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I was only using that to get the celebration, sorry camera police!
I started the demo on world class and only switched when i saw your post,but then because i played so many games on WC i just can't get used to pro,but a few more games may help.I must be bloody awful then, I don't find it too easy; I'll scrape a win 1-0 or draw 0-0 on Pro, draw 0-0 or lose 1-0 on World Class...
I don't get it though, I was winning all the time on FIFA 09 / Legendary...
Can you describe the player switching thing in huge amounts of detail? When it happens, how to recreate it? It's something I want EA to look at but I don't think I'm explaining it well enough...The game is infuriating like any FIFA when player switching becomes a tit
Key example. I want to play a ball to my winger to run onto. My attacker decides he would rather come BACK to collect it.....when my winger could just pick it up and play him in.
Another example, shifting through 2-3 players to switch to the man I need to control INSTANTLY, not in 1-2 seconds. It just choses the WRONG players making the attack break down.
Last example, player locking. The cursor locks onto a player who I DON'T want to go for the ball, I try to switch and it just will not let me till the CPU intercepts it, or I reach it. Which again screws up my attack because it's not him I want to get the ball.
Like here for instance?
http://www.easportsfootball.co.uk/media/play/video/9241122
The pass from the left wing was for Camoranesi, but CPU decided to switch me to Amauri from Camoranesi, so I had to switch it back before the ball got to Camoranesi, to try and make something of the first pass. Shows them both not really knowing what to do, even though I knew what I wanted
My issue with player runs
Video
http://www.easportsfootball.co.uk/media/play/video/9252335
Look at all that space, yet they can't see it. At least come in front of the defender.
Still desperate to like this, so in a rather embarrassing move, I went down the lowest skill level and started to have a more enjoyable time (controls on semi - manual through balls/lobs).
Managed to knock it around more, use skill moves and dribbles to beat people and scored a couple of goals.
Another example is when my player loses possession of the ball and I have another player that is a few steps away. As I press L1 I expect the cursor to switch to my team mate that is closet to the ball, that way I gain regain possession. Sadly the CPU isn't interested and insists on waiting 2/3/4 valuable seconds before it finally changes the bloody cursor to the right player.
Sometimes during these situations the AI player closet to the ball just stands there looking as the CPU takes the loose ball and starts an attack.
On other occasions the CPU will instantly switch the cursor but it will select the wrong playerand this leads to a chain reaction. That player is needlessly brought out of position, the player charges the ball like a headless chicken, the CPU exploits this most of the time by passing the ball into the empty space.
It was x100 times worse in 09 though because the CPU would usually switch the cursor to one of your CB's, creating a massive hole in the defence that the CPU and online folk took advantage of most of the time.
That actually looks pretty realistic.
Can you describe the player switching thing in huge amounts of detail? When it happens, how to recreate it? It's something I want EA to look at but I don't think I'm explaining it well enough...
Got to admit I don't think I'm going to be able to play against the AI when the final game comes out. Before anyone says "omfg what did i tell u lol play online like every1 else", I played FIFA 09 against the AI from day one and really enjoyed it. In the end Legendary difficulty was too easy and so it became boring, but I could give it a game.
I'm just not having any luck on the FIFA 10 demo against the AI. On World Class you get pressed from start to finish, you can hardly move. It seems like I've always got three players closing me down. Stick it on Pro and it feels instantly better, and I enjoy it - only problem being that if I move all of my defenders away and try to let them score... They refuse to score. They'll walk into the keeper every time. So I'd never be able to lose a game on Pro.
The attacking movement is a bit concerning as well, they still love running behind a defender and making absolutely no effort to try and get in-front of them - and they don't consider backing off to accept a ball to feet, they just keep running forward where the defenders can grab them.
I've played something like 40-50 games on the demo with mates now and I'm finding it hard to knock it, at all - it's the best multiplayer experience I've ever had in my life I think, and that is a big statement. But against the AI, it's just starting to get on my tit now. And I was really looking forward to the bloody Manager Mode as well...
I hope this is one area that's been tweaked within the last three builds but somehow I doubt it...
The player switching has broken down many of my attacks and made me concede goals - using the right analog stick to switch players has greatly cut down on the amount this happens, but it still occurs too often.
I have no doubts that it happened. I'm just wondering why I haven't noticed. Hopefully it's fixed. Because that is probably the thing that pissed me off the most in 09. Also that forward step they always did when you switched to them.I wouldn't mention something unless I'd seen it myself and I have had plenty of situations where ... example, I pass to the CM but I hit it too hard and it's going straight towards the feet of the LM. I want to switch to the LM but it won't have it - the LM will move awkwardly sideways, back and forth, waiting for the CM to trudge over half the length of the pitch to get it. (And when he gets there he'll pass it two inches along the ground to the LM's feet and we can carry on.)
I would say that, for offline players like myself, the AI issues are massively important and I really hope I can squeeze a statement out of the gameplay guys. The player switching effects me as well and although it's not a constant problem, it usually happens at least once or twice a match.