eFootball PES 2020 Demo Discussion Thread (PS4/Xbox)

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Last few days Im playing little game to make this demo a little bit less pointless.
Im picking a team, formation that suits me, difficulty, all assistance settings (or lack of thereof), pick starting 11, set tactics and Im starting to play against all the teams from the bottom (Vasco) up.
Goal is to get 3 wins. But every time AI wins - it knocks one win from my pool. So if I had 2 - now I have only 1. Draw doesnt change anything. Once I get 3 - im picking next team up, heading towards the biggest ones.
Trick is - once I do my initial settings - i cant change anything from match to match. Have to stick to same players and same tactics and just keep hitting restart match, until I can Advance. With next team up Im allowed to do changes again, but only before first match. And so on..
Im having way more fun than I should with this... :LOL:

Edit: highest win so far and some nice goals:
 
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Is it weird that it borderline infuriates me that people are changing the camera?

Why? Why change it? The new camera is immense and adds to the immersion by being so close to a real TV camera angle.

maybe used to that cam
experimentation perhaps
a gradual progression

the new default is lovely to watch buts sometime can be difficult to get used to especially on more manual settings.
 
Is it weird that it borderline infuriates me that people are changing the camera?

Why? Why change it? The new camera is immense and adds to the immersion by being so close to a real TV camera angle.
Playing on manual controls, having the camera swinging about like a real TV broadcast makes it far more difficult and pretty confusing to aim anything, especially from the far side of the pitch.

The new camera may look prettier but it's not much fun booting every other cross behind for a goal kick...
 
Last few days Im playing little game to make this demo a little bit less pointless.
Im picking a team, formation that suits me, difficulty, all assistance settings (or lack of thereof), pick starting 11, set tactics and Im starting from the bottom (Vasco).
Goal is to get 3 wins. But every time AI wins - it knocks one win from my pool. So if I had 2 - now I have only 1. Draw doesnt change anything. Once I get 3 - im picking next team up, heading towards the biggest ones.
Trick is - once I do my initial settings - i cant change anything from match to match. Have to stick to same players and same tactics and just keep hitting restart match, until I can Advance. With next team up Im allowed to do changes again, but only before first match. And so on..
Im having way more fun than I should with this... :LOL:

try starting with the top teams...easy at first then becomes more challenging as you drop down.

(or maybe you are starting low so you see the top teams as your "prize")

are you playing 5 min console demo? i have no idea why they limited it to 5 mins. there seems to be some brilliance there (exposed by the PC sider) that, for some reason, they decided not to show. consider me suspicious.

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try starting with the top teams...easy at first then becomes more challenging as you drop down.
No, no, you misunderstood. Im picking a team, any team, and im using this one team to work my way up from bottom to top.
Currently im using Bayern. Did all the teams on Professional (fuma), so now i put it up to Top Player. Currently on Palmeiras.

And yes, im playing these dreadful 5mins, hence I had to come up with something to make it more enjoyable. Kills me that I cant do proper build up and play the ball the way id like to. Looking forward to 20mins matches.
 
Playing on manual controls, having the camera swinging about like a real TV broadcast makes it far more difficult and pretty confusing to aim anything, especially from the far side of the pitch.

The new camera may look prettier but it's not much fun booting every other cross behind for a goal kick...


Yep exactly, I've never liked the 'angle' aspect, messes with my 'manual' angle perception.
 
Anyone had a diving header on manual shooting? Seems like your player doesn't go for it even when you press the button...


(click for HD)

You can see my power bar fill up but he doesn't do anything... Maybe it was a little out of reach but I'd still prefer an attempt to be made and missed than nothing at all.

In general though headers are hugely improved this year. I love the crossing/headers on manual.

I'd say cos it was out of reach. Also I see 2 power bars filling up - one for Df and one for your forward. So the ball reached the DF first and his bar was applied to the action.


This reminds me though - I will just say - I played a game earlier as Flamengo vs human. opponent striker hit the ball and my GK alves just let it go past him even though it was within arms length (I think I managed to take a clip of it - I'll check it again tomorrow). I don't know why - a bug? a mysterious control input I wasn't aware of?

