Fifa 11 Xbox 360/PS3

I also noticed that the game is till way to much in favor of big physical players, skillful players like Villa get pushed off the ball very easily.

Can this get tweaked? I can't stand this in the WC game and if it's like this again for FIfA 11 I'll be gutted.
 
Just a few comments, as I played it today in Manc.

As other have said, it's loads better than it looks in the vids. I played every game but one on full manual and it's a mixed bag for us manual players. Playing against assisted is better in one way, They have to take their time to build up play. However with pro passing affecting us too it's harder for us aswell. Plus we are not as manual as before. I even felt the CPU assisted a few of my passes where I thought it would be a misplaced pass but because it was made by Xavi it helped me out. That's not really what I want in manual.

Anyway pressing is almost perfect, if you see pressing being successful in the vids, I guarantee it was because the other player was running too much. It still works in that situation and thats fine by me. I lost count the amount of times someone double pressed me an I could just change direction or use skilled dribble and leave them behind.

I saw one lob go in, after about 10 attempts, it's a lot harder to create chances and a lot of the other exploits are gone. It feels fixed. Not ground breaking, but fixed and right now.

Now for a few gripes. first time manual passes for balls in the air still were overpowered. I mentioned it and Phil said he'll tell the team.

Secondly a gripe from 09 is back. I saw three fouls given when a player slid to block a pass (not to tackle) and there was contact some time after. It was solved for 10 but it was back in this demo.

Overall Im convinced they are trying the right things with the gameplay, it's just not quite there yet. EA guy (phil) said the demo is 90-95% in terms of gameplay a lot of the work between now and release will be on the modes. So our comments were taken down but maybe no time to make it for release.
 
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I don't find anything wrong with what you said. From the looks of this video I don't think stamina is anywhere near punishing enough.

For most of the pressure abusers online I don't think any of them really press with one player over the length of the pitch. As you said, the longterm bar has to be depleted much more quickly when using turbo in order for this to work, otherwise frequently holding A or B, or rushing 4-5 yards at a guy to try and dispossess a man, having him pass to another player, then selecting another of your defenders and doing the same thing probably won't even come close to having the same sort of effect at the end of the game as that demo showed.

Conversely, I wouldn't want it to be tweaked so much so that everyone is dead near the end of the match no matter what you do.

Also, after a full sprint across the pitch there's no way that stamina should be replenished so quickly even for the 100 stamina player (not sure if any players in the game will come close to that but the difference between him and the 5-6 guys above him wasn't big enough anyway).

One interesting thing EA could toy with is making acceleration affect stamina more than running (which goes along with physics - once you are at a speed it doesn't take as much to keep it going). This might help stop the continual short bursts of pace to pressure, pressure pressure.

TBH, I don't think pressure will be that bad in FIFA 11 from what I played, maybe it will but I felt I had so much more time on the ball even when I/my friend were trying to pressure a lot - I just don't think the stamina part of it is done right really.

I think we can come up with lots of elaborate ways it could be changed - and it should affect stats definitely - but for now, we need to be realistic - what we need in the immediate sense is this to be harsher. My Emirates playtest implied to me that the longterm stamina needs to come down faster, and that the affect when it did should be higher.
 
Just a few comments, as I played it today in Manc.

As other have said, it's loads better than it looks in the vids. I played every game but one on full manual and it's a mixed bag for us manual players. Playing against assisted is better in one way, They have to take their time to build up play. However with pro passing affecting us too it's harder for us aswell. Plus we are not as manual as before. I even felt the CPU assisted a few of my passes where I thought it would be a misplaced pass but because it was made by Xavi it helped me out. That's not really what I want in manual.

Anyway pressing is almost perfect, if you see pressing being successful in the vids, I guarantee it was because the other player was running too much. It still works in that situation and thats fine by me. I lost count the amount of times someone double pressed me an I could just change direction or use skilled dribble and leave them behind.

I saw one lob go in, after about 10 attempts, it's a lot harder to create chances and a lot of the other exploits are gone. It feels fixed. Not ground breaking, but fixed and right now.

Now for a few gripes. first time manual passes for balls in the air still were overpowered. I mentioned it and Phil said he'll tell the team.

