Fifa 11 Xbox 360/PS3

That's five questions.

The players still turn unbelievably quickly, no weight shifts at all.

Damn. That's possibly the thing that annoys me most about the game. It looks so utterly awful that it makes me want to punch the screen.

A couple of days ago, I was watching some slo-mo replays of cpu players doing these instant turns and it looked like in one frame he is facing left, and in the next frame, he is facing right, like there's no transistion at all. Looks like some old ZX Spectrum game with sprite graphics, where your character has a left facing image and right facing image, and that's it, nothing in between.
 
Damn. That's possibly the thing that annoys me most about the game. It looks so utterly awful that it makes me want to punch the screen.

A couple of days ago, I was watching some slo-mo replays of cpu players doing these instant turns and it looked like in one frame he is facing left, and in the next frame, he is facing right, like there's no transistion at all. Looks like some old ZX Spectrum game with sprite graphics, where your character has a left facing image and right facing image, and that's it, nothing in between.

One thing that really annoys me (and it's probably in PES?) is that a centre-back with a rating of 63 has perfect close-control with the ball. I'm sorry but he shouldn't be able to control the ball the same was as Messi does, it's basically just the same player with a different skin.

Player in question, by the way, is A.Skerle at Sigma Olomouc who apparantly is the next Zidane.

Two other observations, I really like the new slide tackle animation. It's not like the old Kick Off games now where he slides for ages, he just gets the ball and is done. And I didn't notice it at all in the demo, but I'm playing with semi passing and I'm definately seeing Pro Passing. I still prefer PES's passing but Pro Passing is big improvement for FIFA.
 
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I'm thinking 8/10, rounding up from the 7 3/4 I'm currently veering towards. FIFA 10 was probably a 7. The video game aspects of it are undeniably polished and the Career Mode does seem a lot better from what minimal time I've had with it.

But there are still fundamental changes that need to be made for the game to feel like football. Yes, the same old things like the ball speed being way too slow,

www.easports.com/media/play/video/37839131 = the lack of momentum when turning (look at the reaction times and momentum change of the defender here FFS!!)

,the importance of left and right footedness, the eternal lack of space due to the relentless pressing and autodefending, the inability to operate within extremely tight spaces as you can in PES...

After reading the FSB review I'm much more excited than I was after playing the demo, unless Dave is completely off-base with his assessment of how the final game differs from the demo, especially in areas of player pressure and CPU attacking effectiveness. Still not sure whether CM will be deep enough to maintain my interest, but sounds like a solid base for the future.

To be honest, I didn't really expect anything you mentioned to be improved, except for passing speed - FIFA will remain fundamentally flawed in certain aspects and there's no reason to think something will be changed until things like "Pro Momentum," "Pro First-touch," "Pro Dribbling," "Pro Preferred Foot," etc are announced. I guess I'd hoped dribbling in tight spaces would be better and pressing and silly autodefending to be better, but my expectations that fundamental areas would improve were already fairly low since we've known for months now what to expect.

FSB and Fodder are probably right that the game deserves 9-9.5 rating because for the vast majority of gamers FIFA has improved in areas that matters most to them. Your rating is just as valid and is more relevant for those like myself that notice the fundamental issues FIFA still disregards, like momentum and preferred foot. Neither I think is wrong, just you all are looking at it from different perspectives. FIFA 11 is likely to be an excellent, maybe best ever, football game for the casual fans and those fine with looking beyond certain shortcomings, while it will likely be a poor/mediocre/decent/good game for the rest of us more interested in realism and football fundementals depending on where you fall on the spectrum of willingness to overlook the game's shortcomings. I would guess your 8/10 rating will probably be similar to my own opinion once I get to play the game (tomorrow night hopefully).

Why do many gamechangers' reviews seem to be verbal handjobs?

Or maybe it's time for you (and I) to fully accept that we're in the minority - maybe most of the gamechangers are "completely neglectful of such issues" as you say because they simply do not consider those issues to be that important, as do not the majority of FIFA customers. Most reviewers don't devote a paragraph to momentum because they know most FIFA players couldn't care less. Maybe that's defeatist and overly pessimistic but it can get tiring always swimming against the current.

