eFootball PES 2020 Discussion Thread (PC)

Just a heads up for people running a Gsync monitor, here's the advice I've been following since last year and been having no problems running any game at 1440p/144hz on my Gsync setup.

Gsync was updated in the middle of year without much fanfare, so most people don't realise the implementation changed a little bit. This is how it now works.

With Gsync on and Vsync off then you can exceed your monitors refresh rate and the game will tear.

With Gsync on and Vsync on the game will cap out at the monitors refresh and not tear (just like it did before the update).

However its worth noting that a lot of games don't work all that well with Vsync on, they do more than just tell the GPU to use Vsync. So games are best when their engine is told Vsync is off.

So the best approach these days is to turn Vsync on and Gsync on in the nvidia control panel and have games use Vsync off.
 
Just a heads up for people running a Gsync monitor, here's the advice I've been following since last year and been having no problems running any game at 1440p/144hz on my Gsync setup.

Gsync was updated in the middle of year without much fanfare, so most people don't realise the implementation changed a little bit. This is how it now works.

With Gsync on and Vsync off then you can exceed your monitors refresh rate and the game will tear.

With Gsync on and Vsync on the game will cap out at the monitors refresh and not tear (just like it did before the update).

However its worth noting that a lot of games don't work all that well with Vsync on, they do more than just tell the GPU to use Vsync. So games are best when their engine is told Vsync is off.

So the best approach these days is to turn Vsync on and Gsync on in the nvidia control panel and have games use Vsync off.
Gsync with 144hz works on all games I own, really all, never ever had any stuttering on any game with my Setup. PES is the only game which struggles with that kind of setup. Believe me I tried about 3 billion different settings on PES2018 and PES2019 with different programs, Nvidia panel etc. it's just not working when you set the cutscenes to 60fps. The ONLY working solution was the introduced "Vsync 2" option in the Demo, which is gone. A lot of people with a similar setup having the same problems.

As I said when setting the cutscenes to 30fps you will get those smooth but not as smooth as it should and was with the Vsync 2 option.
 
What kind of lag? As in stuttering or responsiveness?

Go into the nvidia settings and turn on the low latency mode, and change framerate to application controlled.

Stutter and in general kinda feels slow, yeah.

I turned on low latency now and also turned off vsync. I havent tried it yet with low latency on, so I will give it a go.
 
nah thats what you only have, you can hold up Chiellini with Neymar physically which is bullshit, it was not a thing in the demo
...I mean you can't slow the game protecting the ball because the cpu dispossess you more easily and quicker and rarely with fouls..if you reach the ball with some space yes than you can protect it
 
Has anyone worked out the optimum Nvidia settings which they can share that get smooth gamplay, even if cutscenes are not great?

I can't seem to find a solution that removes stuttering completely on the pitch (144hz Gsync Monitor). Almost like lag from camera trying to keep up with play
 
-defending is horrendous without the fouls, players bouncing off eachother nonstop
-passing as well has been tweaked feels stiff and often goes wherever it wants, essentiall i think its more assisted
-not to mention the random ball bounces are gone totally ( @Chris Davies can be happy :P )
-and i cant see the cpu dribble at me at all, pass and move just pass and move
-on top i cant even speed burst/dribble like in the demo

now this is what i call PES2019 2.0
cant fucking believe it
After playing a couple games more, I agree 100%. Every year, the demo is better than the main game. Fuck this...
 
Is the Demo BETTER than the "gold" release?

I just wanted the demo plus more teams :(

Everything about the demo was as close to perfection as I have seen from PES for many a year.

I held off buying as I have major trust issues with Konami after recent years but I really thought they had nailed it.

With the missing vsynch options, I wonder if the Demo is actually updated BEYOND the gold release?

Damn - I might just hold off for now and wait until I get back from vacation in 3 weeks to see what the PC modders have had a chance to fix. So disappointing.
 
After playing a couple games more, I agree 100%. Every year, the demo is better than the main game. Fuck this...

The demo is slightly better but that's because I think they make it so you get loads of 'advantage' play so everything works, tricks, passes, player movements etc.

But the full game is just off. They've made changes to the game and I don't know why they did because the game does not feel as fluid now, the implementation of tricks is wishy washy at best and ultimately hands the AI greater control because everything feels inconsistent, and no matter how many passes I construct I just don't 'feel' like I'm fully in control - and it feels 'light' like the players have no weight the movement/physic don't seem realistic at all. In fact I'm going to say something and will probably burn for it but it doesn't feel like a PES game feels more like FIFA.

