Fifa 11 Xbox 360/PS3

They could easily allow the LB used for dummying to be used to let the ball go through your legs with the animation used depending on the direction the player is facing.
 
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Here are a couple of vids.
YouTube - FIFA 11 - Olympique Lyonnais vs Chelsea Gameplay
YouTube - ⇒ FIFA 11 (New gameplay footage) Barcelona - Juventus Everyeye.tv

I really need to play the demo, some videos have looked terrible, while others look very good.. ugh

It seems to look like football but surely doesn't feel like it, it feels wrong as if they are masquerading for football or staging football in a sort of dreamy way... you look at it and think, hey wait, that can't be real, that is a dream, I must wake up.

It's actually hard to put the finger on what's wrong, as everything seems like football, graphics are nice, gamespeed seems right, there seems to be a challenge, the animations look good, collisions are there, the goalkeepers are good...

But you know it's wrong nonetheless, you feel it, this is not football, but why not? I have watched these two videos closely to finally put the finger on it... and maybe I eventually found the problem:

Inertia and footplanting, the players are turning around without having to plant their feet and without having to adjust their weight and work against the acceleration-pull.. that has implications on the gameplay: Since this is that way for both attackers and defenders an attacker can't outstep a defender or surprising him with an unexpected direction or wrongfoot him... he will always come back in a second... this robs the game of dynamic.

Another thing is that the defender can stand (stand still!)there and an attacker running towards him can't get through him, because there is an automatism going on that lets the defender take the ball from the attacker, the attacker has no way to simply outstep him which should be easy with him standing still, except by doing some tricks.
 
Inertia and footplanting, the players are turning around without having to plant their feet and without having to adjust their weight and work against the acceleration-pull.. that has implications on the gameplay: Since this is that way for both attackers and defenders an attacker can't outstep a defender or surprising him with an unexpected direction or wrongfoot him... he will always come back in a second... this robs the game of dynamic.

Yes, this is one of the issues we brought up...
 
Here are a couple of vids.
YouTube - FIFA 11 - Olympique Lyonnais vs Chelsea Gameplay
YouTube - ⇒ FIFA 11 (New gameplay footage) Barcelona - Juventus Everyeye.tv

I really need to play the demo, some videos have looked terrible, while others look very good.. ugh

Terrible videos, hardly anything new in this game that deserves a full price in gameplay terms. Really, it's not Fifa 10.5, it's Fifa 10.1. Same positional stupidity, same from end to end action with big big holes in the middle, same strikers receiving alone in the midfield to start the counters, same tackle based defense, no positional play at all...

Everyday I get more and more let down. EA has done crap this year for the second time and most probably they won't get my money. I'm not up to play the SAME game again.

I'm going to test PES tomorrow and see if I have at least 1 footy game that offers something new this year. If not, I'll have to focus on nba 2k.
 
Terrible videos, hardly anything new in this game that deserves a full price in gameplay terms. Really, it's not Fifa 10.5, it's Fifa 10.1. Same positional stupidity, same from end to end action with big big holes in the middle, same strikers receiving alone in the midfield to start the counters, same tackle based defense, no positional play at all...

Everyday I get more and more let down. EA has done crap this year for the second time and most probably they won't get my money. I'm not up to play the SAME game again.

I'm going to test PES tomorrow and see if I have at least 1 footy game that offers something new this year. If not, I'll have to focus on nba 2k.

I agree with what you're saying Drek, but what if it's the player's fault for not using right tactics that's leaving gaps in midfield?
 
Thanks Placebo..
Hope it's the same here in South Africa.

It's exactly the same day for us, Years gone by it was a tad earlier. But now we are dead level with UK release dates.

However if you snoop enough, you can find it a few days earlier. I squeezed FIFA 10 out of a Woolworths on the Wednesday of release week.
 
I agree with what you're saying Drek, but what if it's the player's fault for not using right tactics that's leaving gaps in midfield?

I've played enough Fifa 10 to guess it's not the player's fault.

The stiffness of this game should have been adressed at Fifa 10, but instead of that they introduced unacceptable defending AI to make it worse, while some things (like strikers receiving always unmarked at midfield to start a counter) debuted in Fifa 09 and doesn't seem to be adressed at all.

I have the feeling that NOTHING has been done or it's being done to fix or improve the tactical side of the game and the unexistant midfield. Ther'es no word about if from EA nor any video where it seems 1% different than Fifa 10.