FIFA's going to be a solid game and probably will be the best ever for loads of poeple, and rightly so, but I think some of us may need to get to grips with FIFA's shortcomings in realism and football fundamentals, and/or stick with PES for offline game modes.
 
One thing that really annoys me (and it's probably in PES?) is that a centre-back with a rating of 63 has perfect close-control with the ball. I'm sorry but he shouldn't be able to control the ball the same was as Messi does, it's basically just the same player with a different skin.

Player in question, by the way, is A.Skerle at Sigma Olomouc who apparantly is the next Zidane.

Yeah, it was the defenders in particular doing this perfect control and instanteous 180 degree turn stuff that really does my head in.

but I'm playing with semi passing and I'm definately seeing Pro Passing.

Presumably affects just your team then, not cpu, as it plays only on fully assisted.

And does this also confirm that pro-passing is an option on semi, so online, 99% of players will be fully assisted ping-pongers. Which would render EA's claims that they've combatted ping-pong as completely wrong.

The thing is, that these 'gamechangers' by definition should be those willing change.

What is a gamechanger? Is this these folk that EA have been inviting to try out their game and ask for their input (and then ignore it unless it's what they want to hear)?
 
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I just got the game. Some of the control/switching/loose ball issues are resolved. I just have to get this off my chest, the game is almost 2 times as fast as the demo. Not kidding. It seems that they tuned up the entire pace of the game including player runs to turn the speed of the ball up a notch. Very disappointed and I feel this will be the main talking point of the game. No jokes, pace is like FIFA 10 for some reason. Just like FIFA 10demo, they fixed a couple of control issues and little bugs and then, in the full game release, turned up the speed of the game into that of a supercar. Assholes.

and for some reason, my online access code is not working. I had to take the 7 day free trial although I bought a genuine copy of the game. Weird.

This is killing everything for me so far. I cant get over how slower the demo was at normal speed. Unbelievable.
 
After reading the FSB review I'm much more excited than I was after playing the demo, unless Dave is completely off-base with his assessment of how the final game differs from the demo, especially in areas of player pressure and CPU attacking effectiveness. Still not sure whether CM will be deep enough to maintain my interest, but sounds like a solid base for the future.

To be honest, I didn't really expect anything you mentioned to be improved, except for passing speed - FIFA will remain fundamentally flawed in certain aspects and there's no reason to think something will be changed until things like "Pro Momentum," "Pro First-touch," "Pro Dribbling," "Pro Preferred Foot," etc are announced. I guess I'd hoped dribbling in tight spaces would be better and pressing and silly autodefending to be better, but my expectations that fundamental areas would improve were already fairly low since we've known for months now what to expect.

FSB and Fodder are probably right that the game deserves 9-9.5 rating because for the vast majority of gamers FIFA has improved in areas that matters most to them. Your rating is just as valid and is more relevant for those like myself that notice the fundamental issues FIFA still disregards, like momentum and preferred foot. Neither I think is wrong, just you all are looking at it from different perspectives. FIFA 11 is likely to be an excellent, maybe best ever, football game for the casual fans and those fine with looking beyond certain shortcomings, while it will likely be a poor/mediocre/decent/good game for the rest of us more interested in realism and football fundementals depending on where you fall on the spectrum of willingness to overlook the game's shortcomings. I would guess your 8/10 rating will probably be similar to my own opinion once I get to play the game (tomorrow night hopefully).



Or maybe it's time for you (and I) to fully accept that we're in the minority - maybe most of the gamechangers are "completely neglectful of such issues" as you say because they simply do not consider those issues to be that important, as do not the majority of FIFA customers. Most reviewers don't devote a paragraph to momentum because they know most FIFA players couldn't care less. Maybe that's defeatist and overly pessimistic but it can get tiring always swimming against the current.

FIFA's going to be a solid game and probably will be the best ever for loads of poeple, and rightly so, but I think some of us may need to get to grips with FIFA's shortcomings in realism and football fundamentals, and/or stick with PES for offline game modes.