I've noticed that players are still running away from the ball and change cursor of course is still at the mercy of the AI, players get pulled out of position momentarily over and over to give you the exact amount of ground to make up so you don't get the ball.

I feel more like a puppet than a player. Wtf is happening to this game? ...and I haven't even mentioned the shooting. Like wtf, talk about a box of frogs. Words like "linear, sterile, floaty, inconsistent, scripted" come to mind.

Been playing PES since ISS deluxe (1995) and I'm afraid I can no longer go on this journey. The path Konami is taking I can no longer follow. The game is a wishy washy scripted mess but it's so subtle that it makes me sick because few see it and that's exactly the way Konami want it. 20% you 80% script.

Everyone keeps talking about the pace, that its slow and realistic, fuck off, the pace of the ball doesn't even match the pace of the players most of the time, pinging about my players close control like its on a piece of fucking string. The passes and animations are out of whack because Konami want the AI to control more and more (*cough* esports *cough*). So situations were you spray a pass and ball rolls perfectly where you want then 1 min later exact same position the ball is way overhit yet you've done exactly the same thing (don't talk to me about realism or mention this would happen in real life, I will stab you!). The shooting is the exact same, one minute you get a beautiful knuckle shot on target rinse and repeat (all things equal) floaty shit over the bar. So basically you're just at the mercy of a script where the inconsistent stuff is what happens the most, it has the bigger ratio at higher difficulty/online settings or when you don't have advantage or reach opponents box. So essentially you're just pressing buttons against a controlled AI algorithm that dictates when your stuff will work. It's exactly the same with tricks and touches and passes and shots …. everything. I feel like a complete fucking puppet.

I'm sorry but I want to be in complete control of what I do and want my mistakes to be my own.

6/10
 
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So essentially you're just pressing buttons against an controlled AI algorithm that dictates when your stuff will work. It's exactly the same with tricks and touches and passes and shots …. everything.
This bit is what PES is at its core, to me - and why some people say they feel nothing when they score. Because it's not "your input caused that to go in", it's the game going "go on then" and taking over to put it away.

I've just had a game where I've had 20 shots and scored none - the keeper was unreal, but more importantly, all my shots were either STRAIGHT AT HIM or wide, in the same spot, every damn time. They had 3 shots and scored all of them.

I've been enjoying the game but it's as if a switch was flipped as soon as I got to the half-way mark in the league. This is the most annoyed I've been with 2020.
 
Just a heads up for people running a Gsync monitor, here's the advice I've been following since last year and been having no problems running any game at 1440p/144hz on my Gsync setup.

Gsync was updated in the middle of year without much fanfare, so most people don't realise the implementation changed a little bit. This is how it now works.

With Gsync on and Vsync off then you can exceed your monitors refresh rate and the game will tear.

With Gsync on and Vsync on the game will cap out at the monitors refresh and not tear (just like it did before the update).

However its worth noting that a lot of games don't work all that well with Vsync on, they do more than just tell the GPU to use Vsync. So games are best when their engine is told Vsync is off.

So the best approach these days is to turn Vsync on and Gsync on in the nvidia control panel and have games use Vsync off.

That's a 2014 advice.
This PES has no built-in vsync off
 
Stutter and in general kinda feels slow, yeah.

I turned on low latency now and also turned off vsync. I havent tried it yet with low latency on, so I will give it a go.
Low latency will do nothing for stuttering. It’s for input delay. Did you check frame rate is set to application controlled?
 
This bit is what PES is at its core, to me - and why some people say they feel nothing when they score. Because it's not "your input caused that to go in", it's the game going "go on then" and taking over to put it away.

I've just had a game where I've had 20 shots and scored none - the keeper was unreal, but more importantly, all my shots were either STRAIGHT AT HIM or wide, in the same spot, every damn time. They had 3 shots and scored all of them.

I've been enjoying the game but it's as if a switch was flipped as soon as I got to the half-way mark in the league. This is the most annoyed I've been with 2020.
Yes, that's the split personality that the game has. Each game-mode will provide a different pattern of play.

A). Play offline on easy and you'll notice everything works as it should (for the most part). So players will make supporting runs, passes will be crisp and accurate, tricks will work and shots will be more in tune with what you're doing, and cursor control will be more consistent.

B). Now try playing an online game or pick a poor team against a world class team on max difficulty and you'll see the complete opposite, players will not make supporting runs, ridiculous ball physics (i.e. crazy deflections straight back to AI), passes are suddenly off and inconsistent, shots becomes floaty, linear and predictable and your cursor change goes off on holiday.

