eFootball (All Platforms)

Finally the season where Napoli are exclusive to eFootball & Konami, and they kick off the 2023 edition with last season's kits... šŸ˜‚

Good to know they listened to me and put all the partner clubs in trial mode though...
Not to mention the "pick a hand" nature of EITHER Juventus OR Milan clubs. You can't have both in the same game anymore though that's too much of a good thing.
 
Not to mention the "pick a hand" nature of EITHER Juventus OR Milan clubs. You can't have both in the same game anymore though that's too much of a good thing.
I was actually thinking about this today tbh. Outside of Juve (and possibly both Milan clubs, as I don't know if Konami's deal prevents them from appearing in Fifa 23), would I be right in saying eFootball has all the 'top' Serie A teams?
 
It's summer 1995. You've saved up your pocket money. You go to JJB Sports and pick up a shiny Mitre Ultimax. You take it to the counter, hand over your money, and ask the store assistant to inflate it to within an inch of its life.

You take it home and call in on Steven, Stuart, Adam, and Neil, and go down to the school playing field for a game of cuppy.

The ball takes out Neil's teeth, breaks Adam's toe, gives Steven concussion, snaps Stuart's wrist and leaves an imprint on your thigh that disappears in 1998.

You have a FIFA-approved wrecking ball.

That is what the ball feels like in eFootball.
 
Got back from work early... played two Legend AI starter games on fuma... won both 3-0.... I'm not sure, but it feels like the game is a lot...easier?



Anyway, whatever it is, and it will take time to tell what exactly "it" is, I... like it so far? At least offline. I haven't played online but I suspect it will be worse, because for some reason the game runs like a slideshow now. I don't get how a 3060 is struggling to play this game at a smooth 60fps at 1080p on High. That's my biggest concern. It doesn't look smooth at all from a performance standpoint. I'll try shutting down all my tabs, doing a restart and trying again, but still. This is a football game. It shouldn't struggle at all.



Back to the game. I have been reading impressions here as well as the long list of gameplay changes, and I was worried that the nerfed inertia made it more "accessible/arcadey", but while I did win 3-0 on Legend/FUMA both games I played, I don't think it feels arcadey at all.

Like in 1.x, this defender would have never been able to recover his inertia and get ahead of Bale:



Passing feels crisp, the ball maybe travels a little less now? Like I don't think Salah would have made it to this ball in 1.x:



Regular crosses are less floaty than 1.x



Keepers have definitely not been nerfed...



I mean it's just two offline games, and if I can figure out what's causing the performance issues (I really don't want to drop to medium quality), it feels like a step in the right direction, from a gameplay standpoint...

Grass looks like a turd of course. This is on their new San Siro, so, yeah.
Go 2 trial match, club vs club, miles harder.
 
It's summer 1995. You've saved up your pocket money. You go to JJB Sports and pick up a shiny Mitre Ultimax. You take it to the counter, hand over your money, and ask the store assistant to inflate it to within an inch of its life.

You take it home and call in on Steven, Stuart, Adam, and Neil, and go down to the school playing field for a game of cuppy.

The ball takes out Neil's teeth, breaks Adam's toe, gives Steven concussion, snaps Stuart's wrist and leaves an imprint on your thigh that disappears in 1998.

You have a FIFA-approved wrecking ball.

That is what the ball feels like in eFootball.

Are you qualified enough to cast doubt over the work of a research institute?!

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I don't get how a 3060 is struggling to play this game at a smooth 60fps at 1080p on High
Try to run the game in dx12 mode.
Open your Steam library>Right click on the game and select ā€œPropertiesā€>On the ā€œGeneralā€ tab look at ā€œLaunch Optionsā€
Into the input field copy ā€œ-dx12ā€ (without quotes)>Close Properties.
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I've enjoyed playing the update to efootball. However with so few teams and I've used them all now for an offline player, there's nothing to do.

Downloaded the new option file for pes 21 and back on that now. Shame we couldn't just have about 10 more teams on efootball such as psg/marseille /dortmund /boca/italy/england/Argentina and some back cup or league mode.

