FIFA 09 PS3/360 Discussion Thread

Re: FIFA 09 - Discussion Thread

Sorry but i don't understand about clans online:((It mean that will be similar ranking system,lobby etc such as Pes?

clan, is kind of like a group of people and in this case a team

so you would have 10 people in your clan/team and you can play another team that has 10 people thus making it 10v10 (although in theory you could have 49 people in said clan but only 10 can be picked for that team)

there will be stats and stuff generated from your performances aswell as collectively as a team

which will then be part of a ranking system

you can recruit people to said team, and scout people

for example you are a manager and your team is good but your right winger is letting you down , lets call him Dags :P in this case

so dags is hogging the ball and putting crosses out, so you look at the leader boards and other teams and check out their right wingers and if his stats are good and he would compliment your team you head hunt him

in the future they are talking money dealings for transfers as close to real life etc but this is something to be worked on
 
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Re: FIFA 09 - Discussion Thread

for example you are a manager and your team is good but your right winger is letting you down , lets call him Dags in this case

so dags is hogging the ball and putting crosses out.....

:LOL:

this does sound like the sex though - REET PETITE!!!!
 
Re: FIFA 09 - Discussion Thread

clan, is kind of like a group of people and in this case a team

so you would have 10 people in your clan/team and you can play another team that has 10 people thus making it 10v10 (although in theory you could have 49 people in said clan but only 10 can be picked for that team)

there will be stats and stuff generated from your performances aswell as collectively as a team

which will then be part of a ranking system

you can recruit people to said team, and scout people

for example you are a manager and your team is good but your right winger is letting you down , lets call him Dags :P in this case

so dags is hogging the ball and putting crosses out, so you look at the leader boards and other teams and check out their right wingers and if his stats are good and he would compliment your team you head hunt him

in the future they are talking money dealings for transfers as close to real life etc but this is something to be worked on



You forgot to add 15 divisions and promotions
 
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Re: FIFA 09 - Discussion Thread

it will only be awsome if it all works seamlessly. i dont want none of that cant connect to a game crap thats currently plagued in fifa08's 5v5 bap
 
Re: FIFA 09 - Discussion Thread

may i know what is the time this thursday the demo gonna be up on PS store US?
 
Re: FIFA 09 - Discussion Thread

may i know what is the time this thursday the demo gonna be up on PS store US?
US tend to after the EU/UK store

US store updates on friday UK time

Just open a EU/UK account and dowload it from the EU/UK store

EU/UK store updates on thursday, 9am or 4pm depending on how SCEE are feeling on the day
 
Re: FIFA 09 - Discussion Thread

Clans are in then?! :DANCE:

Looks like creating your own club does require having a manager though?

Edit: Yep, manager is confirmed. There you go Coopz, laughing when manager was mentioned ;))

Its just a clan leader though aint it?

All they will do is make the team and name it and then get 10 players in

Just like any other game that has clans in it
 
Re: FIFA 09 - Discussion Thread

But isn't a clan leader really a clan manager? :THINK:

I guess the manager is one of the players, kind of like the captain of the team right? I mean just being a manager seems ridiculous. A playing manager that really is a clan leader :CONF:

But then come the question, can a team play without its manager? And who will take the place for him under that game? Maybe anyone in a team can start up a game and that player would be the captain, but that can't be because then the manager lose control of being a manager... hmm... What if the manager goes on holiday, the rest of the team has to be able to play matches.
 
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Re: FIFA 09 - Discussion Thread

clan, is kind of like a group of people and in this case a team

so you would have 10 people in your clan/team and you can play another team that has 10 people thus making it 10v10 (although in theory you could have 49 people in said clan but only 10 can be picked for that team)

there will be stats and stuff generated from your performances aswell as collectively as a team

which will then be part of a ranking system

you can recruit people to said team, and scout people

for example you are a manager and your team is good but your right winger is letting you down , lets call him Dags :P in this case

so dags is hogging the ball and putting crosses out, so you look at the leader boards and other teams and check out their right wingers and if his stats are good and he would compliment your team you head hunt him

in the future they are talking money dealings for transfers as close to real life etc but this is something to be worked on

OY! :SHAKE:

From what I understand, we cant take our BAP players online, he said he wanted people playing as Toronto FC for example?

But then there aren't enough teams in the game for each club to assign a real time?
 
Re: FIFA 09 - Discussion Thread

How many teams are there? It was going to be 15 divisions with 100 teams in each right? So one Man United per division is possible? But what would happen when one team advance to a division where there already are a Man U... Maybe you have to take an existing team but rename it? I don't know. There can't be a league with only United teams in it.

I'm confused if we can really create our own team. I think we can only choose existing teams, otherwise they have to implement some sort of semi advanced system of creating a kit and so on.
 
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Re: FIFA 09 - Discussion Thread

How many teams are there? It was going to be 15 divisions with 100 teams in each right? So one Man United per division is possible? But what would happen when one team advance to a division where there already are a Man U... Maybe you have to take an existing team but rename it? I don't know. There can't be a league with only United teams in it.

