Bitter Rivals
International
- 24 January 2005
Surely what he's saying is a good thing though Gab? He's saying we want the ball to go exactly where we point on the analogue stick.
that's what i thought
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Surely what he's saying is a good thing though Gab? He's saying we want the ball to go exactly where we point on the analogue stick.
I know but that is what makes it shit. So attributes for passing, shooting and so on won't matter. Why would you want it like that? You remove all individuality. Gattuso will pass exactly like pirlo, absolutely no difference at all. I am really surprised to hear my fellow manual players want attributes to not matter at all. You can put any player up front, like a super quick player with shit finishing, because his finishing attributes doesn't mean anything anymore. This is crap.
I remember a lap of honour can't recall the year though...
I know but that is what makes it shit. So attributes for passing, shooting and so on won't matter. Why would you want it like that? You remove all individuality. Gattuso will pass exactly like pirlo, absolutely no difference at all. I am really surprised to hear my fellow manual players want attributes to not matter at all. You can put any player up front, like a super quick player with shit finishing, because his finishing attributes doesn't mean anything anymore. This is crap.
I think there could be a way to use both attributes and full manual controls at the same time.Like a with skillful players you'll have a tendency to screw up less your passes and shots.They'll be more precise in terms of direction and power whereas if you have an average player, it'll be more difficult and depending on the situation (if you're under pressure) the success will vary.
But then if the player attributes affect the pass, it's not manual is it?
Spain?
Add to that list:
- Stay on the line when the ball ping pongs in the area.
- Take an age to come off their line and collect easy balls.
- Don't cover their posts properly. (Try this, go into the arena and take the ball to the furthest part right of the GK area, where it meets the touchline, but leave enough space so you can see a gap to shoot at goal from a free kick. Press on the D-Pad for a free kick. Notice how the GK doesn't cover his post? He ALWAYS faces forward. All you have to do is blast it in the gap. It's the same in-game.)
Unless the player is this close, the keeper shouldn't be that far outThat first position of the goalkeeper is completely unrealistic. My goalkeeper coach would kill me if I ever stood like that..
Overall their positions on crosses are stupid, hence the easy second-post-cross-tap-in-goals.
The problem is that free kicks are unrealisticly accurate and that the goalkeepers reaction sucks. Not his position.
With the analog sticks we should have total control over our intentions (as in real life, so if I play the game alot I know exactly where to point the stick in order for an ingame player with "perfect stats" to pass the ball exactly where the stick is pointing). But as in real life noone is able to do that, and using poor ingame players should still make it really hard to execute those intentions with regards to pass/shot accuracies, especially over longer distances or when applying more power to shots and passes.
I dont see the point in complaining about online to be honest - you have to accept that when you open the game to people worldwide and negate any CPU/AI influence, people will ALWAYS play the game differently to what was intended or find ways to be most successful. Every game, even the most successful online ones, have problems in this area. Its why online will NEVER be a proper competitive form of gaming and why LAN always will - rules can be set and people can be told face to face how to play the game and be punished if they don't comply.
Im sure this will piss a few people off, but it's just how I feel. This is coming from someone that has played online games competitively (and seriously, for $) and enjoyed it. Even at the highest level though, there will always be someone doing something that people disapprove of. It's simply the nature of online games, forums, and everything else - people's opinions are different.
There a ton of other things they could alter to fix the problem with cheesers but those three on their own would go a long way to stopping the bullshit.
Just as a start, make fatigue an actual part of the game. Don't allow players to hold A and just follow the ball wherever it goes without momentum factoring into them changing direction. That in and of itself would cause people to stop doing it. They claim that this has been implemented so if you get beat one way it's harder to recover. Also with the increased pitch size and the ball finally moving at the speed that it's supposed to it should be easier to slow the pace of the game down if you want to.
Implement warnings that accumulate into yellow cards if players keep holding the B and just run through a player without taking the ball. Enough sendings off in a match and people would certainly take care to pick their spots and really figure out the best time to go in for a tackle.