Want to play it abit more but also abit pointless.
 
I will let you guessā€¦ did Zaniolo score? Itā€™s only a tap-in, but in eFootball everything is possible šŸ˜‚
 

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I've enjoyed playing the update to efootball. However with so few teams and I've used them all now for an offline player, there's nothing to do.

Downloaded the new option file for pes 21 and back on that now. Shame we couldn't just have about 10 more teams on efootball such as psg/marseille /dortmund /boca/italy/england/Argentina and some back cup or league mode.

Want to play it abit more but also abit pointless.
How hard would it be to create a custom cup/ league mode , not very
 
Just yesterday Efootball producer Seitaro Kimura was in Mexico,to promote the addition of Liga Bbva MX.
I asked him about the modes and the translator answered that a premium pack with Exibition matches,Cup,Master League and National teams are coming out this year before the start of the Qatar World cup 2022.Oh,and friendly lobbyes have a late October release date.
 
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Just yesterday Efootball producer Seitaro Kimura was in Mexico,to promote the addition of Liga Bbva MX.
I asked him about the modes and the translator answered that a premium pack with Exibition matches,Cup,Master League and National teams are coming out this year before the start of the Qatar World cup 2022.Oh,and fiendly lobbyes have a late October release date.
@Isslander - I think its time for your Thor picture response here.
 
Just yesterday Efootball producer Seitaro Kimura was in Mexico,to promote the addition of Liga Bbva MX.
I asked him about the modes and the translator answered that a premium pack with Exibition matches,Cup,Master League and National teams are coming out this year before the start of the Qatar World cup 2022.Oh,and fiendly lobbyes have a late October release date.
If true then before mid November it means.
The additional of numerous fake teams in Europe, Asia and South America in database definitely point to near future edit and probably offline modes
 
Just yesterday Efootball producer Seitaro Kimura was in Mexico,to promote the addition of Liga Bbva MX.
I asked him about the modes and the translator answered that a premium pack with Exibition matches,Cup,Master League and National teams are coming out this year before the start of the Qatar World cup 2022.Oh,and friendly lobbyes have a late October release date.
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I cant understand. Why they are not giving us all the teams, all the game settings etc? Wtf is going on? Its been so many years! What are they waiting? Its stupidā€¦
 
As good as the dribbling is, there are few moments that are dramatic. Shots are terrible, everything is instant control, no bounce while controlling. Go play pes 6 and the bounce while controlling the ball alone creates 10 different variations in shot. I however, do not entirely slate this game off. Its very serviceable game and there is fun to be had.
 
Three decades? Yes, things have changed a lot since the 1990s. Like I said, back then there were several non-monetizable passion projects out there (freeware) just made to gain notoriety within the industry. It's quite naĆÆve to use the 1990's standards to judge today's industry. Video Games is a multi-billion dollar industry with a lot of investments at stake. The main drive is to release a product successful enough to generate money. As I said, that has always been the case, with the exception of the few passion projects of the 90s.
Someone else brought up the 90s as a comparison point, can't recall who...

Anyway, apologies for bringing the word "naive" into discussion...

It's extremely naive to blame a company for not making a game we want, and for pursuing an alternative money-making venture instead. Games are expensive to make, and player bases are difficult to assemble. Now a company like EA? Sure they have money to spare, but even they are openly dissing single player games. Their offline modes aren't really affecting online money making, and that's why they're there. Konami's player base dwarfs next to EA's. It's naive to wonder why game companies are chasing money-making ventures, as opposed to making a nice offline game with a sprinkle of passion. They're businesses.
As it happens, though, the examples of naivety you went on to attribute to me aren't examples relevant to anything I said or examples of things I said; or, for that matter, examples of naivety at all.

