eFootball (All Platforms)

Had a couple of games, one on regular and one on superstar, again I don't know why they lock out difficulty levels as both are not to my liking. At least it has day matches (maybe it already did in "Authentic" mode?) and although I always wait for a football game to move daytime shadows between halfs, it just never happens. There should also be moving clouds changing the lighting at this point. But this is of course a silly thing to ask for in a game that still looks last gen. Gameplay wise I didn't see much change, I'll be able to figure it out better once the Dream Team is back and I can pick Top Player.
 
Had one match with the Dreamteam, didn't notice any difference really. Of course it's still stuck on nighttime for no reason. At least I got one of the wildest "how did that not go in?" I remember while playing a football game
What cpu level Is that? Regular, right?
 
Played couple matches,w as fun but I really don't get their strategy.

Football season started and people are in mood for Football.
Fifa is still a month away.
Exciting transfers happened that people want to play on their team with.
There is basically no better time to release a SIngle Player DLC right now with leagues and cups, since now you would have a lot of people pay for it since they are excited for new football season. Instead they basically leave the field for the moment Fifa comes out.

Dream Team still has your team you had in the last version so there is no incentive to spend money (if you are someone investing in Dream Team) and no Team reset means that basically they will soon run into a dry spell in their earnings and engagement, which again is why a DLC would be a good point to keep their players engaged.

You can only play the same tour events that much. Really don't get their strategy there, because even if their focus is Dream Team, even for that mode their strategy doesn't make sense.
 
As someone who could play it for about an hour a month previously, and treating it as a demo...

Its not bad. Ball physics less spongy, more zip, more ping. A little more rigid as a result though.

Whole game has more zip, more excitement. Playing milan derby, it's really hectic and alive in a good way.

Feels like how pes 14 ended up, or the pes 16 ps3 demo if anyone played it.

Graphics perfectly fine for ps4 pro. Players feel heavy, but move smoothly. Slidey at times. Physical prowess a little more relevant.

Movement still a bit clunky. If you hated it before, you probably still will.

But theres more detail in how both teams attack. It's more vibrant. It's closer to real football speed (re discussion on fifa 23 thread).

Not bad. In 2 years, this could be worthy of a full release!
 
As someone who could play it for about an hour a month previously, and treating it as a demo...

Its not bad. Ball physics less spongy, more zip, more ping. A little more rigid as a result though.

Whole game has more zip, more excitement. Playing milan derby, it's really hectic and alive in a good way.

Feels like how pes 14 ended up, or the pes 16 ps3 demo if anyone played it.

Graphics perfectly fine for ps4 pro. Players feel heavy, but move smoothly. Slidey at times. Physical prowess a little more relevant.

Movement still a bit clunky. If you hated it before, you probably still will.

But theres more detail in how both teams attack. It's more vibrant. It's closer to real football speed (re discussion on fifa 23 thread).

Not bad. In 2 years, this could be worthy of a full release!
Thanks for your review.....
At what level of difficulty did you play?
What can you say about the fouls?
Have they been increased or decreased?
 
Played on superstar. Here are game stats. You can see how tightly packed it was. But then at times, it completely opens up, which is good.

Interceptions are high. You can actually get the near the cpu. Lots of pressing type fouls in the match too.

Opposition keeper kicked it high and long ans my CB and opposition striker jostled for position while running backwards, while ball in the air, really liked that.

Also at a corner, I challenged the keeper, put him off and he completely missed the ball.

I'll post some videos of how you can actually press the opposition backline.

Its not bad at all.
 

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Played the Rome Derby. Nice build up and commentary.

As a serie A fan for the past 25 years, nice to see a few more Italian teams but why can't they just add a cup option or even a custom league instead of friendlies.
 
Anyone played FUMA yet? A mate of mine said that while before, every 1/10 short manual pass would result in a target lock error, now it's more like 5/10. Is that so? If true, the game can get even deeper in the bin.
 
Just had a couple of games on superstar and I must say i'm pleasantly surprised. There are a lot of the standard downfalls of PES of course, presentation is poor generally, players ignoring the ball (although significantly less), shooting physics repetitive BUT...

