Fifa 11 Xbox 360/PS3

What's the analysis with the arrow between Obi's cock and the ground? :CONFUSE:

hahahahaha long time i didn't laughed so much :D :LMAO:

i "analysed" that obi springs so high but maybe it just looks so high at the foto
fifa11.jpg
 
ok guys, i think we've jumped the gun. this vid is good too.

I especially like how after the Cech chip save, it takes all of 4 passes to reach the other penalty box. :P

I want the fifa 08 lead producer BACK!

Said this straight to Rutter on the forums back when we were getting vids of FIFA 09. Forgot what BS response he gave me though.

The game comes out and it feels and looks like Madden 2009 with some new polish and the same lingering bugs in movement, catching, tackling, etc. that has plagued the series for years...Madden 2011 is released without much input from the sim community and goes back to its roots of gimmick offerings like a revamped version of their old auto-playcalling system as a new feature.

To be fair, Cummings and co. definitely approached the game w/ the right mindset. I just think that in the first year of development with him as the lead, some of the what they wanted to do, they just implemented poorly. Madden 10 felt like, from all of the preview blogs showing specific changes to almost EVERYTHING people were asking for, to the product in the final game, like they were moving towards something more sim-like.

It plays like a slightly better version of Madden 2010 because of new animations but other pieces of tech used that were introduced when the sim community was involved - mainly the tackling innovations

The tackling actually seems to have gotten no attention since Madden 10 (same with a lot of modes). Overall though, there are some big-time similarities between what happened between 10 and 11 and what's happening here with FIFA. Ian Cummings, Lead Producer who was all over the boards at Operation Sports, disappeared after Madden 10 and it looks Madden 11 has been all about accessibility. It took like 50 steps back from the previous year (which a lot of the football junkies, a buddy of mine included, felt had made serious strides). Being an American, though not a MASSIVE fan of the NFL, I've been watching it since I could walk and know a ton about it and I could def see some improvement from 09 to 10. That definitely all went out the window with 11 though. Played like 3 games and don't even want to touch it. My buddy, who would seemingly die if football were no longer around, isn't even infuriated, he's just deflated and disappointed and won't be getting the game this year.

The common thread in all of this is for sure Peter Moore. Fuck him and his accessiblity. "If we make this game easy enough for a baby to play, people who don't even like the sport will buy it as well because it's so FUN...," is not the proper mindset.
 
Let's head over to the PES thread *holding hands skipping down the street*

well I'm glad I'm not so shallow that i jumped ship to Fifa. :-)

I have stayed with Pes through thick and thin and now you expect us PES fans to take you back. :-)

I never played Fifa it's too arcadey. :-)

PES is the one with clubs mode isn't it?
 
@jonneymendoza and all other people write 'they need a new engine'

Without being rude, do you guys even know what goes into game development, how engines work, how logic is seperate, that parts of a game are seperated into pieces that can be removed, tweaked, drastically changed etc etc?

I'd go into more depth as i programme alot and know these things quite well, but apparently you lot think they need a new engine when they just need to fix things or modify them. They have a great foundation and need to tweak it and balance plus add new things etc.

Example: They could rip out the way passing is done...totally and rewrite it...seperate from AI, shooting etc then allow things like AI to access the new stuff AI needs in regards to passing without touching something like AIplaying offside.

It's very complex but...once you have the framework layed out...then rest can be modded, changed etc as they like.
 
well I'm glad I'm not so shallow that i jumped ship to Fifa. :-)

I have stayed with Pes through thick and thin and now you expect us PES fans to take you back. :-)

I never played Fifa it's too arcadey. :-)

PES is the one with clubs mode isn't it?

Be thankful you did play Fifa; with PES' online stability you wouldn't have made me cry with laughter when your rug set alight :LOL:
 
Can someone take a look at this vid from 1:26 (I think I've linked it to spot):

http://www.youtube.com/watch?v=rMlUeHmqbAw#t=1m26s

Pro Passing is indeed on for Barça no? I see the bar at the end but the passes never make it there and yet they're able to put together that play. Nevermind that Messi isn't looking at the spot that he's passing to, he probably didn't need to considering the massive gap in the on Chelsea's back-line.
 
