FIFA 10 360/PS3 Demo Feedback + Videos

Anyone else struggling with hitting the ball first time on crosses? It seems like they want to chest it down or take a touch first before they shoot every time. This is on PS3 by the way.
 
I must be bloody awful then, I don't find it too easy; I'll scrape a win 1-0 or draw 0-0 on Pro, draw 0-0 or lose 1-0 on World Class...

I don't get it though, I was winning all the time on FIFA 09 / Legendary...
I started the demo on world class and only switched when i saw your post,but then because i played so many games on WC i just can't get used to pro,but a few more games may help.
 
The game is infuriating like any FIFA when player switching becomes a tit...also when the defenders CHEST it instead of clearing it first time..FIFA 08 anyone?
 
The game is infuriating like any FIFA when player switching becomes a tit
Can you describe the player switching thing in huge amounts of detail? When it happens, how to recreate it? It's something I want EA to look at but I don't think I'm explaining it well enough...
 
Key example. I want to play a ball to my winger to run onto. My attacker decides he would rather come BACK to collect it.....when my winger could just pick it up and play him in.

Another example, shifting through 2-3 players to switch to the man I need to control INSTANTLY, not in 1-2 seconds. It just choses the WRONG players making the attack break down.

Last example, player locking. The cursor locks onto a player who I DON'T want to go for the ball, I try to switch and it just will not let me till the CPU intercepts it, or I reach it. Which again screws up my attack because it's not him I want to get the ball.
 
Key example. I want to play a ball to my winger to run onto. My attacker decides he would rather come BACK to collect it.....when my winger could just pick it up and play him in.

Another example, shifting through 2-3 players to switch to the man I need to control INSTANTLY, not in 1-2 seconds. It just choses the WRONG players making the attack break down.

Last example, player locking. The cursor locks onto a player who I DON'T want to go for the ball, I try to switch and it just will not let me till the CPU intercepts it, or I reach it. Which again screws up my attack because it's not him I want to get the ball.

Like here for instance?

http://www.easportsfootball.co.uk/media/play/video/9241122

The pass from the left wing was for Camoranesi, but CPU decided to switch me to Amauri from Camoranesi, so I had to switch it back before the ball got to Camoranesi, to try and make something of the first pass. Shows them both not really knowing what to do, even though I knew what I wanted
 
Was wondering about chesting down also. Half the time instead of heading the ball away the defenders will wait and chest it down or let it come low to boot it out.

Also, haven't really played FIFA much, ever, so I'm terrible with manual shooting (Not going all manual just yet). Is it supposed to be so sensitive? I can't seem to aim for the corners at all without blasting the ball 10 yards wide.
 
Like here for instance?

http://www.easportsfootball.co.uk/media/play/video/9241122

The pass from the left wing was for Camoranesi, but CPU decided to switch me to Amauri from Camoranesi, so I had to switch it back before the ball got to Camoranesi, to try and make something of the first pass. Shows them both not really knowing what to do, even though I knew what I wanted


Yep that's ANOTHER example, moreso of it letting you switch...but its originally chosen the wrong player to switch to (attacker). Therefore what could have been a good attack is simply slowed down and the CPU are now back in position.
 
My issue with player runs

Video
http://www.easportsfootball.co.uk/media/play/video/9252335

Look at all that space, yet they can't see it. At least come in front of the defender.

741A0001_1_JPEG_SCREENSHOT_xTp.jpg
 
Another example is when my player loses possession of the ball and I have another player that is a few steps away. As I press L1 I expect the cursor to switch to my team mate that is closet to the ball, that way I gain regain possession. Sadly the CPU isn't interested and insists on waiting 2/3/4 valuable seconds before it finally changes the bloody cursor to the right player.

Sometimes during these situations the AI player closet to the ball just stands there looking as the CPU takes the loose ball and starts an attack.

On other occasions the CPU will instantly switch the cursor but it will select the wrong player and this leads to a chain reaction. That player is needlessly brought out of position, the player charges the ball like a headless chicken, the CPU exploits this most of the time by passing the ball into the empty space.

It was x100 times worse in 09 though because the CPU would usually switch the cursor to one of your CB's, creating a massive hole in the defence that the CPU and online folk took advantage of most of the time.
 
My issue with player runs

Video
http://www.easportsfootball.co.uk/media/play/video/9252335

Look at all that space, yet they can't see it. At least come in front of the defender.

