Fifa 11 Xbox 360/PS3

Jarvis said in an interview that he couldn't wait to see what people on the mod scene will do with it, so no they won't work hard to block it.
 
Jarvis said in an interview that he couldn't wait to see what people on the mod scene will do with it, so no they won't work hard to block it.

modge.jpg
 

If this is an earlier build, did you guys notice any of this shitty rubber-banding that happens in this video around the 0:15 second mark during your playtests?

Wigan striker is dispossessed and somehow gets yanked right back onto the ball. Iv'e seen it a few times in various videos and I'm wondering why it seems like players are even less connected to the ball in this one than in the past. It's like that one move in FIFA 10 where you're running one way and then tap the right analog in the opposite direction, the player taps it away from his body in that direction, and then the player snaps back onto it.

Lot of skating going on as well.
 
Jarvis said in an interview that he couldn't wait to see what people on the mod scene will do with it, so no they won't work hard to block it.

Well EA worked quite closely with Outsider last year who's a big figure in the modding scene. So there is no objection to modding the game from EA.

Since it's a completely new game compared tot he last gen shit, it will take a while to probe and also even though i do want to change the gameplay especially, I'm not sure if I'll be able to change it int he same way as i did on the shit gen.
 
If this is an earlier build, did you guys notice any of this shitty rubber-banding that happens in this video around the 0:15 second mark during your playtests?

Wigan striker is dispossessed and somehow gets yanked right back onto the ball.
Hard to say, but it looks a bit like he goes into a shielding motion. As the second defender gets near, the attacker is sort of snapped into a back-to-the-defender position to shield it.
 
average players such as?

The thing is about Fifa is that as they have a rather large selection of players in the game i would be much more interested in seeing them replicate all/95% of these to some decent degree rather than them concentrating solely on absolutely perfecting 20-30% (rough estimate I don't know the actual figure) and then giving lesser players generic faces. I'm not saying it's not important to give the big guns decent player likenesses but i do really dislike how when I choose say Coventry City, Vitoria Guimares, Wisla Krakow, Helsingborgs etc it really does feel and look like the players are indistinguishable (except hair and skin colour maybe) because there's been little to no work done on them. It's not like these are miniscule teams either.

Maybe it's a reason why people decide to choose lesser teams less, sometimes it is for me. It's not like in comparison PES is much better but it has so many less teams so it doesn't suffer from this quite so much.

I'm with you 100% on everything said there. That'd be my preference too.

I'm just saying, that at least, from some of the pics/vids seen, I saw that a lot of top-flight players (1st division) of different countries, France's Ligue 1 as one example, I saw a lot of faces the way me and you like from players that are of average reputation. Easily recognizable rather than generic ones.

In the past, it was just real faces for the superstars of the game and like you said everyone else gets these crap generic faces.

Now I'd love it if all those teams you mentioned and the rest had real faces too but at the very least I expect TOP-flight players from different leagues to have them. And this seems to have improved... as for lower levels, we'll have to wait and see. I hope so but I'm not holding my breath...

Yeh, like Jussie and Wendell ;)

Yep. Many Ligue 1 ones it seems which was a pleasant surprise. :)
 
I think EA need to start from scratch on the way "generic" faces look.

Trying to build one that looks like you is almost impossible, even if you go by a photo - for a start the skin textures need to be improved, they make the player look plastic.

I also don't understand the lack of hairstyles in the game, they have plenty of good, realistic ones created for the players with "real" faces, why not just add those to the player editing section like PES used to?

I suppose as long as the player height/build, skin colour and hair colours are right then from the tele (or co-op, whatever it's called in 11) cam zoomed out that's all that matters. It's almost impossible to play properly zoomed in as the radar fucking disappears half the time!
 
OMGF. Guys - you won't believe it - they've actually put out a gameplay video:

http://uk.gamespot.com/ps3/sports/fifasoccer11/video/6274809?tag=topslot;title;5

after watching this video, theres postivites and negatives i got from it, the ball control of the players looked alot better, the ref's decisions were more accurate, pro passing doesn't seem active here (if it was on, made no difference), the crossing seemed scripted/too assisted, goalkeepers looked more responsive.

nice goal from kaka though

i'm just curious to if what really are the new gameplay additions? from what i picked up was dribbling/ball control, defending, goalkeepers and new cutscenes which aren't needed.

just kinda seems like ea had a lazy one, not faulting the game, just theres not an awful lot new/different.

should've worked alot more on pro passing.
 
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OMGF. Guys - you won't believe it - they've actually put out a gameplay video:

http://uk.gamespot.com/ps3/sports/fifasoccer11/video/6274809?tag=topslot;title;5

Well it looks very good but if you put it up next to FIFA 10 only the most hardcore fan would be able to tell the difference. Is that bad? Not necessarily. But I think that does make it difficult to get excited for it.

I'm not in a situation where I could watch it closely, but I did niotice the difference in dribbling. Looks tighter and players seem to more easily shake defenders. I also felt that Arsenal played, well, very Arsenal-like. Is that Personality+? I don't know, maybe it's just the player or maybe it's just the better game mechanics being used to its full effect? I did, however, have difficulty noticing any "personality" differences between players, though that may be something that must be felt rather than seen.

Overall, the pace of play was good, however I'm bothered that it seemed to lack any semblance of "ebb and flow" and instead it was played at a constant pace. There were no moments of the natural pause that occurs in a game, like when possession changes, defenses reposition, and the player on the ball will stop and survey the situation. Instead, player gets ball and defenders home-in, albeit not as feverishly as in the past. Still, it seems like little tactical thought goes into gameplay.

