Fifa 11 Xbox 360/PS3

User input still needs to play a big role IMO.

I don't want people to be able to just give the ball to Xavi and play inch-perfect defence-splitting passes simply by aiming in a general direction and tapping a button.

I don't want people to be able to easily blast unstoppable shots with Gerrard with little variation (see Adriano in PES5 and especially 6).

I don't want people to be able to hit perfectly whipped, precise crosses just by tapping a button with no need to aim (see Beckham on PES3, 4, 5 and 6).

Of course I'm not saying players shouldn't be individual - you should be able to do some things easier with some players and play to the strengths of the team... It's just that if you go too far with taking away user input you may as well just be watching a real match...


It all comes down to user preference.. thats why im glad EA gives us the options. I want the ratings to play the biggest possible part in my games... heck im a FM player, so u get my drift.
 
I don't like semi it all. No freedom, it's still assisted, you can't put the ball in the space you want and shooting is too easy.
I agree.

Semi passing is just assisted, there's no difference really (if you're already used to aiming at players anyway).

Semi crossing has very little freedom - it's just assisted with a power bar, and with how bad the heading is, there's no point crossing high or to the back post anyway - from my experience the player has to be standing between the posts about 6 yards out to score a header... Manual crossing is actually the one I've had most success with, in particular the double tap...
 
One thing ill give to u manual players, those FIFA world interactive championships should be played all manual imo, since theyre there to find out who is the best user, so ratings should weight the least as possible. (same goes for unranked online macthes imo)
 
It all comes down to user preference.. thats why im glad EA gives us the options. I want the ratings to play the biggest possible part in my games... heck im a FM player, so u get my drift.
Just out of interest:

Were you happy with how easy it was to blast the ball past the keeper with Adriano on PES in the past, and how you could just tap one button with Beckham to put a goal on a plate for your striker?

As I've said, player indivduality is important to me, and by definition it takes control away from the user, but there are instances such as those mentioned above where I think it's been way overdone in my opinion and I would hate to see FIFA go that way.

Thankfully, as you said, EA have given us the option to control the game in the way we prefer - gameplay sliders are the next step hopefully :).
It is all down to opinions and I respect yours, I just enjoy the satiscation of scoring at the end of a move I've had complete control over, scoring after a perfect manual long ball, placing the ball just inside the far post on manual etc. :)
 
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Before playing Fifa 11 at gamebase i'd have said i want the stats to be in and to be important.

After seeing a passes i am pretty sure i misplaced, get 'assistance' because i played it with Xavi, i wanted it off. I dont mind if they keep in things in that stop you playing first time 180 degree passes etc, but i really didn't like the AI's interference. Was strange that i got annoyed at the passes that the AI helped me out on but not the passes it used the stats against me.

On the other side, i don't want to be able to play 80 yrd passes with a guy from Wycombe as easily as i could with Gerrard, but it would be nice to know that if i learnt how to use the player from Wycombe it was possible. I hope by the time we get the game this is the case.

It really isnt a bad game (Even if the version we played was released). If you can avoid 5 stars teams online i think it'll be great. Offline would be even better as the AI was much better to play against.
 
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Ideally shouldn't the CPU use player stats to choose best lineups?
In tandem with their positions, of course. If you have a guy who has a primary or secondary role as RB, surely he would/should be a more sensible choice for that position than someone who doesn't have RB as a role at all.

Also, I don't follow what you mean by "abilities penalized" - my understanding is abilities do not change
That's probably correct, I don't know... but in an ideal world surely there should be some penalty for picking a guy in a position he's never played in his life? At least his mental abilities like Positioning and Tactical Awareness could take a hit. Not that I have much confidence that EA would make such a thing noticeable, even with P+.

Don't get me wrong, I'm not saying secondary roles should be scrapped, I'm just wondering what the point of them is as they are used now - do they matter?
That's what I was saying... I don't know if they matter right now, but to make their presence at all worthwhile they would need to have some kind of impact. Otherwise why bother putting them in the game in the first place.
 
So far, what I'm reading of Creation Centre is that it's a big pile of poo. Is that an accurate summary?

Creation Center is a massive rhinoceros-size pile of poo. It's laughable how pathetic it is.

Too bad too. With how weak the in-game editing features are, really had my fingers crossed for this one. How stupid of me. Why in the world EA would release a "creation center" in which you cannot edit faces is beyond me.

There's a new movie coming out called "How to disappoint your fans" and I'm pretty sure EA is the star.
 
Looks like more's to come with CC, though with the uproar over face editing they probably should have waited until at least that was in to release the beta. Sounds like it'll be much more limited than we'd hope for.

Posted by EA_Rom in forums:

Hi all,

A couple of points for starters.

This is just the first beta version of Creation Centre, so there's more to come.

