Nick Cave
Wrexham fan for my sins...
Wasn't all this stuff already in the game in the past? I don't even know why I got my PS3 at times.
Hmmm pitch wear was on Atari and Amiga...
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Wasn't all this stuff already in the game in the past? I don't even know why I got my PS3 at times.
Hmmm pitch wear was on Atari and Amiga...
Do not laugh at the Amiga because this Computer was superb
No more cut scenes at all...
I hate all of them apart from replays, and I really hate the auto corner flag run after a goal...It's not as if FIFA had that many cutscenes anyway.
There's still going to be a pause between throw-in's though I'm sure I've read? Everything else will be seamless?
There has not been confirmation that there will be no new online features, only that there are no new online MODES. Big difference. As I understand it, one new big feature is going to be revealed the 15th (could be to an existing online mode), and then in august they will reveal a new mode (offline).
It'd be nice but the kids would just do what they do now and cram all the sats on the important ones like shooting, dribbling, pace and strength for attackers and all the relevant ones for defenders etc and have none on the rest which would make the mode worthless.
I think it's the calm before the storm, i.e. the latest NDAs are expiring on Wednesday so people are busy typing and proofreading their previews and new feature analysis.The FIFA camp has gone strangely quiet. Very little in the way of new screens or info at the moment.
I think it's the eye before the storm, i.e. the latest NDAs are expiring on Wednesday so people are busy typing and proofreading their previews and new feature analysis.
Here's a bit of news in the meantime, nothing special but it's a nice read for those of us who play online.
FIFA 10: THE ONLINE GAME
EA (and Konami) really needs to sit down and think about the speed issue in their games. Both games take the arcade way of saying that top teams will have quick (and strong, hard shooting etc.) players and worse teams will have slower players. Personally I think they are totally missing the point here.
There are plenty of quick players in lower leagues, but the difference is the control of the ball while sprinting. In both PES and FIFA everyone basically has the exact same control of the ball while sprinting, and THIS is why a players speed makes such a big difference. In real life a player like Ronaldo can sprint pretty fast with good control of the ball, keeping it close to the body, but sometimes having a bad touch. A lower league player that have similar speed in real life have more bad touches, making the ball go further away from the body and sometimes too close to the body, making him having to slow down or "stumble" a little. If FIFA implemented this, they would solve the speed issue imho and take a step towards simulation and not having an arcade solution like they have now. Also take in the fact that the longer you constantly sprint in real life, the higher the risk of a bad touch (because of stamina related issues).
There are plenty of areas in which this same logic can be applied. Take shooting for example. Anyone that have played with lower ranked teams in FIFA will notice that pretty much everyone have really weak shots, as in no power in them. This is again not the case in real life, this is a solution for an arcade game. There are plenty of lower league players around the world that have hard shots, it's not really that big of a difference between clubs. So what makes these hard hitting lower league players worse than the top hard hitting ones? Accuracy and fail rate of the shots. FIFA doesn't reflect this in the game at all, like I said their current solution is what you would come up with if you wanted to make an arcade game, where stats gradually gets higher for more well known players.
Skills/tricks is another one. It really bugs me that every player can't try to do a trick. So when I run around with someone I have no idea if he's going to do the trick I'm telling him to do, or if he is going to ignore it and just run straight ahead. Any player should be able to try doing a trick, but the fail rate should be the difference. If I try to be Ronaldinho with Mellberg I should fail 99% of the time, but I should still be able to try doing it. And at the same time, if a player can do a trick, it doesn't mean he should be able to do it correctly 100% of the times like it is now.
The speed issue is obviously the biggest one, because this is what people moan about in every new version of FIFA and PES. Anyone agrees with my take on that or does anyone have another realistic solution to the speed issue?
The calm before the stormThe FIFA camp has gone strangely quiet. Very little in the way of new screens or info at the moment.
EA (and Konami) really needs to sit down and think about the speed issue in their games. Both games take the arcade way of saying that top teams will have quick (and strong, hard shooting etc.) players and worse teams will have slower players. Personally I think they are totally missing the point here.
There are plenty of quick players in lower leagues, but the difference is the control of the ball while sprinting. In both PES and FIFA everyone basically has the exact same control of the ball while sprinting, and THIS is why a players speed makes such a big difference. In real life a player like Ronaldo can sprint pretty fast with good control of the ball, keeping it close to the body, but sometimes having a bad touch. A lower league player that have similar speed in real life have more bad touches, making the ball go further away from the body and sometimes too close to the body, making him having to slow down or "stumble" a little. If FIFA implemented this, they would solve the speed issue imho and take a step towards simulation and not having an arcade solution like they have now. Also take in the fact that the longer you constantly sprint in real life, the higher the risk of a bad touch (because of stamina related issues).
There are plenty of areas in which this same logic can be applied. Take shooting for example. Anyone that have played with lower ranked teams in FIFA will notice that pretty much everyone have really weak shots, as in no power in them. This is again not the case in real life, this is a solution for an arcade game. There are plenty of lower league players around the world that have hard shots, it's not really that big of a difference between clubs. So what makes these hard hitting lower league players worse than the top hard hitting ones? Accuracy and fail rate of the shots. FIFA doesn't reflect this in the game at all, like I said their current solution is what you would come up with if you wanted to make an arcade game, where stats gradually gets higher for more well known players.
Skills/tricks is another one. It really bugs me that every player can't try to do a trick. So when I run around with someone I have no idea if he's going to do the trick I'm telling him to do, or if he is going to ignore it and just run straight ahead. Any player should be able to try doing a trick, but the fail rate should be the difference. If I try to be Ronaldinho with Mellberg I should fail 99% of the time, but I should still be able to try doing it. And at the same time, if a player can do a trick, it doesn't mean he should be able to do it correctly 100% of the times like it is now.
The speed issue is obviously the biggest one, because this is what people moan about in every new version of FIFA and PES. Anyone agrees with my take on that or does anyone have another realistic solution to the speed issue?
"# No more ‘any’ setting that imposes settings on you. This was a bug, and ‘any’ now means what it should have meant in the first place: ‘I don’t care for that setting’."
What's this all about?