@Chris Davies
You’re entitled to your opinion of course but may I ask: you really seemed to enjoy Fifa 19 last year and that had ZERO fouls per game
Same argument as "would you rather have no fouls". Would you rather have it broken this way, or that way. I'm sick of seeing this nonsensical argument. My answer would be = both are broken, therefore, I wouldn't pick either.
In-fact, that's my whole point - I feel like the people who are picking one are just picking "new broken" over "old broken" because it makes a change.
It's not a valid question. I don't want there to be no fouls. I also don't want the fouls to be fake fouls. The AI isn't making mistakes when they foul you - the referee is just blowing for things that are, at best (and I say this for the sake of playing devil's advocate), dubious.
Sometimes, a foul is committed by the user because they're just holding X all the time. Great. Except, what you're seeing on the screen is usually (in my experience) your player NOT committing a foul, conceding a foul. Punish me for being lazy, DO IT! BUT not by making the referee blow for things that aren't fouls (at least, not so often).
I'm also sick of seeing "the final game's going to have no fouls now thanks to these people". These people reporting a genuine issue, that they're reporting with evidence (which you may or may not agree with - but the point is, it's being backed up by videos of their findings, not just spouted about vaguely).
They've made heavy tweaks to the collision system that heavily favour the attacker (I've seen dribblers ghosting through players' bodies), which is why (I think) fouls are so prevalent now. To balance it. Which, in my opinion, is two broken things evening themselves out into one broken scenario, which I can't accept, but clearly others can and/or don't see it the same way.
Anyway, point being - these are big changes that affect the collision system. They can't just roll this stuff back easily, I'm pretty sure about that.
In other words, this:
IMO the issues are more technical.Fine tuning issues that relate to clipping and the collision system and not being unable at times to differentiate between when the ball is clearly won and when contact is late.
But I don't think it can be "fine-tuned". It's not going to change by release.
Football games are not played on replays. In real time you dont observe those glitches so let’s move on.
You literally have to see them happen in real-time to then go "that clearly wasn't a foul" and then watch a replay to confirm your suspicions.