This comparison is the split personality at its worst. But a normal game will have all of these things blended in to it to give the illusion of fairness but really it's like a formula of advantage play, whereby one team gets the 'advantage' for a while (the stuff that happens in A) and the other team play like what happens in B, in other words they have the disadvantage. Now this changes depending on what happens so if a player scores the advantage can switch so the losing player can come back into the game. You may have noticed it toward the end of the game, where you may be winning 1-0 but opposition score in the last minute, it was very common because the AI hands heavy advantage to the opposition for this outcome. It's awful but it does generate a false sense of balanced competition. Think what happens if two kids finish a game with this outcome they will come away from the match talking about who is the best but the result suggest they are both right so they play another game and the same thing happens only perhaps 2-2, rinse and repeat ..until next release!

It's not right though because it's slowly taking away real control in favour of an AI determining the mini-outcomes.

I used to play with friends offline for years, me and my friend in one team Vs one friend in another and the AI would hand him massive advantage, and it was just shocking, game after game no matter the teams we picked the AI would hand him goals - in fact so much so that all he had to do was push toward our goal and keep pressing shoot in a straight line and the AI would do the rest.

That has been going on since PES 2014 but gradually getting worse.
 
Well after about 10 games at Superstar difficulty.........I'm really enjoying it. Playing - 2 Speed, still feels a bit too fast for me personally, I would normally play Top Player difficulty but that just seems too easy this year, first 3 games I played were Top Player and I won all 3. I think the physicality is great, shooting is better than 19, and Son heung min and Lucas Moura actually feel dangerous when dribbling now, where as in 19, it felt that the AI would always catch them regardless of what defender they were. Superstar difficulty actually feels pretty fair to me. Normally it would frustrate me, but I have had some great games so far, never felt scripted or unfair personally. Passing is better than 19 for me too.

After Marseille scored against me I noticed one of their players behind the goal dabbed at a cameraman, so I'm not sure how I feel about that...... So far an optimistic: 8.5 from me.
 
The demo is slightly better but that's because I think they make it so you get loads of 'advantage' play so everything works, tricks, passes, player movements etc.

But the full game is just off. They've made changes to the game and I don't know why they did because the game does not feel as fluid now, the implementation of tricks is wishy washy at best and ultimately hands the AI greater control because everything feels inconsistent, and no matter how many passes I construct I just don't 'feel' like I'm fully in control - and it feels 'light' like the players have no weight the movement/physic don't seem realistic at all. In fact I'm going to say something and will probably burn for it but it doesn't feel like a PES game feels more like FIFA.

I've noticed that players are still running away from the ball and change cursor of course is still at the mercy of the AI, players get pulled out of position momentarily over and over to give you the exact amount of ground to make up so you don't get the ball.

I feel more like a puppet than a player. Wtf is happening to this game? ...and I haven't even mentioned the shooting. Like wtf, talk about a box of frogs. Words like "linear, sterile, floaty, inconsistent, scripted" come to mind.

Been playing PES since ISS deluxe (1995) and I'm afraid I can no longer go on this journey. The path Konami is taking I can no longer follow. The game is a wishy washy scripted mess but it's so subtle that it makes me sick because few see it and that's exactly the way Konami want it. 20% you 80% script.

Everyone keeps talking about the pace, that its slow and realistic, fuck off, the pace of the ball doesn't even match the pace of the players most of the time, pinging about my players close control like its on a piece of fucking string. The passes and animations are out of whack because Konami want to the AI to control more and more (*cough* esports *cough*). So situations were you spray a pass and ball rolls perfectly where you want then 1 min later exact same position the ball is way overhit yet you've done exactly the same thing (don't talk to me about realism or mention this would happen in real life, I will stab you!). The shooting is the exact same, one minute you get a beautiful knuckle shot on target rinse and repeat (all things equal) floaty shit over the bar. So basically you're just at the mercy of a script where the inconsistent stuff is what happens the most, it has the bigger ratio at higher difficulty/online settings or when you don't have advantage or reach opponents box. So essentially you're just pressing buttons against a controlled AI algorithm that dictates when your stuff will work. It's exactly the same with tricks and touches and passes and shots …. everything. I feel like a complete fucking puppet.

I'm sorry but I want to be in complete control of what I do and want my mistakes to be my own.

