eFootball PES 2020 Demo Discussion Thread (PS4/Xbox)

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I've said it time and time again, but it isn't just our expectations for a footballing SIM that have aged; it's also our entire relationship to gaming and community. When people refer to the "PES community" now, they don't mean discrete forums like Evo-Web, WENB, PES-fan, etc. – they mean a group of people who interact across platforms (Twitter, Twitch, YouTube, to some extent Reddit) and unify around a common interest.
Great post. Yeah i agree that we're really a dying breed. There's now a whole generation of PES players that didn't even grow up or play PES during the famous PS2 era. It's a part of footballing history that would get scoffed at and sniggered at by some of the shallower current gen gamers because it "looks old". There's a few people who are open minded and had commented on my videos and tweets of the older games and are pleasantly surprised how well it looks and holds up visually and mechanically but they're also in the minority. The ethos has completely changed now though...

From the outside, it looks superficial. There's no doubt it lacks a certain charm – everything is enabled by corporations, profiting from "content", commoditising the interactions of the community. That's a far cry from forums and newsgroups and the like. But on the inside you can see that a lot of it is just people growing up amid changing technology, and the people in these groups definitely seem to feel a strong bond with each other and their common interest.
...This is also a perfect summary. The industry has completely changed too, Gaming has obviously always been commercial on some level since the dawn of time as obviously, the point is to make money the same way movie studios and record labels want to make money. Certainly over the last 10 years it's become more commercial and arguably in the last 5-6 years more cut throat then ever.

It's a combination of the influence of social media in our lives and the manufactured nature of the advertising campaigns for in-game spending with real money - It's this blood thirsty fighting for your left over gaming budget with these shiny new myClub and FUT packs and players, These new skins for Fortnite or whatever... People are pressured with to log in, snap up the content and be ahead of everyone else online or be left behind in the dust. You'll want it because we tell you'll want it. The games are being curated to be addictive just like social media platforms are.

Then they'll go online and cuss about how the game is shit and online is scripted but they're not dropping the game either, their hooked on it like a drug, spending more money. Reddit is full of confessionals like this.


This comment explains the point perfectly.

We love the older games not because they were realistic, but because they were built under a set of rules that are consistent throughout. There is almost nothing 'realistic' about that clip. In real life, players don't sprint like they're on their own individual pentagon, hexagon, and octagon based railroad track dependent on how good they are at dribbling, but we loved it because everyone followed the same SIMPLE rules. It was predictable. It could be manipulated by the player as even the most minor of formation changes made a difference to a well trained eye, and from it's predictability it made seeing and attack 5 passes ahead, of defending that attack far, far better. It was, in essence, an arcade game.

Completely disagree. The realism is there in that you can't complete 100% of your passes with perfect accuracy, using your reserve midfielder. Realism is represented despite the technology. More so than it is now. It is nothing to do with being more "fun" or "consistent". Not to me, anyway.


You're looking at it at an incredibly technical level. No matter the technology constraints, realism was achieved by attributes having meaning.

Those technical constraints no longer exist (in the industry, CPU power is incredible now) AND YET basic constraints DO still exist in PES's modern engine - i.e. button presses are very obviously ignored in order to give the defender an opportunity to steal the ball.

Exactly. I'll just paste below what i posted in the retro thread a couple of weeks ago regarding stats and the linear passing from the PS2 games;

Well what make the stats so influential & instrumental is that their made with the limitations of the game engine in mind. It really is genius how Konami took mechanics that aren't truly free in a sense and yet still created the illusion of individuality and footballer influence to create this sense of diversity and preference while playing.

The player ID, stats influence and individuality truly didn't start becoming a challenge for the devs until the freedom of the games mechanics started evolving, especially in regards to passing. It's why a common complaint of modern football games is that apart from trivial pace, most players feel the same and for most part, accomplish the same things.


Then this user below asked me;

@MafiaMurderBag That's interesting about stats and how there seems to be so much player individuality in the older PES games. How is passing stats and traits different than the newer PES games?
Well, the short answer is that it's algorithm based. On the older games you could only aim your pass in 8 directions on the controller, even with the analog stick. Not to mention on PES 4 onwards, outside of holding the the pass button down to reach a further away target, it was very rudimentary and there is no input on passing power or speed.

