FIFA 10

Yeah PC version. It's funny because I first thought that it looks as crap as PES and then a second after I realised that it was the PC version.
 
http://www.eafootballworld.com/en_GB/news/FIFA_10_Blog_David_Rutter_1


"This year we're proud to announce that we're including a Practice Mode within FIFA 10. Using the Back/Select button from the 1-on-1 arena, you'll be able to bring up a menu enabling you to choose to play a practice match or set pieces. You can change the number of players on each side, and a little blog exclusive here - it's multiplayer, too. Only locally though - you can't have your online friends join your practice match. But 5 v 5 outfield players, on a full size pitch, is now a reality :)"


Training mode sounds promising and a welcome feature!
 
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News on nets will be released during the tour

FIFA 10 = New and Improved Gameplay, New and improved Graphics, Gameplay Innovations, and you will hear about a lot of this from the tour.

After that theres still more to come, so stay tuned.

thats said by Luke Didd :D in the nets thread :D
 
No interest in training mode TBH, would have been happy enough if they'd simply put a wall in place for free kick practice.

EDIT: Nevermind, it appears that I may have misread a portion of the announcement that states that you can actually change the number of players on each side. The 5 v 5 was only an example of what one could do.
 
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I don't mind them half assing the practice mode really. Half ass that mode and put focus on the important modes. You only need that mode to practice on freekicks and maybe also on manual controls.
 
I just hope and pray they put a filter in so that you don't have to play the fully-assisted players, Rutter has said on the EA forums that nothing is confirmed yet so I hope enough people bombard the forums to force them to do it. Otherwise it'll be the same no matter what team you pick.

Christ I hope so. I've been worrying about this since we heard nothing about it in the interviews shown.
I posted this on the FIFA forums:



I know it's been mentioned before but it's completely driving me nuts.

It seems that 90% of the games I play online are against guys who have everything set to assisted.

I'm not saying they shouldn't be able to, far from it. All I'm saying is that I don't want to bloody play them.

PLEASE MAKE IT POSSIBLE, WHEN CREATING A MATCH, TO SEARCH FOR PLAYERS WITH SPECIFIC CONTROL SETTINGS.

I know it's possible to choose Assisted, Manual or No Restrictions but this is way too vague.

Very few people like playing on fully manual settings as is is very hard, especially passing + it's impossible to find a match when you choose this setting, believe me, i've tried.

Introducing a Semi control setting would not fully solve the problem either as not many people choose Semi for every setting.

BELOW IS THE IDEAL SET OF OPTIONS:


Pass Assistance: Assisted / Semi / Manual or Any

Through Pass Assistance: Assisted / Semi / Manual or Any

Shot Assistance: Assisted / Semi / Manual or Any

Cross Assistance: Assisted / Semi / Manual or Any

Lob Pass Assistance: Assisted / Semi / Manual or Any


I appreciate that this would limit the amount of available games but for instance I dont want to play guys on assisted shooting, so i would choose:

Pass Assistance: Any (No Restrictions)

Through Pass Assistance: Any (No Restrictions)

Shot Assistance: Semi

Cross Assistance: Any (No Restrictions)

Lob Pass Assistance: Any (No Restrictions)

So basically, I would be matched only with guys who have shot assistance set to semi and everything else could be at any setting.

Surely this would solve the problem?
 
No interest in training mode TBH, would have been happy enough if they'd simply put a wall in place for free kick practice.

There should be a full practice mode like PES and it should be an integral part of manager mode. I would always spend time on the training pitch when I used to play Master League, and Fifa's manager mode seems odd without it.
 
I don't mind them half assing the practice mode really. Half ass that mode and put focus on the important modes. You only need that mode to practice on freekicks and maybe also on manual controls.

I agree. But it seems like, from what I've read and heard from the developers in regards to what they're working on in the next iteration of the game, and it sounds like they're actually PLEASED with alot of FIFA 09's arcadey play.

Meanwhile they're, once again, throwing out the buzzwords like 360 degree dribbling and now practice mode, and the practice mode isn't even fully featured. Not to mention this new amazing "online mode" that they're working on that they can't talk about yet.

I guess I'll reserve judgement until I see gameplay footage but from everything that I've heard from the developers themselves they REALLY think they're headed in the right direction with 09. When, in my opinion, 08 was far more tactical.
 
Christ I hope so. I've been worrying about this since we heard nothing about it in the interviews shown.
I posted this on the FIFA forums:



I know it's been mentioned before but it's completely driving me nuts.

It seems that 90% of the games I play online are against guys who have everything set to assisted.

I'm not saying they shouldn't be able to, far from it. All I'm saying is that I don't want to bloody play them.

PLEASE MAKE IT POSSIBLE, WHEN CREATING A MATCH, TO SEARCH FOR PLAYERS WITH SPECIFIC CONTROL SETTINGS.

I know it's possible to choose Assisted, Manual or No Restrictions but this is way too vague.

Very few people like playing on fully manual settings as is is very hard, especially passing + it's impossible to find a match when you choose this setting, believe me, i've tried.

Introducing a Semi control setting would not fully solve the problem either as not many people choose Semi for every setting.

