SKYHIGHTREES
Conference
- 17 September 2020
i just can't connect at all. any other game works.... why is that?
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-duels feel wrong - defender always wins ball, although it shouldn't regarding body positions of attacker and defender.
The more I play the more I realize how butchered the game is.
efootball 2022 (up to 0.9.1) had a character, a certain approach, even if it was not well accepted.
I feel that the update is a sad effort to "PES21-ise" the game, removing all its characteristics.
Physicallity is non existent as well as body collision physics.
The natural animation transitions with micro-steps kai very good body posture to represent inertia /momentum are now precanned animations with no trace of physicality.
Players slide like never before, the teleport to the ball, they stop, turn change direction immediately.
Again we have there are wide open spaces, no sense of team build up play.
The only thing I enjoy is shooting, which is the best for years now.
If version 0.9.0 had stunning shot/pass, I would be happy.
Really can't stand how players glide on the pitch, the -nearly perfect- footplanting of previous versions is gone.
Konami tried something innovative.This version reminded me of a picture you posted few months ago, comparing shiny carriage and simple car (pes21 vs efootball).
It feels to me as they gone back to that carriage instead improving a car.
I see where you're coming from with a lot of your points, but I just have to disagree with the overall idea you've presented. Before I go on I just want to make clear that, just like you, I saw a lot of potential in many things the developers went for in the previous versions of eFootball, so much that the FOX attempts lacked to make them something truly special. In a lot of ways it did remind me of when I first played the PES2014 demo all of those years back, the players feeling like they had real weight, an attempt at making stats matter more with the inclusion of error even in assisted settings, being punished for sprinting without thinking, a more manual defensive system, I mean, there were just so many good ideas here, and thankfully I still see some of them in this update, except for the manual defending, which I'm upset was scrapped just because they couldn't get it to work too well, when they should've tried to improve it and give it more polish instead. Still, the players still feel like they have weight, I'm still seeing passes and shots going wrong because of poor body positioning and lower stats, I'm still punished for sprinting since it makes me lose control, a lot of it remains, and a lot of it is like PES2014, which is good.Konami tried something innovative.
The acceptance was not good due to the fact that people are not willing to change their way of playing.
They want a modern soccer but playable with PES 6 style. Quick, unnaturally reactive players who stop a turn like robot vacuums and frantic action.
They praise an "update" which downgraded the game technically, but made it more playable according to PES 5-Pes2021 standards.
Too bad.
All the potentian of the first version is now gone.
This is exactly what happened from PES 2014 to PES 2015.
Innovation -> hate -> Back to obsolete style -> Love.
If you want change, you must change.
And this applies to soccer gaming as well.
my friend did play a few matches online yesterday, no issues.Guys, did you play matches online, either authentic teams or dream team, yesterday in ps5? I couldn’t connect both, that’s why I wonder is it my bad or Konami’s?
for quick matches too? : ONew event in 7 mins. So you can finally earn GP and XP for players.
Go to Extra>User Information>edit dream teamIs there any way to change the team you selected for Dream Team? I'm not really a fan of the kits & wish to change clubs but can't see any option to?
There's just so much rose-tinted thinking in your portrayal of how coherent the motivating ideas of eFootball early builds were, even if you concede the implementation wasn't quite there.Konami tried something innovative.
The acceptance was not good due to the fact that people are not willing to change their way of playing.
They want a modern soccer but playable with PES 6 style. Quick, unnaturally reactive players who stop a turn like robot vacuums and frantic action.
They praise an "update" which downgraded the game technically, but made it more playable according to PES 5-Pes2021 standards.
Too bad.
All the potentian of the first version is now gone.
This is exactly what happened from PES 2014 to PES 2015.
Innovation -> hate -> Back to obsolete style -> Love.
If you want change, you must change.
And this applies to soccer gaming as well.
How much they cost? Can you recommend some hidden gems that are cheap as I only have 182,500gp to build a team. I dont want to spend all gp on one positionMarc Cucurella & Tariq Lamptey look good young signings for attacking left & right backs & very cheap. I know I'm biased but just saying 😂
I can't remember off the top of my head & I'm out of the house now. I do believe they were both under 20000 GP though.How much they cost? Can you recommend some hidden gems that are cheap as I only have 182,500gp to build a team. I dont want to spend all gp on one position
What? How?Finally something offline to play with 10 minute matches & open difficulty settings!! Thank god
Unlock modWhat? How?
No, by no means NO!There's just so much rose-tinted thinking in your portrayal of how coherent the motivating ideas of eFootball early builds were, even if you concede the implementation wasn't quite there.
You laser focus on the merits that you personally value in a sim: inertia, weight – but conveniently skip over how, even in conception, this game was deeply unrealistic.
That is: no realistic team shapes, atrocious team and oppo AI, acres of space between lines facilitating absurd runs through the whole pitch, no player or team ID, wonky ball physics, lacklustre shooting, and as it happens, terrible footplanting too (I know, you disagreed with me on that already).
This reflects to me a broader divide in those who appraise the merits of footballing sims, where people obsessively focus on on-ball or individual player movement issues on the one hand, or team shape, tactics, ID and AI on the other.
Even if you think eFootball earlier builds had nailed e.g. player weight (I disagree), you have to concede it was woeful on so many other fronts – and I'm putting aside the graphical and performance issues.
So this narrative of "they dared to dream but people couldn't adapt and recognise a good thing, so they bowed to the pressure of the majority and now ruined my perfect game" – it's just nonsense. They released a broken pile of shit that didn't resemble football, designed around the motivating idea of facilitating 1-on-1s the whole pitch over and enabling cross play with people playing on 6" screens. It was broken in conception and implementation, and maybe had a few (much contested) redeeming elements, which do not comprise alone a good game.
It might relate to this Dream Team event thing: https://www.konami.com/efootball/en/topic/promotion/event/20057/What? How?