Licensing is always a factor in these things, and that's a primary reason for the lack of authentic kits/boots etc a this stage. It's also the reason you can't, say, import the faces of real footballers from the game into Creation Centre. Our license with that player wouldn't allow it and we'd get into trouble, just as agreements with teams/leagues/FAs etc don't permit us (at this stage) to allow people to import their own stuff. Hope that makes sense - it's always a complex thing, this licensing stuff.

Finally, one important thing to note is that you're not limited to just 50 teams and players, as seems to have been suggested. They're separate things. The created players in your teams don't themselves count towards the total. Players only count towards your total if you 'publish' them individually.

Those pesky licenses...
 
Again it's 2 steps forward and 1 back with EA. It's not as if Konami don't have licenses. How do they do it yet EA can't. And regards to 'gameface' , how comes it's allowed to be imported in the game but not allowed in creation centre. If they can't get around this then it's pointless.
From what I hear pretty much all created players have maxxed out stats. Welcome to super clone mode11. Pathetic!

Can anybody answer this;
In unranked mode, is there an option to filter out created teams?
 
Again it's 2 steps forward and 1 back with EA. It's not as if Konami don't have licenses. How do they do it yet EA can't. And regards to 'gameface' , how comes it's allowed to be imported in the game but not allowed in creation centre. If they can't get around this then it's pointless.
From what I hear pretty much all created players have maxxed out stats. Welcome to super clone mode11. Pathetic!

Can anybody answer this;
In unranked mode, is there an option to filter out created teams?

Because Konami doesn't let you upload them to their homepage? That is obviously the difference. EA create these online services to bring people to their homepage, they want to create a hub around EA.com where gamers spend time. They probably don't see what they can gain on adding advanced editing functions in the game (even though it would be what people actually wanted instead of this crappy system).

Edit: If konami hosted options files they would be sued on day one.
 
Unfortunately it's suicide. The amount of time and money it takes to develop a next-gen game, and then to throw it out there in direct competition with two behemoths... nobody will take that risk. And that's before even mentioning licenses.

Just out of curiosity, how would you feel about a next gen game that caters to the hardcore players, but have zero authenticity to team names, stadiums etc?

Personally I wouldn't mind, gameplay is the most important in my view.
 
Just out of curiosity, how would you feel about a next gen game that caters to the hardcore players, but have zero authenticity to team names, stadiums etc?

Personally I wouldn't mind, gameplay is the most important in my view.

Nah, it would have to have the ability to change the names for me at least.

I need to play with Arsenal, it is a must for me :))

If on the xbox 360 you couldn't import an option file for PES, then I would never buy PES.

That's just me though :))
 
In tandem with their positions, of course. If you have a guy who has a primary or secondary role as RB, surely he would/should be a more sensible choice for that position than someone who doesn't have RB as a role at all.


That's probably correct, I don't know... but in an ideal world surely there should be some penalty for picking a guy in a position he's never played in his life? At least his mental abilities like Positioning and Tactical Awareness could take a hit. Not that I have much confidence that EA would make such a thing noticeable, even with P+.


That's what I was saying... I don't know if they matter right now, but to make their presence at all worthwhile they would need to have some kind of impact. Otherwise why bother putting them in the game in the first place.
Exactly.
 
Just out of curiosity, how would you feel about a next gen game that caters to the hardcore players, but have zero authenticity to team names, stadiums etc?

Personally I wouldn't mind, gameplay is the most important in my view.
I think it would have to be based on real teams/players at least, I could put up with fake team/player names. That said, even if everything was made up and the gameplay was superior it would be my game of choice.

I really don't see the point in playing a game with inferior gameplay purely because it looks a bit better.
 
Looks like more's to come with CC, though with the uproar over face editing they probably should have waited until at least that was in to release the beta. Sounds like it'll be much more limited than we'd hope for.

Posted by EA_Rom in forums:



Those pesky licenses...
So the question is how Konami can manage to have an almost fully customizable edit mode and EA can't? So EA eaither doesn't know how to create good licensing agreements or it could be that those such agreements would cost EA much more money. But that's just clubs right? With the players they have to go to FIFPro Like Konami do.
Again it's 2 steps forward and 1 back with EA. It's not as if Konami don't have licenses. How do they do it yet EA can't. And regards to 'gameface' , how comes it's allowed to be imported in the game but not allowed in creation centre. If they can't get around this then it's pointless.
From what I hear pretty much all created players have maxxed out stats. Welcome to super clone mode11. Pathetic!

Can anybody answer this;
In unranked mode, is there an option to filter out created teams?
I bet you they didn't think it through. So now Unranked becomes just as big of a crapshoot as ranked matches.
 
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Just out of curiosity, how would you feel about a next gen game that caters to the hardcore players, but have zero authenticity to team names, stadiums etc?

Personally I wouldn't mind, gameplay is the most important in my view.
I would love it, if it came with a comprehensive edit mode.

Empower the online community with the ability to easily create and share their own content so they can imbue it with that authenticity by themselves, and that would be perfectly fine. It's only a step onward from what happens with PES PC already, after all.