BELOW IS THE IDEAL SET OF OPTIONS:


Pass Assistance: Assisted / Semi / Manual or Any

Through Pass Assistance: Assisted / Semi / Manual or Any

Shot Assistance: Assisted / Semi / Manual or Any

Cross Assistance: Assisted / Semi / Manual or Any

Lob Pass Assistance: Assisted / Semi / Manual or Any


I appreciate that this would limit the amount of available games but for instance I dont want to play guys on assisted shooting, so i would choose:

Pass Assistance: Any (No Restrictions)

Through Pass Assistance: Any (No Restrictions)

Shot Assistance: Semi

Cross Assistance: Any (No Restrictions)

Lob Pass Assistance: Any (No Restrictions)

So basically, I would be matched only with guys who have shot assistance set to semi and everything else could be at any setting.

Surely this would solve the problem?

How about a tick box for each option which would allow you choose multiple options? :)) e.g. semi or manual for passes.
 
Even if the AI plays "with a pad" so to speak, there's nothing stopping the game from magically raising a players stats to 99 whenever they might need a bit of a boost (or 135 for that matter). And even though the AI might be using a pad, it would obviously be able (if allowed) to calculate exactly where to aim the analog stick to make their "135 shooting skill" shot hit the top corner.
Or to know which direction you are moving the stick even before your player makes the surprise 180 turn to try and shake off a defender.

The statement is nice, but I have this feeling I've heard it before somewhere.




To change the topic a bit, we all know they've improved the goalkeeper behaviors and such. But am I the only person that really hopes that they've done something about the FIFA09 goalkeepers and their constant ability to save balls that are 30-40 cm from their hands? I played FIFA09 a bit with my brother last night and by god it's frustrating to see an awesome strike get saved, and you immediately going "... hang on a minute...", cue replay and and what to you know, the goalkeeper isn't near it. I can tolerate it happening very mildly from time to time, but FIFA09 is quite crap in this aspect. It's especially crap considering how absolutely pristine the deflections are in general, for example when you deflect a shot on the goalkeepers body, the ball getting stuck under the goalkeeper and bouncing very realistically on alot of body parts and
such. The ball deflects the second it touches the goalkeepers body, no sooner and no later. Yet as soon as you get scripted "save" animations there is something completely different (and much more crap) taking over. Blah. Why not just have balls deflecting off the goalkeepers hands, with maybe some light scripting to make the goalkeeper look like he professionally punches it in an intended direction rather than just pure physics with no intention.



I sound negative, but I'm really not. :)
Magical collisions and all, it really pisses me off all the time.As if players have these magical powers.
I sincerely hope that this game will be hard like realistically hard, manual or not FIFA 09 is too easy and unrealistic
 
Found this on the official Fifa forums. Wepeeler posted it. It's a great read if you're into Manager Mode!

Wepeeler said:
"Manager Mode Questions and Answers
I took some time ask MM Producer Marcel Kuhn a few questions regarding my favorite FIFA mode, Manager Mode. Please post your constructive feedback and perhaps we can get more insight from the dev team on other modes as they are revealed shortly. Enjoy...

Wepeeler - "I'm big into transfers and building ultimate teams. Is that harder this year?"

Marcel Kuhn - "Definitely, two major reasons for that are the new layers of decision-making in the transfer process and the re-written financial system. Let's start with the financial system, instead of relying on the sponsors, this year the board will be the major source of "income" for your club. The board will grant you two different budgets you will have to manage, Club Budget and Wage Budget. Club budget will be used to pay for players transfer fees, purchase staff upgrades and so on, while the Wage Budget will pay for your players wages. You will start with a specific amount of money, which ensures that Chelsea and Manchester City are rich while Bolton or promoted side Burnley don’t have a lot of cash to spend. During the season you will make a bit of money via ticket sales and sponsors, but what matters the most is to fulfill your board objectives. At the end of the year the board will look at your performance and refresh your Club and Wage Budget accordingly. Obviously, they will only grant you more money to spend, if they are happy with your performance. As you’re dealing with a limited amount of money, the new player transfer and wage values come into play. Players like C. Ronaldo or Kaka were fairly affordable in FIFA 09, in FIFA 10 they will be much closer to the actual transfer and wage values that are being paid for them at the moment."

"As a little bonus, we’ve added a Board Difficulty level this year which will affect your starting Club and Wage budget. This will allow users that want to try out the mode for the first time to start with a fully loaded wallet, while seasoned Manager Mode veterans can challenge themselves on a higher difficulty level and work hard towards signing their dream players."

"In terms of the transfer system, there are a couple of key changes, i.e. which players are for sale, but the most time was spent splitting the logic into a two-tiered process. First you have to convince the club of the desired player and then you have to convince the player. The factors that play into this are not only the offered money, but also things like, how many players you already have in the same position, is your club going to play in Europe next season, how much mentorship can you offer the player as his manager and so on. The overall result will be that you will have a harder time building your ultimate team, but it will also be more realistic and transparent to you why you were able to sign or not sign players."

Wep - "How is the experience point system different? Last year it was easy to get a team of 99s after only 2 seasons. Has that been tweaked?"

