Fifa 11 Xbox 360/PS3

Oh not played the demo? OK, thats what i was comparing it against.. I played the gamerbase version and the pressuring was fine then the demo arrives and its waaaay up on what i played only 2-3 weeks before.

What you describe sounds like its back to being more like the gamerbase levels.

Hope so

Cheers
I was at Gamerbase and the demo is defo a different build, its much quicker and pressure is much stronger. Im sure on the gamerbase demo we had an option to turn auto shield on/off and that option isnt in the demo. Hopefully full game will be closer to gamerbase build rather than the demo build.
 
What team are you playing as?

Did you notice the same thing in Fifa 10?

Brighton. They're top of npower league 1 at the moment.

Having said all of that I've just won 3-2 against Exeter (World Class). Still a bit annoying at times but not as bad an experience as yesterday. I'll keep at it and see how things go.
 
Romagnoli did you play any BAP:S in FIFA 10 and earlier, if so is the BAP mode now much different? I mean I know it's 15 seasons or whatever, but do the way you fight your way into the team work the same? Directions from the manager, how do they work and so on.

If you have played BAL in PES 2010 it would be awesome if you could compare them. If you have the time and will of course. Or if anyone else with the game could do it, it would be lovely.
 
I'm playing for Brighton and I'm comfortably their best player so I'm a shoe-in for the first team. I'm captain too. I'm looking to get snapped up by a bigger team at the end of the season so we'll see how things pan out.

The worst aspect of Player mode - no player instructions whatsoever. Very disappointing.
 
www.easports.com/media/play/video/37839131 = the lack of momentum when turning (look at the reaction times and momentum change of the defender here FFS!!)

the eternal lack of space due to the relentless pressing and autodefending, the inability to operate within extremely tight spaces as you can in PES...

The pro passing seems ... to be more of a problem for MY team than for the opposition.

I'm the defensive midfielder in a 4-3-3; why do I have to carry my team's attack?

We seem to win plenty of games when I sim or skip matches, and lose or draw when I play.

These are amongst the main gripes I have with the 1-player modes, and they are gamebreakers.

The instanteous reactions, etc of cpu players is worse than ever. Along with the rest of the cpu's near error free play, I can hardly bare to look it at, let alone play it.

It's pointless going a defensive player in BAP as your team will barely score a single goal all season. You either have to score them all yourself, or set them up on a plate for a team-mate to tap home, whilst praying he doesn't deliberately miscontrol it or sky it over the bar.

In 10 and WC, I can recall only one time where I was in a team with a useful attacking AI team-mate and that was Rooney, who would occassionally score a few all by himself. With nearly every other team, it was just a succession of 0-0s, unless I scored (or we conceded).

There a good game somewhere in that engine. I wish they'd release an optional "simulation" patch that revamps the arcade version they've put on general release.
 
These are amongst the main gripes I have with the 1-player modes, and they are gamebreakers.

The instanteous reactions, etc of cpu players is worse than ever. Along with the rest of the cpu's near error free play, I can hardly bare to look it at, let alone play it.

It's pointless going a defensive player in BAP as your team will barely score a single goal all season. You either have to score them all yourself, or set them up on a plate for a team-mate to tap home, whilst praying he doesn't deliberately miscontrol it or sky it over the bar.

In 10 and WC, I can recall only one time where I was in a team with a useful attacking AI team-mate and that was Rooney, who would occassionally score a few all by himself. With nearly every other team, it was just a succession of 0-0s, unless I scored (or we conceded).

There a good game somewhere in that engine. I wish they'd release an optional "simulation" patch that revamps the arcade version they've put on general release.


Hmm, that is odd that I actually had a different experience on the WC game in CYC. I once played as Clichy as France. We breezed through qualifications and made it to the semis in the world cup. Of course I didn't score any goals and olny set up a couple, but the rest of my AI teammates were scoring machines, (well Henry and Anelka). I think it is important to play your position so the AI can depend on you being where you are supposed to be for passing and such.

In Fifa 09 and Fifa 10 I noticed that my forwards scored 95% of my goals in BAP. That was a major gripe for me. In the WC game, this was fixed some as I noticed my attacking CM scored more goals. In Fifa 11 I am quite excited to see more goals from different positions. Already noticed it in the demo :)
 
So I imagine some people already know about this great news but for those who were in the dark about it until now like myself, here's a little quote from Dave's FSB review of FIFA11 regarding editing players with no set limits. Great little news! :)

Edit Mode:

"This one was actually somewhat of a shock to me as EA have kept entirely quiet about the in-game edit mode. We’ve heard loads about Creation Centre and some of you will have read my impressions already but the in-game edit mode has remained a mystery until now.