I'm confused if we can really create our own team. I think we can only choose existing teams, otherwise they have to implement some sort of semi advanced system of creating a kit and so on.
:DANCE::brick::ACHOO:

it will only work with created BAP plaers
 
Re: FIFA 09 - Discussion Thread

OY! :SHAKE:

From what I understand, we cant take our BAP players online, he said he wanted people playing as Toronto FC for example?

But then there aren't enough teams in the game for each club to assign a real time?

not sure how it will work tbh

by the sounds of it, if there are 15 divisons with 100 teams per divison that is 1500 teams - then there would simply be duplicate teams (they could use certain teams as base teams, so for example you choose liverpool and take over the liverpool team but you can rename it to your own teams name, but still using that teams players, but then you could have lookalikes on the pitch), again if we created our own unique team for example evo-web, and used our own offline created players but with the same stats then that would over come that problem
 
Re: FIFA 09 - Discussion Thread

:DANCE::brick::ACHOO:

it will only work with created BAP plaers

Are you sure?

IGN: I hear that every player on the pitch in this mode is set to the same attribute level. Why do this? Shouldn't I be rewarded for building up my character in the offline Be A Pro mode?

Rutter: Linking your offline character in Be A Pro is a great idea and is something we are certainly looking at doing. But for this year, because it's a new concept and game mode, we didn't want to penalize people who supported lower tier clubs. We don't always want people to play as Barcelona or Real Madrid; sometimes we want them to play as Toronto FC. If Toronto FC had the same level of player attributes they I would be judged on my controller skills rather than the attributes of my virtual player on the pitch. So it is all about being a better player of the game then a better player in the game.

I'm reading that as we have to play as actual players with generic stats.
 
Re: FIFA 09 - Discussion Thread

Anyone know for sure what time the PS3 demo is likely to be released on Thursday?

Am I right in saying it's usually the same time every week that they do an update - 6pm GMT or something?
 
Re: FIFA 09 - Discussion Thread

unfortunatly i think your right

Although I could also read that as saying we can't take our offline BAP and his stats with us because lower-league players will have a disadvantage.

He doesn't seem to say we can't create an offline player model and use that model with the generic stats.

The more I think about it, and I think NHL does the same, we will be able to create an offline model, give him a name and possibly a preferred position so other managers can see where you like to play.

I'm pretty sure NHL works that way.
 
Re: FIFA 09 - Discussion Thread

The generic stats thing kind of makes sense though, in a way. It levels the playing field for all users - otherwise those with no jobs/life could 'level up' their players to ridiculousness, and just wipe the floor with anyone who played them.

Assuming stats make a difference in gameplay this time of course :)
 
Re: FIFA 09 - Discussion Thread

Although I could also read that as saying we can't take our offline BAP and his stats with us because lower-league players will have a disadvantage.

He doesn't seem to say we can't create an offline player model and use that model with the generic stats.

The more I think about it, and I think NHL does the same, we will be able to create an offline model, give him a name and possibly a preferred position so other managers can see where you like to play.

I'm pretty sure NHL works that way.

yea, i will stop pondering it now because it will get us no where :LOL:

we need more clarification which i am sure will follow soon


.............

Gary Paterson (EA SPORTS Vancouver, FIFA09 Next Gen) Interview

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-What’s news with the gameplay in FIFA09?
Where to start, there is so many new things in FIFA09. You may have read about the 250 improvements that we have made, some of them are small, some of them are much bigger but in effect every major feature of FIFA gameplay has been improved in some fashion. I guess the biggest changes can be grouped into 3 areas; Responsiveness, Physical Play and Intelligence,

- Responsiveness
Clearly an important concept for FIFA, responsiveness was one area that we and the community identified as needing some improvement in 08 so we devoted a lot of time to working on this. We spent time improving Dribble responsiveness to make sure that the time between pad direction change and players touching the ball was reduced, also adjusting how long the turns were so that you could transition out to another turn or into a pass. On passing and shooting we worked on time to touch but also on adding stretch and slide passes/shots to make sure that when you press the button the player will make every effort to get to the ball. The trapping system was also re-written to give the player more freedom and control of the ball, ensuring that you can move to or away from the ball also making controlling the ball and time between control and your next action (pass, shot, turn) faster.

- Physical Play
We spent a lot of time working on collisions, jostling and shielding this year and I am really happy with the way it turned out. We wanted to ensure that gamers could feel the strength and weight of the players and I think we succeeded in this. Jostling in particular feels really good, the visuals, the feeling and the outcome are all much better than before. Similarly with collisions, we added lots of new animations so that you could really feel the size and direction of the impact, the results can often be dramatic and very satisfying. Add to this the re-worked shielding and new in-air jostling system that allows you to battle for the ball while it is in the air and then allows your players to collide mid air, using attributers and positioning to determine the winner and I think we have a really strong physical play package this year.