To be clear:
  • to blame a company for pursuing profit above all else would not be naivety: by contrast, it would be naive to expect them, say, to ultimately have gamers' best interests at heart. But it's not out of the realm of possibility to expect a big developer or publisher to make something that is both directed at making lots of profit and meets the demands of various sectors of its fanbase (this is something e.g. people on this thread have said about 2K and their NBA franchise, though I'm not qualified to comment on it myself). There are big and good games out there that do both those things ā€“ and that's probably the sort of hope people here would have for Konami.
  • Moreover, simply judging Konami as greedy incompetent bastards who don't give one shit about their most historically dedicated fans (which is all I've done) is not naivety ā€“ it's not even a candidate for naivety; it's a value judgement.
  • It might be naive to "wonder why game companies are chasing money-making ventures...", but this is just yet another straw-man. Nobody is stumped, wondering why Konami are pursuing profit above all else ā€“ gameplay and features be damned. In the very post you're replying to, I lay out exactly why I think they do, participating as they are in industry-wide trends. In that case, your accusation of naivety is clearly misguided, grounded only in this weird rhetorical need to start inserting the notion of naivety into your reply to form into an escalating angry motif.
So, putting that naivety talk aside... You skipped right past the point of my post. Which was this: it isn't quite right to say that Konami are just a business and therefore just doing businessy things ā€“ which was essentially the idea you summarised as an "unsavoury truth", that gaming businesses have always been focused on profit.

I could probably state it like this instead: either your truth amounts to a boring truism that we all know (businesses like to make some money) or it's just a gross simplification that obscures the important differences in the industry across time, or even across businesses within the industry at this present time. The commodification of gamers in line with industry trends today is fundamentally different to how it was even 15 years ago, and so has the attitude changed of the big art producers towards the art they make and sell. You might hand-wave again and say "15 years?! Who cares about that?!", but again ā€“ I was responding to your own point (the "unsavoury truth") which sought to flatten out the differences in the industry (or businesses within it) over time.

I am happy if you don't want to take this disagreement further. It was an attempt at a good-faith discussion, but I don't sense it coming back that way.

I did. Still more interesting than the efootball update. Don't care one bit about that.


If our choices are rational but don't always have the desired impact, were we wrong to make them? I would say no.

Obviously you make a lot of valid points about the state of the gaming industry but at the end of the day we make hundreds of such decisions about countless products without overanalyzing the impact of our decisions or the state of the industry.

In this particular industry we still have a binary choice to make, feed the beast or not feed the beast. I don't think you can argue that feeding the beast is the right thing to do and that alone makes the decision we have as consumers easy in my eyes. You're just saying an alternative may not be viable and we may not kill the beast. There are examples that show that not everything is futile all the time though. Many such games from behemoths die every year due to lack of consumer support, we just don't think of them that much as they quietly disappear. I could even argue that e-football is one of them. Are the 3k users playing on steam whales that will make the game viable on pc? I think not. This particular beast is maybe half dead on anything but mobile.

I understand that maybe people can feel helpless when dealing with the huge successful behemoths (like, the "other game"). But to the point of "submitting to the likes of the big behemoths out of feeling helpless"? I don't know about that, not my thing thankfully. Yes a lot of things are out of our control and sometimes we all make irrational choices & purchases, but maybe we can think of our choices as having a net positive or a net negative effect, no matter how small, rather than accomplishing some grand overarching goal.
See, now this is an example of a good-faith reply!

I can definitely see your reasons and you see mine, I think. I will say that I'm still uncomfortable viewing gamers' decisions to buy or play the games they really wish were better/different as acting against their rational self-interest. Perhaps you're appealing to their higher selves or something ā€“ to what, if they put all their urges and emotional needs aside, they should really want. Then you might be right... But I would just say that I think buying a game you expect won't fully satisfy you, or buying content within it likewise, might placate you for a bit, might be directed at re-connecting you with past experiences that were ultimately better. And that to me is intelligible as still in the self-interest of people, even if it doesn't bring a better game any closer to them (or as you've been saying, pushes it farther away).

I suppose what I'm basically trying to say is that @Chris Davies's yearly purchases of FIFA (I would have said PES as well, but you can hardly outright buy it anymore...) in spite of what he fears deep down it will turn out to be aren't entirely irrational!
 