It seems as if they focused so much on player "singularity" and stats-driven experience that they didn't work at all in the whole "team" experience. And now that Pro Passing and Personality+ have turned to be almost a flop because they either "toned it down" or fell short, what's left SEEMS to be a shallow but solid experience, only we've had 12 months already of that.
 
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At least they've introduced a stat-driven system, I think. Hope they re-introduce foot-planting next year, I believe they did so in Fifa 07, UCL, or Fifa 08, and add first touch.
 
I think theres a lot of negativity in this thread, and to be fair parts of it are understandable. However you have to understand it from EA's point of view. Like some on here, Fifa 08 was the best incarnation of the game so far. 10 had the lovely animations and collisions and the 360 but 08 was the sim. It was a bold effort and one that nearly proved costly for EA - i know from friends experience it alienated a lot of gamers because they found it all a bit too hard to play especially on manual, but the shooting and the a.i were second to none and for me they should have built rather than bring the game a step or two back.

However you have to be realistic - the market share for noobs is high. Theres too many young kids out there that will happily play the game on the easiest of settings and enjoy the game for it - and to EA thats money in the bank. All i can hope for is some sort of switch that allows the game to become simulation based as opposed to arcade based.

However i think people need to lower expectations. Im really sorry to say but i think people are getting far too carried away with what they expect from a football game. Maybe next gen or two, maybe, they may get their wish on more powerful machines, but theres not a chance in hell EA or Pes will nail the realism needed in football. Theres just far too many variables that exist in football for it to be replicated in a 90 - 100% authentic fashion. its why we love the game, for its ability to astound, frustrate and bring joy. We need to remember that at the end of the day this is just a game, if you want realism, join a proper team and experience it first hand, its pretty special. I myself played semi pro for a while in the lower english leagues and it was wonderful.

Im looking forward to Fifa 11. I always treat it like it is, a quick blast of matches, a chance to chill and enjoy replicating games in quick 4 minute halves to keep it as realistic as possible. i avoid multiplayer because at the end of the day, as is human nature, theres too many people willing to do what they can to win, rather than enjoy playing the game. to do this they will shortcut online as much as possible. those of you in here, and theres many of you, who want to play the game properly and enjoy the experience of build up and tactics will always lose out to these people, because these people dont care about the substance of a win, just that they do and that their stats show this.

Ive not played Fifa 11 yet but im looking forward to it. if the shooting and the a.i is better i will enjoy it, 10 was good and i still get some enjoyment time to time but the problems you guys have spoken of in the past do seep through and let it down.

I just want you guys not to get to down over this game.
 
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@Dryzer
Oh there's def a chance for EA to get pretty close to the real thing in this generation of consoles. But I think that a lot of us would be more than happy with a game that got the basic fundamentals right. Proper AI positioning, foot planting has already been mentioned, players actually getting VERY gassed when they run around all the time, players actually having to use their strong foot to pull off difficult passes and shots, etc.

When playing a game like NBA 2k10 you will NOT try to cross someone over with Shaq or Dwight Howard and you won't be trying any three point shots with him either. Upon trying it and finding that it doesn't work AT ALL, only an infant would fail to realize this and change his approach and I don't often see too man people complaining about that game being too difficult to get into.

The fact that they've toned so much down (and basically admitted it) points to a lack of desire to move the game towards anything any remotely resembling the real thing. It shouldn't even be an issue. If you switch the ball to Antonio Valencia's left and try to fire in a shot or cross, you should eventually learn that something is up with this guy. He really putting in some poor balls or scuffing his shot often and so maybe I should try something else. Oh look, it appears that he can fire these crosses in with his right foot like nothing else. Maybe THIS is what I should be trying to do with him.
 
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Epic NickC. Epic son.

Here's the newest video (from above) Youtubed. This is the best vid so far imo.

YouTube - FIFA 11 - New Gameplay Preview HD

It shows some awesome goals and I love the camera angle on Alex' celebration. I have a feeling that once the game is in our hands we'll enjoy it far more. It's stat driven this year (as you can see by certain players in that vid being able to dribble well even while getting challenged etc), so this should add to the longevity and keep things fresh for the CM campaigners and the pace has been dialed down along with the pressing so onliners should enjoy it more too.

