Nick Cave
Wrexham fan for my sins...
"you can lose your keeper this year "
Goalkeepers can get red cards now!!
Great, let's just hope they are not supermen still...
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"you can lose your keeper this year "
Goalkeepers can get red cards now!!
Be nice if the keeper can be injured too...Now we have a reason to put our reserve keeper on the bench...
Great, let's just hope they are not supermen still...
Most important thing for me actually...
if that is fixed the variaty of goals will be ALOT bigger.
Indeed. PES has a huge advantage in this aspect, you rarely see goalkeepers save shots without actually touching the ball, and they have realistic reaction-times aswell as a limited reach.
What they need to correct in FIFA is:
1. Goalkeepers magically being "pulled" in the direction the ball is struck the moment it is struck, thus being able to gain an extra feet or two in reach, which can mean everyhting.
2. Physics needs to be ALOT more refined, A big percentage of shots that go to the sides are parried by the goalkeeper even though he isn't physically touching the ball. It happens several times per match usually when I play it.
3. Apart from goalkeepers being pulled, they also have ridiculous reaction times, and also their movements can reach superhuman speeds. If you take a shot from close range, they can usually get their hands up to cover their face even though a real life human would barely have time to register where the ball is going, much less protect their head.
I'd really like ot see a whole need system for goalkeeping, the current one is very scripted (certain overhand saves seem to have a 100% save percentage, if that animation is executed the goalkeeper will always be able to tip the ball over the bar. There needs to be more mistakes, more uncertainty, etc etc.
Exactly, the accuracy of assisted shots means that if the keepers were realistic you would get way too many goals.If they removed assisted and semi shooting a more realistic goalkeeper behavior would be possible.
I'd really like ot see a whole need system for goalkeeping, the current one is very scripted (certain overhand saves seem to have a 100% save percentage, if that animation is executed the goalkeeper will always be able to tip the ball over the bar. There needs to be more mistakes, more uncertainty, etc etc.
I'd really like ot see a whole need system for goalkeeping, the current one is very scripted (certain overhand saves seem to have a 100% save percentage, if that animation is executed the goalkeeper will always be able to tip the ball over the bar. There needs to be more mistakes, more uncertainty, etc etc.
Most important thing for me actually...
if that is fixed the variaty of goals will be ALOT bigger.
Good post
The variety of goals is a biggy for me as this takes away the feeling of "every game is different".
There are too many animations, scripted moments at the front end of the game where it really matters, resulting in a repetitive affair and an ultimate lack of long term love.
Great point about the keepers being pulled on shots, this is far more obvious when they punch it, you can see the whole motion in that instance,is on rails.
By the sounds of it they are working hard on freeing the whole thing up so I beleive this could be the greatest footy game ever.
........................hopefully
great post man, and this last part resumes pretty much how i feel about it too...
there are some really nice save animations, but theyre so scripted and so comum that it makes them feel really cheap, wich ruins it...a spetacular save should feel great to see, making u thinkg "how tha fuck did he save that??" thats something u still get on PES6, and one of the reasons i still couldnt put it to rest...
Trance out of interest, and by all means don't share if you don't want to - what is your line of work? You seem to be a man with ideas for enhancing usability and controllability of games. Such clarity in design is sorely lacking at the higher levels of game design. Don't waste your talent!
Another thing that doesn't seem to be considered often regarding keepers are 1) Bad 'positional' mistakes and 2) Spills (or random errors)
The difference between good and bad keepers isn't only reaction time and how far they can dive, which currently is pretty much all that is different. In real life those are two of the most important differentiations between good and bad keepers... beyond making fantastic saves, it's consistency. If you watch really bad keepers, they'll come out at the wrong times (on corners etc.) and overcommit themselves at the wrong times. They'll also spill the ball more, so perhaps on a low shot that bounces right in front of them the ball could bounce away from them (neeever happens now) or maybe punch when they could catch the ball (they do this now, but there doesn't seem to be a diff between good and bad keepers) etc etc.
I think this would go a long way to making keepers more realistic and differentiated!
Another thing that doesn't seem to be considered often regarding keepers are 1) Bad 'positional' mistakes and 2) Spills (or random errors)
The difference between good and bad keepers isn't only reaction time and how far they can dive, which currently is pretty much all that is different. In real life those are two of the most important differentiations between good and bad keepers... beyond making fantastic saves, it's consistency. If you watch really bad keepers, they'll come out at the wrong times (on corners etc.) and overcommit themselves at the wrong times. They'll also spill the ball more, so perhaps on a low shot that bounces right in front of them the ball could bounce away from them (neeever happens now) or maybe punch when they could catch the ball (they do this now, but there doesn't seem to be a diff between good and bad keepers) etc etc.
I think this would go a long way to making keepers more realistic and differentiated!
I've quoted myself the comment of "Fifa10 = bigger pitch, smaller players" but does anyone actually remember reading this from an official source?
Guess we"ll have new nets this year. Hope they react realisticly.
"Art guy from euro is on fifa this year. lighting like that AND new nets... "
Thanks for the kind words mate.
I currently work at customer support for a large Swedish company. Though if I had to guess I'd say that most developers at EA headquarters have lots of ideas and such, but once it boils down to 1s and 0s and editing parameters in a text document, mocapping things, making things fit together, I'd bet I'd start crying due to limitations and such...
Obviously they don't make the players smaller and leave everything else the same. If anything they made the pitch bigger and moved back the default camera a little making everything look smaller while the pitch seems pretty much the same in size.
The driven crosses sounds good, but I don't want it to end up like in the later PES versions. Harder crosses should in theory mean more risk of the cross to be miss hit (it's much easier to hit a slow/weak/backspin cross in real life). If they still have the super accuracy in the semi/assisted settings it will look like pinball like in PES.
It would be nice to have a larger pitch, I also hear crosses will be heavier and faster and goals more varied... It all 'sounds' good...
Cross park passes are now generally a lot more driven - about half the time to cross the pitch. Shots have a lot more variety too.