The problem still remains that no company would risk their very existence developing a game with that target in mind. The figures just wouldn't make financial sense. There's only so much market to share, and if so, why aim for perhaps the smallest part of it.

In reality, 'catering to the hardcore' is often little more than a marketing approach that publishers will use purely to create buzz in the interest of boosting sales a little more. As a target demographic it is not the guaranteed path to riches. The money to be made in football games is through appealing to the masses with shiny licenses and accessibility, not by targeting the cravings of one sub-group.

Yes, if a third company suddenly came out with an unlicensed but mindblowing football simulation that genuinely blew any previous or current football game out of the water, of course it would be a wide success (probably at Konami's expense). But that's such a ridiculous risk to undertake. You don't just pump out the ultimate sports game with your first attempt. EA and Konami have been plugging away at this for well over a decade; it matters.

On a related subject, I also think people kid themselves a little bit if they think that when publishers invite 'hardcore' gamers to preview their game that they're doing it out of goodwill or out of pure desire for feedback. Yes, there is an element of focus testing, it's true; that's not an opportunity to let go to waste. But just remember that primarily the motivation is creating buzz. The hardcore enthusiasts subsequently go and shout about it on forums, on twitter, on facebook pages, in blogs, on games websites, influence their real-life friends and internet randoms... and suddenly the game is getting mentioned all over the place in the run up to release day.

Sure, they get to keep us, a small-but-vocal part of their userbase, happy and interested as well... but at the end of the day they know who their bread and butter are.
 
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So the question is how Konami can manage to have an almost fully customizable edit mode and EA can't? So EA eaither doesn't know how to create good licensing agreements or it could be that those such agreements would cost EA much more money. But that's just clubs right? With the players they have to go to FIFPro Like Konami do.

I think the actual 'FIFA' license is the most restricting to EA. You can't bite the hand that feeds you when you strike expensive deals with leagues and associations.
 
I think the actual 'FIFA' license is the most restricting to EA. You can't bite the hand that feeds you when you strike expensive deals with leagues and associations.

But how do they allow you in clubs and in UT to mix and match licensed kits, logos and stadiums?
 
Exactly, they contradict themselves in everything they say. I'm not saying they are lying but it's very confusing.

I'm sure there is a bit of what they are saying is true. But I think they use it as an excuse alot of the time. I'm sure they could do more than they are doing.
 
Hey lads, I think I've finally found the perfect way (for me, that is :P ) to play FIFA 10/WC: just use tele/co-op camera, set zoom to nil, max the height and set the difficulty to legendary; The pace is awesome, the more you zoom in, it seems the faster the players move on the pitch. And after having played a lot of time on World Class, which I found very very frustrating, legendary is just straight forward with you :COOL:

Anyway, here's hoping the co-op camera will be in FIFA 11. Anyone's got an idea about this?
 
I'm sure there is a bit of what they are saying is true. But I think they use it as an excuse alot of the time. I'm sure they could do more than they are doing.

Agreed. It's a bunch of half-truths. Which for me is the same as lying. The only explanation I can come up with is that EA's agreements specifically state which modes get the users' creative freedom to do what they want more or less. But even that is an odd way of doing things.
 
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Just out of interest:

Were you happy with how easy it was to blast the ball past the keeper with Adriano on PES in the past, and how you could just tap one button with Beckham to put a goal on a plate for your striker?

As I've said, player indivduality is important to me, and by definition it takes control away from the user, but there are instances such as those mentioned above where I think it's been way overdone in my opinion and I would hate to see FIFA go that way.

Thankfully, as you said, EA have given us the option to control the game in the way we prefer - gameplay sliders are the next step hopefully :).
It is all down to opinions and I respect yours, I just enjoy the satiscation of scoring at the end of a move I've had complete control over, scoring after a perfect manual long ball, placing the ball just inside the far post on manual etc. :)


Well, i loved how WE dealt with this.. Offcourse im wasnt happy when it was overdone in the versions u mention.. but go a little more back, up till WE6FE and ull see the perfect balance between ratings and user input imo.

I see what ure saying by the situation u mention abover(scoring a goal after a complete manual move) but for me i get that joy when i see a player ingame doing something that he could/would do in real life, for instance scoring a long ranger with Gerrard or make that perfect through ball with Xavi, just like he does in real life, thats what football video games are for me.

Im not saying u cant achive those things playing manual, heck u can... but it depends a lot more on U, the user than on the ratings... and that is definatly not what i seek for, but again i do agree that should be the way of playing competitive macthes like ranked and FWIC, since its goal is to find out who is the best USER, not the best team.

Allowing assists in competitive matches is like allowing auto gear and steering assists in competitive races, wich is absurd.
 
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I'm pretty sure the tricky bit in these licensing "issues" stems from coming to an agreement as to where it'll be implemented. They've got it all sorted out for other modes, doesn't necessarily mean it's fair game to have them in these new ones (ie. Creation Centre)
 
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