741A0001_1_JPEG_SCREENSHOT_xTp.jpg

Yup another thing that bugs me. When you see that you wonder what they did when they said they revamped player run logic...however this won't be a problem with more humans on your team, so I'm just happy we have the tools available to play some out of this world football :)
 
Still desperate to like this, so in a rather embarrassing move, I went down the lowest skill level and started to have a more enjoyable time (controls on semi - manual through balls/lobs).

Managed to knock it around more, use skill moves and dribbles to beat people and scored a couple of goals.

Not embarrassing, I did the exact same thing today, amateur + semi/manual controls, I just wanted to enjoy the dribbling and skill moves and ball physics :)
 
Another example is when my player loses possession of the ball and I have another player that is a few steps away. As I press L1 I expect the cursor to switch to my team mate that is closet to the ball, that way I gain regain possession. Sadly the CPU isn't interested and insists on waiting 2/3/4 valuable seconds before it finally changes the bloody cursor to the right player.

Sometimes during these situations the AI player closet to the ball just stands there looking as the CPU takes the loose ball and starts an attack.

On other occasions the CPU will instantly switch the cursor but it will select the wrong player and this leads to a chain reaction. That player is needlessly brought out of position, the player charges the ball like a headless chicken, the CPU exploits this most of the time by passing the ball into the empty space.

It was x100 times worse in 09 though because the CPU would usually switch the cursor to one of your CB's, creating a massive hole in the defence that the CPU and online folk took advantage of most of the time.

Agree with that big time too. That's one of the major reasons why the CPU gets into such good space on higher difficulties. Soon as you make a gap they're exploiting it, whether it was your fault or not.
 
That actually looks pretty realistic.

t look pretty realistic but if yall didnt figure, its too SCRIPTED ive already seen 5 video replay of the exact same missed cross hat felt into the net from the right side...fifa have too much scripted ''happenin'' in their video game, was in pes ''strange happenin'' happen in a non scripted way IMO...
 
Can you describe the player switching thing in huge amounts of detail? When it happens, how to recreate it? It's something I want EA to look at but I don't think I'm explaining it well enough...

In addition to what tobi has said regarding it influencing player positioning, I feel it's just so inaccurate when selecting the player in the best position according to the threat. My experience is that it selects the player closest to the ball, which is fine, that's what we want. BUT, what happens when the player closest to the ball happens to be a guy behind the opposing player with the ball? Or the guys who is behind and at the side of the attacker? You guessed it, it switches to him first. Even though you want it to switch to a player in a better position to defend against the attacker. Some times this results in you cycling through 2 or even 3 different players to get it to switch to the player in the best position.

There are some instances where I can completely understand how the CPU will get the player switching wrong; two or more players will be similar distances apart from the ball so the CPU will select any one of the two or more at random.

Overall, it just needs to be tweaked to take account of the situation and the threat, rather than always the person closest to the ball.
 
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Got to admit I don't think I'm going to be able to play against the AI when the final game comes out. Before anyone says "omfg what did i tell u lol play online like every1 else", I played FIFA 09 against the AI from day one and really enjoyed it. In the end Legendary difficulty was too easy and so it became boring, but I could give it a game.

I'm just not having any luck on the FIFA 10 demo against the AI. On World Class you get pressed from start to finish, you can hardly move. It seems like I've always got three players closing me down. Stick it on Pro and it feels instantly better, and I enjoy it - only problem being that if I move all of my defenders away and try to let them score... They refuse to score. They'll walk into the keeper every time. So I'd never be able to lose a game on Pro.

The attacking movement is a bit concerning as well, they still love running behind a defender and making absolutely no effort to try and get in-front of them - and they don't consider backing off to accept a ball to feet, they just keep running forward where the defenders can grab them.

I've played something like 40-50 games on the demo with mates now and I'm finding it hard to knock it, at all - it's the best multiplayer experience I've ever had in my life I think, and that is a big statement. But against the AI, it's just starting to get on my tit now. And I was really looking forward to the bloody Manager Mode as well...

I hope this is one area that's been tweaked within the last three builds but somehow I doubt it...


Same here Mate its looks like PES to me i changed PES to FIFa coz Fifa look more real and a real football simulation but in FIFA 10 demo the game looks so arcady for me the CPU always cheats and you get pressed all the time and if you want to cut the ball it will takes ages and then it will knocked away or a foul !! and if the ball with you they just touch you to get it :/ thats bad they must fix this in the final game release plzz EA
 
The player switching has broken down many of my attacks and made me concede goals - using the right analog stick to switch players has greatly cut down on the amount this happens, but it still occurs too often.
 