That's where the stats come in. It was a combination of the stats of the player calculating how fast, accurate and smooth a pass would be as well as the context of your players body position, their momentum and situation. That's where the stats "mentality" (and i think it was "response") would come in too, determining how composed a player would be and if they could pass while being pressed by a defender or under any other urgent circumstance.

So in the example of passing, that's where all these variables would combine to give the player the illusion that the game was as diverse and hence the individuality. It's because of this you felt like there was a difference between Pirlo and Gattuso. Why one felt more like an elegant passer when you needed it and why the other felt like a reliable pit-bull when out of possession. Konami did well to disguise the limitations of what's really an engine that limits your passing to certain directions and the fact the ball physics aren't literally free & individual.


Once the technology improved it kind of became less about player algorithm and more about the actual human players skill with a controller. Don't get me wrong stats still have their role in modern games but i think it's also more of an issue of game design that players weaknesses aren't really felt particularly well in modern games.

Do You mean Pes 5 and 6 were realistic football games but with poor technology?
Well in 2006, There wasn't any better technology and we had no idea what to expect from football games on the upcoming 360. So PES 5 & 6 really were the closest we got to a simulation. Before that, before ISS on PS1, games were really just distractions, past-times. There wasn't really a pressure for a game to be taken seriously enough to demand a simulation because the technology was so primitive. So when we got the golden age of PES on PS1 & 2, we were just grateful to have a football game that was not only polished mechanically but also replicated those great dramatic moments of euphoria and anguish we know and love from the real sport.

Not only that but the philosophy was very different back then. Other devs just wanted to make fun but vacant football games. Konami wanted to create a faithful recreation of football. They respected the sport and PES wanted to create a game that forced the player to respect the nuances and fundamentals of football too. It was truly a love letter to the beautiful game without the pressures of online gaming and graphic snobbery.

As for another favourite post of mine, here's Miguel's retort to my post about the influence of stats and the "limited" mechanics of the PS2 games...

Retro-PES games figured out that perfect balance between user input and stats' influence: you're not totally in control, but you're not totally devoid of it either. Your individual skill is rewarded, but only if you respect your players' attributes, their pros and cons, and use it to your advantage.
 
I hope it will be a option in new camera angle to zoom +
If it's the one called "Stadium", I've just watched a stream where they get the camera option up, and all adjustments (including zoom) are locked for it.
 
I would make it harder. 5 consecutive first touch passes without 'R2'. Or try to get past the midfield with one touch passes only. No R2 again. Enjoy crazy-ball hunting!


Plus, on five star difficulty playing with default Master League squad.

Ah, the good old times. Trap first, face the target then pass. It dont needs fancy tech to make this happend.
 
I'm getting so fed up of reading that PES is great because FIFA is shit.

Same, it's a massive cop out and seen as a tap-in for Konami apologists. Yes, there is room for comparisons between the two (there's a thread dedicated to it) but the stupid 'one bad = other good' is embarrassing.

Bring on some Xakoulagos VS Herismakhgia :P

Not sure if made up by you or PEU League champions 2018-19

Remember when stuff like that was the icing and not the cake?

Yep. The ostriches and penguins always get rolled out by those people defending current PES to downplay the realism of PES 5/6 but as you say, they were icing (probably more spinkles) to the cake that wad PES 5/6.
 
Misplaced shots, new feature!

Well, Pes 5, 15 years ago, had shots that went way over the bar, even when Veron was taking the shot. It wasn't automatically targeted to goal like a rocket.
And at 5:05 his body isn't square to the goal so the shot goes wayward. Not in todays PES.
 
Imo be nostalgic is good because you like to consider that Konami has to bring back all the good old stuff. However, being extremely nostalgic is dysfunctional, because you never appreciate the good things of the present.

We have to celebrate that, at leas,t a realistic approach has been recovered for PES 2020, because it seemed that we were condemned to an arcade gameplay future.
 
Those dialog options is something that caught my interest. Proper 50/50 chance for it to be either good, or laughable. If our decisions really matter, if players can talk to us as well, then it might be big.
But if its pure cosmetics and only outcome will be News Feed Pic when flipping through ML, then it will quickly become anticlimactic.

