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I don't remember having much of an issue with the player momentum/inertia of FIFA 08, and that obviously had feet sliding etc (as does every football, to some degree).
The issue isn't with how the feet interact visually with the ground, it's the inhuman agility and movement which are the problem - no matter how many more linking animations were added, a lot of the defenders' movement in FIFA 11 would still look ridiculous.
Can you even manually shield the ball anymore? It seems to be a kind of automatic thing when I try it, only if you don't press anything and put yourself between the ball and your opponent.
They still seem to just run in and take it off me though, which I agree is a shame because effective, and more deliberate shielding of the ball would slow the pace more, making it all the more tactical. You could use it more effectively to bring others into play for example, and would make using a big target man more of a viable option than it currently is.
So I tried the game again tonight, using the slower dribbling and largely playing it at slightly quicker than walking pace, wow what a difference. Okay, so it's only on Pro level, but the game looked and played so realistically, especially on broadcast camera.
On another note, I must say that football is a physical game and that is what makes its elegance so impressive. While it is still raw, Fifa 11 is the only game to have ever captured this essential part of football
On the lower difficulty levels the game usually gives you the opportunity to play "real". It's on you.
LTFC have you tried 2010 World Cup lately? That game is a bit more challenging I think.
True, but i still think Fifa models itself on the English football in that it's strength and speed that matters more than technical stuff. I can't really enjoy playing with Spanish teams when i know how anti-physical the league is and how its so far from what FIFA is like. PES is anti-physicality compared to FIFA and hence i can enjoy playing with Spanish teams much more than English ones.
Very true. This point was made by Adam on the wenb podcast a while back, about how Fifa has almost been built as a Premier League simulator. High-pressure, high-tempo football with an over-emphasis on physicality and hustle and bustle rather than technical ability and tactical play. If all you're interested in is English football then this is all well and good, but playing a Serie A or La Liga match feels nothing like the real thing.
PES, whether it be by design or inadvertently, does a better job or recreating continental football. Slower-paced, technical and tactical.
As I mainly play off-line against the CPU, my main issues and concerns lay here.
The AI ESP, along with almost perfect organisation, insane pressure and total disregard of stamina coupled with the ability to seemingly make up ground on any player with any player at times by the CPU almost instantly remove any semblance of playing against actual individuals.
I'd like to see human like response times and limits applied to the AI, this has to be the starting point for anything the CPU does, at the moment you get the sense your playing in the Matrix at times and the AI carries out these little bends of physics to balance the game or alter outcomes...
- How would you go about making sure that the sort of gameplay LTFC and Ibra and Nerf talk about, is accessible to a much larger part of the community and is successful online?
- How do you make it something that even the assisted crowd have to subconsciously deal with, but which also makes the dribbling game more open, expressive and enjoyable?
- How do you get it to fit in with Gary's negative opinion of feathering the stick?
- Other stuff?
The sort of things I want people to think about includes
- the CPU ESP
- how/if you'd change the momentum impact when jogging with the ball, sprinting with the ball
- how/if you'd change the speed and acceleration when jogging the ball, sprinting with the ball
- how/if you'd change the momentum and ball distance when jog-turning 0-45 degrees / 45-90 degrees / 90+ degrees
- Any changes you'd make to the controls
- Any changes you'd make to pressure effectiveness
- how any momentum changes would impact passing (manual passing would be impacted by momentum, for example)
I know that's an absolute fuckton of stuff right there but I do want to go direct to Gary P with something and I doubt I'd get much about this from the EA forums without the previous few pages of back-and-forth we've had here.
Why mini tilt when you can just spam passes and see what happens? Why do a shoulder drop when a triple rabona is only a tiny bit harder? Why even look at the formations and tactics screens when it is easier to rage quit?
How do you make it something that even the assisted crowd have to subconsciously deal with, but which also makes the dribbling game more open, expressive and enjoyable?
Okay, well all I can say is that what I've explained really transformed the game for me. These four uploads show more examples of what I mean. After this I'll give the whole dribble speed thing a rest!
...
That's the last I'll bleat on about slower dribbling, all I can say is that these examples are on World Class against the kind of middle of the road AI opponents who would normally sit with banks of deep defenders, and then perform turbo charged triple pressing all over the pitch, and leave you flat out on the floor with a rugby tackle.
While moving the player in more subtle ways doesn't alleviate a lot of the pressing all of the time, it definitely has an effect with regards to the AI's willingness to throw itself into a challenge, and seems to drastically even up physical challenges that are made. The slower pace seems to allow your team mates more time to get into good positions, and space seems to open up in advanced areas. You don't need to play the entire game at a snail's pace, but when the AI is lining up in front of you waiting for you to show them the ball, a more delicate approach to player movement works wonders, and all but removes, at least for me, the annoying game I played before where people would run into each other, stab tackle constantly, and dribbling was almost impossible.
That's the last I'll say on it now, I've rammed the point home and don't wanna piss anyone off!
On the contrary. If it's working for you then do keep talking about it.
How does moving the ball more subtly with the left stick feel for you as a control method? Do you think noons wouldbe able to do it? Or do you think it should be made easier to control - shouldn't L2+LS be having the same impact? Isn't that what it's for?? Or do you think it is sufficiently different to be mapped to, say, L1+LS?
Do you think moving with the left stick at full tilt should take slower to accelerate if you take a touch in a non-ideal direction (eg taking a pass in a direction against your momentum)?
Edit: and feel free to complain about the CPU's reaction times everyone. It bloody is happening!
Great vids of dribbling skills LTFC. Those are perfect examples of some of the newer improvements to FIFA that I have enjoyed messing around with. IMO the new analog sprint feature has been a massive addition, although i do at times wish the range in speed was greater.
When it comes to subtle touches on the control sticks for dribbling, something I've found is that I am a better at dribbling on my PS3 than the 360 (I have the game for both and have played each about equally), and I think it has to do with the sticks. Not sure if it means anything but I swear I am better at more subtle dribbling movements on the PS3. On the other hand I seem to be a better manual passer on the 360. Go figure.
Now LTFC, I challenge you to post similar vids using Championship or lower quality players. An issue I've had with my CMs is that I find it frustrating how lesser quality players have significantly less offensive skills and yet defenders seem to not see much of a decline in their tackling and defensive skills. No surprise I can't do the same things with my Bundasliga 2 side as I can with Messi and Walcott, but it does unbalance the game I feel.
And yeah, CPU reaction time definitely needs looking into. As someone else said, FIFA 11 is one of the lowest scoring FIFAs in recent memory and that is in no small part due to the way the defensive AI is programmed.
I'd have to agree, which I never thought I'd hear myself say a week ago. I played with River Plate against Boca last night and it was slow, methodical, something that seemed impossible to do before I started playing the game differently.