I put it down to the latter at the time.
 
This has been happening for years, but I've never seen anyone mention it. Maybe it's just my own personal pet peeve, and not an issue for every other pes player lol.

It's about defensive formations.

Whatever formation I choose, it looses its basic shape when defending. All midfielders become CMF's and line up in a flat formation. It drives me nuts.

eg.
4-2-3-1 becomes a flat 4-5-1
4-1-2-3 becomes a flat 3 across the middle
4-3-1-2 (diamond) becomes a flat 4-4-2

I want my chosen DMF(s) to sit in front of my defenders for protection, not move up the pitch.
The gameplan only holds its shape when attacking, and reverts to its unchangeable default selection without the ball.

Even with fluid formation, the defensive shape you make is completely ignored and overridden.
If I spent time creating a defensive shape I want to see it on the pitch.

Selecting a 'Defensive' for my DMF(s) in advanced tactics makes little difference. It's only a little noticeable when adding 'counter target' to the AMF. It's the best I've come up with to fight against my own defensive AI.

It was even worse back in Pes 14 & 15. Every 4 at the back formation defaulted to a flat 442, and every 3 at the back defaulted to a flat 352.
But from Pes 16 - 20 this hasn't evolved at all.

Guess the game over the years is too end2end, and quick in transition for people to care or notice, but I've been waiting a long time for it to be changed.
 
This has been happening for years, but I've never seen anyone mention it. Maybe it's just my own personal pet peeve, and not an issue for every other pes player lol.

It's about defensive formations.

Whatever formation I choose, it looses its basic shape when defending. All midfielders become CMF's and line up in a flat formation. It drives me nuts.

eg.
4-2-3-1 becomes a flat 4-5-1
4-1-2-3 becomes a flat 3 across the middle
4-3-1-2 (diamond) becomes a flat 4-4-2

I want my chosen DMF(s) to sit in front of my defenders for protection, not move up the pitch.
The gameplan only holds its shape when attacking, and reverts to its unchangeable default selection without the ball.

Even with fluid formation, the defensive shape you make is completely ignored and overridden.
If I spent time creating a defensive shape I want to see it on the pitch.

Selecting a 'Defensive' for my DMF(s) in advanced tactics makes little difference. It's only a little noticeable when adding 'counter target' to the AMF. It's the best I've come up with to fight against my own defensive AI.

It was even worse back in Pes 14 & 15. Every 4 at the back formation defaulted to a flat 442, and every 3 at the back defaulted to a flat 352.
But from Pes 16 - 20 this hasn't evolved at all.

Guess the game over the years is too end2end, and quick in transition for people to care or notice, but I've been waiting a long time for it to be changed.

That's really interesting, will check it out later.
 
I'd say cos it was out of reach. Also I see 2 power bars filling up - one for Df and one for your forward. So the ball reached the DF first and his bar was applied to the action.


This reminds me though - I will just say - I played a game earlier as Flamengo vs human. opponent striker hit the ball and my GK alves just let it go past him even though it was within arms length (I think I managed to take a clip of it - I'll check it again tomorrow). I don't know why - a bug? a mysterious control input I wasn't aware of?

I put it down to the latter at the time.
In that situation i try (sometimes forget :) ) to use super cancel to get my player moving closer to where the ball is coming. Maybe turning 45 degrees (bottom right)! Trying to reach the ball before the defender.
Not saying SC would get me to the ball but it sure creates a situation different from what the gif is showing.
 
Is it weird that it borderline infuriates me that people are changing the camera?

Why? Why change it? The new camera is immense and adds to the immersion by being so close to a real TV camera angle.
Why change it?Well..let's see..maybe because they don't like it perhaps..? lol
What's so difficult to understand?Some people like it,some don't.
I personally don't like these cameras with angle on them.Looks and feels weird.
Of course it's good when watching a real life match on tv,but playing the game is a different thing.
I'm so used to the Dynamic Wide for the past 2-3 years that anything else looks weird and wrong to me.
Before that i used Wide but now it looks like a PS2 game if i use it compared to the Dynamic Wide which gives a more modern feel and look.
I feel sorry for the people who subject themselves to the torture of playing Full Manual on this new Stadium cam with so much angle lol.I remember watching some Matt10 Fifa videos on Broadcast cam and Full Manual and every shot was heading 15 meters wide of goal and traumatizing some poor fella on the stands lol.
Totally unplayable with these settings for my liking.