I can definitely see your reasons and you see mine, I think. I will say that I'm still uncomfortable viewing gamers' decisions to buy or play the games they really wish were better/different as acting against their rational self-interest. Perhaps you're appealing to their higher selves or something ā€“ to what, if they put all their urges and emotional needs aside, they should really want. Then you might be right... But I would just say that I think buying a game you expect won't fully satisfy you, or buying content within it likewise, might placate you for a bit, might be directed at re-connecting you with past experiences that were ultimately better. And that to me is intelligible as still in the self-interest of people, even if it doesn't bring a better game any closer to them (or as you've been saying, pushes it farther away).

I suppose what I'm basically trying to say is that @Chris Davies's yearly purchases of FIFA (I would have said PES as well, but you can hardly outright buy it anymore...) in spite of what he fears deep down it will turn out to be aren't entirely irrational!

Maybe we're just different. If I want to re-connect with past experiences it makes more sense for me to play the original game rather than the 34th iteration which I can't stand anymore. I think the football games communities are unique in some ways that I really don't understand. It's no accident that if there's something more exploitative that companies want to try, they will test it in their sports games first. Maybe we can think why that is. Sometimes I think something I won't say because I'm not sure if it will offend some people, I hope not but I will bury it right in the middle of a really long paragraph just in case: I think that maybe the fifa/pes communities, in some small way, are getting the games they deserve. In the sense that EA & Konami are getting so much support & loyalty from their userbase, without earning it or deserving it. They might even be exploiting that need to "re-connect with past experiences" that was built for over more than 2 decades. The thing is people think they're owed something for their loyalty & support, but the company will dump them in a second. Konami already did so openly when they discovered their new crowd. Company-consumer relations don't work with loyalty or nice memories.

Here's how it works:
https://www.theverge.com/2018/4/13/17230874/ea-star-wars-battlefront-2-loot-box-patrick-soderlund-interview

And then you get your reward, a very nice single player game like the "Fallen Order" which I bought and enjoyed. I remember something about "submitting to the behemoths out of feeling helplessness"? Not in this case.

Now I haven't fully considered making choices based on urges or other emotional needs. But I did say that sometimes we all make irrational choices & purchases and I think that possibly covers it. I do it, we all do it, we're human. But I consider it an exception, otherwise it might be a bit of a problem? Is it perhaps a habit with sports games rather than an exception? But I don't think I'm saying that everyone should agree about using my own criteria to make their decisions. We may all have our reasons and consider different things important. I am mainly arguing against the idea that we can't or we shouldn't try to influence things with our behavior as consumers, even in cases when our effect is small - and if we want to of course. I'm not asking anyone else to get on board. Just hopefully addressing that "uncomfortable" feeling you have about it.
 
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Have they nerfed the ai in terms of them skill dribbling and overall creative build up play?played a couple of trial matches after 2023 update and the ai seems a little more generic.
 
Try to run the game in dx12 mode.
Open your Steam library>Right click on the game and select ā€œPropertiesā€>On the ā€œGeneralā€ tab look at ā€œLaunch Optionsā€
Into the input field copy ā€œ-dx12ā€ (without quotes)>Close Properties.
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HOLY HELL what a massive difference!! It's such a huge difference that online with DX12 is way smoother than offline without. Unbelievable that this needs a launch comand.

THANK You. Playing at 100% rendering, all on high, smooth 60. I still can't believe I needed to set this launch command.


 
HOLY HELL what a massive difference!! It's such a huge difference that online with DX12 is way smoother than offline without. Unbelievable that this needs a launch comand.

THANK You. Playing at 100% rendering, all on high, smooth 60. I still can't believe I needed to set this launch command.


you write on steam -dx12 or -d3d12?
 
Iā€™m only playing offline friendly matches against the CPU. I havenā€™t played this for a long time as I thought it was horrendous. Yes. Thereā€™s tuning to be had but I just enjoyed my 3-4 games. You can tell thereā€™s a core of a pro evo game in there now and it seems like itā€™s starting to become more apparent. It may take its time but the way itā€™s improved since the beginning, I could eventually get a game Iā€™m looking for and thatā€™s more than I can say for another footy game that seems to have no hope in sight. Iā€™m a bit hopeful by what I just played.
 
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