Janguv. I have played the mobile version. I know, the gameplay is very similar, UI elements etc.. I think your misinterpreting what i mean by 'seperate'. Lol nowhere have i said the moblie version is 100% different and share nothing from the consoles.
Perhaps, yes, what you mean by separate and what I took you to mean are different things, then. Honestly, I struggled to see what you meant in most of this reply! (Not having a dig, just saying it's unclear to me.)
E.g., this sounds like you mean something that's quite separate indeed –
What is clear is the crossplay between mobile version and consoles is dead due to the disaster of 0.9.0. version.
...and I really don't think we have
any evidence, let alone anything clear, to this effect.
Their intentions to try and get all versions from mobile to PS4 then PS5 singing on the same hymm sheet was a total disaster, it was clear and obvious the problem was scaling to and from mobile to console dosent work!
And again with the clear and obvious which seems, to me anyway, pretty unclear and obscure! Like, really, we have had no peep from them about crossplay stuff, probably pretty deliberately because they're so far behind on their original plans. I would say we have a little evidence in the other direction, even: they've made a game with
exactly the same UI and feature set on both mobile and console/PC. In the past, though there was a fair amount of UI crossover, it was not exact like this. It would be imo a pretty drastic 180 to be offering up this consistent UI and feature set (and in my view, gameplay as well), but have no plans now to go through on crossplay.
This is efootball mobile. Very similar gameplay to consoles, just toned down and control scheme enginered just for mobiles with again heavily scared down graphics, and enviromental elements such as stadiums.
This is where I get confused about the kind of separateness you really mean, because what you're describing here does not point to a crossplay-cancelling issue. The graphical elements were always going to be scaled down; the control scheme (insofar as it's touchscreen only), always more simplified. But none of that counts against crossplay compatibility. Maybe you are thinking of the "toned down gameplay", but I don't know what you mean by that, I'm afraid!
Finally, the evidence to this seperate paths the mobile and console gameplay are on was evident before 1.0.0 when officially removed the mobile version from their site and then annouced seperatle later release date compared to console 1.0.0 release.
This is
really flimsy evidence, though! From memory (and it would be good if someone could confirm this; it's probably in this very thread somewhere lol), they only removed the logos or mention of mobile OSes from one page on their website, and a short while after they added them back again. And there could be many explanations for that – not least that they were behind on delivering mobile (much further delayed because of the catastrophic rollout on console and PC), and wanted to cool expectations.
As for the separate release date – that was
always the case. They advertised that with their initial press release info, iirc. We had a release date for 0.9.0 before mobile release date was announced, and that was much to the annoyance of that player base as well. Meanwhile, on their roadmap, they had 3 stages of introducing crossplay: first between Xbox and PS platforms; next between those platforms and Steam; and then last, between those and mobile. Most recently, they
forecasted "winter 2022" for stages 1 and 2 (now combined).
The fact they didn't mention stage 3 isn't really evidence of the game's being so separate that crossplay is impossible now; it's probably just expectation management, and also nobody is badgering them with requests for this feature (unlike, say, ML).
Why is any of this important or worth thinking about? Well, the idea I think behind your insisting the versions are separate now is here:
The mobile version will do what it can handle, the console versions should be free to be expanded on, so no excuses for Konami for console and PC versions to evolve from here.
i.e., it's the idea that there won't be limitations based on mobile hardware limitations ("what it can handle") – even though you also said that mobiles were essentially capable of PS4-level performance.
So the optimism in insisting the versions are separate is that we can expect better things from eFootball on console/PC in the near future. But I rather think it's the wishful thinking about that better future which here fuels how you interpret the lack of mobile crossplay news these days! View it from the other direction, as I do, and you get this: we're still getting that crossplay because they planned extensively for it (it's just delayed), and so we have limited reasons for optimism about the gameplay improvements.