Goldstone
Championship
- 1 August 2017
Oh there's still time with a day one patch in the works....Good to hear they haven't fucked up the gameplay yet.
Let's hope it stays largely the same.
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Oh there's still time with a day one patch in the works....Good to hear they haven't fucked up the gameplay yet.
Yeah I know, that's why I added "yet". I'm sure they will mess it up sooner or later.Oh there's still time with a day one patch in the works....
Let's hope it stays largely the same.
Why would they? They’ve conducted surveys and a huge majority of people love the demo, the slower gameplay and the new defending (my favourite part of this demo is the defending, it’s so damn satisfying when you get it right).Yeah I know, that's why I added "yet". I'm sure they will mess it up sooner or later.
Why would they? They’ve conducted surveys and a huge majority of people love the demo, the slower gameplay and the new defending (my favourite part of this demo is the defending, it’s so damn satisfying when you get it right).
I can’t see them changing much, if anything at all.
I think they did this with the new default cam on PES 2011 - It was different for every stadium you played in.I'd really love the option to edit each stadiums camera settings & save them. Would make master league much more varied for away matches.
Is it weird that it borderline infuriates me that people are changing the camera?
Why? Why change it? The new camera is immense and adds to the immersion by being so close to a real TV camera angle.
I like and dislike full manual for one reason, I can kick it out to touch at any time if under pressure, but at the same time I can miss place a 5 yard simple pass with messi and kick it into touch which would never happen. Right now PA 1 feels more life like although I still enjoy manual now and then. I just use manual override when required
We have been burned too many times, so my confidence in Konami is below 0 at the moment and I always expect the worst from them.Why would they? They’ve conducted surveys and a huge majority of people love the demo, the slower gameplay and the new defending (my favourite part of this demo is the defending, it’s so damn satisfying when you get it right).
I can’t see them changing much, if anything at all.
Oh don't get me wrong, you won't find anyone on this forum more dubious about Konami than me. I'm actually quite anti-Konami these days.We have been burned too many times, so my confidence in Konami is below 0 at the moment and I always expect the worst from them.
Konami tend to do the unpredictable
Ironically - some might say this is the exact reason they use it. Coz on assisted that would never happen:I can miss place a 5 yard simple pass with messi and kick it into touch which would never happen
This has been happening for years, but I've never seen anyone mention it. Maybe it's just my own personal pet peeve, and not an issue for every other pes player lol.
It's about defensive formations.
Whatever formation I choose, it looses its basic shape when defending. All midfielders become CMF's and line up in a flat formation. It drives me nuts.
eg.
4-2-3-1 becomes a flat 4-5-1
4-1-2-3 becomes a flat 3 across the middle
4-3-1-2 (diamond) becomes a flat 4-4-2
I want my chosen DMF(s) to sit in front of my defenders for protection, not move up the pitch.
The gameplan only holds its shape when attacking, and reverts to its unchangeable default selection without the ball.
Even with fluid formation, the defensive shape you make is completely ignored and overridden.
If I spent time creating a defensive shape I want to see it on the pitch.
Selecting a 'Defensive' for my DMF(s) in advanced tactics makes little difference. It's only a little noticeable when adding 'counter target' to the AMF. It's the best I've come up with to fight against my own defensive AI.
It was even worse back in Pes 14 & 15. Every 4 at the back formation defaulted to a flat 442, and every 3 at the back defaulted to a flat 352.
But from Pes 16 - 20 this hasn't evolved at all.
Guess the game over the years is too end2end, and quick in transition for people to care or notice, but I've been waiting a long time for it to be changed.
An article from PES Universe about the GAmescon build of the game:
So I was lucky enough to be invited to Gamescom 2019 this week. It was an amazing experience full of great gaming moments. I know you guys want to hear all about PES 2020 so I’ll get straight into it! But first, I personally would like to thank everyone who has ever supported PESUniverse and helped us to grow. It’s great to see so much interaction and for all those who sent me messages or asked questions, I hope you enjoyed the coverage and I’ll try to answer any remaining questions in this article!
Let’s get into it.
So the Gamescom build is a slightly updated build compared to the downloadable demo that was released a while back. I say slightly because this build is more a refinement of what we’ve all played in the demo at home. Germany, Schalke and France make up the new teams on show and the PES Legends make another appearance in this build. The match time can be adjusted to 10 minutes. The demo also featured new mode Match Day. Overall, there were some small subtle things I noticed in my play time but the good areas of the game have remained pretty much the same.
This is hugely positive in my opinion. Oftentimes in the past, the direction has been changed late in development which affects the best things that actually exist in earlier builds. I was delighted to feel and see that the core gameplay mechanics felt similarly balanced. Pace, passing, shooting and defending all felt similar to the E3 build I had played back in June and the main demo that we’ve all downloaded. However, the refined tweaks I mentioned added to the flow of the game in a great way.
