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Sorry for not checking the thread but is dynamic lighting in? Can anyone confirm? What does it do? Thanks
What a nice view backwards!! I like to have a look back and how we’ve seen things back then.
Tell you what, it looks cool, but damn the gks need to learn to stay on their line.
Neuer, in particular, is a complete lunatic. Spends more time outside his box than in it.
I can't remember what PA you play but I will park that a second and come to "it just happened somehow"....Coming back to the PA0 vs PA1 discussion...
For someone seeking fully manual controls something like that detracts from the game - i.e. you pressed the button and "it happened somehow" - because what the full manual player wants as-full-as-possible control over what is happening to the player they control (and teammate controls)?
PA1 potentially risks feeling more like button pushing for x minutes to watch ( possibly scripted ) y.
Some people enjoy playing more MyClub SIM and others more MyClub online matches. So there's no overall-correct opinion to PA x is better than PA y because its just subjective preference.
Perhaps the hybrid PA1 with L2 modifier is the definitive way PES is meant to be played? [I don't know the answer to this because I have not played enough of it but that's what I'll be looking into]
Tell you what, it looks cool, but damn the gks need to learn to stay on their line.
Neuer, in particular, is a complete lunatic. Spends more time outside his box than in it.
Like with many things, it's a delicate balance - We've had years where GKs were glued to their line, which for me is a far worse crime. It's so depressing running through on goal knowing that you could just walk upto the 6 yard box with no threat of the goalie closing you down. Maybe they should make lobs a bit more difficult?
YES!! I've noticed this in the demo, I don't understand why they would take out a thing like that. First the different whistle sound, now this.Is nobody else bothered by the lack of hand signals from the ref? Never does any of them when the ball goes out of play, only when there are fouls.
Like with many things, it's a delicate balance - We've had years where GKs were glued to their line, which for me is a far worse crime. It's so depressing running through on goal knowing that you could just walk upto the 6 yard box with no threat of the goalie closing you down. Maybe they should make lobs a bit more difficult?
I agree. It's better than them staying on their line. I think Neuer is a special case as it's actually relatively easy to score against him from the half way line!Prefer this than keepers sticking to their line in the past few years
Making lobs harder to do would be the obvious (and correct) solution but you just know they wouldn't be able to resist the easy option of gluing the keepers to the line which would be a total disaster. So in the classic can't trust Konami way... leave it as it is! Neuer is a nutter running off his line IRL anyway.
In another can't trust Konami thought, what's going on with the total lack of Gamescom footage? Embargo? Or something suspicious?
The 14 hour match! Fantastic. Cannot wait til a shadow moves on the pitch.Yes like last year. First half of night game is played in dawn, second is in full night.
In another can't trust Konami thought, what's going on with the total lack of Gamescom footage? Embargo? Or something suspicious?
The 14 hour match! Fantastic. Cannot wait til a shadow moves on the pitch.
I will be sure to check it out in Fifa though when the demo comes around to see if it changes my mind. Racing sims where you can simulate a 12 hour race i get but a 90 min match?Happens ALL the time in real life.
It CAN be adapted to a 12, 14, 15 minutes match. Softly, slowly, gradually.
And even if you think it couldn't be adapted, FIFA has clouds covering sunlight, casting random shadows across the pitch on Cloudy games and it looks fantastic. Not to go off-topic, but it shows goes to show that it can be done and it can look right.
I agree. It's better than them staying on their line. I think Neuer is a special case as it's actually relatively easy to score against him from the half way line!
In all fairness, chip shots must be incredibly difficult to get right. I remember in PES....5, or 6, unsure which one exactly, but they really improved chip shots that year, however, just by chance the way that the maths worked out was that players with average shooting became incredible at them because you just needed to tap the button and they'd attempt a beautifully perfect arc. Scored loads of chips with Heskey that year
Faster shot meter?It was from PES 4 to PES 5. In PES 4 it was quite easy to score from chip shots. It was just a matter of pushing the bottoms.
I think is too easy in this game. I don't feel the urgency to dribble past the goalkeeper, for instance. I know that a chip shot would do it.
I just wonder how would it be more difficult? Should it be less accurate? I struggle to see where is the place they gotta improve regarding that.
Happens ALL the time in real life.
It CAN be adapted to a 12, 14, 15 minutes match. Softly, slowly, gradually.
And even if you think it couldn't be adapted, FIFA has clouds covering sunlight, casting random shadows across the pitch on Cloudy games and it looks fantastic. Not to go off-topic, but it shows goes to show that it can be done and it can look right.