I really hope they add possibility for organising and playing friendlies in-between seasons, to test new players and add a bit of meaning to pre-season.

And whats the story with all the faces in gameplan looking different ways with random face expressions? It looks like primary school group photo.
Could they not just take the mini-pictures from player status screens and do all players like that?
If they do it this way, we can already assume that we will still have blank pics in gameplan, when going for unknown or youth players..
 
Those dialog options is something that caught my interest. Proper 50/50 chance for it to be either good, or laughable. If our decisions really matter, if players can talk to us as well, then it might be big.
Apologies for being negative again (sincerely - it starts to grate, I know), but my fear (and that's all it is) is that it'll either be pointless decisions that do nothing, or the opposite - you'll be enjoying your ML and then suddenly everyone's morale will plummet because you said the wrong thing to the kit man, and you lose the next ten games.

They love copying FIFA features in an attempt to steal players without ever understanding what people actually want (not that FIFA have never copied PES) - so I imagine each "scenario" will be like it was in The Journey, a circle selector of 2-3 options, none of which that actually matter, that we all see in the same linear order.

My other, much bigger fear - have we considered this yet? - is that this "story" implementation (they've used that word a few times) means that the ML will be like The Journey and that it'll be a set story that is identical for everyone.

Even *I* don't think they're that stupid, but it makes me wonder if this "story" stuff will be a switch when you're starting up the ML - remember, the "Chairman Style" is a switch in PES 2019 - so that you can "opt out" of following this forced story.

It makes sense, in a scary, "typical Konami" way.
 
Imo be nostalgic is good because you like to consider that Konami has to bring back all the good old stuff. However, being extremely nostalgic is dysfunctional, because you never appreciate the good things of the present.

We have to celebrate that, at leas,t a realistic approach has been recovered for PES 2020, because it seemed that we were condemned to an arcade gameplay future.
The only realistic thing about modern day PES is the slow pace of it.

You get far too much time on the ball and can fire laser guided missile shots and passes with ease.

That’s not realistic at all.
 
The only realistic thing about modern day PES is the slow pace of it.

You get far too much time on the ball and can fire laser guided missile shots and passes with ease.

That’s not realistic at all.
Not realistic but i like it. I have time to make good action or nice one and one situation than fast passing to another player.
 
Its the reason why afraid for it. Nice camera but without option to zoom it.
Well... Konami.
Stankovic's shot, right? Yeah, it's a brilliant natural combination of player body animation showing he is off balance, shooting animation and beautiful ball physics. I haven't seen such shots in Pes since Ps2 days. It's incredible how they nailed it 15 years ago on such weak hardware but it's even more incredible how they can't replicate it in 2019 with much more powerful consoles.
 
Those dialog options is something that caught my interest. Proper 50/50 chance for it to be either good, or laughable. If our decisions really matter, if players can talk to us as well, then it might be big.
But if its pure cosmetics and only outcome will be News Feed Pic when flipping through ML, then it will quickly become anticlimactic.

I really hope they add possibility for organising and playing friendlies in-between seasons, to test new players and add a bit of meaning to pre-season.

And whats the story with all the faces in gameplan looking different ways with random face expressions? It looks like primary school group photo.
Could they not just take the mini-pictures from player status screens and do all players like that?
If they do it this way, we can already assume that we will still have blank pics in gameplan, when going for unknown or youth players..

Apologies for being negative again (sincerely - it starts to grate, I know), but my fear (and that's all it is) is that it'll either be pointless decisions that do nothing, or the opposite - you'll be enjoying your ML and then suddenly everyone's morale will plummet because you said the wrong thing to the kit man, and you lose the next ten games.

They love copying FIFA features in an attempt to steal players without ever understanding what people actually want (not that FIFA have never copied PES) - so I imagine each "scenario" will be like it was in The Journey, a circle selector of 2-3 options, none of which that actually matter, that we all see in the same linear order.
Excuse my cynicism for a minute but players being able to communicate with us and vice versa in Master League is going to be full of LOL because...Konami.

