Fifa 11 Xbox 360/PS3

I've seen some vids and pictures and there were a LOT of player faces that looked just like them now or close enough to be recognizable and some of them were pretty average reputation players, not big ones. So I was impressed too.

average players such as?




The thing is about Fifa is that as they have a rather large selection of players in the game i would be much more interested in seeing them replicate all/95% of these to some decent degree rather than them concentrating solely on absolutely perfecting 20-30% (rough estimate I don't know the actual figure) and then giving lesser players generic faces. I'm not saying it's not important to give the big guns decent player likenesses but i do really dislike how when I choose say Coventry City, Vitoria Guimares, Wisla Krakow, Helsingborgs etc it really does feel and look like the players are indistinguishable (except hair and skin colour maybe) because there's been little to no work done on them. It's not like these are miniscule teams either.

Maybe it's a reason why people decide to choose lesser teams less, sometimes it is for me. It's not like in comparison PES is much better but it has so many less teams so it doesn't suffer from this quite so much.
 
I wonder why we have the pitch issue, if as Rod says the size is not the problem, is it an optical illusion?..
Are the players sizes the issue?.. I must admit to wanting a larger pitch or scaling down the players slightly before now...

The players sizes may be an issue - but I think the camera is the largest part. If you zoom out it looks a lot more like you'd hope.

I mean, let's be clear - the pitch size is right for Old Trafford, Emirates Stadium - it's not right for the really big pitches like Real Madrid's, but it is basically the same (if not exactly) as the international game standard (105x68).

On the playing front it seems we are now at a point where most people (and by that I mean us nerds on these forums) know what needs to be addressed in the game and we can see why EA are reluctant to implement them..
I do wonder if there is a some Holy Grail copy they have somewhere that has all Simulation elements we want...:PIRATE::JAY:

Lol. FIFA 12?

romagnoli said:
I think the fear with saying it's acceleration speeds is that EA will then rule that out by saying "but we've got slower acceleration speeds than PES", which may even be true from a technical standpoint but doesn't feel remotely the case in practice.

Rod, when the demos land it'd be well worth having a look at where the momentum is conserved in PES compared to where it isn't in FIFA. Chiefly it seems to be the drop in speed when turning that PES nails, meaning you can't afford to turn several times in quick succession without slowing way down - but that affects the defenders as well as the attackers. It might be an idea to bookmark that Mexican vid of Pepe jogging around extremely nimbly and comparing it to the same player if Real are in the PES demo.

Could be worthwhile. My guesses are two - one is that the acceleration curve on FIFA is more realistically modeled - but because it's scaled down this means that you have almost instantaneous fast movement, and quite slow to get to the top speed.

and two, would be that the jogging speeds are radically different - PESs being significantly slower. Because FIFA's turning circle is complete at jogging pace, it would make sense if this was one of the main causes.
 
average players such as?




The thing is about Fifa is that as they have a rather large selection of players in the game i would be much more interested in seeing them replicate all/95% of these to some decent degree rather than them concentrating solely on absolutely perfecting 20-30% (rough estimate I don't know the actual figure) and then giving lesser players generic faces. I'm not saying it's not important to give the big guns decent player likenesses but i do really dislike how when I choose say Coventry City, Vitoria Guimares, Wisla Krakow, Helsingborgs etc it really does feel and look like the players are indistinguishable (except hair and skin colour maybe) because there's been little to no work done on them. It's not like these are miniscule teams either.

Maybe it's a reason why people decide to choose lesser teams less, sometimes it is for me. It's not like in comparison PES is much better but it has so many less teams so it doesn't suffer from this quite so much.
I agree that lesser teams generally don't get enough attention.

I suppose it's down to the data editor of the teams as to how accurate the player likenesses/attributes are...
I remember on FIFA 09 that Danny Fox, Scott Dann snd Aron Gunnarsson were rated under 60 overall... They were three of our best players... at the end of that season Fox and Dann were sold for £1.5m to Celtic and £3.5m to a promoted Birmingham respectively, and Gunnarsson was our player of the year (he had an overall rating of about 46 on FIFA!).

I was fairly happy with the attributes in FIFA 10 and the likenesses weren't too bad, but this probably wasn't the case for other teams...

Regarding the reasons people don't play with lesser teams - The reason I rarely do is that ALL the players from lesser teams are shit at shooting... I could fucking shoot better than the Championship level players on FIFA!
 
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I stopped watching after 15 seconds. Ball straight into the feet of the striker. Piss off.

Same old fucking shit. :YAWN:

Didn't see much wronge there, it'd be suicide for a defender to be touch tight on the halfway line, as the striker would be clear if he did managed to turn him. I'd expect a defender to stand off that far up the pitch, and that's exactly what Terry (?) did there.
 
I've seen some vids and pictures and there were a LOT of player faces that looked just like them now or close enough to be recognizable and some of them were pretty average reputation players, not big ones. So I was impressed too.


Yeh, like Jussie and Wendell ;)


About the video, its definatly old.. Marcelo Moreno has been gone from Wigan a long time ago. But its 360 version: Achivment unlocked!
 
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For Career Mode (CM) related stuff, as in questions, impressions, CM talk, please post here :)

Already started it with the latest Marcel Kuhn blog. Enjoy!
 
The players sizes may be an issue - but I think the camera is the largest part. If you zoom out it looks a lot more like you'd hope.

I mean, let's be clear - the pitch size is right for Old Trafford, Emirates Stadium - it's not right for the really big pitches like Real Madrid's, but it is basically the same (if not exactly) as the international game standard (105x68).