6/10

True, I really feel like I don't do the passing in this game. It's basically following a flow chart where a lot of randomness gets induced, ultimately resulting in a boring game where you're not really in control.
Every game I played the ai is just passing the ball back and it's just super frustrating to play against. I cannot understand how some people say they're frightened when an AI player is running at their defence. Just stand in front of that player and guaranteed it will pass the ball back.
A lot of cursor fails where the ball is literally in front of one of my players but still I won't get to select the player or it's already too late. The AI is too strong in this regard too, I feel like every 50/50 situation where a ball is not in possession by any team but rather bouncing in the penalty area will mostly result in them getting the ball. Well not every time but you sort of understand what I mean when you play a couple of games. This is not a 2020 problem rather a current gen issue.
On every aspect I just listed I think the demo handled it better. It just baffles me.
 
True, I really feel like I don't do the passing in this game. It's basically following a flow chart where a lot of randomness gets induced, ultimately resulting in a boring game where you're not really in control.
Every game I played the ai is just passing the ball back and it's just super frustrating to play against. I cannot understand how some people say they're frightened when an AI player is running at their defence. Just stand in front of that player and guaranteed it will pass the ball back.
A lot of cursor fails where the ball is literally in front of one of my players but still I won't get to select the player or it's already too late. The AI is too strong in this regard too, I feel like every 50/50 situation where a ball is not in possession by any team but rather bouncing in the penalty area will mostly result in them getting the ball. Well not every time but you sort of understand what I mean when you play a couple of games. This is not a 2020 problem rather a current gen issue.
On every aspect I just listed I think the demo handled it better. It just baffles me.

(I've highlighted in bold the part I'm answering)

This is part of the AI control just to stop you from getting the ball. You are momentarily pulled away from the ball just enough so you can't catch up (but only just in time!), so you end up chasing players around like an idiot for the same thing to happen. I noticed this ALOT more in PES 18 and esp 19. So, it's here to stay. But no one talks about it, I mean where are the reviews that talk about the AI problems and actually address the shit that is holding this game back?
 
The demo is slightly better but that's because I think they make it so you get loads of 'advantage' play so everything works, tricks, passes, player movements etc.

But the full game is just off. They've made changes to the game and I don't know why they did because the game does not feel as fluid now, the implementation of tricks is wishy washy at best and ultimately hands the AI greater control because everything feels inconsistent, and no matter how many passes I construct I just don't 'feel' like I'm fully in control - and it feels 'light' like the players have no weight the movement/physic don't seem realistic at all. In fact I'm going to say something and will probably burn for it but it doesn't feel like a PES game feels more like FIFA.

I've noticed that players are still running away from the ball and change cursor of course is still at the mercy of the AI, players get pulled out of position momentarily over and over to give you the exact amount of ground to make up so you don't get the ball.

I feel more like a puppet than a player. Wtf is happening to this game? ...and I haven't even mentioned the shooting. Like wtf, talk about a box of frogs. Words like "linear, sterile, floaty, inconsistent, scripted" come to mind.

Been playing PES since ISS deluxe (1995) and I'm afraid I can no longer go on this journey. The path Konami is taking I can no longer follow. The game is a wishy washy scripted mess but it's so subtle that it makes me sick because few see it and that's exactly the way Konami want it. 20% you 80% script.

Everyone keeps talking about the pace, that its slow and realistic, fuck off, the pace of the ball doesn't even match the pace of the players most of the time, pinging about my players close control like its on a piece of fucking string. The passes and animations are out of whack because Konami want to the AI to control more and more (*cough* esports *cough*). So situations were you spray a pass and ball rolls perfectly where you want then 1 min later exact same position the ball is way overhit yet you've done exactly the same thing (don't talk to me about realism or mention this would happen in real life, I will stab you!). The shooting is the exact same, one minute you get a beautiful knuckle shot on target rinse and repeat (all things equal) floaty shit over the bar. So basically you're just at the mercy of a script where the inconsistent stuff is what happens the most, it has the bigger ratio at higher difficulty/online settings or when you don't have advantage or reach opponents box. So essentially you're just pressing buttons against a controlled AI algorithm that dictates when your stuff will work. It's exactly the same with tricks and touches and passes and shots …. everything. I feel like a complete fucking puppet.

I'm sorry but I want to be in complete control of what I do and want my mistakes to be my own.

6/10

100% agree mate. The biggest problem it's Konami let us try this masterpiece that Demo is...

There 're a lot of subtle changes that makes the overall game huge worse than demo in terms of fun:
ball physics, automatisms, physicality, player control, weight, AI humanity,...
 