To start with you’ll find all the options you’re used to being able to edit in Fifa games, boots, tape, gloves, shirts, socks amongst others. But with Fifa 11 EA are allowing us to edit player abilities in full. All attributes are available and there is no cap on the XP you can assign, editing the offline experience is entirely in our hands this year. So if the up and coming whiz kid in your local team has been underrated by EA you can do something about it on day one."

Finally, we can edit players the way we like for offline modes so when the researchers for whatever reason have massively over/under-rated someone, it can be fixed. :)
 
Finally, we can edit players the way we like for offline modes so when the researchers for whatever reason have massively over/under-rated someone, it can be fixed. :)

Did FIFA 10 allow you to share roster files? I know that 09 introduced sharing custom tactics and formations but I think that with this new edit mode it would be a good idea to allow people to download those files in the same way that you can dl other users' Creation Centre files.
 
So I imagine some people already know about this great news but for those who were in the dark about it until now like myself, here's a little quote from Dave's FSB review of FIFA11 regarding editing players with no set limits. Great little news! :)

Edit Mode:

"This one was actually somewhat of a shock to me as EA have kept entirely quiet about the in-game edit mode. We’ve heard loads about Creation Centre and some of you will have read my impressions already but the in-game edit mode has remained a mystery until now.

To start with you’ll find all the options you’re used to being able to edit in Fifa games, boots, tape, gloves, shirts, socks amongst others. But with Fifa 11 EA are allowing us to edit player abilities in full. All attributes are available and there is no cap on the XP you can assign, editing the offline experience is entirely in our hands this year. So if the up and coming whiz kid in your local team has been underrated by EA you can do something about it on day one."

Finally, we can edit players the way we like for offline modes so when the researchers for whatever reason have massively over/under-rated someone, it can be fixed. :)

so we will see your fantastic stats again for FIFA this time??
 
I don't know bro, probably not to be honest. I mean these days I barely have the time to edit the game for myself let alone share it and maintain thread, etc. Plus I don't have HUGE problems with the database and ratings like I did with those good old Konami games. I find a lot of ratings are at least close to what they should be in most cases.

Nonetheless, this was just something I was personally happy about as I'm sure others will be since there are always a few ratings/players here and there that every person likes to fine-tune to what they think it should be. :)

For some odd reason, we weren't given the chance to do this in previous FIFA games, so it's a very nice unannounced change (up until these full-game reviews) that we now have been given the freedom and ability to change what we always should've been. :)

@Murkurial, I actually don't know dude. But there probably will be a way to share them? Not sure....
 
anyone who has the final version, could you confirm whether the following is true please?

Quote -

Passing: So I mentioned big changes... The big change is that they have sort of mixed Assisted and Semi-Assisted and named it Pro-Passing, so it's either Pro-Passing or Manual you can choose between now.
 
anyone who has the final version, could you confirm whether the following is true please?

Quote -

Passing: So I mentioned big changes... The big change is that they have sort of mixed Assisted and Semi-Assisted and named it Pro-Passing, so it's either Pro-Passing or Manual you can choose between now.

Not true, you can still choose assisted, semi, manual.
 
Stamina model?

Just played my first game and it's still got the same annoyances as FIFA 10 had for me. And the CPU finished the game with an 85% pass accuracy rate, ridiculous.

Edit: Second game as Preston v Plymouth and speed set to slow, much better game! Maybe it was Everton's tactics but I'm definately getting more time on the ball. Still has the feeling of the players skating, pitch is still too small, but I want to play some more matches now. If they're like this one is, I can see myself playing FIFA as well as PES.
 
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Anyone tried the ps3 version or everyone is with the xbox one?

Anyone can confirm anything about the stamina model?

I have the PS3 version and for anyone interested works from Ex Hard Drive.

Tell me what you want to know and ill have a look. Ive had two games now one was Man U - Liverpool me as LFC. Lost 2-0 on world class. To be honest I was out on the piss last night so not in the mood :)

Anyway visually looks very good and atmosphere is awesome. Plays very smooth and definately nowhere near the wrestling match it was in the demo. You get time now. At first I hought there was a lot more space using Dynamic Cam on custom set to max height min zoom but i think it might feel more spacious due to having a bit more time on the ball. Not sure but it deffo feels better

I then tried 2 random lower teams i think Stockport and Acrington Satnley. A lot slower, miss kicks, poor passes etc which is really good.

I play on everthing full manual except the keeper.
 
Just did Fiorentina v Lierse SK, and it was a pretty good match. Can't shake that annoyance over the skating movement no matter how much I try to get over it.

The tussles for the ball are really good, better than PES I'd say. Also like the movement while waiting for the ball to drop from the air, whereas PES has you standing still, lots of missed headers in FIFA.

Dribbling seems better than FIFA 10, I've managed to take players on just by turning them with just the left stick and no buttons, really good.

I've seen a CPU player pick up a minor injury, but at least two players are going down "injured" during matches, also good to see.

