Fifa 11 Xbox 360/PS3

It does, but even holding it until it's maxed out, the ball still trickles along. The speed of the ball has definately been turned down.

As an example of how much ping-pong there can be from the constant tackling, I think I've played about 6-7 games so far in CM and Joe Labadie, my defensive midfielder, has never got less than a rating of 9.0 at the end of the match. Everyone else getting 6's or so. The reason why? He made 19/42 tackles in that last match, the player closest to that was a CB who made 7/16 and the other CB made 5/11.

Proof of how much it's a mess when the ball gets into the centre of midfield.

Turn off Power assistance/pro passing whatever. Now you can have all the power you need in passes.
 
Turn off Power assistance/pro passing whatever. Now you can have all the power you need in passes.

Lami, the issue is all passes on any setting are in general under-weighted! It's just how EA programed it (tweaked it!)

Also Dags I'm very happy to know DM's actually DO something finally for the first time since 08, Not in a realistic way but at least they are useful :WORSHIP:
 
Turning PP powerbar off does add quite a lot of zip to passing, and enables you to long pass it along the ground again. It's quite a poor feature as having control over the power actually only handicaps you without any worthwhile benefit imo. The only benefit is that you can underpass a ball to let your player run towards it, for example if he is being marked a bit close. But it's not much benefit overal. Also having it turned off actually brought out player individuality more imo, as you were no longer making poor passes because you underpowered it, it was all down to player stats and timing/positioning/aim.
 
For those who have the game and started career mode how does it feel? A chore game after game or are you looking forward to the next opponent?
 
Game is great and much slower than Fifa10 what is big positive for me.Also passing seems 50 % slower on semi and pingpong is much more harder to do. Receiving the ball by worse players is not so effective as Fifa10. Also you must use MF players not like Fifa10 where you can run 50 meters without problems . In Fifa 11 u must be careful on strong CB and DF like Essien or Mikel who can easily pick up the ball.
Game is much more Tactical than fifa10.
 
Turning off Pro Passing hasn't helped with the speed of the ball at all, it still rolls like it's stuck in mud, ridiculously slow.

The only other thing I can think of is that I'm playing as Tranmere. If this is the case, then it's a load of shite really as less skilled players don't hit balls slower because they lack skill.
 
Would editing the CPU custom tactics help in anyway to have a mix up of how they play? I think there are 28 slots, so probably only can do it for the most important teams. I'm talking about the Crossing = 75 Shooting 90 etc etc
 
I played demo on ps3. Now own the game on xbox . and ı can definetely say that it is much faster than demo. Coukd it be realted to TV? because i played ps3 demo on a different one.
 
much faster than demo ? no way , you must play different game :D i played iwth mate whole night and it the same as demo speed. I talking about semi
 
In Fifa 11 u must be careful on strong CB and DF like Essien or Mikel who can easily pick up the ball.
Game is much more Tactical than fifa10.

On a scale from 0 to 100, fifa 10 was "10" at tactics. Seems that Fifa 11 will be "15" by what I saw in the demo. Mmmm, only 10 years left to reach a decent 50, it seems.

There are no tactics involved when almost any player can tackle you and any human player will easily dispossess you by holding one or two buttons and running to you. Add speed caching up, light quick reaction times and turns and every match will tend to be a midfield mess with occasional chances here and there created by plays that don't deserve much in terms of replay.

To all those talking about pitches being too small related to players (or viceversa):
Without proper foot planting, inertia and stamina model it doesn't matter if the pitch is accurate or not. The problem are not the measures and proportions, but how quick a player can move with the ball and how players can move endlessly without any kind of penalization or inertia...
 
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,,when almost any player can tackle you''

In 10 ..yes . In 11 i dont think so , I think only good CB or CM , SMF or CF are very bad . There is big difference when you want tackle as Nani , Messi , Iniesta or even Chamakh and Alex ,Mikel ,Terry ,Essien , Vidic . I played whole night and my friend just cant tackle when i run or shielding as Mikel or other Strong player , he must have high skill. This aspect is much better than in fifa10. It force to make much more passing when you play against physically team style.I know that in 10 you can use X button whole time and does not matter you want use Messi or Terry to take the ball. In Fifa11 it works definitely better.
 
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To all those talking about pitches being too small related to players (or viceversa):
Without proper foot planting, inertia and stamina model it doesn't matter if the pitch is accurate or not. The problem are not the measures and proportions, but how quick a player can move with the ball and how players can move endlessly without any kind of penalization or inertia...