I think you guys who've already played it and treated us with your impressions described the game well. Whoever said it I think was spot on by saying that those who already love the game will see this as an excellent edition without peer, and in many ways it is, however those fans who take major issue with some aspects of FIFA 10 and the WC game, like myself, may not be impressed enough (though I can't see myself not buying the damn game!).
 
I hate that commentary

It's good in theory because of how in depth it can be with their individual analysis but it just seems that whenever they get into speaking for more than 10 seconds whatever they say gets interrupted by a new piece of commentary that is at a completely different tone to what they were just saying.

sometimes less

HE'S GONE FOR GO!it's not really a challenging effort for the goalkeeper

HERE'S VAN PER!AND HE GOES!and he's hung onto that somehow

If they include Spanish commentary for free like Fifa 09 then at least i wouldn't be able to notice as much and i'd get to hear them scream GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAL
 
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I think "ebb and flow" is, for the most part, a gameplay element that's controlled by gamers themselves but I do like the relentless pacing that dictated the whole match, which seems typical of top tier english games lately. If anything, this gameplay video and yesterday's defending tutorial are proof of EA's superior expertise in the animations department. The leaning of the body as a player accelerates or turns is still something that hasn't been nailed properly in PES (nevermind the fact that players' feet never seem to correspond with how the ball is being dribbled/pushed, as sorely evident in that recent comparison video alone). And another thing I liked, as I've noticed in other gameplay videos before, is how players wind up before a shot, makes every attempt at goal that much more satisfying.
 
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Watching that video I can't tell the difference between any players, they're all still clones. Not impressed at all.
 
Perhaps the best video yet, I think. Makes such a difference when the human players want to play something resembling football rather than It's a Knockout.

There's the usual problems: passing is persistently too accurate, too easy to play a casual pass forwards during build-up without effort, players don't favour their stronger foot, it's all a bit one-paced, etc... but there's encouraging stuff in there too.

Most of all the defenders do make a much better attempt at defending their 18-yard line than they've ever done before. Numerous examples of them holding that line there and letting attackers run offside rather than follow them in. Defenders also clearly scale their marking depending on distance from goal now, regularly getting touch-tight when picking up an attacker on the edge of their box. Not saying it's flawless, but it looks significantly better than before.

In the second half there's a couple of examples of the stamina bar going red, first when Marcelo sprints up on the overlap and again when he tries to get back into position. Unfortunately we don't get to see any tangible negative effect from it, at least nothing that comes across in the video.

I'll wait until the demo to properly judge, but at this stage it does look a shame that they haven't gone anywhere near far enough with neither Pro Passing nor Personality+.

I do like the way Pepe crunches through van Persie on the sideline though :D
 
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I know that 'it's Arsenal', but it looks far too quick and ping-pongy still for my liking. That pissing shot feint is driving me mad; you never see players doing that. :SHOCK: Hopefully manual leaderboards can save this game, though Clubs will be just as shit as ever though I imagine.
 
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Hard to believe, they take two of the world's best passing/attacking teams and create a boring video with no goals, what was the point? And yes to me it looked far too fast.
 
It's always the same bloody story, isn't it?

What they should have done, is do a couple more video's from lower league teams to show it off (if there is enough to show off).
 
I haven't watched the video but do people realise how easy it is to play an accurate pass in real life football? Really it doens't take that much effort.

What is Pro Passing supposed to do? Fuck up 90% of the passes for people to think it's actually 'turned on' or it works.

Seriously passing is not that complicated.
 
No, but there is no error in there. Whatsoever. It looks perfect. We never said passing was a Godly gift and impossible to pull off now, did we? Our concern is that it's too simple to spray balls about with ease with little/nothing the opponent can do to get a word in. Based on recent Fifa's, I think this is a pretty accurate assessment.

Online against abusers looks to be a "pad-bitingly" frustraing experience again.
 
I haven't watched the video but do people realise how easy it is to play an accurate pass in real life football? Really it doens't take that much effort.

What is Pro Passing supposed to do? Fuck up 90% of the passes for people to think it's actually 'turned on' or it works.

Seriously passing is not that complicated.

I agree, there is no difference between John Terry's passing and Xavi's passing in real life. Terry under pressure, 90-180 degree passes, first time passes and so on, no difference at all.

:SMUG:
 
The passing accuracy is completely ridiculous, as you say Stuart. Almost all the error comes down to slow, or bouncy passes when you one touch pass. Far too little error is applied due to user error on the Pro Passing bar, or difficult length/angled passes - also far too few balls are intercepted.

From the short period of time I've played this game I already know this all to be true - but what the hell do we do about it? I would put my house on the fact that come the demo/full game this won't be enough unless they make larger changes than they are ever likely to make.

The technical feature is there - they just need to make it more so.
 
The passing accuracy is completely ridiculous, as you say Stuart. Almost all the error comes down to slow, or bouncy passes when you one touch pass. Far too little error is applied due to user error on the Pro Passing bar, or difficult length/angled passes - also far too few balls are intercepted.

From the short period of time I've played this game I already know this all to be true - but what the hell do we do about it? I would put my house on the fact that come the demo/full game this won't be enough unless they make larger changes than they are ever likely to make.

The technical feature is there - they just need to make it more so.

We need to make EA aware of this and hope they will up the error on them, I fear we are at the boundaries of how far EA are prepared to go on as they see it "alienating their core user"...
 
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