I like ur lobbed ballTell you what, it looks cool, but damn the gks need to learn to stay on their line.
Neuer, in particular, is a complete lunatic. Spends more time outside his box than in it.
Still for me the best footie game I’ve played(even off the back of the demo)..
I’m not saying it’s perfect(although near for me)..But I’m enjoying it much more then I was 2 weeks ago and I still can’t get enough..
Still finding stuff and I’m of the believe this is one where you get out what you put in..Time and dedication pays off..Especially on paO(which is so rewarding)..
Happy days peeps!..and doesn’t it look good in motion.The variety is there..You just got to find it(just like back in the day).
This is where I think the fanbase has become divided over the years, if you like.
I couldn't play this demo with 10 min halves for a year. Nothing to play for, no career, no meaningful outcome or sense of acomplishment.
I see a lot of PES guys on twitter happy with faces and celebrations. It's enough for them because they love the gameplay as well, which is great (I envy them.)
Personally, I need the package. I need an in-depth Career Mode, different stadia to play at, stuff to do. I could have played the PES 3 demo all year round, probably. But I was younger then, times were different.
And for me, PES flatters to deceive on that front, year in, year out. There's not package as such. There's a game which you can play over and over again. But it's all so stale and repetitive now. Liceneses feel half arsed. Hell, everything feels half arsed. PES 2020 feels archaic, to me. The transition between play and a cutscene. Having to press that Options Button each and every time, a 100 times a game.
There's so much wrong with PES still I could be here all day, I'd write essays on it. The gameplay is better now, definitly. But how long has that taken to get right? And when will we see a deeper package, a more engrossing career mode included? In 20 years? 30?
I just don't trust Konami at all anymore. And this is from someone who was a diehard PES fanboy when I was younger, I'd laugh at you if you suggested a FIFA game for my football gaming fix. Yes, I was childish and fanboys are silly. But you get my drift.
Tell you what, it looks cool, but damn the gks need to learn to stay on their line.
Neuer, in particular, is a complete lunatic. Spends more time outside his box than in it.
I've not noticed it to the same degree with any other keepers. Some will rush out to a little way past the 6 yard box but Neuer goes right outside his box constantly.Well, but that's the style of Neuer.
He does that quite often, so I would say that ID isn't implemented that bad.
What about the other keepers?
Are they doing it the same way as him?
And if yes, are they offensive keepers?
We need to check the stats.
It was my first goal on PA0, which is why I posted it. Sort of putting it into the records for myself.
Don't want to sound like an arrogant prick after I only took my first baby steps on manual terrain, but the biggest revelation after 15 odd matches using PA0 is this (and I think someone already said this earlier): IT'S NOT SUCH A BIG DEAL! In my opinion it doesn't warrant all the heated discussions we had about why PA0 is better/worse than PA1.
PA0 isn't fully manual to begin with. There is still a tangible level of assistance. Stats also still seem to matter (Lukaku, as you saw in the clip, still jumps higher than other players) and it is – contrary to my earlier expectation that this is a mode only for the "real pros" – not that difficult to get a grip on. Sure, you have to "unbind" a few things in your head. In my case, for example, the crossing. On PA1 I always use early cross (L1+O) to whip it in from the wings. On PA0 this is not such a good idea because you will blast it past the goalposts into the spectators if you don't hold the stick in the exact position – especially when you play any of the live cameras with the goal-zone angle.
PA0 also doesn't mean that the "scripting" is gone. The game I took that clip out from was a 15 minute match on "Professional" and there where about 4-5 similar crosses before that goal which neither of my players connected with. For some reason it worked on the 6th try. In addition, I can't vouch for me having held the stick the right way (I was playing advanced shooting).
This goes back to my point that you highlighted, that it "happened somehow". I cannot prove this of course, but after playing probably a thousand matches over the past 20 years in this series, I am absolutely convinced that this game has for the longest time – and still is – heavily meddling with what happens on the pitch to create a "story". That was what Seabass always had in mind. In this case: "Lukaku scores the relieving winner in the 87th minute" (it also then had the celebration where the player jumps the ad board and is surrounded by enthusiastic fans as if they won the Premiership). IOW, just as long as I pressed the shoot button within a certain time margin – in sort of like a Quicktime event – the ball would have gone in because that was "according to the script" – and this is regardless of the level of assistance you play on.
Fuma might be a different story altogether.