The player switching has broken down many of my attacks and made me concede goals - using the right analog stick to switch players has greatly cut down on the amount this happens, but it still occurs too often.

Using the right stick to change player feels really unnatural for me though. I always use it for corners/freekicks as I have a little bit of time to accurately select the right player, but in the heat of the moment, in open play, there's so much already going on with the right stick that it just seems more natural to stick to L1 for switching.

I knew L1 player switching would come back to haunt me.
 
I'm struggling to defend crosses, my players always seem to two steps behind where the ball is going to land.
 
BLACCAT and VONDAVE, please do not overwrite the replays/screenshot you've uploaded showing poor AI team-mate runs and player switching issues! I've just sent an email to EA with links to them in, to illustrate my points. If they get overwritten then they won't get to see what I'm talking about.

I've tried to point out and illustrate as best as I can five major issues having an impact on my experience currently - poor AI runs, constantly pressuring/ping-pong passing CPU AI (making the game seem too fast), player switching being poor in general, CPU clearances being pin-point passes to strikers and defenders chesting the ball when you've pressed a button for them to kick the ball.

I've also mentioned high defensive lines and dodgy goalkeeping (but that one is obvious) as hugely important areas where improvement is needed.

Everything else seems to be either down to opinion, or a black-and-white bug fix that there's no excuse for missing.

Any other major issues spoiling your enjoyment?
 
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I actually felt that the demo has improved the player switching greatly. The right stick is way more efficient now. But hearing you'll mention situations that existed in 09 that were found in the demo is surprising for me since I still haven't seen those situations arise for myself.
 
I wouldn't mention something unless I'd seen it myself and I have had plenty of situations where ... example, I pass to the CM but I hit it too hard and it's going straight towards the feet of the LM. I want to switch to the LM but it won't have it - the LM will move awkwardly sideways, back and forth, waiting for the CM to trudge over half the length of the pitch to get it. (And when he gets there he'll pass it two inches along the ground to the LM's feet and we can carry on.)

I would say that, for offline players like myself, the AI issues are massively important and I really hope I can squeeze a statement out of the gameplay guys. The player switching effects me as well and although it's not a constant problem, it usually happens at least once or twice a match.
 
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Chris, have you been given any indication as to when is too late for game changes? I've noticed the 'players chesting the ball rather than clearing' today - I think the CPU has had it once as well! The defender chested when he should have cleared, so I dispossessed him and added another goal to my tally. Over the course of three days of playing this solidly I've noticed it in a couple of 'SHOOT DAMMIT!' moments as well. That, and the aggressive, lobbable keepers, seems like something that could do with fixing if it hasn't already. I don't know how easy it'd be to fix AI runs; some of the runs are fantastic, and they're very eager to exploit Gary Neville offside lines, but ironing out the kinks highlighted above would be great.

I sent Dave a link to an exploit someone found where you can hit a max power finesse shot from 40-50 yards and the keeper will get lobbed. I also voted in the official "How do you like the game speed" demo feedback thread asking that it be 5-10% slower across the board. 5% and less aggressive closing down would suit me fine.

I think the demo is currently indicative of an utterly brilliant final product, so if there is still time for changes like this then it makes sense to get it done now rather than pray for a patch.

My God I hope the online is lag-free. If it is, and all the fixes you've put forward to them are implemented, then this is will beat PES 5 comfortably in my book.



Excellent play from Del Piero:
http://www.easportsfootball.co.uk/media/play/video/9183317
 
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I wouldn't mention something unless I'd seen it myself and I have had plenty of situations where ... example, I pass to the CM but I hit it too hard and it's going straight towards the feet of the LM. I want to switch to the LM but it won't have it - the LM will move awkwardly sideways, back and forth, waiting for the CM to trudge over half the length of the pitch to get it. (And when he gets there he'll pass it two inches along the ground to the LM's feet and we can carry on.)

I would say that, for offline players like myself, the AI issues are massively important and I really hope I can squeeze a statement out of the gameplay guys. The player switching effects me as well and although it's not a constant problem, it usually happens at least once or twice a match.
I have no doubts that it happened. I'm just wondering why I haven't noticed. Hopefully it's fixed. Because that is probably the thing that pissed me off the most in 09. Also that forward step they always did when you switched to them.
 
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