I get what you're saying, but using this line of thinking will just require us to give EA a pass from here on out. I don't really want to do that. It may, as you said, fix the issues that a certain segment (casuals) had with the game but if it isn't FIFA Street and is, by all accounts (and EA's own claims), a simulation of the sport, then no, what they've done isn't good enough and it shouldn't be getting a 9-9.5. It might sound unfair, but those who are fine with the game's shortcomings, really shouldn't fucking matter. The game is supposed to be a sim, and even though it doesn't HAVE to get everything as realistic as it possibly can, when basic fundamentals of the game are ignored for the sake of realism, it's not coming close to even an 8 for me.

As you said, it'll probably be the best game ever for loads of people (either those who are tired of fighting the good fight or haven't played the full game yet [referring to the high praise following the demo release]), but to me that means f*ckall. I recognize and understand the shortcomings, and I'll probably soon stop caring enough to complain in the forums all the time, but I don't see what good it does saying that for those who don't care about realism, this game is probably good. That much is obvious. The game is still shit in a number of ways though.

Yeah, EA need to make dough. The casuals line their pockets. It's a business. I know all about it. Game still has a plethora of shitty elements and I'll keep saying that.
 
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PS3.

Online playing against lurking pressure freaks. It is easier to break through their defense now due to the second press defender being slower/dumber. However, since speed has shot up, it is not as easy to maintain possession as the demo by turning/passing due to the insane speed.
 
playing against the CPU AI is horrible. EA do not get this aspect in any of there games. It is so boring playing the CPU, players dont feel different, and games dont feel different. 2 v 2 humans on the other hand is fun.
 
The truth.

0%20devil%20can%27t%20handle%20the%20truth.gif


:LOL: just kidding!

The truth will eventually lead to the switch :JAY:
 
Anyone else having trouble noticing Pro Passing against the highest ranked players online ?

What do you mean? I don't have the game yet and thus haven't played online, but the top ranked players online are usually only there because of ping pong and pressure. If Pro Passing, as has been pointed out, isn't really showing up in any games (certainly wasn't showing up for my soccer-retarded buddy when I played him in the demo), then the "top" players online are probably doing what they've always done, no?
 
That's exactly what I'd expect SempreInter - pro passing is an enormous con and the fools on the forum have bought into it big time.
 
I think it's because you can have it on and off at the moment! I hope it's a server error as when I toggled the option I could see my marker... then toggle it again I wouldn't see the power marker.... (or maybe this is what it was in the demo) I never turned off the option to not see it so I don't know

The servers need to be reset again if they decide to sort out what I believe must be a bug as I was able to ping the ball about just by tapping it! so that's confirming my suspicions I've already e-mail pWride fella on the fifa forums about it.

Ok I tested this offline with the otion set as off (The ball gets slow down) with it on there's no power calculated into the ball you can change this setting online that's all I need to know there's a difference
 
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what you mean they are actually turning it off? Oh that would be spectacular. That is absolutely spectacular. Bravo EA.

Basically I have the power bar deciding the speed of the pass on (Ball feels slower and quicker based on how much power I give) When I have this option no longer deciding things and I can tap the pass button and it's straight to my player pretty much 9/10 this setting can be altered online also. I know because I tested it with a friend in a ranked match just to make sure something is definitely noticeable! whether or not EA will change it or fess up I don't know or perhaps I'm just dreaming it all up ? But then explain why I struggled so much yesterday with Barca to keep the ball and today it's a breeze controlling the same players after Messing with those settings.

If I'm imagining stuff I smoked too much of the good stuff! I swear I haven't though!
 
tried it at a friends house. (guess where he got it from)

coming from intense pes 11 playing, i can't really judge this yet. only thing that bugged me is we turned handballs on and straight away 2 penalties in the first match came from guess what? playing hand...;)

still, massive improvement over 10. might even like this more than pes, it does not seem so random at times (pes seems like ping pong, ball gets loose and whoever reacts quickest gets it) and allows you to play more strategic in midfield.

