Placebo
Ԁlɐɔǝqo
An interesting possibility is that people who "hate" this stat boosting value online gaming victory relatively highly. Instead of just "12-year-old kids" buying, people who place a relatively high value on the pleasure of winning online are also quite likely to end up paying for a boost. So, a large fraction of the very same people who are vocally complaining now may end up (secretly?) going down the path they now say is for "kids". IF some future development somehow reveal a pattern like I hypothesized, I'd surely have a good laugh about it.
Not remotely accurate I'm afraid.
I don't even play clubs mode, never have, probably never will, I still take umbrage at the concept, the principle and thus why I've asked for clarification on it.