EA (and Konami) really needs to sit down and think about the speed issue in their games. Both games take the arcade way of saying that top teams will have quick (and strong, hard shooting etc.) players and worse teams will have slower players. Personally I think they are totally missing the point here.
There are plenty of quick players in lower leagues, but the difference is the control of the ball while sprinting. In both PES and FIFA everyone basically has the exact same control of the ball while sprinting, and THIS is why a players speed makes such a big difference. In real life a player like Ronaldo can sprint pretty fast with good control of the ball, keeping it close to the body, but sometimes having a bad touch. A lower league player that have similar speed in real life have more bad touches, making the ball go further away from the body and sometimes too close to the body, making him having to slow down or "stumble" a little. If FIFA implemented this, they would solve the speed issue imho and take a step towards simulation and not having an arcade solution like they have now. Also take in the fact that the longer you constantly sprint in real life, the higher the risk of a bad touch (because of stamina related issues).
There are plenty of areas in which this same logic can be applied. Take shooting for example. Anyone that have played with lower ranked teams in FIFA will notice that pretty much everyone have really weak shots, as in no power in them. This is again not the case in real life, this is a solution for an arcade game. There are plenty of lower league players around the world that have hard shots, it's not really that big of a difference between clubs. So what makes these hard hitting lower league players worse than the top hard hitting ones? Accuracy and fail rate of the shots. FIFA doesn't reflect this in the game at all, like I said their current solution is what you would come up with if you wanted to make an arcade game, where stats gradually gets higher for more well known players.
Skills/tricks is another one. It really bugs me that every player can't try to do a trick. So when I run around with someone I have no idea if he's going to do the trick I'm telling him to do, or if he is going to ignore it and just run straight ahead. Any player should be able to try doing a trick, but the fail rate should be the difference. If I try to be Ronaldinho with Mellberg I should fail 99% of the time, but I should still be able to try doing it. And at the same time, if a player can do a trick, it doesn't mean he should be able to do it correctly 100% of the times like it is now.
The speed issue is obviously the biggest one, because this is what people moan about in every new version of FIFA and PES. Anyone agrees with my take on that or does anyone have another realistic solution to the speed issue?