Re: FIFA 09 - Discussion Thread
Not sure i understand this. On the one hand you are saying it is a negative thing that the shooting is too accurate and easy. You also identify that you could change to manual.
If you are really saying that the shooting (presumably on auto) is too accurate and easy and that is a bad thing then the "advantage" of putting it on manual (or semi) is that the shooting becomes harder and less accurate.
I don't see how you can criticise the game for this - if you want the challenge play on manual or semi and if you don't play on auto.
Basically, what I think he is saying is that the shooting might be too accurate at hitting exactly where your aim was.
Basically, the reason I don't find "Manual" shooting to be worth using is that in real life, if I "shoot", I aim to hit the goal, which is sort of obvious. So "Semi" allows me to use the full range of the analog stick to aim anywhere on the goal, and a small distance outside the posts to perhaps compensate for possible curl.
So the "aim" isn't where the challenge to shooting should come from (since, if I am shooting for goal, I would in most cases be aiming somewhere on goal, thus I don't need to be able to aim for the corner flag or extremem distances from the goal). Instead the challenge of shooting, as in real life, simply comes from the task of translating where you want to aim, to where the ball ends up.
When you see a player in real life who, from the penalty spot, misses a shot by 5 meters from the post, you can sort of guess that he was aiming at goal. So the aim, and the direction the ball ended up going, were very different. These types of misshits and differences between aim and shot might be underrepresented in FIFA09, leading to unrealistic amounts of shots that find just the spot you were aiming for. Very few players in real life can pick out the top corner from a distance. Depending on the skill of the player, they will have a "natural" shot dispersion that will make a ball differ from the intended trajectory by a certain number of degrees. Also depending on stats, the player will also have a certain degree of natural "mishits", where the ball hits even wider than his natural dispersion degree.
So the problem that the poster might have is that if you aim for the top corner from 25 meters (with semi shooting):
1. 8 out of 10 shots will hit almost exactly where you were aiming, with a dispersion radius of, say, 20cm from that aim point.
2. The remaining 2/10 shots will perhaps have a dispersion degree of perhaps 50cm radius from the aim point.
Whereas in real life:
1. 1 or 2 balls out of 10 might find the top corner
2. 6 balls land within the natural dispersion area for the player, which from the distance might be 1.5 meters from the aim point (top corner)
3. 2-3 balls are what might be called "mishits", landing outside the players natural dispersion area, with more unpredictable dispersion degrees, depending on the severity of the mishit (meaning 1 ball might've hit 3 meters from the top corner, and 1 might've simply rolled on the ground to the side from a complete mishit, not even making it to the goal.
This disconnect from reality, which has nothing to with intention (where you are aiming with the analog stick), and everything to do with execution (the physical task of kicking the ball and the skill of the player to perform what he intends), was what I took from the original post.