- Intelligence
In FIFA you only control one player so it is important that the intelligence of the other 20 players on the field is strong. With this in mind we have spent a lot of time on player positioning and also on the GK. In positioning we added lots of new behaviours to the AI to ensure that they make the correct runs whether it be supporting the ball carrier sideways or backwards or making overlapping, curved or crossing zone runs. And to counter this we added defensive behaviours like covering, man-marking, double marking, swapping markers, position swapping etc… With the GK our aim was to ‘humanise’ him, by that I mean remove occasions where he was super-human and also occasions where he was a little stupid. Again we added lots of new AI that made the GK analyse the situation better, thus he makes decisions on whether to do anticipation saves, reflex saves, preparation saves, catches, parries or simply watch the ball as it sails over or wide of the goal. Finally, we have worked on the AI of the referee, making his decisions more realistic and consistent.

- And much more
Almost every aspect of FIFA gameplay has been altered or tweaked in some fashion, things that I can think of that I have yet to mention include:

1. Swerve Passes – good players will swerve some through balls to avoid the defender

2. Net Physics – has been tweaked to give a more satisfying bulge and recoil more realistically

3. Ball Physics – Has been tweaked to give more realistic in air behaviour, plus the addition of rain and snow effects

4. Through passes – Have been improved to assist the user and create some spectacular plays

5. Combo dribble turns – skilled players can perfrom very quick, fluid combinations of turns

6. Skill Moves – more responsive also new moves have been added

7. Outside of the foot shots

8. 100s of new Animations

9. Lay-off free-kicks

10. Custom Team Tactics

11. Slide Tackling – improved targeting logic to make them more useful

12. Jockey Pressing – a new feature which allows you to contain a possessor instead of diving into a tackle

13. Player Reactions – players will react to the plays, applauding or criticizing or pointing for passes

14. Referees – refs and linesmen are actually part of the game

15. etc…

Overall, we concentrated on all of the fundamentals of the game and rising their quality, we did not want to add any fancy new features until we were happy that the fundamentals were very, very solid. I think you will agree when playing that this was the correct decision.

- What was the role of the fan’s community in these changes?
Community is very important to FIFA, this time last year when we were planning our features for FIFA09 we gathered as much feedback as we could, much of this from the community via our community managers, Obviously we do not have the resources to act on everything that our community suggest, it is our job as Producers and Designers to prioritize what we feel will have the greatest impact to the largest number of gamers and ensure that the game has a common direction, but rest assured that any ideas that we did not use will not be forgotten but stored away for future versions if the game. Going forward we as a development team are becoming more and more involved in communicating with our community, I think you will shortly see a change in the way and frequency with which we, the dev team, communicate with our gamers.

- Today, the realism of the FIFA09 gameplay is recognized by all, we imagine that you should be very proud...
As a lifelong football fan (Aberdeen and Scotland), a lifelong football player and a lifelong football gamer it was always a goal of mine to work on FIFA and it is a great privilege to be able to do so. It also carries a lot of responsibility as I know that there are literally millions of fans out there who buy the game and look for lots of different features from it. We work hard to keep our fans happy and build a game for them so I’m just glad that they are liking what we have done so far but we know that there is still lots we can do so we won’t stop building on what we have.

- About the 10vs10, how does it work with the gamepad in hand?
10v10 is a lot of fun, though it takes some discipline to play well. The first games we had in the office were a little manic, and perhaps not as much fun for the football purist, but once everyone got used to playing in one position and keeping possession we have started to have some really fun games. We have even got into a little trouble as we were making too much noise celebrating goals so the people from other teams were getting a little annoyed J.

- In what position will we see you in that mode?
I’m not sure yet, we are going to put a team together with some of the guys from FIFA but we have not decided who will play where. In real life I play anywhere on the right or centre, in fact I have mostly played sweeper recently as my team does not have many defenders, I would like to play either CM or RM but I have a feeling that I will end up in defence.

- Let’s talk about live season adidas, how does it work?
adidas Live Seasons is a great new addition to our game that adds variety and tactical depth to our game by adjusting players form/attributes on a weekly basis. The feature is available for six top leagues (Mexico, England, France, Italy, Germany, Spain) and is a service meaning that you have to sign up for it in game via XboxLive or PSN. Gamers are given one league for free and will be asked to pay for any additional leagues. A team at EA will be analysing the form of each player in real life and updating this in our database, gamers will then be able to download this data into their console every week. Of course you have the option to turn the form updates off, on a game by game basis, if you wish (say if your top striker is off form J). Overall the feature is surprisingly effective as it adds a whole new dimension as even a kick-off match will have variety and tactical subtlety that it never had before.

- What is your favourite Interactive League Team, and what is your goal for this new season?
Being an Aberdeen fan my team do not have an interactive league, but being Scottish I support any team with a Scottish connection so I follow Manchester Utd (as Alex Ferguson used to manage my team Aberdeen) and Everton. I chose Everton as my IL team, we did well last year, better than expected perhaps (just like in real life) so anything better than that would be a bonus.

- In a way to conclude, do you have a word for the French FIFA09 community?
Thanks for the support and I hope you enjoy the game. We will be in touch soon to get your feedback on FIFA09 to help us decide the features that we should put into future FIFA games.
 
Re: FIFA 09 - Discussion Thread

Awesome video

I would love to see a Konami version of that to see there new inclusions :LOL:
 
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