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No, I dont think so. I didnt see any update on PS4. And thats what I was trying to say. I think people are more careful, getting better in defending and there is less fouls. The more I play it the more I think this system is not broken at all.Did they tone done the fouls with the latest update maybe?
Well at least it stayed in the family..Seems that I came in between.
I got paired with PRO and he told me, he tried to play you
It's really nice to see we're not all moaning about the following for a change!
Too many back heels
Rocket Shots or awful shooting mechanics
Floaty Keeper animations
Ping Pong Passing
Game speed too fast
No look passing accuracy too high
Lack of physicality or poor physics system
Passing accuracy too high/assisted
Not enough player individuality
Repetitive soul destroying A.i (this is subject to change although early signs are promising!)
Now I'm not saying that all things on the list are perfect or that game doesn't have other issues but I do think all these have somewhat been addressed in the last year by Konami and they deserve some credit where credit is due. The early signs are extremely promising for this game and it has the potential to be one the best offerings we've had from our friends in Japan since the PS2 era.
I feel it's now a hoping, praying & waiting game to see if they are brave enough to stick with their vision, make a few tweaks here & there and don't completely butcher this game before release or patch it to death!
It's too early to say for sure, but we might have an absolute classic on our hands here.
Wasn’t knocking the pro..Conversation between two X owners.I have a pro too..
Pro demo play’s fine,but the X version is better(true story).There not different games or anything..However there are slight frame-rate and response issues with the PS4 pro version in comparison(been flicking between the two).
All in all the X runs the demo flawlessly without barely making a audible whisper..Where as the pro sounds like a jet engine.There’s times also,especially in rain,night conditions.Where frames drop and this negates input and response.Response overall is also better on the X.
When I’m playing superstar on the pro.I’m literally wrestling the controller to get the cursor where I want it at times.Same with button pressing and how heavy I am with the stick.There’s a much bigger delay on everything you do.
Besides the A.I. needing to step up their game a little, it is so nice to see how this game can flow when played manual. Plus the user actually is interested in playing the sport.
Superstar,pa0..Haven’t felt this way about a football game since Pes3..A masterclass in game design.
Has all the hallmarks of a classic and for me every component works in almost perfect cohesion..Beautifully subtle and rhythmic.Being hyper realistic but never forgetting it’s a game.
Gameplay is always king.
Playing this demo is driving me crackers. I'm absolutely in love with half of it - the dribbling (which I'm still getting used to), the AI (most of the time), the unpredictable ball physics. It's got that "one more game" feel.
Even defensive positioning has been worked on, something I talk to @Matt10 about in an upcoming podcast. I tried to score past a desperately defending River Plate and they had ten men in the box, deflecting 4-5 shots one after the other. It was immensely satisfying. Well done to them for working on the tactical side of the game.
But the other half of it - well, as someone else has already done, put your reserve GKs in midfield and your pass accuracy doesn't suffer, so what the hell are the attributes doing? They only seem to matter in 10% of situations (when a player is off-balance for example).
Once a game (to be VERY generous) there'll be an incident where the collision engine does something stupid that stands out like a sore thumb, and this is the game-breaker for me - e.g. a player will win possession of the ball (my player or the AI's, it's not a "cheat", it's just the collision engine) and then stand and watch the dead ball in-front of him as an opponent just runs across him and takes it back again. It goes from feeling super-fluid to super-stiff in a heartbeat and it's not occasionally, it's every game. And these are five minute games, so what's a ten minute game going to be like?!
It's not just one recurring issue - I've seen the goalkeeper look the other way while a goal goes in, I've seen the keeper run past the striker and stop, leaving an open goal, I've seen the ball go through the keeper's body, an outfield player's body...
Most annoyingly, I've seen defenders hit an invisible wall to stop them intercepting a pass / tackling a dribbler - and that for me is something where I just can't look the other way and say "it's fine". It's not fine.
I won't go on about the fouls - sick of talking about it, and honestly, it's not the biggest issue I have - but it's definitely worth pointing out that 90% of free kicks closer than 30yds go in the back of the net too (again, human or AI).
I'll never pre-order a PES (or any game) - but I'm hoping the final build has worked on all of this stuff. It will probably be the best modern PES regardless and I know that's enough for some (as long as the AI provides as much of a challenge as 2019 - another worry, I find the big teams are WAY too easy to play against in this demo, on Superstar - they should scare me, and they don't).
The King IS actually back! We never thought it could actually happen...
Superstar,pa0..Haven’t felt this way about a football game since Pes3..A masterclass in game design.
Has all the hallmarks of a classic and for me every component works in almost perfect cohesion..Beautifully subtle and rhythmic.Being hyper realistic but never forgetting it’s a game.
Gameplay is always king.
Yeah i think it's because im really old (40 this year) i want to see the good in the game and enjoy it rather than looking for every little thing to nit pick and make videos about them. PES 2008-2019 i did not enjoy the demos in the slightest but never once crossed my mind to make videos to show why i hated the games so much i just moved on to a game i like playing.I think nowadays we spend more time on finding the worst of the game than enjoying and admiring the good things
well there will never be a perfect game
if you spend too much time on finding the worst part of the game, you will never enjoy the game no matter how good it is
surely every game has its worst part
Cheers big guy!
I've said it before but in my opinion, games are less about the bits you love, and more about the bits you just can't pretend didn't happen because - as you say yourself - no game is perfect.I think nowadays we spend more time on finding the worst of the game than enjoying and admiring the good things
well there will never be a perfect game
I would criticise it myself - I remember being outraged by the AI cheats. The balance may have been great but I remember thinking "fix that one thing and I'll be happy" - and coincidentally, this feels like the least cheaty PES I've played in years (we've not tried the ML yet, but Adam mentioned AI cheating in the E3 stream so I feel like it may have been looked at this year).If PES 5 was released today it would be under severe attack from the younger generation with all its flaws.
I don't think R2 works nowIn 2019 you could use a Winger like Coman, hold R2 to slow him down then use quick taps of R1 to skip past the full back to the baseline. How the hell do you do this in this version? Does R2 do anything when you dribble?
I don't think R2 works now
they just moved everything related to dribble to the right stick
So I heard. But what do I have to do to get the kind of close control jog we had with R2? Hold the right stick? It doesn’t feel the same.
I delayed replying to this because I thought I'd saved a clip of it at a friend's house, but I hadn't, sorry. I'll clip it next time it happens.Don't think I've seen the bolded part or at least noticed it. Can you maybe post a video of it?