Fifa 11 Xbox 360/PS3

You should get a life to then, or instead of playing games that are made to be the closest to the real thing, play pure football, its just a Game.

Why don´t you like the speed in fIFA 10? its a video game, get a life :COAT:

I don't have FIFA10 and never played it before, even if I did and felt I the speed was too fast, I wouldn't write up a 10 page article moaning why I don't like the speed.

And no thanks, I prefer FIFA over pure football and have to mention over PES as well.

Each to his own people, I didn't mean you shouldn't moan was just pointing out that I don't understand how some people go into great lenghts moaning about the smallest things in the video game, like how many people jump up for headers, or how Frank Lampard doesn't look like the real one like seriously I don't care..
 
I don't have FIFA10 and never played it before, even if I did and felt I the speed was too fast, I wouldn't write up a 10 page article moaning why I don't like the speed.

And no thanks, I prefer FIFA over pure football and have to mention over PES as well.

Each to his own people, I didn't mean you shouldn't moan was just pointing out that I don't understand how some people go into great lenghts moaning about the smallest things in the video game, like how many people jump up for headers, or how Frank Lampard doesn't look like the real one like seriously I don't care..

Hello Rutter.
 
So how are we expected to authentically recreate players/teams if we don't have an in depth editor.

Now some of you have codes can somebody do a brief write up on creation centre. Plus points, negatives etc, you know the drill......be much appreciated.

Especially want to know what kind of emblems can be created.
 
Pretty sure you can't create emblems, you can only choose templates and change colours of them. Unless they've change it, but that was how it worked when they talked about it in interviews.
 
playersx.jpg


Arsenal with only 10 players? :SHOCK:
 
I would like to have an "Absolute" option for the Trick Stick.

Instead of player facing relative, or camera relative, the execution of tricks could have the absolute option. Down, Up Up on the Right stick would always do the rainbow flick, Semi-circle from right to left the elastico, etc.

This would avoid me pulling off the wrong trick about 90% of the time.
 
I also don't understand people who moan about if the player used his righ foot to kick the ball or not. Seriously it's a video game get a life.

Some go as far as saying EA does not understand the basics of footbal. Are you kidding me, just because a software product is not an accurate representation of the real thing then you think the people behind it do not understand football?

You're absolutely right, it's ridiculous some jerks actually want EA to make a realistic football game; you're right, some go too far in finding ways FIFA needs to improve if the game is to be a quality representation of the real game.

You're right, when we see poor defensive AI, we shouldn't say a thing. And when we notice how first touch, one of the most fundamental and important aspects of the game, is absent from FIFA, yes we should just shut up and get a life.

I'm sick and tired of people misconstruing constructive criticism for moaning - now that's a moan.

Either people are only giving their players a single position, or you still can't set secondary positions. Where's the logic in that? They have secondary positions in the game, and I've been able to edit secondary positions in PES for years. In the World Cup Edit Player menu, if you ever changed a player's primary role he would LOSE all of his secondary roles. It's daft.

Bothers me too but I wonder whether it even matters? Are the secondary roles there merely for identification purposes, sort of suggestions? Do they matter?


Too bad you can't model the face, they all look the same. If they had something like the face editor in the sims game, oblivion or whatever, then it would be pretty cool since you could actually make players look similar to real life.

Wow, they all look eerily similar don't they?

After the poor/basic in-game editing feature, I had my fingers crossed this Creation Center would be more robust. Another disappointment I guess.

Looks like its primary purpose isn't for editing and creating as much as online sharing and interaction. It's a bit of a theme for EA really - sacrifice depth and complexity for the sake of throwing a feature online. I guess it's only Beta so maybe it can improve.
 
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Bothers me too but I wonder whether it even matters? Are the secondary roles there merely for identification purposes, sort of suggestions? Do they matter?
I don't know. Ideally it would denote which positions a player can play without having his abilities penalised, if such a thing ever happened, and also be used by the CPU when selecting the best lineup or appropriate subs... but I suppose we saw how 'good' the Assistant Manager was in FIFA10 at picking players in sensible positions, so perhaps you're right, they probably do little or nothing.

Add it to the long list of 'tick a box' features that they've never bothered to make worthwhile.

"Yes, players should have secondary positions! Konami has those, let's put them in."
"Okay, but what does-"
"Who cares? Next!"
 
You're absolutely right, it's ridiculous some jerks actually want EA to make a realistic football game; you're right, some go too far in finding ways FIFA needs to improve if the game is to be a quality representation of the real game.

You're right, when we see poor defensive AI, we shouldn't say a thing. And when we notice how first touch, one of the most fundamental and important aspects of the game, is absent from FIFA, yes we should just shut up and get a life.

I'm sick and tired of people misconstruing constructive criticism for moaning - now that's a moan.


I agree Constructive critisisum is pathetic! I mean, FIFA 10 is brilliant. Bad Ai? first touches? Gliding players? Easy lazer accurate passing?

Pfff only a small issue.
 
