@Nerf:
Great post above with the two videos, really shows you what FIFA does well.
nerf - I want the CPU to be a challenge as well, I just don't think that EA are going about it correctly. CPU or not, there needs to be some perspective with the reaction times. I don't mind the CPU having an advantage in terms of reaction times since I don't see myself as a fighter pilot. I just feel that there needs to be an even balance across as many areas of the CPU's game as possible, rather than massive spikes of advantage in some areas over others. We all want a challenge from the CPU and most of us accept that there will always be restrictions in what EA can achieve in simulating the behaviour of a human player. However I fundamentally don't see instantaneous reactions as something where you can suspend your disbelief.
3 things:
1. I agree that the reaction level of the CPU on legendary is much higher than the other levels... however, there are still huge differences in reaction times between players of different skill (from my observations) AND having played on Legendary for so long, I'm used to it and I can react as quickly if not quicker. To me, it's not CPU cheating, I expect all professional athlete's to have fast reactions, and they aren't so fast that I think it's unrealistic.
2. I also initially had trouble clearing crosses, corners, lofted-through balls, etc. from the penalty area on legendary difficulty much to my GREAT frustration. What helped was when I was able to identify when the mistakes would happen, mostly when I was trying to have my defenders players do something extremely difficult (typically, trying to make them pass it out on a clearance or something). What has nearly eliminated the "ball bouncing around the box for the CPU to score" problem, has been switching to a more realistic approach to defending of my penalty area. Now, instead of expecting a defender under pressure to battle for a header AND accurately head it (using the pass button) to a midfielder outside the box I use the clearance button (the shoot button in the defensive area) to simply knock clearances away from the attackers or out of bounds if necessary. When not under pressure I can still pass it out, but otherwise, safety first.
Doing this has eliminated all my frustrations.
Similarly, you can't blame custom tactics as the fundamental problem leading to identikit passing whatsoever - tactics should define how you use your abilities, not what your abilities are. It's the actual ability of the players to make every pass, whether human or CPU controlled. If the Burnley reserves passed like Burnley reserves then the harder AI should be balancing this out with good judgement of what pass is likely or not to succeed. They probably are, but when they can hit perfect passes 60 yards regardless of pressure or which foot they use they have little need to show that they can diversify. A player should beat a lesser player despite a disadvantage in team choice mainly because of their judgement of what they can achieve with their weaker tools. This is the case in PES; it has to be the case in FIFA to make each contest unique.
3. One of the complaints several people have made is their frustration with their teammates AI. What I think might be happening (instead of "cheating") is that the people complaining don't yet understand how the tactics/formations sliders actually work in the game and as a result, the people aren't playing "correctly" in line with their tactics/formations.
I don't mean this as an insult, as I didn't understand how the tactics/formations settings actually changed the gameplay until I really spent some time experimenting with it. It had a similar learning curve to the Football Manager games.
To me, what is really cool in FIFA 09 as compared to the PES series is how much better teammate AI is in FIFA. I used to tinker with tactics in PES for hours on end and could never get players to do what they can do in FIFA.
However, a problem with this level of tactical control is that it can screw up a "pick-up-and-play" player who just wants to select a new team and play a match without examining the tactical settings.
If the human controlled player doesn't play according to your team tactics/formation settings then you can get very frustrated at your teammates behavior... but it's really your controlled player that's screwing up, not them... if that makes sense.
If the tactics are setup for short passing, long balls won't succeed too often which can frustrate players that didn't examine the tactics. If you are playing a team with low crossing settings (i.e. Barcelona in FIFA 09) you will absolutely not succeed pumping great crosses into the box, as there won't be any teammates there to head them in.
This isn't a problem with your teammates AI, it's a feature of the tactic/formation settings... and it is absolutely brilliant once you get into it.
They probably are, but when they can hit perfect passes 60 yards regardless of pressure or which foot they use they have little need to show that they can diversify.
As an example of how I adjust tactics, if I wanted to stop the CPU from completing 60 yard passes
across the field then I would change my defensive width to a pretty wide setting... 75 or so. If the problem was the CPU was completing 60 yard long balls down the center, then I might add a sitting midfielder in front of their target player. I can tell you that the CPU AI is only exploiting a flaw in your tactics, I don't think it's a flaw in the game itself. The CPU is being a good competitor.