Striker: “Hey boss I wondered if you could choose a nickname for me because I’m scoring lots of GOALS this season.”

- - - Choose from a list of nicknames - - -

Me: “Here you go, you’re now known as CANNON BALL.”

(Notice the usage of unnecessary placement of capital letters? That’s so Konami.)
 
Apologies for being negative again (sincerely - it starts to grate, I know), but my fear (and that's all it is) is that it'll either be pointless decisions that do nothing, or the opposite - you'll be enjoying your ML and then suddenly everyone's morale will plummet because you said the wrong thing to the kit man, and you lose the next ten games.

They love copying FIFA features in an attempt to steal players without ever understanding what people actually want (not that FIFA have never copied PES) - so I imagine each "scenario" will be like it was in The Journey, a circle selector of 2-3 options, none of which that actually matter, that we all see in the same linear order.

My other, much bigger fear - have we considered this yet? - is that this "story" implementation (they've used that word a few times) means that the ML will be like The Journey and that it'll be a set story that is identical for everyone.

Even *I* don't think they're that stupid, but it makes me wonder if this "story" stuff will be a switch when you're starting up the ML - remember, the "Chairman Style" is a switch in PES 2019. It makes sense, in a scary, "typical Konami" way.
First of all - no need to apologise. We all know you give credit when its due and you dont come here just to punch them in the balls whenever they are trying to speak.

As for you post... I fucking hope not!

Have to be honest - I put much less thoughts into it personally. :LOL:
My line of thinking was more like:
"Yeah.. its Konami, so its probably couple of cutscenes that mean fuck all and do fuck all... but what if they dont..? That would actually be interesting and so much NOT like them..."

But if they start fucking about and writing my Destiny before I even step on the pitch - ill go fucking nuts! :LOL:

I hope that, if those interaction do have some meaning, it will be more like:
- boss will you play me?
- no
- ahh come on!
- no
Next calendar window - Jimmy thinks you're a cock and wants to leave the club.
 
Excuse my cynicism for a minute but players being able to communicate with us and vice versa in Master League is going to be full of LOL because...Konami.

Striker: “Hey boss I wondered if you could choose a nickname for me because I’m scoring lots of GOALS this season.”

- - - Choose from a list of nicknames - - -

Me: “Here you go, you’re now known as CANNON BALL.”

(Notice the usage of unnecessary placement of capital letters? That’s so Konami.)
I hadn't considered that, you're right.

You know in a Master League, you're forced to pick a "favourite player" before the season kicks off, so that in future seasons, you can look back at them in a slightly creepy museum format?

The-Star-of-the-Show.jpg


"I'll just stand here for you while you admire me, boss, with a steely gaze."
"...where does the smoke come from?"
"...when can I see my family again?"

I can imagine one of the first dialogues you have being "hey boss, you didn't pick me as your favourite player and now I'm very sad - I have chosen a nickname for YOU, and that nickname is NASTY IDIOT."

On a serious note, players are your slaves in PES at the minute. They don't get annoyed if you don't play them, they don't harbour ambitions to play in certain competitions or for certain teams. They will play for you forever.

If, finally, I get a player asking why I'm not picking him - and more importantly, telling me he wants to leave (and this has a knock-on impact where his form drops, or even his rating) - it'll be a huge step forward.

But the devs have a "players are collectables" mindset - I think it's a cultural thing, you see it in other Asian games, and mobile games. So I can't see that happening.
 
I hadn't considered that, you're right.

You know in a Master League, you're forced to pick a "favourite player" before the season kicks off, so that in future seasons, you can look back at them in a slightly creepy museum format?

The-Star-of-the-Show.jpg


"I'll just stand here for you boss while you admire me, with a steely gaze."
"...where does the smoke come from?"
"...when can I see my family again?"

I can imagine one of the first dialogues you have being "hey boss, you didn't pick me as your favourite player and now I'm very sad - I have chosen a nickname for YOU, and that nickname is NASTY IDIOT."

On a serious note, players are your slaves in PES at the minute. They don't get annoyed if you don't play them, they don't harbour ambitions to play in certain competitions or for certain teams. They will play for you forever, and never moan about it.