MK - "Another portion of the game we completely re-did. We weren’t happy at all with the growth system in FIFA 09 and a lot of post-release user feedback showed us that we’re on the right track. As a first step we removed manual growth, Manager Mode is supposed to be a realistic and authentic experience, being able to make Sami Hyypia from a 84 rated centre back into a 99 rated left winger is neither realistic nor authentic. Therefore we decided to reset to clock on the growth system."


"What you will see in FIFA 10 is, that players will collect experience in 3 different categories – Physical XP, Mental XP and Skill XP. How fast they collect XP depends on the amount of time they play, who they play against and so on. Once they hit a growth point in either of these 3 categories, the related attributes will either increase or decline. In addition every player will have a potential he can reach, this way every player will have its own individual growth. Younger players with high potential will collect XP faster, especially their physical skills will improve quickly, while older players have a higher overall but might start to decline. As a result the user will have to make a lot of decisions regarding his line-up, do I play the young hotshot and allow him to reach his potential as fast as possible or do I go with the currently high skilled player that has started to decline?"

"To give the user a some help making these decisions, we’ve added a new ability for your scout. Your scout will be able to predict the future overall for a player, depending on the scout’s level he can look further and more accurate into the future."

Wep - "Are there "practice sessions" where you can prepare your team for a big game?"

MK - "In FIFA 10 we will introduce pre-season friendlies where you can fine-tune your line-up and maybe get some good results in order to improve your players form before the going gets tough. Player form is a new concept we adopted from Live Season. Note that within Manager Mode, we actually don’t use the real world player form, the form will be solely based on how the player performs within the Manager Mode World. The result of playing really well over a longer period of time will be that the players form increases and his attributes will be slightly improved for the time being. Of course the same applies if your players don’t perform well, which will make it harder to get your club out of a slump."

Wep - "Can you practice with your actual squad?"

MK - "Practice Mode is not included within Manager Mode for FIFA 10. That being said, if that is a feature that users would like to see specifically for Manager Mode, this can be an early addition for the next FIFA wish list. In the meantime, for FIFA 10, there will be a new Practice Mode. It will be accessible via the arena and in this mode you can practice set-plays, do “n vs. x” (i.e. 5-on-5) training matches or improve your finishing in 1-vs-1’s against the goalie."

Wep - "Has the messaging system with the front office been tweaked? If yes, how so?"

MK - "Overall there have been several improvements to get the information to the user in an easier and quicker way. In terms of the information you receive from the Board, you will have a summary right on the new Manager Mode HUB screen. This HUB screen acts as a desktop to provide you with the most important pieces of information at a glance. It will show, i.e. the latest table, activities on the transfer market and the before mentioned Board Summary. As the Board Confidence will play a crucial role and change very dynamic, you will get an update on Board Confidence after every game."

"The incoming message system has one major change that goes in-line with the overall attempt to make navigation more user friendly. For all emails you receive that require a decision, you will have a direct link to the place where you can make this decision, i.e. when you have a failed negotiation you can re-negotiate with that player on the spot rather than having to remember to go to the “Negotiation History” once you’re back in the HUB."

Wep - "Can you edit kit numbers?"

MK - "Big “YES”. We’ve added a screen where you can re-assign kit numbers manually at any point."

Wep - "Is updating your office (ie keepers, strikers, tickets etc ) different?"

MK - "We’ve made minor tweaks here and especially tuned the impact of coaches on player fatigue. We thought that on lower staff levels players got tired way too fast, so we’ve reduced the impact that coaches have on the recovery rate to avoid having to rotate your squad after every 2-3 matches."

Wep - "What exactly do you guys mean about a total football experience. Crowd into it more? Banners, flags, scarves etc?"

MK - "For Manager Mode it means that we wanted to remove everything that takes you out of the immersion of living as a manager in a authentic football world. Let me give you some examples, i.e. C. Ronaldo transferring to Aalborg = not total football, Wigan beating Manchester United 5-0 = not total football, playing in Sunny / Dry weather in the EPL, every week, no matter what time of the year = not total football…. To achieve this we reworked the fundamentals this mode is based on, we work towards avoiding these unrealistic events from happening and replaced them with more football authentic events. In the end we’re aiming to create a game mode that contributes to the overall “Total Football Experience” FIFA 10 will deliver via all its features."

A MAJOR thanks goes out to Marcel for his very thorough answers to some key MM questions. Please post feedback as I am interested in what you guys think, and I know the dev team will be also. "

BRILLIANT STUFF! if you ask me :)
 
BRILLIANT STUFF! if you ask me :)
It is, but it's not that much if this is all the MM changes. And i don't think I'm going to like this:
"To give the user a some help making these decisions, we’ve added a new ability for your scout. Your scout will be able to predict the future overall for a player, depending on the scout’s level he can look further and more accurate into the future." :ROLL:
 
It is, but it's not that much if this is all the MM changes. And i don't think I'm going to like this:
"To give the user a some help making these decisions, we’ve added a new ability for your scout. Your scout will be able to predict the future overall for a player, depending on the scout’s level he can look further and more accurate into the future." :ROLL:

A proč ne?


(i.e. Why not?)
 
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