Secondly a gripe from 09 is back. I saw three fouls given when a player slid to block a pass (not to tackle) and there was contact some time after. It was solved for 10 but it was back in this demo.

Overall Im convinced they are trying the right things with the gameplay, it's just not quite there yet. EA guy (phil) said the demo is 90-95% in terms of gameplay a lot of the work between now and release will be on the modes. So our comments were taken down but maybe no time to make it for release.

Yeah I can't believe they haven't fixed it yet.
 
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The ball control still seems to be overdone in the game. I've seen practically zero bad controls of an oncoming pass. That should make a big difference between great players and the rest. And that should help a little reduce the "always forward" mentality, as miscontrolling a ball should lead to an easy collect/tackle by nearby defenders.

That, and defenders anticipation is something that is still to be found in the game as it seems. Anything about this those who had the luck to try it? I'm tired of having the strikers always receive the ball alone and turn. That alone makes building up play unnecesary.
 
The ball control still seems to be overdone in the game. I've seen practically zero bad controls of an oncoming pass. That should make a big difference between great players and the rest. And that should help a little reduce the "always forward" mentality, as miscontrolling a ball should lead to an easy collect/tackle by nearby defenders.

:WORSHIP:
 
The ball control still seems to be overdone in the game. I've seen practically zero bad controls of an oncoming pass. That should make a big difference between great players and the rest. And that should help a little reduce the "always forward" mentality, as miscontrolling a ball should lead to an easy collect/tackle by nearby defenders.

That, and defenders anticipation is something that is still to be found in the game as it seems. Anything about this those who had the luck to try it? I'm tired of having the strikers always receive the ball alone and turn. That alone makes building up play unnecesary.

It's better, not perfect. They defenders mark the man tighter - and they do tend to get to passes quicker I find. I found many more occasions where the defender managed to jump in front of the attacker when a long pass was made to him for instance.

The defence still have a habit of giving the attacker space - for no reason at all. They always seem to want to be a few yards away regardless of situation.
 
I have not seen a gameplay vid that shows true build up. Every attack is a counter attack it seems, it's just a terrible sight. On Saturdays we see build up, why? Because aggression isn't so high strung in regards to defending - it should be higher priority to defend with accuracy, so to force players to move off the ball (not darting runs for through passes, but actually run to the open space to meet the ball).
 
It's better, not perfect. They defenders mark the man tighter - and they do tend to get to passes quicker I find. I found many more occasions where the defender managed to jump in front of the attacker when a long pass was made to him for instance.

The defence still have a habit of giving the attacker space - for no reason at all. They always seem to want to be a few yards away regardless of situation.

Have you gotten a response in regards to the defensive line problems?
 
One interesting thing EA could toy with is making acceleration affect stamina more than running (which goes along with physics - once you are at a speed it doesn't take as much to keep it going). This might help stop the continual short bursts of pace to pressure, pressure pressure.

That's what I was thinking. Like it someone like Lennon happens to get behind a guy like John Terry and he's desperate to try and close in on him somehow, that initial attempt to quickly accelerate should (as it would in real life) take quite a bit out of you. Perhaps more than gradually going up to your top speed would.
 
Since they introduced 'work rate' this year, it would make a lot of sense to have this be strongly effected by stamina. It's pretty obvious that the more tired you are, the lower your work rate will be. Hopefully what they've done will be enough...
 
No seriously - does it look enough to you? It really doesn't to me. The difference between having a TOTALLY fresh player and a TOTALLY tired play is 16% time over half of the pitch? That can't be enough.
 
No seriously - does it look enough to you? It really doesn't to me. The difference between having a TOTALLY fresh player and a TOTALLY tired play is 16% time over half of the pitch? That can't be enough.

For what it's worth, today when I was being chased while passing around the back four it took four or five passes and the player pressuring was slowing down. It was quite noticeable.

It might not be enough overall but it certainly isn't an effective tactic anymore. .
 
Yep. Johnny. They don't believe me on that one. Pressuring is ok now. I say BRING IT ot the pressure whores. they'll be done way before half time if you can keep-ball.

The reason there's no build-up is cause half the guys playing are just in a hurry to score and win. It's a 3minute demo and you have to get off after your go. No real incentive for build-up.

