That's another reason why I stopped too. It's the same reason I couldn't play broadcast cam before. I play on angle 10, so the closer I move to the goal, the angles shift and thus directions get all weird too.
You're quick!
That's what she said
You don't have to find it. I know there are ridiculous fouls, they happen to me. I'm not saying they're perfect, but like I said before, I'd rather have this imperfect system for now than nothing at all, like it was the past few years. So now in the demo, more often than not the system gets it right. I'd take that over 0 given.
About the clips, I've already commented on the first one, Chris' one, and both in that clip are fouls. Instead of looking at it as just a game, imagine them in real life. The player goes through the player and kicks him. The 2nd one is dangerous play. At least the first vid is debatable and we can see there's a good possibility of a foul. The 2nd video though, if that was called a foul, then that's a good example when the system gets it totally wrong.
I've had my fair share of ridiculous fouls given that aren't debatable at all. Like Chris' clip here, my player dived for a header while the AI challenged the ball with his high foot. The ref gave the AI the foul instead, because my player's head hurt his foot obviously!

It was funny to watch, yet very ridiculous.
To conclude, I'd take all debatable fouls over zero fouls any day
And I obviously don't mind tweaks to get rid of the ridiculous ones, only if they can do so without breaking the whole system.