I don't know. Ideally it would denote which positions a player can play without having his abilities penalised, if such a thing ever happened, and also be used by the CPU when selecting the best lineup or appropriate subs... but I suppose we saw how 'good' the Assistant Manager was in FIFA10 at picking players in sensible positions, so perhaps you're right, they probably do little or nothing.

Ideally shouldn't the CPU use player stats to choose best lineups?

Consider: right now in the WC game I'm playing as Chile which has no quality fullbacks, hence I guess a reason why they play a 3-4-3. Chile does have quite a few CDMs, so when I wanted to switch to a back four I first took the time to slot each CDM in the fullback positions and the player with the highest adjusted OVR was the first player I tried in the position. A trial-and-error process that took me a few moments could be done in a fraction of a second by the CPU, and this is how I'd envision the computer to choose its lineups.

Also, I don't follow what you mean by "abilities penalized" - my understanding is abilities do not change and an OVR change occurs only because each position priorities certain abilities over others, e.g. ST gives greater weight to finishing stat than to marking. So a player's OVR is informative only and doesn't mean a player will necessarily play worse.

Don't get me wrong, I'm not saying secondary roles should be scrapped, I'm just wondering what the point of them is as they are used now - do they matter?
 
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Ideally shouldn't the CPU use player stats to choose best lineups?

Consider: right now in the WC game I'm playing as Chile which has no quality fullbacks, hence I guess a reason why they play a 3-4-3. Chile does have quite a few CDMs, so when I wanted to switch to a back four I first took the time to slot each CDM in the fullback positions and the player with the highest adjusted OVR was the first player I tried in the position. A trial-and-error process that took me a few moments could be done in a fraction of a second by the CPU, and this is how I'd envision the computer to choose its lineups.

Also, I don't follow what you mean by "abilities penalized" - my understanding is abilities do not change and an OVR change occurs only because each position priorities certain abilities over others, e.g. ST gives greater weight to finishing stat than to marking. So a player's OVR is informative only and doesn't mean a player will necessarily play worse.

Don't get me wrong, I'm not saying secondary roles should be scrapped, I'm just wondering what the point of them is as they are used now - do they matter?
Thing is if you slot a Peter Crouch in the back will he still be able to mark Torres the same way a Ferdinand would? That's why dream teams were so successful in 09 and why in 10 you could have a club using a striker as a cb and be just as good. Theoretically P+ addresses this with the tackling radius, but what about the marking?
 
Thing is if you slot a Peter Crouch in the back will he still be able to mark Torres the same way a Ferdinand would? That's why dream teams were so successful in 09 and why in 10 you could have a club using a striker as a cb and be just as good. Theoretically P+ addresses this with the tackling radius, but what about the marking?

That's an entirely different discussion.
 
Update of the twittering with Rutter

@Sc0rp1o pro passing - how good you are on the button, how good the player on the pitch is, and how hard the pass is...
@Sc0rp1o and if you want more 'realistic' switch to manual. Everything is you and you alone...
@Sc0rp1o I'll look at the vid in a bit. Thx

@ruttski np, maybe you should release a vid of league two teams (instead of 5*) displaying the pro passing as all videos look like FIFA10.
@ruttski I actually do play on manual/semi assisted (shooting) offline, but once I go online I get slaughtered against assisted folk. :s
@ruttski The league two vid could display the bad ball controls, passing and shooting. A LOT of hardcore fans would appreciate the realism.

Such a good thing I'm not on Twitter...:RANT:
 
@Sc0rp1o and if you want more 'realistic' switch to manual. Everything is you and you alone...

Thats an aspect that makes me not want to play manual... I want player ratings to be number one, not user input.

Thats what made me fall in love with WE back in the day.
 
@Sc0rp1o and if you want more 'realistic' switch to manual. Everything is you and you alone...

Thats an aspect that makes me not want to play manual... I want player ratings to be number one, not user input.

Thats what made me fall in love with WE back in the day.

:SMOKIN: Perfect !
 
User input still needs to play a big role IMO.

I don't want people to be able to just give the ball to Xavi and play inch-perfect defence-splitting passes simply by aiming in a general direction and tapping a button.

I don't want people to be able to easily blast unstoppable shots with Gerrard with little variation (see Adriano in PES5 and especially 6).

I don't want people to be able to hit perfectly whipped, precise crosses just by tapping a button with no need to aim (see Beckham on PES3, 4, 5 and 6).

Of course I'm not saying players shouldn't be individual - you should be able to do some things easier with some players and play to the strengths of the team... It's just that if you go too far with taking away user input you may as well just be watching a real match...
 
It seems what you guys are talking about is "semi". Semi is awesome. Still a bit too auto with passes but the shooting and crossing is great on semi.
 
I don't like semi it all. No freedom, it's still assisted, you can't put the ball in the space you want and shooting is too easy.
 
Without player stats dictating what a player can and can't do what's the point of manager mode or having real players? It's vital that the game is stat driven IMO..

Online I couldn't give a toss just have numbers and generic faces if it's just what you can do with the pad you may as well get rid of everything else...
 
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