Demo day is getting closer, shame both demos will be out on the same day (if you have a PC or 360 anyway). Need to give both games an extended play without the interruption of another game with different controls/style.
Was just thinking how it's weird that if you like Halo and Call of Duty, but play more Call of Duty, you'd still be an fps fan. But if you play Fifa and PES and play more Fifa for example, you're labelled a Fifa fan and not a football game fan.
I'd imagine it'd be different if Halo and CoD were the ONLY fps franchises.
I think it's gameplay only really, but that may be false. We really have no idea what it can and can't do other than the things which Gary has implied can be changed - which is a LOT of variables really.
For instance, in one thread he listed these things:
"
- Default ground pass speed is slower than in FIFA10 and WC
- Pro Passing adds the possibility of this being even slower
- Player accleration is very slightly slower than in FIFA10/WC
- Tackle speed is slower than in FIFA10/WC
- Pressing is slightly slower than in FIFA10/WC (Due to players having to read the ball trajectory before committing)
- Positioning is tighter than in FIFA10/WC (Forcing you to build up slower)
- Stamina: Increased effect on sprint speed when short term energy is low
- Stamina: Increased effect on acceleration when short term energy is low"
As reasons the gamespeed is slower. All of these but the positioning, he went on to say, can be tweaked post release. So, we can twig that a lot can be changed outside of the AI.
As to how it works technically, a lot of games when you go online with them these days will download data from the internet to your console - like playlists. In FIFA's case for a very long time now, they've downloaded squads to your console when you go online - it works like that.
It will be automatically downloaded if online, I presume.
There are three ways we can go with it, we can fail at a community level - fail to try. EA can fail to listen. Or, just maybe, it comes together and we can change a good improvement into a really big improvement.
Good to know. It'll be interesting to see how EA choose to use the new patching system - hopefully they're as proactive as we'd like.
Can't wait for the demos, though it sounds like the more the PES demo is played, the more some people are noticing some pretty big annoyances, a few of which are imo inexcusable, like terrible goalkeeping.
Actually been enjoying the WC game lately on full manual, but while I can hold my own defensively on Legendary, I can't seem to put the damn ball in the net! I feel as if I've taken my manual passing to the next level - finished a campaign last night with Chile featuring some of my best ever buildup play - but my shooting is horrible. Can't tell you the number of times I've created a beautiful scoring opportunity only to shoot it straight at the keeper!
Also, I've noticed a few annoyances, one with player switching that I hope is fixed for FIFA 11 (Rod, maybe you mentioned this in impressions?). Anyways, I think others have mentioned this but I have problems with a delay in player switching, which is particularly frustrating on manual because it's as if since the CPU isn't in charge of targeting a player for the pass, it doesn't recognize who I'm trying to pass to on manual. Especially an issue since I play to space so often. FIFA really needs a system where all players within the vicinity of the ball or it's trajectory will go after the ball.
My other annoyance is with sprinting - it seems to me EA have gimped sprinting too much, I guess in response to how bad it was in 09. My problem is I'll beat a defender, say with Chile's Sanchez, find myself in what should be a fantastic scoring opportunity only for the defender I beat to shoulder barge me off the ball, seemingly from behind. Rod, you might have mentioned this as a problem with unrealistic acceleration speeds? I know physical play has been toned down a bit for 11, at least more balanced in favor of dribblers, so maybe this will help?
A weird annoyance I've noticed too, is that when I play on a lower difficulty setting, like Professional, I seem to give up just as many goals, if not more, than when I play on Legendary. However, the difference is that when on Legendary, the goals I give up tend to be decent goals by the CPU, whereas on Professional the ONLY goals scored against me by the CPU are from crosses to headers or freekicks - this is what I think people are referring to when they talk about the CPU "cheating."
Rod, any improvements on these issues in 11, especially with player switching and defenders shoulder barging from behind?