Also i never got the fuss about Manual in general.I understand that it may feel more rewarding for some people,but it also overrides the stats and makes it that the only important thing is what you push on the controller.You could pass or shoot with Modric or any average joe and it's the same thing.Just depended on your controller input.
Now if they had a stat based Semi-Assisted setting,something like 0.5,that would be interesting indeed.
PA1 feels great this year.More free,more error and beautiful ball physics.I use it offline on Superstar and it's a great combination.Online you can enjoy it also.You put the filter so you're paired only with PA1 players and it plays very good and more realistic than 19's PA1 which was more ping pongish.

Of course no need to say that PA2 and especially PA3 are a complete fraud and should be vanished from the game.
But they care so much about newbies and ''PA3 Pros''(lol..what a fucking joke by the way..) that they won't do it.
At least there are filters online on ranked matches and it saves the day.
 
I feel sorry for the people who subject themselves to the torture of playing Full Manual on this new Stadium cam with so much angle lol.I remember watching some Matt10 Fifa videos on Broadcast cam and Full Manual and every shot was heading 15 meters wide of goal and traumatizing some poor fella on the stands lol.
I see what you mean, as I've experienced it myself.
Yeah, the Stadium cam (is it called like that?) has too much angle for my liking, it's good visually, but it's difficult when playing.
I'm OK with Wide even if it has some angle added to it though (I usually go for an "angle" value between 5 and 7, but I'll soon try lower and higher values too). I also usually keep it all zoomed out, so I could see more of the pitch.
What I vary slightly is height/angle (just because I haven't really found my sweet spot yet so I'm still kinda experimenting).
 
Also i never got the fuss about Manual in general.I understand that it may feel more rewarding for some people,but it also overrides the stats and makes it that the only important thing is what you push on the controller.You could pass or shoot with Modric or any average joe and it's the same thing.Just depended on your controller input.
Now if they had a stat based Semi-Assisted setting,something like 0.5,that would be interesting indeed.
PA1 feels great this year.More free,more error and beautiful ball physics.I use it offline on Superstar and it's a great combination.Online you can enjoy it also.You put the filter so you're paired only with PA1 players and it plays very good and more realistic than 19's PA1 which was more ping pongish.

Of course no need to say that PA2 and especially PA3 are a complete fraud and should be vanished from the game.
But they care so much about newbies and ''PA3 Pros''(lol..what a fucking joke by the way..) that they won't do it.
At least there are filters online on ranked matches and it saves the day.

But are you sure you only get paired with other PA1- players when set to "similar settings"? Because in the demo that is only true when it comes to PA0.
 
Playing on manual controls, having the camera swinging about like a real TV broadcast makes it far more difficult and pretty confusing to aim anything, especially from the far side of the pitch.

The new camera may look prettier but it's not much fun booting every other cross behind for a goal kick...

Hehe. That's my dilemma. I like the immersion of the TV-cameras, and wouldn't want to miss it, but for finding the proper shot angles on manual your brain-hand coordination requires the processing power and speed of a supercomputer.
 
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Also i never got the fuss about Manual in general.I understand that it may feel more rewarding for some people,but it also overrides the stats and makes it that the only important thing is what you push on the controller.You could pass or shoot with Modric or any average joe and it's the same thing.Just depended on your controller input.

Not to start this discussion again, but it's not (entirely) true. PA0 is not fully manual and the stats still matter. Shooting, yes, this might be stats-independent.
 
Anyone had a diving header on manual shooting?
I did have a few. Dont have them recorded but will try to record them next time if I remember.
Even had two attempts of diving headers, where player completely missed the ball, which looked really cool.
Unfortunately - they dont show replays when you completely miss the ball. Id gladly swap all the silly fouls replays for few of those, as they look very realistic.
 
I'm 100% sure the update on PC made it slower amongst other things.