I swear the majority of guys at my one were kids too. Felt like a damn pedo in there.
 
On the other hand...I watched some grueling Carling Cup match on Sky Sports last night and i must say it was frenetic, fast pace, rough, tackles a plenty and really played like Fifa tends to. It may well have been the Accrington Stanley match. It struck me straight away how similar it was to Fifa.

Noticed this aswell mate. Englsih football is played at breakneck speed and that's replicated well in FIFA But the big Differences are that obviously unlike in FIFA not every first touch was frigging perfect. The first touches in this game needs a total overhaul! The ball seems to simply attach itsef to the player, rather than the player adjust himself to control the ball like with FIFA 08.

and players don't skate along etc... etc.. etc.. i could go on all day. But let's not bore everyone!

The point here is I'm REALLY not bothered about how fast the 'physical' setting of the game is in terms of 'fast', 'normal' etc.. As someone who watches many leagues around the world i know that football is played at various speeds! As long as it's reflected mainly down to the tactics set by both teams that's the issue for me!


Too many people seem to believe just making the game slow automatically makes it realistic? Of course that's wrong!
 
Regarding the Stamina & Fatigue video, it looks to me like they've got a very good basic system in place there. The logic is there, all it appears to need is for the effects to be exaggerated a bit more. The difference between 100% and 50% in both tests looked too slight, especially as that's the range that will be encountered most when put into practice (i.e. Stamina attributes between 99-50, fatigue levels between none and half-bar).

You will never encounter a player with zero for his Stamina attribute, and similarly I'd presume you'd have to push pretty damn hard to make a fatigue bar go full red, so that will be very rare. In that sense the test is slightly mis-leading.

I guess we'll have to wait and see how it turns out in-game. I'm sure it will just be one value that needs to be tweaked later if it proves not to have sufficient impact.
 
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No seriously - does it look enough to you? It really doesn't to me. The difference between having a TOTALLY fresh player and a TOTALLY tired play is 16% time over half of the pitch? That can't be enough.

It shouldn't right? But is that too much realism for EA?
 
Yep. Johnny. They don't believe me on that one. Pressuring is ok now. I say BRING IT ot the pressure whores. they'll be done way before half time if you can keep-ball.

The reason there's no build-up is cause half the guys playing are just in a hurry to score and win. It's a 3minute demo and you have to get off after your go. No real incentive for build-up.

I swear the majority of guys at my one were kids too. Felt like a damn pedo in there.

Tell me about it :-)

If you are a FIfa player who sprints all the time, now is the time to stop. It's the only time pressuring is effective. The minute you drop the sprinting you realise the pressure player wont tackle you.

Basically if they add a little more directional error to the ping ponging it would be perfect, with 5 star teams it was still there without it being a massive threat on your goal. It just looked crap rather than being a good strategy.
 
Regarding the Stamina & Fatigue video, it looks to me like they've got a very basic good system in place there. The logic is there, all it appears to need is for the effects to be exaggerated a bit more. The difference between 100% and 50% in both tests looked too slight, especially as that's the range that will be encountered most when put into practice (i.e. Stamina attributes between 99-50, fatigue levels between none and half-bar).

You will never encounter a player with zero for his Stamina attribute, and similarly I'd presume you'd have to push pretty damn hard to make a fatigue bar go full red, so that will be very rare. In that sense the test is slightly mis-leading.

I guess we'll have to wait and see how it turns out in-game. I'm sure it will just be one value that needs to be tweaked later if it proves not to have a sufficient impact.

it would be so much better if the ten players were all rated descending from the bottom between 100% and 65% Sine it's there rating which are most commonly used!

One of the things I do think EA and every football game must implement is a big difference between the big teams and small teams really is stamina levels! It's typical you will get a smaller team working out of their skin for 50-60 minutes vs a bigger team, frustrating and stifling them only for them to get tired and eventually making mistakes at the end.

hopefully we will see an end to them instead just boosting the big teams strength and speed attributes instead :RANT:
 
Interesting Bug:

I have returned from my trip to Manchester HMV where I had the pleasure of testing FIFA 11. Naturally you all know the teams available in the demo build and what to expect. So without further ado, here is my review on this game.
I’m not so huge on the whole presentation thing, but this game does look good. I really did not test this game for the presentation and did not pay much attention to it, this has to be said. I am a gameplay geek. However, the menu’s were great and the teams sure looked better than they did in FIFA 10. I am impressed with the graphics. I didn’t check stats of players’, attributes, what colour X- players’ nose hair is. None of that. I will try to get straight to the point, no fancy words or phrasing.