When I mention flow, I mean the way the game switches from attack/defend with each possession and how the game handles going through the animations. The overall feel of each play occurs more naturally and the game encourages different play styles very well. It’s not a massive change from what we have all played at home in the demo but I did notice one or two differences in my play time such as more variety in passing error and first touch error. It’s subtle enough that unless you’ve played a few hundred games you might not see it but it’s also great to know that the main areas of the game are being left alone with only small, subtle tweaks being adjusted.
So the Gamescom build is a slightly updated build compared to the downloadable demo that was released a while back. I say slightly because this build is more a refinement of what we’ve all played in the demo at home. Germany, Schalke and France make up the new teams on show and the PES Legends make another appearance in this build. The match time can be adjusted to 10 minutes. The demo also featured new mode Match Day. Overall, there were some small subtle things I noticed in my play time but the good areas of the game have remained pretty much the same.
The pace is the biggest thing for me. I’ve fed back for years that PES needs to embrace its simulation roots, add a skill gap and balance overpowered gameplay mechanics throughout a titles life cycle. We recently conducted a survey asking people to rate the pace of the game. Over 3,000 people answered the survey and 88% of those were happy with PES 2020’s overall pace on the pitch. This build upholds the pace evident in the downloadable demo. The speed of the game defines a lot of various factors especially defending. Defending is as important as other other area of the game. In fact, many asked about defending and the refs.
I thought the ref let some tackles go in this build that they wouldn’t in the downloadable demo while others thought they were pretty much the same. It’s a tough one to put under the microscope at an event like Gamescom. Saying that, it’s important we keep an eye on the the refs as we head towards release. Another area of discussion is defending which I personally think is spot on this year. I think people are just not learning the mechanics but my opinion is my opinion. It’s not definitive and could differ from yours. Defending in PES 2020 is difficult. It’s a challenge to win a ball cleanly as it is now a manual process rather than PES 2019’s automatic style of dispossessing. This has frustrated people who were used to holding a button and winning the ball.
Yes, the refs still need a slight bit of work and the collision system can sometimes mean you give away a free when you shouldn’t (refs seemed slightly better though) but both don’t define the actual outcome of a game. It’s not like you’ll concede a goal a game because of either aspect.
People are going to have to learn to defend – simple as that. And think about their positioning. You can no longer leave gaps and chase the ball. Admittedly, you couldn’t do this in PES 2019 either but players who didn’t defend well were helped by the homing missile AI. Not this year. This year, you’ll get massively punished especially by patient players who are good at the game.
One things we can all agree on is that there is definitely a skill gap in eFootball PES 2020 and players looking to step up their game to the next level will not be able to rely on filling their team with superstars and sprinting through an opponent. France were simply incredible to play with and against. Mbappe and Dembele playing off of Griezmann was such a joy. However, when playing against them, I never felt helpless because of their pure speed and agility. I defended the space and played deeper than usual but if you are prepared to stay alert and watch for gaps on every attack, you’ll be rewarded.
PES always enables fast players to have an advantage but this is the first year since PES 2013 that I’ve felt Messi will be as big an asset as Ronaldo. Kante was probably the best DMF in myClub last year because of his pace but he gets dominated against a tall stopper like Javi Martinez. If that differentiation stays in myClub, we’ll have a lot of options for starting XI’s. If you’ve played enough of the downloadable demo at home, you don’t need me to tell you how the game plays or feels. Chances are you have played a lot of games so you know how the game flows. What I will say though is that this gamescom build flows better. It’s hard to explain it.
There are still niggles that can be improved but the gameplay is at a high point this year. Some people would like the game to become so realistic that they would want to see player hydration incorporated throughout the game. While others want to get the ball with Messi and score a goal every possession. The key is finding that ideal balance between those two sets of fans. One way to achieve this is to create some fundamental core gameplay mechanics and I think PES 2020 succeeds here. The challenging defending might alienate some people but adding skilled, challenging gameplay also brings in new players also. I played all of my games on pass assist 1 and this is where PES truly shines.
Some people will want an extra helping hand and will turn to pass assist 2 & 3 online. The game plays so much better at pass assist 1 and that’s not even a purists opinion. Everyone over at the event agreed that the variety in gameplay improved each match so I hope it becomes the default setting for most players. It gives you that extra bit of freedom to make a killer pass.
I get it more for someone to play Full Manual on a normal cam like Wide or Dynamic Wide,but on Stadium with this angle it's just a bit masochistic.No offense to anyone mates.I mean it in a good way,like being "tortured" by an oiled young lady.Of course people like different things and settings,i get that.Don't take what i say too serious.All my goals posted here are on manual. If its a torture Im experiencing, it must be one of those, where you are tied to a bed and being "tortured" by oiled young lady.