  • Dribbling is a joy. When you're on the ball with a good dribbler you can make quick adjustments an really put defenders on the wrong foot. There's also a real good balance between sprinting and using close control/normal speed
  • General awareness of your teammate AI is GREAT. On FIFA i constantly feel like my players are 1-3 steps behind the opposition. On her your players track runs, read passes etc and it makes for a far better balance and less constant chasing
  • Defending/tackling is surprisingly good. helped by the above point, it feels like there are much better collisions and good tacklers are actually worth something. Defenders feel stronger in the tackle and again, position themselves well
  • THERES A MIDFIELD
  • Passing ball physic seem fairly well improved
  • The opposition team seem to play like an actual football team. Not played enough to see if there are play styles as such but it feels like a proper game of football
Overall i'm actually pretty impressed although it's a huge shame there's nothing to cater for offline. I'd be keen to give ML a go in its current form and i did not think i'd be saying that again.
 
i donot know what to say
i will speak just for kits and transfers
does any one know how konami update rosters?
cause if takes the rosters from official sites then 50% of the rosters are wrong.
if someone works on internet and follow the daily transfers clobally and then update the rosters then 50% of them are false.
does any one knows up to what date are the transfers?
cause ( for exp my home town team AEK Athens ) has sold the TANKOVIC BEFORE ( BEFORE ) sign VIDA but tankovic are in AEK roster but MOUCOUNDI the last transfer from saint-etien. are not. Which make us thought that transfer for COINAMI are between 31/7 ( aek sign VIDA ) AND 18/8 ( AEK SIGN MOUKOUNDI) then how the hell tankovic is on AEK roster's ??? cause waived on 21/7 to pafos?????!!!!!!!!!!!!!!
AND HOW THE HELL NASSIM HNID IS IN AEK'S ROSTER WHICH HE IS FREE SINCE 16/2/2022?!!?!?!?!?!?!?!?!?
COINAMI MY FREIND TYPICALL COINAMI.
and how is possible to speak about gameplay and graphics etc which those are the difficult part of a game when you can not make the simpliest ?!?!?!?
EVEN I CAN ACCOMPLISH THAT
SO COINAMI YOU CANNOT GIVE US OFFLINE MODES THEN GIVES A EDIT MODE TO MAKE THE JOB THAT YOU CAN NOT DO

then iwill ask again does anyone know's how COINAMI makes rosters update ????
and kits ohhhhh yellow shirt with white numpers?!?! WTF
 
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Just had a couple of games on superstar and I must say i'm pleasantly surprised. There are a lot of the standard downfalls of PES of course, presentation is poor generally, players ignoring the ball (although significantly less), shooting physics repetitive BUT...

  • Dribbling is a joy. When you're on the ball with a good dribbler you can make quick adjustments an really put defenders on the wrong foot. There's also a real good balance between sprinting and using close control/normal speed
  • General awareness of your teammate AI is GREAT. On FIFA i constantly feel like my players are 1-3 steps behind the opposition. On her your players track runs, read passes etc and it makes for a far better balance and less constant chasing
  • Defending/tackling is surprisingly good. helped by the above point, it feels like there are much better collisions and good tacklers are actually worth something. Defenders feel stronger in the tackle and again, position themselves well
  • THERES A MIDFIELD
  • Passing ball physic seem fairly well improved
  • The opposition team seem to play like an actual football team. Not played enough to see if there are play styles as such but it feels like a proper game of football
Overall i'm actually pretty impressed although it's a huge shame there's nothing to cater for offline. I'd be keen to give ML a go in its current form and i did not think i'd be saying that again.


I pretty much share your opinion. Given how poor it's been for the last year, theres a natural reluctance to get too excited/praise it too highly.

But there are a fair few things it does really well. Things like nicking in front of the left back with rafinha and flicking a bouncing ball round the corner for Lewandowski to run on to. The game been taken off rails to an extent to allow this. Or a long 70 yard ball from pique at centre back, and it goes 10 yards in front of rafinha as he runs after it.

You can play very intricately with Barca. You can get harried off the ball completely with napoli or roma. Roma boxed me in at right back, and I ended playing the ball right out of play.

Playing as Arsenal at man utd, utd drop off right to their box, which means you can play intricate give and goes around the box, and actually right into the box...and it looks like real football.

Cpu AI is fun to play against. Its unpredictable which is good. And it feels like a football team, at least in the heat of a match.

And lots of totally wild shots from my players who are off balance, slipping etc.

The developers have added a reasonable amount of improvements from what I can see. It's not a mind blowing next gen game...it feels like a freer, looser amalgam of bits of ps4 pes ie 14, 17, 20 (vanilla).

