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In the six-week old build Rutter had stated on his Twitter that chipping was considered a "cheat" in the office, because it was broken. Which it was, the keepers kept racing out without being able to get the ball quite a few times.
In the newest build, the assisted noobs kept trying it, and the goalkeepers saved it each time. They were really struggling to score, most shots kept going wide.
What they needed to have done was hire some brick shit house to stand next to each screen and every time someone tried a exploit goal like that he gives them a kick in the teeth.
Did anyone try a halfway line shot to see if they really had fixed that?
couple of questions
any of those horrible "letsfifa" boards next to the goals?! yuk
just thinking you probably won't know about goalkeeper kits yet, are there more licensed ones in the game.....did any of the PR guys confirm this?
not much mentioned so far about goalkeeper animations, if possible can you expand abit more? diving, coming for crosses etc
Nice
At least chips will be more of a special goal now
360 Dribbling at full fult is something Im still not sure about, For example is the knock on ahead similar to this...
At 2:39 where Ronaldo picks the ball up and shifts to the left and right is it possible to turn the defender inside out?
360 Dribbling at full fult is something Im still not sure about, For example is the knock on ahead similar to this...
At 2:39 where Ronaldo picks the ball up and shifts to the left and right is it possible to turn the defender inside out?
I feel the urge to say that's possible because I witnessed a few of very impressive animations to do with shifting/dragging the ball in front of the player on the ball.
maybe not that sharp
Do you think you could beat the AI one on one, without using skills, just pace, acceleration and a drop shoulder...?
Do you think you could beat the AI one on one, without using skills, just pace, acceleration and a drop shoulder...?
I didnt look out for that, sorrySomething I should have asked earlier. I hope its not possible to beat a man with Carrick so easily as it is with a Ronaldo for example? did you feel a difference when a Skilled player was using 360 dribble or was it the same with everyone being so good enough to control the ball like that?
It's almost 100% guaranteed you will get the game a day or two before the official release date.Sorry to interupt but I have just ordered from shopto and had no experience with them before.
Are they one of the sites to release them slightly early??
It's almost 100% guaranteed you will get the game a day or two before the official release date.
Question, Has crossing been improved, can you whip the ball in now like in 08?, sorry if its already been answered.
Night-lighting is stunning, they've got it spot on IMO. The lighting on the player faces/models is great, the stadium lighting is excellent as well (the stands and items around the stadium area). I don't know how much we can say about the graphics though so I'll have to leave these kinds of questions from now until Wednesday at least!For anyone who played FIFA 10 yesterday was the night lighting fixed? In FIFA 09 it was appalling. Only the center was bright while the sidelines and stands were in complete darkness. From some of the videos it looks better but you only find out the truth in the Tele camera angle. Apologies if its been asked before. Thanks.
Yes and no, it's been improved but I did say to the EA guys at the event that it could do with being made slightly whippier. But maybe there was a button combination I was missing.Question, Has crossing been improved, can you whip the ball in now like in 08?, sorry if its already been answered.
In the builds we played (confirmed by a few other people I've spoke to since to ensure I'm not going mental), sprinting was not 360. It was 16 directions, as it is now in FIFA 09.I'm not sure if I grasp all this 360 dribbling / not 360 sprinting.
Am I right in saying that we can only run in 8 or 16 directions when sprinting but if we use the RAS to push the ball forward, say 5 degrees, the player will continue to sprint at that 5 degrees?
Also, like someone else had asked earlier, is the RAS pressure sensitive ie can you vary how far you kick the ball in front of yourself?
We were told at the event that in the builds we played things like this were nowhere near finalised, with lots of placeholders etc. - so no idea.Has that annoying camera pan around the stadium when substituting players been removed?
I don't want to give you a black-and-white answer because I'd feel like I'm getting your hopes up, but from what I played it felt a lot more "organic". I didn't specifically look out for misplaced passes, but it felt better in as much as it seemed believable (i.e. passes on rails if you know what I mean, like perfect diagonal balls).Hey Chris,
Did you play against the AI and if so, did they still ping the ball around in a pixel-perfect manner? ie. where every pass goes straight to the receiver, no slightly misplaced passes which the receiver needs to run on to, etc?
Now this one I can give you a definite answer on. Passing felt so much better - I've switched to manual passing on FIFA 09 for 2-3 weeks now and I was just starting to get annoyed by not being able to do ultra-short passes. So when playing on fully manual on these builds of FIFA 10, I did look out for it (and purposefully played a lot of ultra-short passes) - not once did it go too hard or too far. No complaints whatsoever.How about weight of pass on manual? I've seen someone mention it's better now in that tapping the pass button results in light passes. But is it consistent. In 09, I never felt it was manual at all, still 50% scripted - sometimes a full power pass would go not very far (ie. scripted to go to the nearest cpu man usually) , sometimes a tap would go far too far (scripted to a cpu man usually).
Another tricky one, I could do with the opinions of the other guys here. I'll tell you why...And does it really feel like 360 passsing direction? Again, I never really believed it was totally free 360 in 09.
This reminds me of something I noticed, I'll answer your question first though - what you're describing (and yes it happened to me in FIFA 09 a lot) didn't happen while I was playing these builds of FIFA 10.If playing all manual, are your cpu teams team-mates "tuned in" to your passes. In 09, it was like you were playing manual but your teams mates were all on assisted, like 10 other robots that only understood the ball going to certain places, so if you played a cute manual pass into space near them, they would sometimes just ignore it as if they could not compute that he ball could be in that space.
Night-lighting is stunning, they've got it spot on IMO. The lighting on the player faces/models is great, the stadium lighting is excellent as well (the stands and items around the stadium area). I don't know how much we can say about the graphics though so I'll have to leave these kinds of questions from now until Wednesday at least!
FIFA 09 on manual I am awful at shooting, FIFA 10 on manual I scored a few (missed a lot more than I scored but scored more than I usually do as well). Whether this is because the directions were more free/360, or whether this is because the player stats were helping more shots go in, I have no idea because I don't know how the programming works.