If, finally, I get a player with a high rating asking why I'm not playing him - and more importantly, telling me he wants to leave (and this has a knock-on impact where his form drops, or even his rating) - it'll be a huge step forward in their "players are collectables" thinking.

But I think it's a cultural thing. I can't see it.
:LOL:

I can’t get excited for Master League, I’m not falling for Konami’s BS again.

Sure, surprise me - I WANT to be surprised. But it’s going to a turgid, shallow experience again I predict.

We will play at that fake looking Villa Park home and away for the majority of the season, have FA Cup matches at some random Brazilian stadium, have players never getting injured or fatigued...

It’s going to be another shit show but with new menus and Maradona.
 
To my eye, this is the kind of thing that gets worked on more than anything else does.

(......and I'll admit, I did laugh, it's pretty cool.)

No. Totally unrealistic!! FFS Konami... Do they not know how difficult it is to pull off that weird circled fingers glasses gesture that Rakitic did there, on the run no less, and while moving in a tight space between the goal and the advertising boards. There's just no commitment to realism here. Scripted af.

Those dialog options is something that caught my interest. Proper 50/50 chance for it to be either good, or laughable. If our decisions really matter, if players can talk to us as well, then it might be big.

I'd say we're currently looking at 20/80 odds on it being good/laughable! The one screenshot they showed looked awwwwful. A mate of mine compared it to Japanese game design in light-hearted action RPGs like the Yakuza 0 series. There, you get ridiculous choices in conversation prompts, and you are always laughing, because it doesn't take itself seriously. Sometimes, you're not sure what's a joke and what isn't, but it doesn't really need to translate well culturally, because it's so often just really bizarre and that in itself is enjoyable. But bring that over to a management/career mode in a football game? It could be the 2020 equivalent of playing with dinosaur on-pitch avatars.
 
D2 from italy and spain are back?
They are indeed :D

One thing that made me laugh in yesterday's stream, is one of the presenters sort of indicated this was a big thing and a feature, but Adam meekly shot it down to say "well, you know, we listened and really we're just putting stuff back in...", trailing off. The funny thing there is that so many features they're advertising can be described as: things formerly in the game, removed, and being put back in lol.
 
One more scenario and I swear I'll shut up...

Jimmy was criticising your vision at the press conference. He is spreading negativity among the team. Fergus (your favourite player) is defending you, but its getting worse every day. What do you do?

1. Talk to Jimmy, explain your vision and try to find common ground and work together towards future successes
2. Give Fergus a hat and t-shirt, so team mates can see that, when they are nice, they'll get rewards.
3. Block Jimmy on Twitter!

:LOL:
 
Pes need new engine typical sport engine + new name Pro Evolution Football.
What is a typical sport engine?
I mean, FIFA uses Frostbite and I don't seem to remember that it's only used for footie games.

And about the name... I'd love them to reboot the series re-calling it Winning Eleven (but I doubt it's ever going to happen).
 
What shocks me is how that passing is truly identical to now, on a visual/technical level (i.e. laser-guided) - it hasn't moved on.

But I take the point you're obviously posting this to make, i.e. not many passes are going off-target. Can't argue with that, but I still say you wouldn't be able to make the same 180-spin no-look complexity of passing in those games that you can now.
But also in PES6 the AI defense tries to pick off your passes, but in 2020 they just watch it.
 
One more scenario and I swear I'll shut up...

Jimmy was criticising your vision at the press conference. He is spreading negativity among the team. Fergus (your favourite player) is defending you, but its getting worse every day. What do you do?

1. Talk to Jimmy, explain your vision and try to find common ground and work together towards future successes
2. Give Fergus a hat and t-shirt, so team mates can see that, when they are nice, they'll get rewards.
3. Block Jimmy on Twitter!

:LOL:
If playing as Maradona, you instantly gain a fourth option for every dialogue.

"Hey Jimmy":

giphy.gif
 
If, finally, I get a player asking why I'm not picking him - and more importantly, telling me he wants to leave (and this has a knock-on impact where his form drops, or even his rating) - it'll be a huge step forward.

And then you'll play with him on the pitch and not actually notice the drop in rating as he sprays accurate one-touch passes across the pitch :LOL:
 
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