Also worth mentioning: Nesa, who's the creator of many, many tools and knows PES code (memory addresses, hex, etc) inside out, told us they made it slower as well.
What an age we live in when developers are patching demos. I'm not complaining though, I applaud the fact that they're using the demo to experiment and gauge feedback & it tells me they're still flirting with different revisions of game speed for a launch patch - I also kind of wish they'd pick a direction and commit to it. More often than not, nothing is accomplished from constant flip-flopping of the experience they want their users to have.

I hate fast crazy steroid-injected chicken soccer, ruins the whole experience..
Haha i love this one. We've coined many nicknames for the thinly veiled arcade football in a supposed "simulation" football game..
"Ninja football"
"Pin-ball"
"Rocket-League"
"Air-hockey football"
And my personal favourite "Blitzball" but Chicken Soccer is a new one.

Perfectly sums up that no-chill, headless chicken, running around of defenders off the ball Fox Engine PES has spawned over the years.

Anyone had a diving header on manual shooting? Seems like your player doesn't go for it even when you press the button...
I only seem to get diving headers when the ball is basically low enough to volley. It's always been a tricky one in PES where it makes more sense and would be less effort to kick the ball than header it or to reliably head the ball rather than spinning around for the sake of an overhead kick, Yet they often seem to take the less convenient route.

Is it weird that it borderline infuriates me that people are changing the camera?
I gotta admit, It makes you and me a little righteous (As i can't stand watching videos with so much HUD and clutter on the screen, I play with everything but the scoreboard and names above the head switched off) and it's natural to compare your ideals with others & ponder wtf..

But at the end of the day at least Konami give the player choice with Camera's, Something i've begged for, For years. Some people agree with my opinion that the game should replicate a broadcast as much as possible and some people want something that is as functional from a gameplay standpoint as possible. At least the new camera has zoom and height values that actually change significantly too.

Used to be that both ends of the 1-10 Zoom didn't actually drastically make much of a difference, Don't even get me started on the other games joke of a camera slider...
 
Is it weird that it borderline infuriates me that people are changing the camera?

Why? Why change it? The new camera is immense and adds to the immersion by being so close to a real TV camera angle.

Because I'm not trying to recreate football from a TV screen? I don't even watch that much football on TV anyway. I just want to use a camera angle that fits my style of play. Something where my controller inputs are not massively different whether I'm in the first, second or third part of the pitch...

Last few days Im playing little game to make this demo a little bit less pointless.
Im picking a team, formation that suits me, difficulty, all assistance settings (or lack of thereof), pick starting 11, set tactics and Im starting to play against all the teams from the bottom (Vasco) up.
Goal is to get 3 wins. But every time AI wins - it knocks one win from my pool. So if I had 2 - now I have only 1. Draw doesnt change anything. Once I get 3 - im picking next team up, heading towards the biggest ones.
Trick is - once I do my initial settings - i cant change anything from match to match. Have to stick to same players and same tactics and just keep hitting restart match, until I can Advance. With next team up Im allowed to do changes again, but only before first match. And so on..
Im having way more fun than I should with this... :LOL:

Edit: highest win so far and some nice goals:

That sounds like a great idea! I might just try that.

And those were some nice goals BTW. I especially liked the defending receiver being to far ahead of the pass and fumbling it with his heel, letting the opponent intercept the ball (1:44 in the video). Something I have personally never seen before and just another example of one of those small details I have yet to discover for myself.
 
Not to start this discussion again, but it's not (entirely) true. PA0 is not fully manual and the stats still matter. Shooting, yes, this might be stats-independent.
I like and dislike full manual for one reason, I can kick it out to touch at any time if under pressure, but at the same time I can miss place a 5 yard simple pass with messi and kick it into touch which would never happen. Right now PA 1 feels more life like although I still enjoy manual now and then. I just use manual override when required
 
@Dennis_87 i get what you are saying. But please. Don’t feel sorry for me. Playing stadium cam on fuma is the joy of my life (football gaming wise on PS4 that is)!
So here is one guy who’s ok with the angle. I needed to get used to it, sure. But now I’m not going back to dyn. wide, wich was my preferred cam till 2019.
 