I'd love to see a definitive comparison of pitch sizes and pitch-to-player ratios between the two games. I always play FIFA with the camera zoomed all the way out but I don't care what camera angle or zoom FIFA is set at, the space to operate appears unrealistically small. Rod, you said it feels cramped because of acceleration/sprint speeds, but that's apples and oranges - cramped implies too many people in one space at a single point in time; it means in FIFA you can pause the game and the spacial relationship between ball, players, and pitch is tighter than it should be.

You say pitch size is "right" but what does that mean? What is "right"? And does it matter if a pitch's measurements are accurate if the game does not play correctly - it is a video game and some adjustments are always going to be made to make the game playable.

You keep expressing a 100 percent certainty that pitch size is not an issue, and yet you haven't offered any supporting evidence and seem to just want us to take your word for it. All I've got to go on is what I can see in front of me, so if you know something that those of us with questions about the pitch don't, I'd really love to hear it.
 
I'd love to see a definitive comparison of pitch sizes and pitch-to-player ratios between the two games. I always play FIFA with the camera zoomed all the way out but I don't care what camera angle or zoom FIFA is set at, the space to operate appears unrealistically small. Rod, you said it feels cramped because of acceleration/sprint speeds, but that's apples and oranges - cramped implies too many people in one space at a single point in time; it means in FIFA you can pause the game and the spacial relationship between ball, players, and pitch is tighter than it should be.

You say pitch size is "right" but what does that mean? What is "right"? And does it matter if a pitch's measurements are accurate if the game does not play correctly - it is a video game and some adjustments are always going to be made to make the game playable.

You keep expressing a 100 percent certainty that pitch size is not an issue, and yet you haven't offered any supporting evidence and seem to just want us to take your word for it. All I've got to go on is what I can see in front of me, so if you know something that those of us with questions about the pitch don't, I'd really love to hear it.


I've looked at the link in his signature titled "Pitch Size", and that rundown seems pretty thorough to me.

For me the thing that makes FIFA seem more "busy" is generally players are running all over the place and there is little structure. Also players still conserve way too much speed when turning sharply for my linking, particularly ballcarriers. In the past FIFA defenders have had too good of a reach aswell, so I am still looking at the FIFA11 videos through FIFA10 glasses, if that makes sense. It will probably take some getting used to FIFA11 before you might "learn" that defenders might not have as big of a reach, are a bit slower to react to interceptions, etc etc.
 
What do you expect? Even I could pass a ball over 10m straight into the feet of a team mate, why shouldn't a professional football player be able to do so?

Didn't see much wronge there, it'd be suicide for a defender to be touch tight on the halfway line, as the striker would be clear if he did managed to turn him. I'd expect a defender to stand off that far up the pitch, and that's exactly what Terry (?) did there.

Cos the midfield is stupidly open and you can just plow straight forward up the pitch. No need to look backwards/sideways; just bomb it up the pitch.

It's wank.
 
I've looked at the link in his signature titled "Pitch Size", and that rundown seems pretty thorough to me.

For me the thing that makes FIFA seem more "busy" is generally players are running all over the place and there is little structure. Also players still conserve way too much speed when turning sharply for my linking, particularly ballcarriers. In the past FIFA defenders have had too good of a reach aswell, so I am still looking at the FIFA11 videos through FIFA10 glasses, if that makes sense. It will probably take some getting used to FIFA11 before you might "learn" that defenders might not have as big of a reach, are a bit slower to react to interceptions, etc etc.

It's an interesting test but it's not a comparison with PES pitches. It also operates on some assumptions that may or may not be valid while testing using sprint speeds is hardly the most effective means to determine whether the pitch size is correct. Most important, the test is assuming the best pitch size to replicate a real football match are pitch sizes with correct measurements. That may be the case only if other variables are also accurate to their real world counterparts, such as the size of player models and accurate running speeds etc.

I've never insisted pitch sizes in FIFA are not accurate to real world pitches, I've only suggested they are too small for what we're trying to achieve - realistic gameplay. Plenty of people consider PES pitches to appear larger, and if they truly are, and considering the spacial representation of a match appears more realistic in PES, then it'd be something to consider for FIFA.
 
I don't doubt that the actual pitch dimensions are correct (as in goalposts v penalty box v sidelines etc.), but to me, the players seem larger than they should.

Look at FM's 3D engine - the players look tiny compared to FIFA, but SI insisted that the proportions were correct...
 
Yep, I'm a Liverpool fan and I hate playing at Anfield on FIFA. It just looks so bad. Even the pitch looks terrible.

Its the same with many stadiums in the game especially the Bernabeau! The pitch is too far from the crowd in relative terms to how it should be in real life!
 
I don't doubt that the actual pitch dimensions are correct (as in goalposts v penalty box v sidelines etc.), but to me, the players seem larger than they should.

Look at FM's 3D engine - the players look tiny compared to FIFA, but SI insisted that the proportions were correct...

The thing is, there's many many variables at play here. If the measure for one variable is for it to be accurate vis-a-vis its real world counterpart, then all other variables, e.g. ball velocity, player dimensions, player movement, etc, I would think also need to be exact reproductions, otherwise it's inconsequential - if any variables are off, then it doesn't matter if one, like pitch size, is accurate.

Because we're talking about a video game here, some concessions may need to be made for the sake of playability. For example, the devs may be hesitant to slow down player movement because the feel of the game may then become too sluggish. One way to compensate for this may be to increase pitch size.

Accurate pitch sizes should not be a goal in and of itself. The goal is to recreate football in a video game as best as possible, but in a way that is playable and fun. Whether the former leads to the latter may or may not be the case.
 
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