Can someone take a look at this vid from 1:26 (I think I've linked it to spot):

http://www.youtube.com/watch?v=rMlUeHmqbAw#t=1m26s

Pro Passing is indeed on for Barça no? I see the bar at the end but the passes never make it there and yet they're able to put together that play. Nevermind that Messi isn't looking at the spot that he's passing to, he probably didn't need to considering the massive gap in the on Chelsea's back-line.

That just kills it for me. I didn't think Pro Passing was on in that video.

Load. Of. Shit.
 
To be fair, Cummings and co. definitely approached the game w/ the right mindset. I just think that in the first year of development with him as the lead, some of the what they wanted to do, they just implemented poorly. Madden 10 felt like, from all of the preview blogs showing specific changes to almost EVERYTHING people were asking for, to the product in the final game, like they were moving towards something more sim-like.

Oh, I agree. The mindset was certainly there, the execution wasn't. I know it's tough to do everything in 1 dev cycle and I appreciate Ian & co for doing what they did. I'm pissed off and gave off a negative vibe because that interaction and mindset disappeared after 1 dev cycle and they went back to the bread and butter gimmicks and re-releasing of old features.

The tackling actually seems to have gotten no attention since Madden 10 (same with a lot of modes). Overall though, there are some big-time similarities between what happened between 10 and 11 and what's happening here with FIFA.

Being an American, though not a MASSIVE fan of the NFL, I've been watching it since I could walk and know a ton about it and I could def see some improvement from 09 to 10. That definitely all went out the window with 11 though. Played like 3 games and don't even want to touch it. My buddy, who would seemingly die if football were no longer around, isn't even infuriated, he's just deflated and disappointed and won't be getting the game this year.

The common thread in all of this is for sure Peter Moore. Fuck him and his accessiblity. "If we make this game easy enough for a baby to play, people who don't even like the sport will buy it as well because it's so FUN...," is not the proper mindset.

Agree 100%. I saw this happen to Madden and see it as a possibility with Fifa 11. I fear Pro Passing and Personality+ is introduced this year, the sim community doesn't appreciate the gameplay changes as they're new and unoptimized, and as a result, EA begins to release stuff like "Be a Referee w/ 1 button control" mode for Fifa 12 for 12 year olds.

I just hope that if PP and P+ do suck, they will be improved upon next year or with a patch. This is why we need sliders... at least in Madden you can smooth over some of the gameplay faults by tuning the game to your liking. Fifa NEEDS this if they are going to insist on catering to a more arcade crowd or are reluctant to release a sim game. Imagine... just bump up the 'Pass Error' slider from 50 to 75 and we all get the error we were originally looking for. Or Stamina Effects. Or Tackling Ability. Or Strength... etc. NBA2k does this perfectly by breaking down various interactions in the game and allowing the community to tweak the strength of each. With a community like Evo-Web, these gameplay adjustments could finally get us what we want out of the game.
 
He was being sarcastic you tool.



But most of the problems could be easily sorted with some tweaking of what's already there, nothing major needs doing, it's not the engine that is at fault.



Brilliant retort jonney, just brilliant. You repeated what he said to you in a slightly different way.
I love this guy. His brilliant.
 
Does anybody know if the half-length affect the gameplay/speed?

Because if I played a lot of 0-0 or 1-0 games in 8-minute halfs, I'd only play 0-0 in 2-minute halfs, unless it is easier to score/pass in shorter halfs. A 90-minute match compressed to 4 minutes = highlights in real life = a lot of attacks, quick build-ups and not much room for error.
 
That just kills it for me. I didn't think Pro Passing was on in that video.

Load. Of. Shit.

It isn't on most of them - but it is on that snippet. In all honesty though, I think you're being a bit harsh with this. I mean, saying there is a problem with Pro Passing having looked at three passes is ridiculous - because you simply can't tell. It's like buying a pair of dice, rolling two double sixes, and deciding they are rigged.

I have a lot of concerns, but you really can't point to any one example of anything and say that it's shit - there is no evidence that this can be done remotely consistently.

There are certain things which are patently wrong with this video, and it's certainly reasonable to be worried about ping-pong-passing and, primarily let's be honest: ASSISTS.