++++ replay system. it might be the same as last year's but A) it is so much better and more free in terms of camera movement than the shitty pes one and B) if you select it in pause screen and go back to match, pause again, it will still be on the replay option. no need to go down 2 or 3 times, which annoyed the heck out of me (fifa's menu system is so unresponsive, it sometimes took me ages to get there, lol)
++++ new highlights system post-match, good one, list of highlights are shown, you can pick what you like (for example: DROGBA, GOAL, 36th Min etc.) DEF. better selection over the randomness of fifa 10 highlights
++++ Menus are looking a lot better, fresher, more sorted.
+++++ already known from the demo but the new celebration system rocks, good to see teammates involved. and i love that the ai uses tricks, something i really miss in pes 11.

btw, there was some talk about editable nets, couldn't find that option, anybody did?
 
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Hearing quite few bugs are in game from friend here bugs and general gameplay observations.

* Ref seems to give free kicks to AI for everything but for yourself not that much. (really annoying this is back)

I could overlook the other bugs you mentioned but I hope this can get patched as it's a massive issue - why oh why is the CPU team getting different treatment than us?! This was an issue in the demo and it extends to more than just penalties but also PP (CPU is still near perfect at passing? Really EA, really?) and defending.

just have to get this off my chest, the game is almost 2 times as fast as the demo. Not kidding.

Strange because almost everyone else says the opposite. Has your opinion maybe changed with more playtime?

The thing is, that these 'gamechangers' by definition should be those willing change.

My guess is you are taking the name too literally. Are they not more than glorified beta-testers? (no offense to you gamechangers out there.)

I get what you're saying, but using this line of thinking will just require us to give EA a pass from here on out. I don't really want to do that. It may, as you said, fix the issues that a certain segment (casuals) had with the game but if it isn't FIFA Street and is, by all accounts (and EA's own claims), a simulation of the sport, then no, what they've done isn't good enough and it shouldn't be getting a 9-9.5. It might sound unfair, but those who are fine with the game's shortcomings, really shouldn't fucking matter. The game is supposed to be a sim, and even though it doesn't HAVE to get everything as realistic as it possibly can, when basic fundamentals of the game are ignored for the sake of realism, it's not coming close to even an 8 for me.

As you said, it'll probably be the best game ever for loads of people (either those who are tired of fighting the good fight or haven't played the full game yet [referring to the high praise following the demo release]), but to me that means f*ckall. I recognize and understand the shortcomings, and I'll probably soon stop caring enough to complain in the forums all the time, but I don't see what good it does saying that for those who don't care about realism, this game is probably good. That much is obvious. The game is still shit in a number of ways though.

Yeah, EA need to make dough. The casuals line their pockets. It's a business. I know all about it. Game still has a plethora of shitty elements and I'll keep saying that.

Dude, you and I have the same opinion of the game, both of us are disappointed it's not more realistic, but I think some people on here are lacking perspective - just because the game is shit to you does not make the game shit overall, and it's good to remember that especially when the game is not trying to be what you and I want it to be. And especially when there's a lot of folk on here who are actually pleased with the game. In a way it's like us trashing a visual effects action movie for not having character development, or watching Scarface and trash it for not being on the same level as The Godfather.

EA can say that realism is a priority but they're businessmen and marketers, to be trusted no more than politicians. First and foremost they're going to make a game they figure will sell best, and at the moment that means developing Creation Center, including custom audio, and improving celebrations more than working on first touch, momentum, etc. We can either look beyond the game's shortcomings and enjoy FIFA for what it is or we can play PES. We can continue to push EA in the right direction - and i believe they are heading the right way - but to expect the game to make major leaps forward for realisms sake is itself unrealistic when it's EA that we're talking about.
 
Murkurial said:
Dude, you and I have the same opinion of the game, both of us are disappointed it's not more realistic, but I think some people on here are lacking perspective - just because the game is shit to you does not make the game shit overall, and it's good to remember that especially when the game is not trying to be what you and I want it to be. And especially when there's a lot of folk on here who are actually pleased with the game. In a way it's like us trashing a visual effects action movie for not having character development, or watching Scarface and trash it for not being on the same level as The Godfather.