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I feel sorry for the people who subject themselves to the torture of playing Full Manual
All my goals posted here are on manual. If its a torture Im experiencing, it must be one of those, where you are tied to a bed and being "tortured" by oiled young lady.
So no need to feel sorry, we'll be grand.
Also i never got the fuss about Manual in general.I understand that it may feel more rewarding for some people,but it also overrides the stats and makes it that the only important thing is what you push on the controller.
...as opposed to just press the button..?
Its not only about reward. Its about engagement. I have played PA1 all the way till last year and I know that the only time you need to switch your brain on and focus is around final third. From your own penalty box up to the other penalty box you can go on autopilot. PA0 provides me with some midfield battle, which is currently mostly bypassed.
Not gonna be getting into 'stats matter' discussion, but I dont agree that PA1 has realistic amount of error. I watched few clips lately of people playing on PA1 and I was shocked how accurate it was (in compare to my matches, where even AI doesnt ping the ball around like some on PA1)
But everyone plays what they prefer. Doesnt make me better, doesnt make you better, just makes the game more tuned towards how you want and like to play it.
 
I really like the stadium cam but I've had to square off the angle so it's more front facing. You still get that lovey pan in & out but I like my footy games with little to no angle. As nice as the default is, I always feel a little disconnected from the game & feel I'm watching more than playing, especially on the far side. To each his own though.
 
And those were some nice goals BTW. I especially liked the defending receiver being to far ahead of the pass and fumbling it with his heel, letting the opponent intercept the ball
Cheers, pal. Yeah that was me, trying to get out of my own box and making the balls of it. PA0 has to answer for this one. :LOL:
But goals like this dont make me angry, they just add to realistic experience, which Im personally after in football games. The more the merrier.
 
I like and dislike full manual for one reason, I can kick it out to touch at any time if under pressure, but at the same time I can miss place a 5 yard simple pass with messi and kick it into touch which would never happen. Right now PA 1 feels more life like although I still enjoy manual now and then. I just use manual override when required

I agree. If PAI was less assisted (akin to PES 13 pa1) I would be happy.
Tried manual shooting previously, and although fun, i too can't get past players like Smalling scoring a 30 yard screamer with his left peg.
Its basic shooting for me. Played PES 3 last night, and although basic in nature you really appreciate certain players for their passing/shooting abilities and make sure to get them on the ball in the right moments.
I feel in PES 2020 this feeling has somewhat been lost whereby I have no quelms about any player blasting the ball from 25 yards out because chances are they will hit the target anyway. All feels a bit samey.
 
An article from PES Universe about the GAmescon build of the game:

So I was lucky enough to be invited to Gamescom 2019 this week. It was an amazing experience full of great gaming moments. I know you guys want to hear all about PES 2020 so I’ll get straight into it! But first, I personally would like to thank everyone who has ever supported PESUniverse and helped us to grow. It’s great to see so much interaction and for all those who sent me messages or asked questions, I hope you enjoyed the coverage and I’ll try to answer any remaining questions in this article!

Let’s get into it.

So the Gamescom build is a slightly updated build compared to the downloadable demo that was released a while back. I say slightly because this build is more a refinement of what we’ve all played in the demo at home. Germany, Schalke and France make up the new teams on show and the PES Legends make another appearance in this build. The match time can be adjusted to 10 minutes. The demo also featured new mode Match Day. Overall, there were some small subtle things I noticed in my play time but the good areas of the game have remained pretty much the same.



This is hugely positive in my opinion. Oftentimes in the past, the direction has been changed late in development which affects the best things that actually exist in earlier builds. I was delighted to feel and see that the core gameplay mechanics felt similarly balanced. Pace, passing, shooting and defending all felt similar to the E3 build I had played back in June and the main demo that we’ve all downloaded. However, the refined tweaks I mentioned added to the flow of the game in a great way.