Dunno about that - if you just take a static view comparison of FIFA vs PES, there appears A LOT more space on the pitch in PES. I don't disagree that foot planting and momentum still need proper attention, but the pitch-player ratio certainly appears different between the games and, even if FIFA's pitch measurements are accurate, PES's ratio seems to lend to more realistic buildup play and close quarters dribbling/passing. I'd love it if someone could figure a way to compare the two games - I'd do it but I'm sure I'd muck it up.

Hope to have the game in a couple hours but a few of my peeps got it yesterday (friend of a friend runs a VG store). They're like me - switched to FIFA in 08 - and they all agree it's much improved over 10 and quite a bit better than the demo. The only issue I'm hearing from them is the game can be a bit too tedious and boring, with too many 0-0 draws (these guys typically play Manual on Legendary/WC so it's not like they're new to the game), and midfield battles can be slugfests that kinda suck the joy out of matches.

All of them have expressed amazement at some of the animations and little details in P+. Except for one hardcore PES 2011 fan, they agree this year's FIFA -looks- like the most realistic football ever in a game, but right now are experiencing more frustration than joy. Still, I think that can be expected until you get used to the new game, so I'm getting psyched as hell to pop it in the 360 in hopefully just a few hours.

Do these impressions match-up with any of yours?

Also, I'm worried about the level of P+ at the lower level teams, since I like taking smaller clubs up through the ranks in CM - any input on P+ outside of the top players/teams?
 
All of them have expressed amazement at some of the animations and little details in P+. Except for one hardcore PES 2011 fan, they agree this year's FIFA -looks- like the most realistic football ever in a game, but right now are experiencing more frustration than joy. Still, I think that can be expected until you get used to the new game, so I'm getting psyched as hell to pop it in the 360 in hopefully just a few hours.

I'd be highly interested to know how you feel about the final game. Having read most of your posts I'd say I feel very similar to you about the way the FIFA 11 demo plays and what I'd like to see changed in the full version. I still have doubts about this game and the opinions from the people who've already played the final game seem like the exact opposites, very extreme. You either hate it or love it, there seems to be no middle ground.

So when you think you have a good impression of the game I'd love to hear your feedback!:))
 
@ Dags,

It wouldn't surprise me if they have used a blanket rating for lower league players, after all they could never run fast either......because we all know lower league players are practically criples.

I don't mind the sound of midfield slugfests, as long as it's to do with getting used to the game and pace. If it's down to less speed, slower passing and easy tackling it will be very annoying.
 
@ Dags,

It wouldn't surprise me if they have used a blanket rating for lower league players, after all they could never run fast either......because we all know lower league players are practically criples.

And they're all hopeless at shooting, too, which is why, in real life, every lower league match ends 0-0.
 
I'll try a few matches with international teams later on and see if the passing changes there.

From what I'm hearing, people are saying the speed is fine for them but I don't think they're using League One teams so we'll see.
 
Dunno about that - if you just take a static view comparison of FIFA vs PES, there appears A LOT more space on the pitch in PES. I don't disagree that foot planting and momentum still need proper attention, but the pitch-player ratio certainly appears different between the games and, even if FIFA's pitch measurements are accurate, PES's ratio seems to lend to more realistic buildup play and close quarters dribbling/passing. I'd love it if someone could figure a way to compare the two games - I'd do it but I'm sure I'd muck it up.

I think it's partly to do with the instantaneously reactions of the cpu in FIFA.

Also, couple it be to do with the camera angles - PES has a lower angle, which shows more across the pitch, giving a greater sense of depth. It also swings round as you head towards goal, so you get a greater impression of the width of the pitch around the 18 yard box/goal line.



 
Just played Spain v Portugal followed by Bournemouth v Yeovil Town. EA obviously think League One players have the kicking power of a toddler, there's a clear difference in passing speed when using the lower league teams. Passing stat seems to affect pace of the pass as well as accuracy then :SHAKE:
 
Seeing as accuracy isn't an issue in this game all it determines is speed.

How do the data guys feel about this use of their stats? I would expect them to know that a fast lower league player can have a 90 speed, or do they get EA instructions that that isn't possible and are forced to use a range from 50-60 for league x?
 
Seeing as accuracy isn't an issue in this game all it determines is speed.

How do the data guys feel about this use of their stats? I would expect them to know that a fast lower league player can have a 90 speed, or do they get EA instructions that that isn't possible and are forced to use a range from 50-60 for league x?

That's my problem with stats in general though. As an example, take Tim Cahill. When he played for Millwall, I bet his stats weren't anything different to other teams at that level. But when he moves to Everton, his stats magically jump up because he's playing for a higher rated team?
 
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