Does it play good? Yes. Is it better than FIFA 10? Much, much better. Is it better than World Cup 2010? Yeah, I guess it is different to this game in terms of the feel of it. It’s a solid game!
Game Speed: Much slower than the gamescom videos would have us believe. Much closer to FIFA 08. I played the game on a big HD TV and it was responsive and slow, but I hated the PS3 controller. I’m an Xbox man. I then played many games on a smaller TV and the game was sluggish and less responsive. So TV’s will change the way you experience this game for sure. FIFA 10 on my brothers smaller HD TV is much faster than on my downstairs, much larger screen. I don’t know why, there’s a reason I’m sure. But I don’t care.

Assisted controls, do they suck? Yes. They suck. I hate assisted, it’s still for noobs 100%. You can ping pong and getting the power wrong is like the most forgiving FIFA ever! Here... totally mess your pass up and it’ll still be more or less 100% on track.

I tested the game on manual and it is superb. I love manual FIFA 11! It is much better. I fell in love with manual controls during my time with FIFA World Cup 2010 and FIFA 11 on assisted is not going to change my mind. Noobs can stick with their assisted, it really is a letdown for me. I was seriously unimpressed with assisted controls. This has got to be a joke if any serious FIFA fan can come on here after testing this game probably and say ping pong passing is gone. You can easily ping the ball around without having to control the ball, all you do is mash the passing button. The error on the ball using assisted passing is basically a bobble. The ball will bobble a bit but still take a perfect route to the player. Manual my fifa geeks! MANUAL!!! And EA have put in an online manual league for us, so I suggest the ones on here that can play football should learn the manual controls and feel just how great FIFA 11 is... on manual. Assisted controls are far to user friendly and forgiving.
I tested the games CPU legendary AI. Damn this is REAL AI! It is sneaky!! They kept skilling me. At one point Madrid were in my box and I went to slide tackle their forward and the cheeky sod does a fake shot, goes around me and smacks it at my keeper who thankfully saved it. I watched players’ get 360 spun on, step-overed, you name it. The CPU is much, much better. I did however take them to penalties in a 0-0 draw and this is where I noticed a huge bug...

They skied every single penalty on legendary. I didn’t have to make 1 single save. I was starting to feel sorry for it! Seriously, I didn’t have to do a thing in the penalty game. So yes, I beat legendary on penalties. I’m awesome I know.

So there you have it. I’m not as impressed with FIFA 11 as I would have hoped I would be, but this is mainly because of the assisted controls been one big poo. Naturally this is just my opinion and I’m sure the kids who were ping ponging the ball about must think I am insane and that FIFA 11 is great! But that’s why we have semi and manual controls to escape that little bit of soul torture I received from some kid who had no idea what real football looked like. Yes, he beat me... I refuse to play unrealistically to beat a kid. This is why assisted controls are broken.


If you have tested this game on manual and beaten someone using assisted controls, then that guy on assisted didn't exploit the game. End of! Otherwise, you have no chance. If he plays realistically on assisted, you have a chance, if he just wants to win at all costs... hello ping pong.
EA need to tweak the assisted passing, it is a must. Or this game will fail online so bad!

Anabolic.
 
One of the things I do think EA and every football game must implement is a big difference between the big teams and small teams really is stamina levels! It's typical you will get a smaller team working out of their skin for 50-60 minutes vs a bigger team, frustrating and stifling them only for them to get tired and eventually making mistakes at the end.
But that doesn't necessarily mean the 'small team' actually has lower stamina levels. It's because the 'big team' is able to dominate possession and threaten constantly, requiring the 'small team' to work even harder for longer periods to compensate. They have to give more than 100% in order to compete, and they can only keep that up for so long.

What it needs is for the effects of fatigue to have a negative impact on pretty much all attributes, not just Sprint/Acceleration.
 
