I mean, it's ruining the online experience, and for a game that relies on a good online experience to make money, they need to choose between allowing PvP or not having voids. I think there should be an option when matchmaking to filter out PvP completely. It's locations like the middle east that don't have servers that thrive on void cheats.
It was the very first reason that i quited , and lots of people that were playing MLO back then .
And the very same words you post now, we had posted it hundreds/thousand of times 12 years ago, with zero outcome. (Not in this forum)
It is unacceptable, that's what most people say, to pretend you have a competitive online product, with ranking ladder, and have your top 100 players, are 50% cheaters.
And that was a one of many reasons, that most "competitive" players, jumped from PC to PS3 back then. Cause there SONY seems to be more effective somehow.
Or maybe it's not just Sony, it's that people won't risk their 50bucks PS+ subscription to do mumbo jumbo tricks, while in PC, the usual policy with cheaters was, after dozens of recorded evidence, reset their ranking to 400/500 for 3 times, then ban them, and then they create a new account, and back to cheating again.
Also we created a type of committee, in a forum back then, and we gave feedback with solutions , we proposed the WOW system, KONAMI to have company insiders or even amateur players that would act as GAMeMasters, spectate matches, by the same menu we can spectate rooms now, and when they spot suspicious net traffic in a match, by the lag signal that appears too right with the signal sign, jump inside match, and spectate live whats happens. Usually it obvious, when you score in 89' after a lag free match, and suddenly after replay, the wheel starts spinning, and in kickoff you get the pop up for unforseen circumstances, 9/10 times leniently, you can assume who cut the match.
Then we proposed the LOL system, the Tribunal.Online amateur players, with some type of high reputation, to have access to a special forum-like place, where they can access suspicious matches, read the word.txt which is the full log of the match, whatever happened in Chat pre-mid-post match, what happened in the match, and how the match ended, result, win, loss, voided, etc .. and everyone vote what to happen, punish or not, after a % percentage of voted, the case was closed, and the accused punished or not.
Finally we proposed dedicated servers. Obvious but expensive. Both players log in the match, whoever disconnected, has 1 minute to log in back, if not, he looses by default .
And tons of other solutions, that i can't recall now, and that should be KoNAMi responsibility to find out, not by us, the average PES players.
Well the outcome is known, nothing was listened by official ears from the officials, even during the social media reign era, after 2014, with Twitter questions in Gamescoms, E3 events etc, the questions about lag cheating, were always strategically ignored, and a lot of old fellows from the old communities, that made efforts, or recommendations about lag cheating, were systematically blocked by PES official social media, for "spamming" questions/requests (about lag cheat).
Only the Witch hunt solution was picked, by the feedback, which obviously didn't work, and created more toxic and unjustified attacks/digs, than expose cheaters.
And in the rare moments they have timidly mentioned lag cheating,it comes always with an attack to online players, with some typo excuses like, you are playing it wrong, you don't use ethernet cable but WiFi, watch out your mommy was downloading Torrents the time you were playing online, check your internet/connection, contact your provider, people are bad, those cheating staff happens in every ranked online game, etc, etc
Every possible liability was/is blamed, except for the game designer's responsibility...