Noobs like you will be very happy with ping pong passes, no fouls and end to end 1 pass goals, and don't care about ball physics or size. Just take Barcelona and win online. Great game!

Enjoy

Noob?? You don't understand the irony??
Notice who're you talking to...maybe you'll be enjoying one of my realistic mods in a few weeks...

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now i know the resason of this difference...
 
Are you ready for a very different opinion?

I think that the final game is much better...

Its more coherent, animations much more fluid.
It is more tight, almost in everything: ball behavior, ball control, player control, dribling, skill moves, everything.
Players feel just right in terms of weight, but now they are more responsive and ball -aware. I feel i can control them more accurately and they behave more like athletes.
Ball is a little bit faster and heavier, which is good. Now ball has almost perfect physics.
The pace is indeed faster, which makes it look more like a vido game, but all seem much better orchestrated and stiched together.

I loved the demo, but i had a constant feeling of something being off.
Animations were more rigid, ball speed was irrelevant to kick animations, ball was a lot more floaty in ground passes, and felt like an unnatural force is braking it. Players were slower in reactions and overall movement, clunky, i felt like i didn't had enough control over the player movement, somehow being trapped in rigid animations. I couldn't feel Ronaldo's physical dominance in terms of speed and explosion.

Fouls were more in demo, but imho i was frustrated with constant whistling almost in every touch. In final game i get fouls from cpu just enough.

Graphics! i didn't expect such an improvement over 2019. Day matches are phenomenal, with beautiful lighting, different in every stadium, ball has very nice shade on it, grass looks perfect and much more improved than eye-strain PES 2019. I really can't see how modders can improve it. Oh! in Olympico stadium, you can notice the ball sink in the grass! My gosh!
Very well done KONAMI. (don't forget to set graphics to high in options)

Shielding and body jostling is there, but better implemented, more fluid and correctly engaged.

Shooting variety is also there. I saw a Chinese player shooting outside of the box so awfully, the ball almost ended in sidelines. I tried a lot of shoots and i noticed decent variation in trajectories, rising shots, and dipping shots.

The feel of "slow randomness" that was prominent in demo, is a little bit nerfed. Fortunately, fluidy, response, and overall nice flow took place.

If someone told me that i was playing Pes 2021, i would believe him.
To me, for the first time maybe, a final release is better than the demo.
 
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had 4 games and agree it feels more polished than demo version. pace of the ball in passes has increased but only if the pass button is held down for too long. you need to caress the pass button rather than thumb it within an inch of its life. And like the demo, dont play it like PES of old and constantly holding down the R1 and/or the pressure buttons. Otherwise the game will be too fast and like ping pong. This games needs the tender touch and the reward is a lovely fluid game where you can speed up or slow down the game at will . It is a great launch version. and hopefully they finess it even more in later patches. But im happy. Once I get rid of al the old PES habits!
 
you need to caress the pass button rather than thumb it within an inch of its life.
They spend all their existence within an inch of their life actually. :LOL:
But I get what you say and I somehow agree: even if passes are harder/faster, there's still the way to calibrate them properly, it's just a matter of being a little more delicate on the button.

By the way, I played another match last night before going to bed (Lyon against PSG) and, well, unlike San marino and Goias, PSG were able to achieve something like the 89% of correct passes.
If this percent kept varying from good teams to bad ones (basing on different play styles and on different player skills, for example Goias had the lowest "completed passes" ratio but I expect it's because they hoofed the ball upfront like no tomorrow so often my defenders would intercept it or it would sometimes end out of bounds), I'd be a happy boy even if I still consider the demo gameplay a very little better somehow.
 
So I played a lot of the demo and spent a lot of yesterday evening playing the full release.

Things I don't like:

- PC set up of the game is a nause (now is flawless)
- Commentary sucks
- Menus are still awful
- Finesse dribble (don't like the controls at all)
- Atmosphere is a bit dull (will be fixed by the modders right?)

Things I like:

- Weight of players and ball
- physicality
- passing
- shooting
- Fouls (there isn't many which is good for me and keeps a short 10min game running but there is enough in there to generate some freekicks everyone and then)


Overall the game plays nicely and is FUN. This is important for me, it is actually enjoyable and goals are rewarding. This is what I wanted to get having moved over from FIFA. I got it.

In comparison to the demo, the game is a little bit smoother, animations pull together well. AI is much better and more varied. Prefer the patched version of the full release.
 
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