So no need to feel sorry, we'll be grand.
...as opposed to just press the button..?
Its not only about reward. Its about engagement. I have played PA1 all the way till last year and I know that the only time you need to switch your brain on and focus is around final third. From your own penalty box up to the other penalty box you can go on autopilot. PA0 provides me with some midfield battle, which is currently mostly bypassed.
Not gonna be getting into 'stats matter' discussion, but I dont agree that PA1 has realistic amount of error. I watched few clips lately of people playing on PA1 and I was shocked how accurate it was (in compare to my matches, where even AI doesnt ping the ball around like some on PA1)
But everyone plays what they prefer. Doesnt make me better, doesnt make you better, just makes the game more tuned towards how you want and like to play it.
Ask them. They made it severel times in the past.Why would Konami change the gameplay? What do they gain from doing this?
I dont think its the patch that changed the game,but the ultimate difficulty,which sider app by juce makes it possible, has chaged the ai enourmously
I love having a different camera for each stadium. Even though playing at somewhere like the Emirates is really, really hard because it's so ridiculously low, but damn does it look good.I think they did this with the new default cam on PES 2011 - It was different for every stadium you played in.
They haven't updated the demo. At least not a gameplay update.Was done with demo and made my mind up now I'm reading they updated it.
Do I "need" to try again or is it pretty much the same?
new camera is novelty and nothing else. you cannot properly judge passes or have as good a view of opponents coming at you defensivlyIs it weird that it borderline infuriates me that people are changing the camera?
Why? Why change it? The new camera is immense and adds to the immersion by being so close to a real TV camera angle.
It was there last year too. Unfortunately it got dumbed down with patches..Someone here posted a video the other day of a player laying on the ground with an injury without players or the ref seemingly caring.
Well I just had this yesterday with a message that one or my players where at risk of an injury:
Not sure if ever saw that before. Maybe in last years demo with their new fatigue feature, but pretty sure I never saw it in 2019 final game. Anyone saw it before?
There has been no gameplay update with the demo.
Seriously, one person starts with this kind of stuff then everyone is 'feeling different things with the gameplay' all of a sudden.
The gameplay hasn't changed in this demo whatosever.
This has been happening for years, but I've never seen anyone mention it. Maybe it's just my own personal pet peeve, and not an issue for every other pes player lol.
It's about defensive formations.
Whatever formation I choose, it looses its basic shape when defending. All midfielders become CMF's and line up in a flat formation. It drives me nuts.
eg.
4-2-3-1 becomes a flat 4-5-1
4-1-2-3 becomes a flat 3 across the middle
4-3-1-2 (diamond) becomes a flat 4-4-2
I want my chosen DMF(s) to sit in front of my defenders for protection, not move up the pitch.
The gameplan only holds its shape when attacking, and reverts to its unchangeable default selection without the ball.
Even with fluid formation, the defensive shape you make is completely ignored and overridden.
If I spent time creating a defensive shape I want to see it on the pitch.
Selecting a 'Defensive' for my DMF(s) in advanced tactics makes little difference. It's only a little noticeable when adding 'counter target' to the AMF. It's the best I've come up with to fight against my own defensive AI.
It was even worse back in Pes 14 & 15. Every 4 at the back formation defaulted to a flat 442, and every 3 at the back defaulted to a flat 352.
But from Pes 16 - 20 this hasn't evolved at all.
Guess the game over the years is too end2end, and quick in transition for people to care or notice, but I've been waiting a long time for it to be changed.
I need to ask a question. I was going to create a new thread with a poll for it but maybe it isn't worth it that much.
I split people in 3 groups, regarding their experience with PES 2020 Demo:
A)People like myself who have gone from that "not feeling it" vibe to "woah! this is the best PES in a very long time".
B)Those who simply loved it from the first second.
C)Those who simply aren't feeling it yet. Didn't love it on July 30th, and they still don't love it now.
BUT.... do we have anyone who actually loved it at first but now fallen out of love with it? Just don't feel that charm anymore? Or noticed way too many annoyances that can't be overlooked at this point?.
Notice: Demo time length, teams, stadiums, etc... also play a part in that "getting bored state" but please try to identify and separate the monotony any demo carries with it, from actual gameplay issues that could potentially keep you from enjoy the game throughout the year.
I need to know if there's a fourth group of people.
Is this becoming a rap battle then?
Feelin'ready.
I know exactly the kind of game I'd like to play,
that's why I said it'll always be an 'A'.
One man's stance can change, so can what he feels.
And if you think I didn't rap it good enough, have no fear:
I'll now hand the mic to my mate @chiefrocka4real