When I mention flow, I mean the way the game switches from attack/defend with each possession and how the game handles going through the animations. The overall feel of each play occurs more naturally and the game encourages different play styles very well. It’s not a massive change from what we have all played at home in the demo but I did notice one or two differences in my play time such as more variety in passing error and first touch error. It’s subtle enough that unless you’ve played a few hundred games you might not see it but it’s also great to know that the main areas of the game are being left alone with only small, subtle tweaks being adjusted.

So the Gamescom build is a slightly updated build compared to the downloadable demo that was released a while back. I say slightly because this build is more a refinement of what we’ve all played in the demo at home. Germany, Schalke and France make up the new teams on show and the PES Legends make another appearance in this build. The match time can be adjusted to 10 minutes. The demo also featured new mode Match Day. Overall, there were some small subtle things I noticed in my play time but the good areas of the game have remained pretty much the same.

The pace is the biggest thing for me. I’ve fed back for years that PES needs to embrace its simulation roots, add a skill gap and balance overpowered gameplay mechanics throughout a titles life cycle. We recently conducted a survey asking people to rate the pace of the game. Over 3,000 people answered the survey and 88% of those were happy with PES 2020’s overall pace on the pitch. This build upholds the pace evident in the downloadable demo. The speed of the game defines a lot of various factors especially defending. Defending is as important as other other area of the game. In fact, many asked about defending and the refs.

I thought the ref let some tackles go in this build that they wouldn’t in the downloadable demo while others thought they were pretty much the same. It’s a tough one to put under the microscope at an event like Gamescom. Saying that, it’s important we keep an eye on the the refs as we head towards release. Another area of discussion is defending which I personally think is spot on this year. I think people are just not learning the mechanics but my opinion is my opinion. It’s not definitive and could differ from yours. Defending in PES 2020 is difficult. It’s a challenge to win a ball cleanly as it is now a manual process rather than PES 2019’s automatic style of dispossessing. This has frustrated people who were used to holding a button and winning the ball.

Yes, the refs still need a slight bit of work and the collision system can sometimes mean you give away a free when you shouldn’t (refs seemed slightly better though) but both don’t define the actual outcome of a game. It’s not like you’ll concede a goal a game because of either aspect.

People are going to have to learn to defend – simple as that. And think about their positioning. You can no longer leave gaps and chase the ball. Admittedly, you couldn’t do this in PES 2019 either but players who didn’t defend well were helped by the homing missile AI. Not this year. This year, you’ll get massively punished especially by patient players who are good at the game.

One things we can all agree on is that there is definitely a skill gap in eFootball PES 2020 and players looking to step up their game to the next level will not be able to rely on filling their team with superstars and sprinting through an opponent. France were simply incredible to play with and against. Mbappe and Dembele playing off of Griezmann was such a joy. However, when playing against them, I never felt helpless because of their pure speed and agility. I defended the space and played deeper than usual but if you are prepared to stay alert and watch for gaps on every attack, you’ll be rewarded.

PES always enables fast players to have an advantage but this is the first year since PES 2013 that I’ve felt Messi will be as big an asset as Ronaldo. Kante was probably the best DMF in myClub last year because of his pace but he gets dominated against a tall stopper like Javi Martinez. If that differentiation stays in myClub, we’ll have a lot of options for starting XI’s. If you’ve played enough of the downloadable demo at home, you don’t need me to tell you how the game plays or feels. Chances are you have played a lot of games so you know how the game flows. What I will say though is that this gamescom build flows better. It’s hard to explain it.

There are still niggles that can be improved but the gameplay is at a high point this year. Some people would like the game to become so realistic that they would want to see player hydration incorporated throughout the game. While others want to get the ball with Messi and score a goal every possession. The key is finding that ideal balance between those two sets of fans. One way to achieve this is to create some fundamental core gameplay mechanics and I think PES 2020 succeeds here. The challenging defending might alienate some people but adding skilled, challenging gameplay also brings in new players also. I played all of my games on pass assist 1 and this is where PES truly shines.

Some people will want an extra helping hand and will turn to pass assist 2 & 3 online. The game plays so much better at pass assist 1 and that’s not even a purists opinion. Everyone over at the event agreed that the variety in gameplay improved each match so I hope it becomes the default setting for most players. It gives you that extra bit of freedom to make a killer pass.
 
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