EA can say that realism is a priority but they're businessmen and marketers, to be trusted no more than politicians. First and foremost they're going to make a game they figure will sell best, and at the moment that means developing Creation Center, including custom audio, and improving celebrations more than working on first touch, momentum, etc. We can either look beyond the game's shortcomings and enjoy FIFA for what it is or we can play PES. We can continue to push EA in the right direction - and i believe they are heading the right way - but to expect the game to make major leaps forward for realisms sake is itself unrealistic when it's EA that we're talking about.

The point is that at the end of the day the last thing the 'gamechangers' should be doing is giving a false impression to the forum, and being delighted with a lack of change. It goes against the whole concept. I have no problem with a casual gamer saying FIFA is a 9, a 9.5, even a 10 - but for one of the most reputable manual playing member of the community to give FIFA 11 a 9.5 is.. well.. it's not condusive to changing the game.

You are right that we should continue to push EA in the right direction but the gamechangers ARE our best hope of that. However hard I try personally I'm never going to have as much sway as someone with that title - if the gamechangers are telling EA that it's great and that this cautious jumping over low hurdles is more than enough, then we'll hit the next generation before we're sated.

Murkurial said:
My guess is you are taking the name too literally. Are they not more than glorified beta-testers? (no offense to you gamechangers out there.)

Well, EA themselves describe the gamechangers as:

"Game Changers are independent community members who are offered a close connection with people at EA SPORTS. To acknowledge Game Changers' leadership and provide a platform to help support their efforts, EA SPORTS often gives Game Changers early access to EA SPORTS games, as well as the opportunity to pass on their highly targeted feedback and recommendations about product design, development, and support."

Admittedly, that's for the US lot which seems more developed, but the theory is the same.

@SempreInter:
I'm sure you aren't dreaming mate - that sounds exactly like I'd expect it to if they'd screwed up and not followed through on the claim (at least so far) to stop pro passing being turned off (the user element) online. Classic.
 
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The point is that at the end of the day the last thing the 'gamechangers' should be doing is giving a false impression to the forum, and being delighted with a lack of change. It goes against the whole concept. I have no problem with a casual gamer saying FIFA is a 9, a 9.5, even a 10 - but for one of the most reputable manual playing member of the community to give FIFA 11 a 9.5 is.. well.. it's not condusive to changing the game.

You are right that we should continue to push EA in the right direction but the gamechangers ARE our best hope of that. However hard I try personally I'm never going to have as much sway as someone with that title - if the gamechangers are telling EA that it's great and that this cautious jumping over low hurdles is more than enough, then we'll hit the next generation before we're sated.

Unless you mean to say they're lying I'm not sure what you mean by "false impression" as an impression can't be false, it's subjective. Maybe you know something I don't but I've no reason to believe that they're intentionally misrepresenting the game.

As for being delighted by a "lack of change," i see a good amount of change for a game that's on an annual release cycle, it's just not the change you and I would like to see the most. EA have limited resources and can only do so much in a year, and judging by the overly positive reception of, say, the addition of custom audio, combined with mostly silence regarding failure to address issues like momentum and first touch, indicates to me EA did what was probably best to please their core customer base.

I'm not happy about that but that's reality.

Well, EA themselves describe the gamechangers as:

"Game Changers are independent community members who are offered a close connection with people at EA SPORTS. To acknowledge Game Changers' leadership and provide a platform to help support their efforts, EA SPORTS often gives Game Changers early access to EA SPORTS games, as well as the opportunity to pass on their highly targeted feedback and recommendations about product design, development, and support."

Admittedly, that's for the US lot which seems more developed, but the theory is the same.

Like I said, glorified beta testers. Nothing there to indicate the Changers will be interested in realism as a top priority. And who gets to be gamechangers anyways? Not people like you and me, who enjoy the game and see loads of potential but are upset with the game's failure to accurately represent some of football's fundamental features, but rather guys like Fodder who will write a "review" that includes no criticism whatsoever. At the end of the day, the game's direction will be decided by the suits and feedback from the gamechangers will result in marginal change at best. That's big business for you.

But for what it tries to be, the game looks solid. And luckily there's next year. I just wouldn't expect the gamechangers to be at the front of a revolution for realism and it'll probably continue to fall upon the few of us to keep football fundamentals at the front of EA's collective mind as they work on 12.
 
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