; the third i think is a decent sliding tackle; but then the fourth is another example of just how easy and over-powered tackling is. All-in-all, a typical FIFA 11 series of play:
YouTube - Multiple Auto Tackles Over Physical Play
Another clip that shows several of FIFA 11's worst issues. First, my player is knocked off the ball frighteningly easy in what surely must be a foul; next, my defender regains possession quickly through a two-footed hop-slide tackle; and third, when my CB passes the ball, watch the absolute perfect ball control at the feet of my fullback:
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YouTube - Push Foul Auto Tack Perfect First Touch
I'm not sure what annoys me worse, the two-footed spread-legged tackles, or the overly physical body check fouls like this one, a personal fav:
YouTube - Newcastle Bump Tackle
I can't decide what's worse, the stupid AI that allows its CB to get caught in such a position, or how effortlessly my ST is able to push the CB aside:
YouTube - CB pushed off ball too easy by ST
If this isn't a foul then I don't know what is. Again, it's just so easy:
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YouTube - Push Off Ball Foul
A common variation of the two-footed hop tackle is this one in which the defender adds a turn to the movement. Laughably effective and easy, all with only using the jockey button:
YouTube - Barca Unrealistic Auto Tackle
Here are two examples in the same clip of these weird backwards tackles. The first isn't that bad i suppose, but in the second, Puyol would never tackle like that. Tackling animations need some serious tweaking for FIFA 12:
YouTube - Barca Two Unrealistic Auto Tackles
As i've said, EA appears to have gotten more than a little carried away with the jockeying and freedom of movement systems. Here, watch how quickly my defender is able to move when jockeying sideways, keeping up with the winger with ease. Oh, and that's my CB, Pique, by the way:
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YouTube - Pique Jockey
Most of my annoyances with player movement has to do with defenders and off the ball movements, however here's one of my striker having issues once he gains possession. Again the jockey system is to blame, as you'll see my player, after his first touch, actually slow down to engage the defender that is trailing him. I still score, but that is besides the point:
YouTube - 360 Jostling Sucks
Another example of the jockeying system's suckiness. I'm not sure my striker would have reached the pass but that doesn't change the fact that my player actually slows his speed to engage the trailing player. That just wouldn't happen IRL:
YouTube - 360 Jostling Sucks C
Now you may think that none of these individual issues are evidence of game breaking issues by themselves. But, when taken all together, what I believe you have is a game undermined by sloppy, unrealistic, and even broken movement systems. Everywhere that FIFA 11 is discussed a common complaint is that FIFA is overly physical and favors the defensive side of the game. The clips I've posted are my answer as to why that is.