For a free demo, it'll do.
 
Long and poncy diatribe – I apologise to all who read it.

I did. Still more interesting than the efootball update. Don't care one bit about that.

I think that's fair – it doesn't have to be read as some moral imperative (that's why I added the bit about it being potentially a piece of practical wisdom, I suppose).

But a few remarks either way – often people do slide from asserting a causal responsibility to a moral one (indeed in this thread it's happened quite a bit). Perhaps that's inevitable, but we can put that aside. We can question even the causal responsibility, regardless. E.g., the idea it's in your rational self-interest not to buy the game (/spend money on the game, etc), in the way you've put it, probably presupposes the idea that you are, in buying MTX/games, causally responsible to some degree for their continued success and their structure. (That's what you imply by the "baby step" idea of withholding spending.) But I just don't think even that point is true, really.

Unless you're spending hundreds-to-thousands, you're barely supporting this model and this franchise. Its success really trades on (as I understand it) exploiting the "whales" who do spend in such excess. I believe that's what drives this particular incarnation of the F2P model they've gone with (am I wrong about that?). So either you're not a whale, and so are not an impactful "consumer" for the company, or you are a whale, who does make such an impact. But even then, the archetypical whale lacks a relevant kind of agency to be considered even causally responsible: they act on whims and urges basically external to them, which means the causal chain starts with the manipulative behaviour of the industry. So, whale or not, gamers/consumers aren't really the cause of this model and its success – what is the cause is the array of techniques deployed by big publishers, and the surely many structural factors like governments failing to crack down on this exploitation or media failing to spotlight and critique it.

A larger ideological force probably pervades all these considerations too, and the attitudes of the ordinary gamer (or consumer of services and goods across many industries) are submerged in it: we are conditioned by a particular trend within the political economy to think there is no other way – what Mark Fisher called "capitalist realism". The reason so many gamers submit to the likes of EA, Konami, Activision Blizzard, Ubisoft, and so on – why people fork out for their entertainment products, or increasingly services – is that they just find themselves feeling helpless in the face of these behemoths. Gaming was a recreational or enthusiast hobby which provided some escape from the harshness of productive life, but it slowly got co-opted by a rapacious sort of capital that gradually squeezed the good-natured fun and aesthetic pleasure out of it. These forces are out of our control; we might convince ourselves that we can take baby steps by voting with our wallets, but really these kinds of non-protest serve to confirm our helplessness in the face of what feels like an impossible state of affairs.

We can of course look elsewhere, do other things, even in the space of gaming: turn to indie gaming; collaborate with others to create projects that serve our actual recreational gaming needs, or help to fund such collaborations. But such options don't seem viable in a climate of capitalist realism, even if they are, and this is another overarching factor that effectively disrupts our agency, making us barely even causally responsible for the successful gaming industry paradigms: we are acted upon, and our view of what is possible is restricted.

If our choices are rational but don't always have the desired impact, were we wrong to make them? I would say no.

Obviously you make a lot of valid points about the state of the gaming industry but at the end of the day we make hundreds of such decisions about countless products without overanalyzing the impact of our decisions or the state of the industry.

In this particular industry we still have a binary choice to make, feed the beast or not feed the beast. I don't think you can argue that feeding the beast is the right thing to do and that alone makes the decision we have as consumers easy in my eyes. You're just saying an alternative may not be viable and we may not kill the beast. There are examples that show that not everything is futile all the time though. Many such games from behemoths die every year due to lack of consumer support, we just don't think of them that much as they quietly disappear. I could even argue that e-football is one of them. Are the 3k users playing on steam whales that will make the game viable on pc? I think not. This particular beast is maybe half dead on anything but mobile.

I understand that maybe people can feel helpless when dealing with the huge successful behemoths (like, the "other game"). But to the point of "submitting to the likes of the big behemoths out of feeling helpless"? I don't know about that, not my thing thankfully. Yes a lot of things are out of our control and sometimes we all make irrational choices & purchases, but maybe we can think of our choices as having a net positive or a net negative effect, no matter how small, rather than accomplishing some grand overarching goal.
 
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Anyone played FUMA yet? A mate of mine said that while before, every 1/10 short manual pass would result in a target lock error, now it's more like 5/10. Is that so? If true, the game can get even deeper in the bin.
Bin? Are you one of those who dont take out the trash until it starts to stink?
 
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