But that doesn't necessarily mean the 'small team' actually has lower stamina levels. It's because the 'big team' is able to dominate possession and threaten constantly, requiring the 'small team' to work even harder for longer periods to compensate. They have to give more than 100% in order to compete, and they can only keep that up for so long.

What it needs is for the effects of fatigue to have a negative impact on pretty much all attributes, not just Sprint/Acceleration.

Not necessarily. Lower league teams will have their natural athletes, but for the rest of the team it is all down to the fitness regimes the go through so there is going to be a disparity in teams fitness levels over 90 minutes if the small side is having to chase the game.
 
FIFA OR PES ? what to buy ? I want a realistic game ! they should come toghether and we have the perfect footie game ! in fifa there are no many national teams ! Japan and Ivory coast are not in the game ! Pes looks very good, but the goal structure is worse than ever ! the old ISS deluxe have better goal structure !
 
The ball control still seems to be overdone in the game. I've seen practically zero bad controls of an oncoming pass. That should make a big difference between great players and the rest. And that should help a little reduce the "always forward" mentality, as miscontrolling a ball should lead to an easy collect/tackle by nearby defenders.

Noticed this aswell mate. Englsih football is played at breakneck speed and that's replicated well in FIFA But the big Differences are that obviously unlike in FIFA not every first touch was frigging perfect. The first touches in this game needs a total overhaul! The ball seems to simply attach itsef to the player, rather than the player adjust himself to control the ball like with FIFA 08.

and players don't skate along etc... etc.. etc.. i could go on all day. But let's not bore everyone!

I agree, totally.
 
The point here is I'm REALLY not bothered about how fast the 'physical' setting of the game is in terms of 'fast', 'normal' etc.. As someone who watches many leagues around the world i know that football is played at various speeds! As long as it's reflected mainly down to the tactics set by both teams that's the issue for me!

Totally agree with you here. In fact, I wish we could all agree on what we mean when we talk about the speed of the game, because, imo, player pace is just one factor. First touch ability, pitch-player ration, passing accuracy, and especially pressure are examples of what else contributes to what I consider gameplay speed.

One of the things I do think EA and every football game must implement is a big difference between the big teams and small teams really is stamina levels! It's typical you will get a smaller team working out of their skin for 50-60 minutes vs a bigger team, frustrating and stifling them only for them to get tired and eventually making mistakes at the end.

Not really agreeing with you here. IRL physical attributes *in general* rank third in importance behind technical and mental abilities, and it's the latter two categories that separate the elite from the rest.

What it needs is for the effects of fatigue to have a negative impact on pretty much all attributes, not just Sprint/Acceleration.

We desperately need this confirmed by EA. If the new system only influences running attributes EA will have really dropped the ball. It'd be a start but still another let down.

Can someone (who he'll respond to) PM Gary to check?
 
But that doesn't necessarily mean the 'small team' actually has lower stamina levels. It's because the 'big team' is able to dominate possession and threaten constantly, requiring the 'small team' to work even harder for longer periods to compensate. They have to give more than 100% in order to compete, and they can only keep that up for so long.

Not necessarily. Lower league teams will have their natural athletes, but for the rest of the team it is all down to the fitness regimes the go through so there is going to be a disparity in teams fitness levels over 90 minutes if the small side is having to chase the game.

Hmm, lol that's was what i was getting at. My description was pretty basic and maybe a bit vague. Take Barca for example, they quite literally pass teams to death! Their opposition tends to get warn out near full time. Mainly in tight games where they are defending a 1 goal lead or hanging on for a draw. It isn't really a coincidence that big teams always seem to get late goals against smaller teams in tight games! At times it's just the quality and a moment of genius but a lot of the time the small team unfortunately cracks! Stamina could reflect this! It would be nice to see this reflected in FIFA!
 
Totally agree with you here. In fact, I wish we could all agree on what we mean when we talk about the speed of the game, because, imo, player pace is just one factor. First touch ability, pitch-player ration, passing accuracy, and especially pressure are examples of what else contributes to what I consider gameplay speed.

Exactly! The premiership is played at breakneck speed but it's not necessarily a 1 on 1 fest! Most games are a huge midfield scrap (I'm taking teams like Blackburn, Stoke, Wolves, Fulham, West ham etc..)
 
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