Game still feels too fast even using the slow option. Pitch is definately too small and it results in ping-pong far too much for my liking, especially when a player gets tackled and then someone else joins in, then someone else. It just becomes a mess and it's just not realistic of this level of football, maybe a kids Sunday league team but not world class players.

The huge difference in amount of teams is a big plus for FIFA, as expected. But I've not seen the CPU change their style of play and tactics as much as PES does. So the amount of teams is kinda mute if they all play the same anyway I guess.

In summary, much better than I expected it to be and I'm surprised. But then with EA only giving us 2 min halves, how are we supposed to make a proper judgement anyway? Really bad PR from EA and they could've lost a lot of customers from the demo even though the full game is better.
 
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I then tried 2 random lower teams i think Stockport and Acrington Satnley. A lot slower, miss kicks, poor passes etc which is really good.

But are the miss kicks and poor passes only/mainly from your team, or does the cpu team also do this a lot, too, if at all?
 
The CPU doesn't do many miskicks at all, accuracy is always around 80% and that's only because I intercept the ball. The CPU passes have always been dead-on to the player aimed for.
 
The CPU doesn't do many miskicks at all, accuracy is always around 80% and that's only because I intercept the ball. The CPU passes have always been dead-on to the player aimed for.

I was going to ask if, when the cpu is passing the ball, are there still only two outcomes - 1) it goes pixel-perfect straight to the receiver, or 2) straight to an interception (ie. never into space) - sounds like you've just answered that one...

Out of interest, do the lower leagues cpu teams still do lots of pirouttes and tricks - in other words, they play exactly the same as the top sides, except a bit slower?

I've been looking at some of the new FIFA11 videos being posted on YouTube and so far, I don't see much difference from the demo - maybe ever so slightly slower, but hard to see any difference. Then again, all the vids have been with top sides.

Can anyhone create and post a vid of a lower league game against cpu? That would be very interesting to see.
 
Hearing quite few bugs are in game from friend here bugs and general gameplay observations.

* Ref seems to give free kicks to AI for everything but for yourself not that much. (really annoying this is back)

* Bolton had goalie sent off towards end of game player went in goal but was wearing normal kit although he was quickly subbed. :THINK:

* Seems goalkeeper parrying to opposition player might be back but this will take further play i dont mind this once or twice but some games in fifa 10 its happened ridiculous amount of times.

* Couple of bugs in player manager mode friend signed Ronaldinho scored beauty of free kick but in replay showed Rooney as taker. :CONFUSE:

Also he won 4-2 Nani scored og but it said at end he cost them game. :FAIL:
 
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Hearing quite few bugs are in game from friend here bugs and general gameplay observations.

* Ref seems to give free kicks to AI for everything but for yourself not that much. (really annoying this is back)

I ever went away?

* Seems goalkeeper parrying to opposition player might be back but this will take further play i dont mind this once or twice but some games in fifa 10 its happened ridiculous amount of times.

pfff :RANT:

* Couple of bugs in player manager mode friend signed Ronaldinho scored beauty of free kick but in replay showed Rooney as taker. :CONFUSE:

Game engine probably got confused - after all, all the players are the same anyway.:BOP:
 
I was going to ask if, when the cpu is passing the ball, are there still only two outcomes - 1) it goes pixel-perfect straight to the receiver, or 2) straight to an interception (ie. never into space) - sounds like you've just answered that one...

Out of interest, do the lower leagues cpu teams still do lots of pirouttes and tricks - in other words, they play exactly the same as the top sides, except a bit slower?

I've been looking at some of the new FIFA11 videos being posted on YouTube and so far, I don't see much difference from the demo - maybe ever so slightly slower, but hard to see any difference. Then again, all the vids have been with top sides.

Can anyhone create and post a vid of a lower league game against cpu? That would be very interesting to see.

Tricks have been toned RIGHT down from the demo, where it was constant pirouettes. I've seen one or two tricks but I don't remember seeing any from Plymouth.

It did feel like a more scrappier game when playing Preston v Plymouth, the players didn't seem to have control of the ball as much and it felt a lot easier to get tackles in (resulting in ping-pong a fair bit).

I much preferred playing as the lower league teams, it played a much slower game, and more realistic.
 
Tricks have been toned RIGHT down from the demo, where it was constant pirouettes.

Really? One of the vids I watched was Celtic v Rangers (cpu v cpu) and Rangers midfields were doing lots of pirouettes. Unless it's just the top sides that still do them.

But this was only Rangers.
 
Hi, two questions!

- Is the passing the same as it is int he demo?

- is it still stupidly easy to win on legendary when setting high pressure as your tactic?

finally this 'organic' feeling, how truly organic is it. Do players still turn at lighting speeds? no weight distribution etc.. did they sort out the right stick issues (on rails, ball glue) etc..)?
 
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