I'm just dissapointed that EA don't seem to have a grip on the nuances in a real life footy match. I've said many times that INERTIA if key. Not being able to turn on a penny unless you're in controll of messi or ronaldo or not being able to change direction to follow an attack unless you're a defender like PEPE or Rio Ferdinand. Right now though players can (while off the ball) move about with flagrant disregard to gravity. This gives the game an uncanny valley look to it.

Positionally, regardless of who is playing the players seem too willing to break rank and reluctant to get back in a defensive or attacking unit. Every attack is in the guise of a counter attack due to your runners bombing off without a care of shaking markers to find space.

I think EA really needs to address these issues for 12. They'll have an insane football experience in their hands if they do.
 
@Dryzer
Oh there's def a chance for EA to get pretty close to the real thing in this generation of consoles. But I think that a lot of us would be more than happy with a game that got the basic fundamentals right. Proper AI positioning, foot planting has already been mentioned, players actually getting VERY gassed when they run around all the time, players actually having to use their strong foot to pull off difficult passes and shots, etc.

When playing a game like NBA 2k10 you will NOT try to cross someone over with Shaq or Dwight Howard and you won't be trying any three point shots with him either. Upon trying it and finding that it doesn't work AT ALL, only an infant would fail to realize this and change his approach and I don't often see too man people complaining about that game being too difficult to get into.

The fact that they've toned so much down (and basically admitted it) points to a lack of desire to move the game towards anything any remotely resembling the real thing. It shouldn't even be an issue. If you switch the ball to Antonio Valencia's left and try to fire in a shot or cross, you should eventually learn that something is up with this guy. He really putting in some poor balls or scuffing his shot often and so maybe I should try something else. Oh look, it appears that he can fire these crosses in with his right foot like nothing else. Maybe THIS is what I should be trying to do with him.


Maybe your part right. I dont play many basketball games but i would also imagine basketball is a lot easier to implement realistically than football? Do you think?
 
I'm pleased that they've included definitions for the Specialities. Hopefully they've done the same with Traits & Attributes too.

Some of the Specialities are a bit strange though. Messi a "Complete Midfielder"? Biscuits a "Playmaker"? Xavi an "Acrobat"? Yeah, I see Xavi doing overhead kicks all the time.
 
Subtle differences, bitchface.
Maybe after watching it a few more times I'd see something, but I've watched it twice and didn't really see anything on it that couldn't be done in FIFA 10 (gameplay-wise).

Of all the gameplay videos, I am yet to see a proper powerful flat/dipping long range shot, and the keepers look just as predictable as ever among other disappointing things.
 
Why is the Stadio Delle Alpi still available?

The Stadio delle Alpi was a football and athletics stadium in Turin, Italy, and was the home of both Juventus Football Club and Torino Football Club between 1990 and 2006





I don't really mind having the extra stadiums but that one was always annoyingly dark on the pitch because of the shadows. It's the Cuito Cuanavale of Fifa for me.
 
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No need to "reintroduce" footplanting because I really don't think it was ever gone. Download all those FIFA11 youtube clips yourself and play them at half the speed; you'll notice that the same footplanting system that was introduced in FIFA07 is still there in the upcoming game. You have to realize that the system was never perfect to begin with, and that the main culprit behind players looking like they're sliding all over is due to the extra mobility contributed by new animation features over the years. I wanted to check out what they are for myself so I gave all the xbox360 FIFA games a go (with the exception of UEFA 08 cos I never bothered with that). To sum it all up, it felt to me that as the series progress..

- more players that take shorter strides in their dribbling
- much shorter passing animations are introduced, with passes rarely require the player to lean back/pull their leg further back
- ball speed increased; also takes longer a time to decelerate
- jostling is introduced,
- etc etc

Spent about 10 minutes on each game before rotating between them back and forth (took a video of FIFA07 & 10, see below) but it didn't take long for me to notice how the yearly additions came at the expense of many fundamental features that they got right the first time. For eg, in FIFA07 you see that players often use both legs to control the ball but in later games, they don't necessarily need to be in proper step for a pass as you can trap and immediately execute a pass with the same feet without it touching the ground, clearly an effort to increase responsiveness. Body jostling also meant that players tend to slide/get pushed out of his running path. As long as more and more animations are introduced to inject more freedom in movement, we'll never get the deliberate pace of older games. A bit of a conundrum here but short of implementing an Euphoria like system into their animations engine, there's not much of a choice for EA except to continue build upon what they have.

YouTube - FIFA 07 / FIFA 10 dribble
 
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