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eFootball (All Platforms)

Jeez, the terminology ...

Sharp kicks - no more?
Sharp touches - new, something gotta stay sharp, eh? :D
Stunning passes - new
Stunning shots - new

... and all of them as specific button combos


Online finally going client-server? About fucking time, only 15 years late :P
 
Btw in the update annoncement, there's no (new) mention of the Cross Play
No mention about cross play with mobile, cause mobile still runs the pes2021 mobile update for 2022 version. It was a season update (halfarsed though) of the season update. An inception version.

It will be updated latter to eFootball 2022 version. I have n't read the complete official announcement, but for me it is still 50-50 total crossplay , until something new official disproves it.
 
Can the Dream team thing be played offline thing like a league mode or does efootball have any off line function bar 1 vs 1
 
2nd defender press is not just spam pressure like some seem to hide behind to defend this broken mess. It can be used for simple off the ball TEAM defending so I use a man off the ball to track an AI or online player whos trying through passes or certain crosses, so I can use the AI to close him down and manually stop him from exploiting my backline. 1 on 1 is just one element of defending, true quality defence is TEAM DEFENDING!
Couldn't agree more with this. It drives me up the wall when people moan that having some sort of teammate press function is just "auto-defending" and not "manual". No: If you leave your AI players to stay in position and/or close space down, that's a form of automation; if you use the second player to come in and press space (at your command), while you then individually come in with a second player and either cover lanes or tackle the ball carrier, that's significantly more "manual". Of course, it's somewhat neither here nor there: I don't care about these debates by esports fanatics who want everything as non-automated as possible. I just think as a matter of fact, 2nd man press usage can be far less automated than not using it.
 
Any change to that gameplay can surely only be a positive. It doesn’t sound bad to me, but need to see the implementation….
 
Couple of notable quotes from their info page:

Regarding passing errors, we have deduced that they were caused by both the passer and the receiver's actions during and after the pass was made. As such, we have implemented fixes to the following points:
- Improved targeting decisions for passes
- Improved AI decision-making when receiving passes
- Improved movements when receiving passes
Following these corrections, the occurrence of unnatural passing errors has decreased substantially.
I don't play assisted so it doesn't really matter to me anymore, but I think they've basically just made their PA even more laser guided haven't they? That's what it sounds like to me, reading between the lines.

We have generally increased the pass speed, so that the pace of the game matches with the aforementioned defence-related improvements. Moreover, we have also implemented a mechanism that utilises the rebound of the ball as a force of acceleration. This will be useful when performing one-touch passes, for example, for the ball speed will increase due to this mechanism. The result of all these changes is a "rhythmic passing game", which is an important element in modern day football.
Seems like bloody guitar hero. "Rhythmic passing game" makes me think it will be a lot like the ping-pong that the series has been so derided for over many years now.
 
Obviously they made a more arcade game (thus more enjoyable for the majority). Still better than nothing. Just hope the defense isn't 100% assisted again as it was in ps4 era.
 
Couple of notable quotes from their info page:


I don't play assisted so it doesn't really matter to me anymore, but I think they've basically just made their PA even more laser guided haven't they? That's what it sounds like to me, reading between the lines.


Seems like bloody guitar hero. "Rhythmic passing game" makes me think it will be a lot like the ping-pong that the series has been so derided for over many years now.
Exactly how I read it as well. I thought the default passing in efootball was alright, at least it wasn't as assisted as normally is. But, it will probably be as in in PES 2021. So back to manual for me I guess.
 
Couple of notable quotes from their info page:


I don't play assisted so it doesn't really matter to me anymore, but I think they've basically just made their PA even more laser guided haven't they? That's what it sounds like to me, reading between the lines.


Seems like bloody guitar hero. "Rhythmic passing game" makes me think it will be a lot like the ping-pong that the series has been so derided for over many years now.

Yeah, ping pong on steroids potentially. That thing about first time passes sounds wrong to me unless it also has an accuracy penalty, first time passes have to be controlled and measured and only certain players can accurately ping powerful first time passes around, a lot of first time passes amount to just laying the ball off and actually take some of the speed off the ball, not the other way around. If it's a conservation of momentum type thing that is implemented realistically it could work well, but I hardly trust them to implement something like this in a more nuanced way than just "increase pass speed if x pressed before ball reaches player".
 
Yeah, ping pong on steroids potentially. That thing about first time passes sounds wrong to me unless it also has an accuracy penalty, first time passes have to be controlled and measured and only certain players can accurately ping powerful first time passes around, a lot of first time passes amount to just laying the ball off and actually take some of the speed off the ball, not the other way around. If it's a conservation of momentum type thing that is implemented realistically it could work well, but I hardly trust them to implement something like this in a more nuanced way than just "increase pass speed if x pressed before ball reaches player".
I just hope there's a command for Stunning Lay Off.
 
Ok, it says that Sharp Touches will be related to dribbling, but couldn't resist ... :D

NINTCHDBPICT000001055284.jpg


Grabbing-a-players-nuts.jpg
 
Couldn't agree more with this. It drives me up the wall when people moan that having some sort of teammate press function is just "auto-defending" and not "manual". No: If you leave your AI players to stay in position and/or close space down, that's a form of automation; if you use the second player to come in and press space (at your command), while you then individually come in with a second player and either cover lanes or tackle the ball carrier, that's significantly more "manual". Of course, it's somewhat neither here nor there: I don't care about these debates by esports fanatics who want everything as non-automated as possible. I just think as a matter of fact, 2nd man press usage can be far less automated than not using it.
I think they need to break up the commands to more than just one button, to auto center onto the ball as the center point of target.


That's the behavior we had previously from 13-21, of [] or R1+X pressure.


It's not really all that manual if it's homing in on the ball with just one button held down. The commands should require different input options once we get closer (but we weren't given too many defensive tools to begin with, 13-21).

14 had some very interesting defensive tools, on the R Stick you can choose to pressure and lean into the ball carrier, with the R stick held tilted in his direction. [] or R1+X only brings you "close enough" to the opponent ball carrier, and it won't do the actual ball winning for you, and it won't relentlessly chase the ball like a homing missle. We need more nuanced defensive commands/decisions.

14 had other stuff hidden on the R stick when u get close to the opponent:
- R stick single flick = nudge opponent
- R stick double flick = elbow/full barge (likely foul)
- R stick tilt and hold = classic pressure/tug animations

The defensive side of the game has always been lacking nuanced control options, flattened into one or two buttons. Would like to see it break up into smaller and more nuanced commands that we can choose depending on the situation. Even if efootball failed at that attempt, I would prefer it to be developed further in the direction of more defensive decisions than having a band aid solution of bringing the consolidated defensive commands back
 
Konami said other modes will come eventually. Of course that's all pushed back given the absolute fiasco that was the release of the game and the game itself.
 
Although it has been 6 months since the initial release last September, we believe we have finally reached a level of quality that we can be confident of. Hence the decision behind the release of v1.0.0.

LOL, I remember when they also said before the original release - "The final result was even more impressive than we had originally conceived".
 
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