This crap about the engine needing to be redone is complete crap. What does need to be 'redone', frankly, is EA's ethos. Still, holding off 'til Monday, but I'm pretty livid.
 
well I'm glad I'm not so shallow that i jumped ship to Fifa. :-)

I have stayed with Pes through thick and thin and now you expect us PES fans to take you back. :-)

I never played Fifa it's too arcadey. :-)

PES is the one with clubs mode isn't it?

Dude is PES a game or your wife? u think u deserve brownie points or something. I aint got no loyalty to no game. I buy the game if its good and not on some BS emotional tie to a videogame.
 
Not impressed at all by the videos - I saw one thing which pleased me which was a player that was seemingly pressuring getting skinned by a change in direction, reminded me of PES of old. That said, there's no proof that the pressure button was held or whether this is a rare occurence...

There's no excuse for ping-pong passing or inch perfect assisted passing - PES5 and 6 never had "Pro Passing" or made a point out of "Personality+" yet you couldn't do ridiculous passing on either of them and had to build up your attacks and wait for an opportunity to play the often risky final pass... On FIFA you just pass forwards and to the wings, making one-twos until the defensive AI fucks up and lets you through, then you play the percentages with the finish with what you know has a high chance of going in...
This is just how FIFA is and has always been and I don't see it changing in FIFA 11 - It's just not natural or realistic and shoves in your face that it's a video game.

PES is looking more promising than FIFA this year, I have to say.
 
Dude is PES a game or your wife? u think u deserve brownie points or something. I aint got no loyalty to no game. I buy the game if its good and not on some BS emotional tie to a videogame.

WOOOOOOSSSSSHHH!!!

what was that flying over your head?
 
EA_GaryPaterson said:
Hi,

Just wanted to come on here and say that I am reading your comments on game speed and also say that I am very confident that the game speed is slower than 10 and WC. Whether this is as slow as you would like is something that we can evaluate once you have played the game.

With regards to the speed, here are some of the changes that we have made that effect the speed:

- Default ground pass speed is slower than in FIFA10 and WC
- Pro Passing adds the possibility of this being even slower
- Player accleration is very slightly slower than in FIFA10/WC
- Tackle speed is slower than in FIFA10/WC
- Pressing is slightly slower than in FIFA10/WC
- Due to players having to read the ball trajectory before committing
- Positioning is tighter than in FIFA10/WC
- Forcing you to build up slower

Obviously I will be evaluating feedback from here on in and all of the above items (except Positioning) can be tuned post ship without the need for a patch.

Thanks,

Interesting. Monday's going to be a ball.
 
It isn't on most of them - but it is on that snippet. In all honesty though, I think you're being a bit harsh with this. I mean, saying there is a problem with Pro Passing having looked at three passes is ridiculous - because you simply can't tell. It's like buying a pair of dice, rolling two double sixes, and deciding they are rigged.

I have a lot of concerns, but you really can't point to any one example of anything and say that it's shit - there is no evidence that this can be done remotely consistently.

I don't know, even looking at some later gameplay from that vid, the guy with Barça never really reaches the optimal pass strength as indicated by the power gauge, and yet the passes always reach the target partially because the defense doesn't do shit. There's one instance when Barça are going right to left where Messi is played on with a throughball that clearly doesn't have the requisite amount of power on it and yet the Chelsea back-line just stand there lost until he picks the ball up again and then they give chase. By then it's faaaar too late.

Actually, check the vid out again from 1:45 on. I think it's Pedro who make the through pass for Messi. The pass to Pedro doesn't have enough power on it, Chelsea doesn't try to intercept it, the pass from Pedro to Messi is made without even looking, with his back nearly completely turned away from the direction he's about to pass it in, and there's no directional error (not supposed to be able to turn that off so I assume that it's on. I suppose the fact that optimal power isn't put on the pass can be forgiven considering it isn't really played ahead of Messi, but he still ends up having to catch up to the ball for some reason and that back-line is still damn near asleep.


Interesting. Monday's going to be a ball.

Is that when you go to do playtest. If so, and I know it goes w/o saying, hoping for some good feedback because everything he's listed, those videos don't show at all.

Also don't like the "slightly slower." Pressing and acceleration should be MUCH slower than FIFA 10.
 
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That turn on the goal is amazing!

I know, and the pace was ok. But i've noticed the game looks gerat against the CPU and like a pressure-fest against another human opponent.

Going to go and shout @ gary patterson now. :BOP:
 
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