Make the assisted pass stop affecting your opponent's players and simply make the pass accurate and on a line. If I have a player between him and his intended target and he passes it anyway, I should get the ball.
There a ton of other things they could alter to fix the problem with cheesers but those three on their own would go a long way to stopping the bullshit.
If shielding the ball doesn't do anything (and apparently won't do anything again in this game according to that Adam guy on FSB) then the game will once again encourage just charging into a guy.
Example, I pass it to my midfield, immediately a defensive midfielder on the opposing team (this is online of course) activates and just sprints right at me. So I turn around and shield the ball. He keeps running, now either he tries to run around me and maybe tap the ball away or...like it always happens in the game, he runs right through me. That's a foul. Call it a foul. He does it like 3 more times it's a yellow. They'll get the idea.
Of course there are things that can be done to prevent the problems i speak of. Your suggestions are fine. You must see though that regardless of how many control features we implement, filters they activate on searches, or how the game mechanics work that there will be those that think finding exploits and using them is fun - and there will ALWAYS be some exploits. Putting up the barriers to stop it will only result in people finding ways around it, and will at best delay the period after the game's release before we see cheaters and exploiters online.
The most competitive online game I have ever known, CS, was close to perfect but there were always ways (tricks, etc.) to get a leg up on your opponent. They weren't used in competitive games only because there was an unspoken law of what to do and what not to do to earn respect in the community.
Also keep in mind that CS was a very basic game, with all of it's mechanics having been tried and tested in thousands of games before it - it was hardly ground breaking. For a game like FIFA, where each new iteration sees additions like a trick stick, set piece creator and 360 degree dribbling, there will invariably be bugs or the feature will be fundamentally incomplete in the game, and people will find ways to exploit it.
The only solution to enjoyable and fair online play is to play with people you know. Anonymous online play will always be about ladders, scores, and exploits.
Yeah, our skills. Not the fucking players stats.
Maybe if you want a non realistic game where every player is the same. Your argument only holds if it works like that in Clubs, otherwise it's shit and ruins the realism of the manual controls.
No, becuase there are tons of other stuff that can make the players feel like themself without having to let the computer play the game instead of you.
No, becuase there are tons of other stuff that can make the players feel like themself without having to let the computer play the game instead of you.
Yeah, but these things plagued both FIFA 08 and 09 as well and we've been harping on them for some time now. And I don't really agree with the "if they stamp those out people would just find another exploit" argument. Sure that might happen but down the line the more realistic and less conducive to cheesing a game is the more the glitches and exploits are whittled down to simple isolated moves like the corner glitch. As it stands the entirety of the engine promotes cheesing, both online and off. If they were to even begin to work on a few of these then the only glitches you'd have left would be the shooting from kickoff and the previously mentioned corner kick glitch where you fire it to the opposite post knowing that the keeper will never be able to deal with it.
These are fundamental flaws with the game that should be fixed regardless of the fact that they are being exploited to death online. Fatigue should be a part of any sports game and should be properly represented.
These are aspects of the game which can easily be toned down or overhauled completely not something like the aforementioned kick-off shot or corner glitch which are pure glitches, pretty much cheats.
Just tell me, how hard would it be to implement a caution system? You can hold the B button all you want but, as often happens to me, if a guy runs at you and clips your heel and your guy does the whole stumble animation, or he runs up alongside you and somehow just pushes you straight to ground without touching the ball, that should be a foul no? Why isn't it? I mean, playing that way is obviously an example of someone using the fact that the game doesn't call the foul to their advantage but it doesn't change the fact (and in fact it just highlights said fact) that this should be in the game anyway.
In Madden, bumping into a WR or tackling him before the catch is a penalty, and it's called. In NBA 2k9 you can't just reach, reach and reach to keep trying to steal the ball. You'll get called for a reach-in foul. In FIFA, barging a man off the ball is a foul, if they called it a foul more often, and eventually carded people for accumulation, I think people would stop. I'm not simply saying this because it's being exploited online (although it does piss me the fuck off) but because online or offline those calls should be in the game.