Placebo
Ԁlɐɔǝqo
fucksakes. still using that stupid confusing menu system? change that shit
Dude, it's not October 2nd.
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fucksakes. still using that stupid confusing menu system? change that shit
lol yes it is at first glance. their is like 100 different modes all scattered all over the place in fifa09 and this looks like they are using the same UI.It's not confusing.
Also, at 1:46, have we finally seen the end of the 'outside of the boot shot'? Looks great imo. Hope they release a manual clip.
I'm quite impressed with that, the dribbling looks better, there's more physicality to the game and the ball looks less floaty in the air, which is a major plus point. However, the pace of the game is still a little fast, and players still stand off the ball (1:36) as in 09 rather than getting stuck in either shielding the ball or battling for it.
As Placebo points out though, it's not out until October 2nd so there's plenty of time to refine the menus/speed etc.
Dude, it's not October 2nd.
Dude, it's not October 2nd.
im fully aware that it can change. all i said was it looks as if they are still using the same UI. personaly i dont see them changing it this late on unless that build is very very old. i can imagine that all their doing now is testing it and ironing out bugs. this game has to be ready a month before october for them to begin to distribute and make copies of the game itself. Thats why most if not all games go "Gold" a month or so before the release date. Gold meaning that the game is complete and ready to ship.I'm quite impressed with that, the dribbling looks better, there's more physicality to the game and the ball looks less floaty in the air, which is a major plus point. However, the pace of the game is still a little fast, and players still stand off the ball (1:36) as in 09 rather than getting stuck in either shielding the ball or battling for it.
As Placebo points out though, it's not out until October 2nd so there's plenty of time to refine the menus/speed etc.
chill mate. im just voicing my opinions about the menu's. is that cool with you pal?For God sake, jonney.
Your breath stinks heheYeah, it's fine. It's just your opinion stinks.
Quick note for the guys unhappy that you can only have one "any" in Clubs now... A thread has been created on the EA forums. Get posting in there and keep it alive for as long as you can if you want the thread to be noticed! CLICK HERE
well saidWe don't need more than 1 'any'. If every one is limited to 1 'any' role and the ai is improved and the exploits are gone like they claim then we should be fine. Like EA say; they want to urge us all to play 10 vs 10 rather than 3 vs 3 with 'any' roles.
Maybe this is a step towards giving us a better online clubs down the line in a few years where we play as 1 player only and can form some kind of career online signing for different teams and playing in actual league fixtures with stat tracking.
We don't need more than 1 'any'. If every one is limited to 1 'any' role and the ai is improved and the exploits are gone like they claim then we should be fine. Like EA say; they want to urge us all to play 10 vs 10 rather than 3 vs 3 with 'any' roles.
Maybe this is a step towards giving us a better online clubs down the line in a few years where we play as 1 player only and can form some kind of career online signing for different teams and playing in actual league fixtures with stat tracking.
I can see that the main reason is to promote individual roles, but realistically most teams don't have more than 5 on at a time. It's just so difficult to coordinate 10 people into meeting up. Therefore, if you have less than 5 playing that leaves the person with the 'any' role with a lot of responsibility. Not only that, but that one person can only control one player at a time, whilst the other players finding space, running onto passes are controlled solely by the AI. If you had two 'any' roles it will at least afford better control over the whole team.
I think you are putting a lot of faith in EA having good enough AI. After all people will get used to how the CPU plays, and will inevitably find those weaknesses and exploit them.
I can see that the main reason is to promote individual roles, but realistically most teams don't have more than 5 on at a time. It's just so difficult to coordinate 10 people into meeting up. Therefore, if you have less than 5 playing that leaves the person with the 'any' role with a lot of responsibility. Not only that, but that one person can only control one player at a time, whilst the other players finding space, running onto passes are controlled solely by the AI. If you had two 'any' roles it will at least afford better control over the whole team.
I think you are putting a lot of faith in EA having good enough AI. After all people will get used to how the CPU plays, and will inevitably find those weaknesses and exploit them.
This better get fixed
@1:09, Berba's run is just stupid and pointless. How will Carrick get the ball to him, he wasn't positioned for a cut back or cross. Totally useless run.
And he pulls back so late, if he wasn't going central then his run should have slowed down much earlier.